Tag Archives: NetEase

Microsoft and NetEase Sign Deal To Bring Blizzard Titles Back to China this Summer

Last year we had the acrimonious sundering of Blizzard and NetEase, alleged to have been provoked by Blizzard senior leadership (read: Bobby Kotick, though I am sure he’ll tell you it was in the name of shareholder value).

This week we got the news that Blizzard titles will be returning to China as the feud with NetEase has been mended.  (read: Bobby Kotick is gone.)

The significant parties in the deal

There was speculation that this would come about as early as November of last year, and rumors of it were popping up even in the mainstream media, and I even mentioned such a story in the South China Morning Post late last month that suggested something was coming in April.

And so it has come to pass.  At some point this summer Blizzard titles will return to China.  From the official press release:

The renewed publishing agreement will encompass games Chinese players had access to under the previous agreement: World of Warcraft®, Hearthstone®, and other titles in the Warcraft®, Overwatch®, Diablo®, and StarCraft® universes. Building upon more than 15 years of past collaboration, Blizzard and NetEase are working diligently on relaunch plans, with further details to be shared at a later date.

And that’s the story, right?  Blizzard will go back to China with NetEase and make incrementally more revenue based on that deal, because more money is always better.  And so long as Blizzard, its partners, or any event doesn’t make even the slightest reference that might be critical of the Chinese government, the deal will continue to print money.

That is a pretty safe bet too.  Since the Blitzchung incident China has pretty effectively stamped out all protests in Hong Kong, and we’ve moved on from caring about Uyghurs being put in camps… excuse me, those are “vocational training centers” according to the Chinese government… so there is little chance of there being a slip up on that front I suppose.

Anyway, not something to worry about I suppose.  We might have our own “vocational training centers” here if the Republicans take power in November, at which point this will all be amusing trivia.

Speaking of amusing trivia, I have been interested in the approach to headlines this story has been getting.  A lot of it has been “Blizzard and NetEase sign deal,” which is certainly the main story being put out there.  But even in the Blizzard press release… they were allowed to issue the press release… it mentions Microsoft and XBox inking a deal as well and there are quotes in there from both Blizzard head Johanna Faries and Microsoft Gamine CEO Phil Spencer.

The reality is that Microsoft is running the show and no deal this big is being done at Johanna’s level.  I wrote my headline to reflect that, but it is interesting to see across the gaming and general news who picked which actors to represent at the top of their post.

If your focus is more on particular games, you probably mentioned Blizzard as the main actor with NetEase.  If you have a wider scope but still focus on video games, you might have mentioned both.  And if you cover business, Microsoft and NetEase did a thing that brought Warcraft back to China.

Not World of Warcraft and certainly not Diablo or any of that other stuff Blizzard does (except the nerds at MOP and GamesRadar+), though one headline did pin StarCraft as the primary.  Welcome to the 21st century Investopedia, let me tell you what has happened in the last 25 years!

Anyway, this post was mostly to mark the announcement.  We’ll see how my editorializing looks a year from now.

Related:

Good Friday Bullet Points about Business Moves

It is Easter on Sunday, at least western Easter.  Orthodox Easter isn’t until… oh wow, May 5th.  So Cinco de Mayo and Greek Easter together, that should be some fun.  Anyway, all I have today is some updates around a few things I previously covered.

  • DC Universe Online now PlayStation 5 Native

As expected, Daybreak/Enad Global 7 has launched a PlayStation 5 version of its popular DC Universe Online title.  DCUO is the biggest revenue earner in the Daybreak catalog of titles and the company blamed a bit of their revenue shortfall in 2023 on the fact that the title wasn’t available as a native PlayStation 5 application.

DCUO on PlayStation 5

Unexpected was the sudden arrival of the update, unheralded by any build up.  Instead, there was just a post over on the DCUO site on Tuesday announcing it had launched.  Surprise!

Included in the announcement was a FAQ about the PlayStation 4 and 5 versions of the game as well as a Producer’s Letting going into more plans around the game as well as a roadmap for the game through Q1 2025.

I’m still not sure what is going on with PlanetSide 2, the IP for which was sold according to the last quarterly investors update, but which otherwise appears to be still on the Daybreak list of game.  But DCUO seems to be on a solid course.

  • Guild Wars 3 Confirmed!

At the NCsoft shareholder meeting earlier this week, when challenged about under performing titles, declining disclose individual game revenues, and general executive responsibility, the company’s acting chairman did a lot of hand waving, but in the midst of his half-assed defense, threw out the tidbit that ArenaNet was working on Guild Wars 3.

For the MMO audience, that immediately became the news, and coverage has popped up about it at several sites, along with cautions about what this really mean.  Coverage:

The caution is, of course, to not get too excited just yet.  This was hardly a planned announcement and, to my mind, carries less weight than Ji Ham declaring last year that they are planning to work on a new EverQuest title.  In part, that is because we know that ANet is actively working on the next two Guild Wars 2 expansions.

Following on from that statement the company told local news that the title is “in the review stage and the start of development has not been finalized.” Still, it could be a thing at some future date.

  • Embracers Unembraces Gearbox

The awful Embracer Group, whose business plan seems to have been:

      • Buy a bunch of game studios
      • Profit!

continues its ongoing deconstruction as the crumbling wannabe conglomerate signed a deal to sell Gearbox, creator of the popular Boarderlands franchise, to TakeTwo Interactive for $460 million.  That is more than the $363 million Embracer spent on the studio back in 2021, though sources say that the deal ended up costing Embracer more than a billion dollars because… well, incompetence.

This will likely not be the last departure from the now ironically named Embracer Group.

Embrace This

Meanwhile, TakeTwo Interactive seems to have conglomeration visions of its own.  It currently owns Rockstar, makers of the popular Grand Theft Auto series, 2K, which publishes the Civilization series, BioShock, and the Boarderlands titles (so that will all be under one roof now), and… checks notes… Zynga, whose best financial move was buying property in the SF Bay area in the mid-2000s, the sale of which earned it more money than all the FarmVille whales combines.

In the midst of all of this, Embracer announced, after shutting down development on nearly 30 titles and laying off around 1,400 staff, along with this sale of a key asset, that their restructuring is done, but they are not yet ready to start acquiring studios again.  JFC, the lack of self-awareness is simply unbelievable.  I pity any studio Embracer is able to get its incompetent claws into going forward, should they manage to get enough nickles saved up to do so.

Always thinking about that shareholder value over at Embracer.

  • Blizzard and NetEase Together Again Soon?

One of the final screw ups of the now finally gone Bobby Kotick was to poison the relationship between Activision Blizzard and NetEase, the company that operated Blizzard’s titles in China.  Western companies need a Chinese partner in any such venture, and that partner must be a majority shareholder in the venture according to Chinese law, which gives the Chinese government the ability to pressure western companies when they are displeased, as we saw in the Blitzchung incident, which led to then Blizzard CEO J. Allen Brack to read an apology from the company that satisfied almost nobody.

It was enough to ask if doing business in China was worth having no moral grounding… but then there was money on the table and we have long since seen that morality and corporations have zero common ground unless there is legal pressure… so it was back to business as usual in China for the company.

That is, until Bobby Kotick screwed the whole deal up.  NetEase did not call him out by name, but there aren’t a lot of other people who could meet their description of poor corporate governance and not be fired.  So there was a messy and loud departure from China for Blizzard over a year back.

Now, however, Kotick is out, Microsoft is running the show, and The South China Morning Post was predicting last week (paywall now, sorry, though somehow I read the whole thing last week) that NetEase and Blizzard would resume their business relationship, bringing World of Warcraft and other titles back to mainland China by some point in April.

That seems like a fast move, but then again the Microsoft deal has been closed for a while now and Bobby was sent packing with his enormous severance package at the end of last year, so there has been plenty of time to get things back in motion.

The question now is, after a year of feeling betrayed, what sort of welcome will Chinese gamers give the returning Blizzard?

 

More Friday Bullet Points about Blizzard in the Heat of August

We do not have air conditioning at our house because, as grumpy old man me says every year, we only REALLY need it for about two weeks in the summer when it really heats up.  Well, we’ve been in those two weeks for about five weeks so far.  Yes, it isn’t like places in Arizona where you get second degree burns from your flesh touching the sidewalk if you fall, but even that huge 55 degree basin of water that is the SF Bay can only moderate temperatures so much.  It cools off in the evenings when the breeze finally comes off the bay, but now that I work from home I’m here when it is past 90 degrees in the mid-afternoon.

My wife is now out looking for a contractor to upgrade our electrical panel, add solar, and then get us some form of central air.  We shall see how far we get on that path.

Meanwhile, there are some little bits and pieces of Blizzard news that I wanted to bring up.

  • Overwatch 2 Gets Review Bombed on Steam… by China

Ah yes, the big move to Steam, which I mentioned as part of the Activision Blizzard Q2 2023 financials post last month.  Let’s check in on how that is playing out for Blizz.

Overwatch 2 on Steam… 9% favorable

On the bright side, a lot of games would kill for 12K favorable reviews… just not out of a total of 140K.

People are mad at Blizzard.  Is this news?  Still, it seems like a serious grudge to get that many negative reviews.  Are people still that pissed about PvE being… I don’t even know, I just remember PvE being a flash point because Blizz failed to deliver.

Apparently though a big portion of the down votes on the title are from China.  According to Niko Partners News Letter, a lot of this is blow back from the acrimonious NetEase/Blizzard rift.  The two companies failed to come to a deal about Blizzard games in China and fell out, with NetEase going the full Wolf Warrior route, hurling blame and insults at Blizzard.  So the review bombs come from former Blizzard customers in China who were left out in the cold when the two companies split.

On the bright side, their look into the topic indicates that a good portion of Blizzard’s player base in China would return to the fold if their titles were once again available there.  But nothing is going to happen on that front until after the Microsoft deal closes.  I feel pretty confident in that.

I’m also have a strong feeling that no further Blizzard titles will land on Steam any time soon.

  • Solo Mode for Diablo III?

The end of seasons is coming for Diablo III.  It is honestly a title that I am pretty sure I have played out, one for the uninstall list.  But as the end comes Blizzard announced a new “solo” mode is coming, which seems kind of dumb because you could ALWAYS play the game solo.  The problem… and a big controversy back when it was announced… was that the game was always online.  Internet down?  Sorry, can’t play.

Diablo III

When I first read about this, my assumption was that this must be, at long last, the offline mode that people have actually be clamoring for since online only was announced.  I was ready to lean into that idea with a long blog post.   It would have been an uncharacteristically good thing for Blizzard to do for a game they are putting into maintenance mode… which makes me suspect that solo mode is more fluff rather than delivering what the customers really want.

The fact that they are announcing leader boards for solo mode makes me think they are not delivering anything useful at all with this feature.  Well, the game is done with any new updates once season 29 lands.  I am far more likely to play Diablo II.

  • Are They Going to Fix Diablo IV?

I have not purchased Diablo IV and have only been watching it from afar.  Still, I am in the likely customer demographic, literally having purchased probably five copies of just Diablo II over the years.

Diablo IV

But watching from afar… well, they certainly aren’t selling me.  The opening week seemed to go okay, and then they did that big balance patch which was apparently aimed at nerfing any build that was too much fun, which even they realized was a really bad idea as it pissed off a lot of their remaining player base.  Not a bad enough idea to… you know… roll it back or anything.  Just bad enough for them to explain why you need to eat your broccoli and stop churning through content so fast.

Nothing makes customers happier than having power obviously taken from them.

And even the bits and pieces Blizz has done to try and revive enthusiasm seem to have fallen short.  I know Belghast was trying to defend the game in his post about all of this last week, but I came away from reading that with no desire to give Diablo IV a try.

  • Warcraft Arclight Rumble Some Day

Blizzard’s attempt to make their own mobile title rather than farming it out to their now-antagonist ex-partner, NetEase, might finally be seeing its way to launching in a country near you soon-ish.  Announced back in May of last year, the title, now called just Warcraft Rumble, is being slowly soft-launched across the world, starting in Scandinavia, Finland, Australia, Canada, and the Philippines.

Warcraft Rumble Locations Today

Blizzard is inviting you to “smash that button” if you’re in one of the selected few countries, or to sign up for the waiting list to be notified when the game might be launching in jurisdiction near you.

  • Hardcore Mode for WoW Classic is Just a Week Away

You’re supposed to start and end any list like this with your strongest points, but I don’t have much going on this week, so here is the last reminder, before it actually shows up, that Hardcore servers are coming to WoW Classic next week.

Hardcore for all your… something… needs

I’ve been through the details before, but just in case you were interested in this, but not so invested that you can remember the launch date, here is a final reminder.  It is here next Thursday, August 24th.

And that is all I have.  It is still hot out and the cats are sprawled out in the hallway outside my office, waiting for the cool evening breeze to finally arrive.

New Eden and China

One of the big aspects of EVE Online is that we all play together on one server.  The game needs a critical mass of players to keep the complex economy and the things that drive it going.  It enables play styles from the solo explorer to coalition level wars with battles that see thousands of people involved.

Except, of course, there isn’t ONE server, there are TWO servers.

There is Tranquility, or TQ, which serves most of the world’s population.

And then there is Serenity, the server in the People’s Republic of China.  It was kicked off in 2006 because China doesn’t like its citizens to be subjected to the corrosive influences of outside thought.  Words like “freedom” get the government ready to roll out the tanks.  As we have seen in Hong Kong over the last few years, political dissent is not allowed.

The two servers ran in parallel, though with very different stories.  That players craft the tales of New Eden was never so evident than when comparing the two servers.  On both servers, null sec saw titanic battles between factions.  While TQ saw wars that never led to total victory, that would just realign the traditional three pole structure of the balance of power where two groups might unite against the third, but they were never quite enough to win a total victory, things played out differently on Serenity.

On Serenity, one faction won.  The Pan-Intergalactic Business Community and its vassal alliances defeated their foes and established essentially single party rule over their version of New Eden.

Serenity null sec sovereignty – Jan 17, 2023

This turned a tide in the game.  At one point some groups, like the famous Rooks & Kings, had moved from TQ to Serenity… VPN and all that… because the two servers were not just separated by the Great Firewall of China, but had also diverged when it came to code and mechanics, with Serenity being behind.  Those who were not keen on the changes that had come to TQ moved to Serenity to relive the glory of the older mechanics.

But with the end of the war on Serenity, the tide of players flowed towards TQ, where new mechanics might vex, but the balance of the great powers had not devolved into a uni-polar situation.

I wrote about the last (as of this writing) Rooks & Kings video that documented the fall of Serenity and the movement of players to TQ, including Chinese players.  Once again, VPN comes to the rescue.

This came about at quite a fortuitous moment for TQ because online numbers were beginning to trend downward.  EVE Online reached its peak around 2013 with more than 500K subscribers world wide, including China, and had been trending downward since.

Players from China were not unknown on TQ up to that point.  And in late 2017 the sovereignty map for TQ shows Fraternity, an alliance made up of exiles on the losing side of the war for Serenity, already holding space in the southeast of null sec.

Null Sec Sovereignty – Sep 1, 2017

There are a lot of old and storied names on that map, scattered around in the configuration that they settled into once the dust from the Casino War died down.  If you click on that map to see it full size, you can find Fraternity at about 4:30, a violet patch just to the west of the purple of Triumvirate.

Compare that to a sovereignty map from this week.

Null Sec Sovereignty – Jan 17, 2023

On that map Fraternity now has a pretty big slice of the north of null sec and is a serious power.  Down in the southwest there is Dracarys, a member of the Imperium, who holds space in Querious and Catch.  And in the northeast there is the Pan-Intergalactic Business Community, a name which at least suggests Chinese influence, though its proximity to Fraternity, who should be its bitter enemy, suggest that it is using the name but otherwise is not affiliated with the Serenity version of that alliance.  My theory that it might be the remnants of the collapse of The Army of Mango Alliance and Ranger Regiment, two other Chinese null sec alliances, seems unfounded.

Anyway, the point is that Chinese alliances are a pretty big part of null sec, much more so than they were even five years ago, and that their arrival has probably helped forestall an even more drastic decline in the player count in the last few years.

So I felt that CCP announcing the addition of Simplified Chinese to the TQ client was at least a tacit admission as to the importance of our fellow capsuleers from mainland China.

Simplified Chinese went live with today’s update, along with the launch of Lunar New Year celebrations, including the usual round of login rewards.  More SKINs and skill points, I won’t say “no” to that.  From the Patch Notes.

Patch Notes For 2023-01-19.1

Features & Changes:

Events

  • To Celebrate the Lunar New Year, a special set of login rewards are now available to players who login from now until the end of January.
    • Rewards include themed SKINs, skillpoints, Wightstorm Boosters and fireworks. 🎇

Localization

  • Simplified Chinese is now available as a language option on Tranquility.

Seems straightforward.

The odd bit was that the patch notes from the day before were just a single line item:

Patch Notes For 2023-01-18.1

Features & Changes:

Technical

  • Added access restrictions to Tranquility from mainland China.

On the face of it, that seems like an odd contradiction.  On the one hand, adding Simplified Chinese to TQ seems like a welcoming gesture to mainland China, with ~1.4 billion people, and our fellow capsuleers who share the server with us.  (Yes, Singapore and Malaysia also use Simplified Chinese, so CCP benefits there as well, but population wise they are a small fraction of mainland China.)

On the other hand, what does “Added access restrictions to Tranquility from mainland China” even mean?

The problem is that patch not is short and cryptic in a way that wants to announce something without really saying what it means.

The automatic assumption by many over in r/eve is that the Chinese government required these additional restrictions, and that would certainly align with the general outlook it has about the west and western video games.

The follow on assumption is that this won’t affect Chinese players who use VPNs to connect to TQ.  They already needed to do this, so this shouldn’t have much of an impact, if any.

Those are reasonable assumptions and I certainly don’t have any information that would prove them false.  Only CCP and NetEase likely know what is up on that front, which brings me to an alternative theory.

CCP didn’t just put together a Simplified Chinese language update in their offices in Iceland.  As with their Japanese translation, they most certainly needed external help with that, and who more appropriate to do that than NetEase, their partner in China who runs the Serenity server.

NetEase has been in the news of late mostly due to their aggressive and confrontational relationship with Blizzard over World of Warcraft in China, a relationship that has very publicly fallen apart, with NetEase heaping both blame and scorn on Blizzard in the news.  WoW in China is not currently a thing and WoW players there are likely to have to start fresh if Blizz can find another partner.

Given that context, it wouldn’t surprise me if, as part of the deal to get a Simplified Chinese UI from NetEase, that they might demand that CCP… essentially stop stealing their customers.  Certainly the way NetEase has behaved in public lately is also sending a message to beware of crossing them.

Again, whether or not this will have any real impact on mainland Chinese players on TQ is yet to be seen.  We will just wait and watch and hope.

Related:

Friday Bullet Points while Twitter Burns

It has been a good couple of weeks to drop bad news while Elon Musk’s gross mishandling of Twitter has been grabbing all the attention on the tech front.  You might not have noticed Facebook or Amazon or some other tech firms laying off thousands.

Going around the Twitterverse

And this week’s Twitter fiasco was Elon’s great loyalty oath campaign.  The remaining employees had to sign the oath or, if the refused, be laid off.  Some huge percentage of the survivors are said to have not signed, leaving critical systems unattended.  This caused Elon to panic about sabotage or something and he had the offices closed and the employees locked out like the unhinged oligarch he aspires to be.

Twitter isn’t down, and there is no plan to shut it down, but if some technical hiccup brings it offline, getting it back up and running might not be easy.

Last night on Twitter was like the end of high school, with everybody signing each other’s yearbooks and promising to keep in touch.    It is still up today, but the threat looms.

But there are other things going on in the world, and not even all of it is bad.  Most of these items I learned about on Twitter, but I am reluctant to link there now.  I don’t need any more dead links on the site.

  • Blizzard and NetEase Part Ways

This was telegraphed in the Activision Blizzard Q3 2022 financials, but it feels like there should have been more emphasis on it if the collapse of the relationship was going to be announced a week later.  But the other shoe dropped this week with a press release.

NetEase is Blizzard’s partner in China, which means more than you might think.  Doing business in China means working with a company there as a joint venture (a term which always reminds me of late Soviet perestroika) where the local partner holds a controlling interest.

NetEase controls the business that runs games like World of Warcraft and OverWatch in China.  If you fall out with your partner you have to find a new one, which can be a convoluted mess in any circumstances, but much more so if it needs the approval of a totalitarian government.

Blizzard has been through this before, so if they want to keep doing business in China they need to find somebody new to work with.  Meanwhile, the deal with NetEase expires on January 23, 2023, after which point most Blizzard games will be turned off in China.  Diablo Immortal, which was made under a different agreement is the exception in this.  The horrible cash grab Diablo mobile game will remain active.

As for why this has come about, NetEase, following the example of its governments diplomatic policy, is aggressively blaming Blizzard and one individual in particular for the parting.  I don’t doubt Bobby Kotick is a jerk, but I don’t see any evidence that NetEase is somehow the victim in all of this.

  • EVE Online FanFest 2023 Announced

CCP has staked out the dates for EVE FanFest 2023, which will celebrate the 20th anniversary of EVE Online.  And it is going to be… in September?

Yes, the dates are September 21-23 in Iceland, which will put Fanfest a good four months past the games 20th birthday, but when you’re booking an event big enough to show a blip on the countries MER I suppose you have to work with multiple factors in order to find a viable time slot.

Early bird tickets are already on sale and should be much easier to obtain that Taylor Swift tickets.

  • CCP Embraces a Bullshit Metric

When is a bullshit metric even more bullshit?  When you use only at its peak without giving any context.  I have criticized Blizzard for moving from subscriber numbers to MAUs as a transparent attempt to hide the actual state of WoW from investors, but at least they give us a number every quarter so you have some context.

So when CCP CEO Hilmar Petursson came out and said that EVE Online had hits its second highest DAU count since 2016, there were layers of BS to unpack.  To start with, CCP never tells us MAU or DAU numbers, so how do we know?  Was the day a lot better, a little better, not really better at all?

The game is clearly seeing more players.  The daily concurrent user graph over at EVE Offline shows that.  The expansion has sparked fresh interest.  But those graphs also show the peak concurrent for 2022 landed in January during the Doctor Who event.  So what is going on?

Well, as I noted, CCP had a login event with the expansion and gave away 7 days of Omega time to all players, which is a double incentive to login, because you need to do so in order to claim your prizes.  So last Sunday may have been a good day, but was it really a “best in the last six years” sort of day?  I suspect not.

Anyway, glad the game is doing good, but talking about numbers you won’t share in front of a crowd armed with spreadsheets is always a risky move.

  • Enad Global 7 Q3 2022 Financials

Things continue to look good for EG7.  Daybreak continues to dominate revenues on the video game side of the house.  Daybreak executives continue to run the show.  Things are going well.

However, the presentation itself was somewhat terse compared to previous ones.  Few insights and no future statements or handy graphs about upcoming titles.  Just the bare minimum to get by this time around.  Which is fine.  But that doesn’t give me much to build a post around.

  • Pokemon Violet and Scarlet Launch

Hey, it is also a Pokemon launch day, as Pokemon Violet and Pokemon Scarlet go on sale today!

New Pokemon to catch, a new land to explore, and a new adventure to complete!

Nintendo very much has a cycle nailed down for these launches, landing just before Thanksgiving in the US which heralds the start of the holiday shopping season here.  Plenty of time for parents and grandparents to buy copies for the kids that haven’t gone out and bought it on day one already.  And, of course, lots of holiday free time during which to play.

This time around I am not joining in.  My daughter and I played the Pokemon Diamond & Pearl remakes last year, and they were a lot of fun.  But I am not feeling it for another new title.

  • Valheim Mistlands Preview

Finally, the dev team working on Valheim have a game play preview video for the Mistlands biome that we have all been so (im)patiently waiting for.  But we’re going to have to wait for it too, because the video doesn’t unlock until November 22nd.  Dammit!

I hope there is a launch date in there, but I guess we won’t know until next week.

Anyway, that is what I had piled up for Friday.  Bring on the weekend.

EVE Echoes Launches Giving Players a New Beginning

Today sees the launch of EVE Echoes, the NetEase built mobile version of EVE Online.  CCP has a press release out announcing that the game has gone live.

EVE Echoes

This launch brings EVE Online, or a facsimile thereof, to your iOS or Android phone or tablet.

The launch video promises a new way to experience New Eden, which is no doubt true.  (Also, is that Hilmar’s ‘rona hair or is he growing it out for a 70s revival?)

I signed up for the Alpha test early on and got to try it out.  My summary:  It is not for me.

I am not a big phone/tablet gamer to start with.  And a game as complicated as EVE Online, which is tough enough to play with a keyboard and mouse, does not lend itself to a mobile interface.  Or such is my opinion in any case.

I am sure that it will suit some people.  Lots of people apparently, as they are saying they have over five million registrations in advance of the launch.

Big number is big

Of course, it is a free to play mobile MMO based on an mildly famous/infamous IP, so there are no doubt a lot of people who simply want to kick the tires… and no doubt more than a few botters looking to get in early to start an illicit RMT business.

More interesting to me though is the thought of starting with a reset version of New Eden.  People have long be asking for a reboot of the game, a new server where everybody starts fresh.

CCP will never do this.  It would kill the game.

Unlike EverQuest or World of Warcraft, being on a single server is the life blood of the New Eden, and splitting that population could lead to the player world falling below a critical mass of sustainability.  There is a threshold below which the game fails to be able to support the specialization of roles we now enjoy.  Or so the theory goes.

But now there is a fresh version of New Eden being rolled out, one where everybody is going to start equal and new, with no huge skill point advantage, no piles of ISK, no T2 blueprint originals to give a production advantage, and no alliance tournament ships rattling around in hangars.

This is the reboot many have asked for.  Will they use it?

Will the game take off?  Will it draw players away from the original?

I know, it isn’t an exact duplicate of the PC version of the game.  It is quite different in many ways.  But it is still basically the same premise.  We shall see.

I will say that EVE Echoes certainly seems to have gotten to market more quickly than another NetEase mobile partnership, Diablo: Immortal, the status of which still seems vague.

Other Blogger Coverage:

Friday Bullet Points NOT About WoW Classic

I have been all about WoW Classic for a stretch now.  The run up to the launch, less than two weeks ago still, probably made that seem even longer.  But other things have been going on, a few of which I want to note in passing, which gets us to another Friday Bullet Points post.

  • Fallen Earth Falling

I had to dig around a bit to find anything here about Fallen Earth.  I have some very vague recollections in the back of my brain and some references in a post to playing in the beta just before the launch.  I also recall it going free to play at some point, but that happened to almost every MMO at some point between 2009 and now, didn’t it?

Since I paid so little attention to it over the years since then, you might have been able to convince me that it had already shut down.  But it hasn’t, though it is planning to.  The CEO put out a message in the forums that the state of the game was such that they plan to bring the game down come October 2, 2019.  There is hope that the downtime will allow the team to repair the game so as to bring it back at an unspecified future date.  We shall see if it returns from the dead or succumbs to the apocalypse.  Hell of a way to celebrate a decade online though.

  • LOTRO Legendary Carries On

Late last year my nostalgia obsession was the LOTRO Legendary, a fresh start experience from Standing Stone Games.  While very low effort when compared to WoW Classic, it too had queues, problems it had to patch, and ended up having to double its server count, though here it meant going from one to two servers.

A legend in its own something or other

I was enamored with it through the original content, but fell off the nostalgia wagon somewhere in the depths of Moria.  Not the first time that has happened to me.  But it carries on without me, having announced this week that the Rise of Isengard expansion has been unlocked on Anor and Ithil servers.

  • Homeworld 3 is Coming

In the pantheon of classic RTS games Homeworld and Homeworld 2 stand out as high points in the space based branch of the genre.  I never played either, but I swear every time half a dozen Naglfar’s undock in EVE Online somebody brings up the game as they look like a ship from it. (Some Nags shooting a Nyx for reference.)

In the everything old is new again way of video games these days, both titles have seen a remastered to bring them up to current standards.  But that isn’t enough.

Gearbox Publishing is working on Homeworld 3, which includes a crowdfunding campaign.  And, as down as I am on video game crowdfunding at this point, this looks to be of the better of the breed, being for a game that is mostly done… and which isn’t an MMO.  They asked for a dollar as a minimum and are now through the $600K mark.  It is basically a pre-order mechanism that lets you buy your way into possibly influencing the game some.  The game will ship and we’ll get a crack at it… and they haven’t announced it is an Epic Store exclusive or anything… this just allows you to get some special things early if you simply cannot contain yourself.  There is also an investment option if you care to drop $500 on the game and think it will do well.

There is also a trailer for the game up now as well.

  • Google Stadia is Coming to Fail

Google Stadia is still coming, being due out at some point in November, no doubt timed for the holiday shopping season.  It still isn’t for me, but the question is starting to become who is it really for?

Over at Gamasutra there is a blog post exploring that very question with the optimistic title Google Stadia Will Fail at Launch – Here is Why.  It brings up some of the initial questions about the service and then piles on a few more.  I suppose we’ll see when it launches.

  • EVE Echoes Alpha

Word is out that the alpha for the CCP/NetEase joint venture mobile game based on EVE Online has begun.  The progress toward alpha was announced early in August and it sounds like it kicked off on the 26th of last month.  Something else in the shade of WoW Classic.

From the sound of things, the functionality is quite limited, with docking and undocking, flying about, and simple combat being the focus of the test.

Image from a Reddit post about the alpha.

You have to create a solid foundation on which to build, so a simple start seems reasonable.  If you are interested in being part of the testing you can still sign up on the EVE Echoes site.

  • Origin Sells Out

Over at the Digital Antiquarian this week there is a post up about the acquisition of Origin Systems, the company founded by Richard “Lord British” Garriott, by Electronic Arts.

Rightly called Origin Sells Out, it is another in the line of tales I put under the heading of “The Madness of Lord British.”  He tried to work with EA, pulled out of that agreement, vilified EA for years, then sold the company to them for a boat load of cash.  The story covers the immediate impact of the sale, which wasn’t all bad, but which saw the Origin change and sets up for follow on posts about some titles that came out later.  Worth a read as a piece of video games history.

EVE Echoes Alpha Announced

It has been a while since we heard about anything besides EVE Online out of CCP, but they appear to be still working on other titles.  Today CCP announced the sign up for the EVE Echoes alpha.

EVE Echoes Alpha

First show to us somewhat by accident as part of the Apple ARKkit 2 at WWDC as EVE: Project Galaxy, the game was  formally unveiled last year as EVE Echoes.

EVE Echoes is the latest iteration of CCP’s attempt to create a mobile game based on the EVE Online universe and is being created in conjunction with NetEase, the company also working with Blizzard on the missing-since-BlizzCon title Diablo Immortal.

CCP previously demoed an EVE Online based mobile game made in conjunction with PlayRaven (now a subsidiary of Rovio of Angry Birds fame) at EVE Vegas a couple of years back under the name Project Aurora.  This was alleged to have become EVE: War of Ascension, but we haven’t heard much about it since. (Googling the title seems to suggest it was released for iOS and Andriod in some regions, but I couldn’t say for sure.  It does not appear on the CCP site anywhere.  Maybe the Rovio acquisition complicated things.)

Anyway, if a mobile version of the EVE Online experience appeals to you, you can sign up for the Alpha at the EVE Echoes site.

Being invited to the Alpha will mean keeping things quiet according to the sign up.

How hard core is hardcore?

So if you’re doing this for a blog post or stream event, you might have to sit on your hands for a bit.  CCP will want to let the gaming news sites have first bite at the publicity before the plebes can start gushing and/or complaining about the new game.

Other coverage:

 

Why Fan Expectations for Blizzard are Hopeless

Fallout from BlizzCon and the Diablo Immortal announcement continues and some fans who feel betrayed by it are now looking at every Blizzard word and action trying to find new reasons to be angry at the company.

Time for the daily minute of hate

There was that whole statement made, then retracted, about Blizzard having planned to show a trailer for Diablo IV at BlizzCon.  Blizzard keeps coyly stating that they have “multiple” Diablo project ongoing, but their refusal to give us a hint as to what is really in the bag just gets more frustrating every time they repeat it.  It is feeling less like a reassurance and more like a taunt every time they say it.

And then there was Allen Adham’s statement at a press conference:

Many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs. Some of them are with external partners like Diablo Immortal. Many of them are being developed internally only, and we’ll have information to share on those in the future.

That practically set the hair of enraged on fire.

The statement was quickly interpreted and repeated as Blizzard moving on to only doing mobile titles, with all their good developers are working exclusively on mobile, and that Blizzard is essentially abandoning PC and console games to whatever interns happen to be handy to take over the reigns.

This panicked point of view both accepts and ignores the long history of Blizzard.  Ben Kuchera did an excellent article over at Polygon about how Diablo Immortal broke the “rules” of Blizzard.  The essence is that Blizzard only ever makes games that are improvements of existing titles, trotting out the evidence with which many of us are already familiar, summed up in this list:

  • World of Warcraft: Blizzard does Everquest!
  • Warcraft: Blizzard does Dune!
  • Overwatch: Blizzard does Team Fortress 2!
  • Hearthstone: Blizzard does Magic: The Gathering!
  • Heroes of the Storm: Blizzard does Dota 2!

Unfortunately, he missed a key aspect of the Blizzard story.

While it is absolutely true that Blizzard does this, they also only do this whole improvement cycle for games they are actively playing.

I was just reading David Craddock’s Stay Awhile and Listen Vol. I, received as part of my Kickstarter pledge for Vol. II, which details the early days of both Blizzard and Condor.  Blizzard’s first big title was the original Warcraft, which was, as note above, an improvement over the game Dune, which the team had played and loved.  Condor, which was purchased and became Blizzard North, was working on the original Diablo, which was a graphical version of Rogue, incorporating the random levels and monsters and loot ideas from the text game, which the key people at Condor had played to death in college.

Ben Kuchura, while mentioning David Brevik and his plans for an action RPG in his article, missed the whole Rogue angle.  It should be on that bullet point list above as “Blizzard does Rogue-like RPGs!”

So Blizzard doesn’t just improve games that are already out there, they improve games they actively playing and enjoy.  So you can see from the list above not just what they did, but the games they were playing and passionate about that got them on track to make the Blizzard versions.

And we’ve had ample evidence of this, up to and including not only tales of the Blizzard dev team recruiting from their EverQuest guild but a full on homage to EverQuest as their inspiration for WoW as part of the keynote of a past BlizzCon.

So you can see the problem here.  Blizzard devs play a game, love it, then make their own improved version.  And what happens after that?

Sure, sometimes they play their own game and realize they can do better.  Warcraft begat Warcraft II which begat Warcraft III as the tech and the team capabilities improved.  Likewise, Diablo led to Diablo II.

But when the game is good and the devs aren’t inspired to improve it because they like it as it is or have moved on, where do you go?

You get things like StarCraft II.

StarCraft II isn’t a bad game.  But the design is so close to StarCraft in so many ways that is feels like it was made just to get the original on a better engine rather than evolve the franchise in any significant way.

Likewise Diablo III, also a decent game, started off with some bad ideas likely because it was made by people who didn’t get the core of Diablo II.  When your core fans are complaining about the game being too light and colorful and that the itemization sucks… and that the cash money auction house is killing the game and looks like a cash grab… it might be better to pay attention rather than dismiss them.

But Blizzard rarely pays attention to fans.  They make the games they want to make because those are versions of the games they already play.  Clearly there wasn’t a big Diablo contingent left at Blizzard when Blizzard North left the building over a dispute with how Vivendi was pushing them towards things they didn’t want to do.

And we see it with World of Warcraft with every expansion.  In 2004 they launched something based off of the EverQuest template.  Since then they have fumbled about looking for ways to improve things.  When you’re making a product, you have free reign over ideas.  But when you have a product in production you suddenly have to listen to the customer support team and the GMs and IT team and whoever else has to keep things going every day.  You stop being as focused on innovation and start solving complaints to keep people from tying up the support line.

World of Warcraft was an improvement for MMOs the way the mini-van was for family transportation, replacing EverQuest the way the mini-van replaced the station wagon.   But after that you just refine.  The Blizzard team is adding cup holders and such.  And it isn’t because of the live team, B-list developer rumor perpetuated by angry fans.  It is because Blizzard mostly got what they wanted on the first pass, but the game made, and continues to make, so much money they felt they had to keep extending it.  You don’t walk away from a billion dollar a year game.

And so it goes.  Blizzard is never going to make another MMORPG because what would they copy?  They are never going to make another RTS because what would they copy?  It isn’t even a matter of competing against themselves as, say, another collectable card game would inevitably do.  It is simply that once you’ve made the game you really want and refined it a bit, you’re done.  After that you just fiddle and add some content or features to generate some more revenue.

So what does Blizzard do now?

They find a new game to copy and refine.  In this case, as Allen Adham stated above, the senior developers have been playing a lot of mobile games.  What does Blizzard do historically?  They copy and improve the games they are currently playing.  So this statement is a clear indicator where Blizzard is going.

The odd bit is the deal with NetEase.  That is not something Blizzard does.  So my guess on that front is that Diablo Immortal is a move more to sate the board of directors and the large investor groups than what they really want to do.  Blizzard is part of a publicly held corporation and has to bow to the whims of the shareholders, and we know rule by the masses rarely leads anywhere fruitful.  The only mistake was thinking Diablo fans would give a shit about it.

I suspect that, at best, this is Blizzard setting their mobile baseline and learning the ropes from NetEase while they work on the mobile game they really want to make… and grab some of the China market along the way, since the Chinese government is no longer approving foreign video games for domestic consumption.  But the end result, given what Allen Adham said, is that the next real Blizzard title… not Diablo Immortal, but whatever it is they are actually working on down in Irvine… will be a mobile title.

It isn’t a cash grab or a betrayal, it is just the way Blizzard works.  It is how they harness their passion for what they do best.  It is following the same system that made them the company they are today.  You can’t put a gun to their heads and force them to be passionate about WoW or Diablo again.  It just isn’t possible.  The moment has passed.

The actual cash grab is the stuff that likely interests fans more.  StarCraft RemasteredWarcraft III ReforgedWorld of Warcraft Classic.  Those are milking the fans by attempting to relive past glories.   Remastering an old title to stoke nostalgia is an excellent way to get money from your installed base.

I am not saying Blizzard doesn’t love those titles, that there isn’t a ton of affection for the days when WoW or WC3 were fresh and new.  You could see that affection at BlizzCon, when the devs on those projects… often devs who started at Blizz working on those titles… were talking about them.  But there isn’t a long and successful and lucrative tradition where Blizzard remakes one of their own titles fifteen years later.

So we will eventually get a “real” Blizzard mobile game… because, again, Diablo Immortal isn’t it… that might make people rethink mobile games.  And we will get the remakes and remasters, which will make the old school happy.

And maybe we’ll get a Diablo IV.  But it won’t be anything new.  At best it will be a good refinement based on lessons learned from Diablo III, the same way all the other games Blizzard has essentially “finished” keep going.  At least that is the way it looks to me.

What is EVE Project Galaxy?

Earlier today CCP let slip on Twitter something about a new game called EVE: Project Galaxy.

So many questions now…

The tweet was quickly deleted, but it was captured and posted to Reddit pretty quickly, from where I got the above image.  Nothing posted to the internet ever really disappears.  Massively OP picked it up as well, but has nothing further that what is pictures above.

Now, of course, there are nothing but questions and no answers in sight.

This is apparently in addition to Project: Nova and Project: Aurora, the latter which we saw at EVE Vegas last year and which has since been christened EVE: War of Ascension.

NetEase is of course the Chinese giant that, among many other things, owns titles like Fantasy Westward Journey and runs games like World of Warcraft and Minecraft in China for Blizzard and Microsoft respectively.  So a big company with a big staff and plenty of resources to throw at new titles.  The positively dwarf CCP by most any measure you care to mention.

And then there is the mention of Apple’s ARKit 2, which is their augmented reality framework for mobile apps.  Augmented reality and EVE Online?  Internet spaceships in our personal spaces?

So how does a huge Chinese developer and augmented reality mix together in a mobile app… excuse me, a mobile MMO… in a way that will “bring an authentic EVE Online experience” to people?  I am not sure how that all adds up.

Anyway, if nothing else, Net Ease being involved probably means that few if any EVE Online development resources were moved off to work on this.  But I am curious to see what all of this adds up to when CCP finally gets around to announcing it for real.

Addendum: Since this post went up, the tweet has been tweeted again:

Still no idea what it really means.  As for timing, I gather it was just to get some traction from the ARKit 2 announcement at the Apple WWDC.

Addendum 2:  CCP Falcon describing the difference between the two mobile games being developed:

EVE: War of Ascension and EVE: Project Galaxy are two different games.  War of Ascension is being co-developed with Kongregate, and Project Galaxy is being co-developed with NetEase.

War of Ascension is designed from the ground up to be a mobile game that gives a taste of the EVE Universe, where as Project Galaxy’s aim is to bring the actual 3D feel of the desktop version of EVE to mobile

And CCP Falcon on where the dev resources are coming from:

Resources aren’t being diverted from EVE Online to develop Project Galaxy.

It’s being co-developed with a partner in China, NetEase, who’re working on the game itself, with CCP as a strategic partner and the owner of the IP. We’re working close with them to make sure we get the best possible experience of EVE on a mobile device.

Addendum 3:  These are alleged to be early pictures from the game in one of the videos from the ARKit 2 page.

The familiar shape of an Apoc on the screen

Shooting a TCU maybe?

I am not sure how AR makes this better, but there it is.