The Drifters Change Up in Null

By the end of the weekend the patterns of the Drifter attacks in null sec had been pretty well documented.  There were a set group of systems they were hitting and a regular, if erratic, behavior that had them bouncing around those systems shooting structures, including gates, as well as anybody who happened to wander into range.

Drifters Hitting a Raitaru

But there was very much a feeling that once Wednesday rolled around, the seeming weekly inflection point for Invasion expansion events, that we would see a change.

And, sure enough, we did see a change.

A new set of systems appeared to be targeted as the new day dawned.

But, more important, the behavior of the Drifters changed up as well.  In addition to warping to structures they began warping into combat and mining anomalies to shoot up anybody they happened to run into.  The high sec dream of Drifters shooting null sec players appears to have come to pass.  You can watch the Vigilant Tyrannos corporation kill board on Zkill to see what they are blowing up.

Pandemic Horde having a bad day in Geminate

While it still seems to be mostly defense fleets and people caught on gates, Vexor Navy Issues, the ratting ship of choice, are starting to appear more frequently.

None of our Rorquals are on the kill board yet, though there were some close calls.

He lived, no big deal

But the Drifters did manage to get one earlier down south.

And they did managed to join in on an Athanor kill, though it was anchoring and under attack by players, so it was probably going down regardless.

So the Drifter menace got a bit more real.  And longer as well.  Rather than being a limited hours attack, things seem to be running all the way to downtime now, so I hope you have around the clock coverage in your region.  Oh, and it is a holiday today in the US, and a four day weekend for many, so lots of people will be away.  Nice timing.

The drifters do still appear to be sticking to a select, if expanded, set of systems, so as long as you move out of a system where the Drifters are hanging out to return to the usual amount of risk.  Intel channels are your friend.  But if you have to defend against them, then it is just non-stop now.  And if you go through those systems… well, the kill rate for Drifters went from a few an hour to something like two a minute last night, including pods, across null sec.

CCP has not, as of my writing this, commented on the Drifter invasion save for a video from The Scope that was posted last Friday.  We will have to wait and see if The Scope will have any further comment and when, if ever, the Triglavian invasion of high sec and the Drifter invasion of null sec come together as an event.

So CCP continues to beset null sec with even more tedious, unrewarding game play, which seems odd from a company that is also fretting publicly about new player retention.

7 thoughts on “The Drifters Change Up in Null

  1. yadot

    ” which seems odd ” – odd is an understatement, it seems to be a move of desperation on CCP’s part. As a High Sec dweller, who occasionally mutters grr goons, I can’t say I ever wished Drifters on the pilots of Null regardless of their affiliation. I know Eve has been dying since it launched, but I think the Drifter fiasco might be a rather significant nail ?

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  2. Wilhelm Arcturus Post author

    @Yadot – Heh, and even if you’re in on “Grrr Goons,” they are the group that seems to be best able to field this sort of event. It is the smaller null sec orgs that end up at the mercy of things.

    I can only imagine that CCP has some big reveal that they believe will be worth all of this build up. We shall see.

    There was one change today since this posted. CCP turned off the Drifter spawns after a while, rather than running them all the way to downtime. Now you just have to ask which way they meant it to be? Was going to downtime a mistake or was turning them off early a mistake? Or both? Or neither?

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  3. flosch

    Maybe the drifters were called in early for tea by Mommy Drifter today?

    Or maybe there’s just some random choices in the drifter spawning and behavior logic. Although that’s always risky: on such a large scale, you’re bound to see really nasty outliers you’d rather not be on the receiving end of.

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  4. Dinsdale Pirannha

    This all sounds so wonderful. And bye the bye, new player retention is indeed the key problem. If the RMT cartels are driven from the game, who happen to finance the worst griefers who hammer on that new player retention, in the long run, Eve will flourish. I can’t believe I would ever see the day when CCP finally acknowledged the biggest problem they have in the game is the null sec cartels.

    My devout prayer is the new ownership got into the stats, saw what has happened for years, and told many of the corrupt CCP oldtimers to break the cartels or lose their jobs.

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  5. Wilhelm Arcturus Post author

    @Dins – You keep riding that active fantasy life of yours. If you had read the stats that CCP posted though, you would know that most new players leave in the first day, long before any of your ideas have any impact.

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  6. Pingback: Oh look – some wreckage | Evehermit

  7. Wilhelm Arcturus Post author

    An update: Today, Friday, they didn’t seem to want to turn on the Drifters, so things are quiet. I guess the local blackout news was enough for CCP today.

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