Tag Archives: Equinox

Friday Bullet Points with Launches and Dates for Launches

We are officially in summer, with the summer solstice having passed just yesterday.  Happy Midsommar to all who celebrate.  May your sacrifices protect you and bring a bountiful harvest once more.

I was a bit surprised that the Steam Summer Sale did not kick off yesterday.  Steam has a pretty solid track record of landing summer and winter sales on the first day of each season.  But this year it won’t start until the 27th. [Addendum: Though if I had looked back to 2023, I would have seen it didn’t start until the 29th, so just another issue in my brain.]

So no post about that today, as I had sort of planned.  Instead, some things are launching or announcing dates for launch.  Time for a pass through that I guess!

  • Tarisland Launches

Tarisland goes live today, doesn’t it?  Technically it is going live world-wide and will have launched everywhere on the list by the time this post gets published.  At 11am eastern time it was supposed to go live here in North America, the last of its launch regions after Asia, Europe, and South America.

Now here and Free to Play

Derided repeatedly as a WoW-clone in a world where it is tough to be an MMORPG without that comparison, it is available on PC, Android, and iOS as a free to play title.

I have said several times that I wanted to give it a try, if only to see if all this WoW-clone talk had any merit.  But I have I downloaded it yet?  I have not.  Maybe it will strike my fancy this weekend.

Anyway, there is a launch announcement with details on how to join in on your platform of choice.  They have even partnered with an emulator to try and make the game playable on MacOS.  You need an M-series Mac, no Intel models need apply, and there are hoops to jump through, but you could make it happen if you were dying to play.

Finally, looking at that logo, is it Tasisland or Taris Land?

Meh, I’m not going to worry about it.

  • Throne & Liberty Launch Date

Amazon Games, fresh off their good times trying to pretend New World isn’t an MMORPG, has announced the launch date for their next venture, Throne & Liberty, which promises to bring online RPG gameplay into a new era.

Throne and Liberty and totally not an MMORPG

Also it is multiplayer.  And a lot of people will be able to play together.  I mean, they literally use the word “massive” later on in the text to describe the PvP and PvPvE experience.  It is almost like it is… I don’t know, another MMORPG?

Amazon, why won’t you say that?  They have literally banished the term from their web site.  They make zero MMORPGs if you believe what they say.

Anyway, a title that I nearly put on the “won’t ship in 2024” list for my new year’s predictions… seriously, it was on there, then I realized I had one too many for the point count, so I removed it, will in fact ship in 2024, landing on September 17th.

So I dodged that bullet.  That and the whole refusal by Amazon to use the term “MMORPG” are the key takeaways from this bullet point.

  • Valheim Board Game

Valheim has apparently hit the level of success where somebody felt they needed to make a board game out of the experience.

Please Odin… now in physical form

This will be a crowdfunding campaign and run by another company, which is probably good because Iron Gate has like three devs and they still have a biome to finish some time this decade.   The campaign will be run on Game Found, an off-brand Kickstarter clone for board games which you can find here.

There is a teaser video, but I am not going to bother to embed it because it is 17 seconds and tells you less than I’ve already written.  If you are interested you’ll have to go sign up at Game Found to get alerts as to when the campaign will go live… as they haven’t bothered to tell us yet.

  • EVE Online Paragon Store for SKINs

The next stage of the Equinox expansion hit yesterday, which included the launch of the Paragon store in game, which allows you to take those rather pricey SKINs you can make with the new SKINR utility and list them on the market.

Want to buy a lime green Harpy SKIN?

And, of course, it is a mess.  The store front is there and you can do some sorting, but as an online shopping experience it rates ahead of the Pokemon Go in-game cosmetic store, but only just barely, and Niantic at least has the poor excuse of having to work within phone sized devices.

Anyway, you can find it in game… not easily, but you’ll get there if you persist… and read the CCP optimistic take on it here.  Or you can go over to r/eve and see what players think.  It isn’t pretty.

  • EVE Vanguard Solstice

CCP’s decades spanning desire to make a successful first person shooter game despite all the signs indicating it is a bad idea carries on with a new round of EVE Vanguard testing which starts… wait, it started yesterday, didn’t it?  Yes.

The Solstice is here… which means it will just get darker from now on

The play test… because it is still in alpha so all two dozen fans will get angry and remind you of this should you criticize any aspect of it… features a second map, weapon SKINs, and… um… well, there is still just one gun, but you can now change its stats with chip sets you can find in game.

The play test runs to July 1st, so there is plenty of time to join in.  You’ll need to download it in the EVE Online launcher because CCP is determined to handcuff this potential corpse to its one viable game.  And, of course, they are offering SKINs to people who join in… which feels kind of odd now that they have blown up the SKIN market with SKINR, but whatever.  That is the bribe they have to offer.

You can read more about it here.

  • Hearthstone Perils in Paradise

Finally, over at Blizzard they are cranking out yet another Hearthstone expansion.  It isn’t exactly a “month with a vowel in it” level of phenomena, but they do seem to get two or three out every year.

Maybe the WoW team could learn something from them.

Or maybe not, as Hearthstone goes where it pleases with the lore, with the new expansion being called Perils in Paradise, featuring a lot of perhaps unlikely Azeroth activities on the splash screen.

Perils in paradise

Anyway, among the features of the expansion are tourist cards that act as a conduit to bring in cards unrelated to your class in order to spice up your deck.  Blizz is also introducing catch-up packs, which I think was mentioned back at BlizzCon where I made some joke about ketchup packs… wait, here is the joke… was it worth it?

How this helps you with deck building I don’t know…

Anyway, those are here now.  The whole thing launches on July 23rd and you can read more about it here.

That is what I’ve got for Friday.  Did I miss anything?

SKINR and the Lime Green Harpy

I am a simple capsuleer and, as such, a lot of what went into the Equinox expansion that dropped last week is a bit over my head… either not described in simple enough terms for me to fully grasp or so outside of what I do regularly that I lack the context to understand or care.  I’ll let people on r/eve argue about most of it until we start seeing some results.

Equinox is here – Seize the SKINS

But the SKINR, the ability to make your own ship SKINS, a key feature in Equinox… well, that seems overly complicated as well.  I mean, anything that has 11 freaking skills to train around it is probably over my head, though I suspect you don’t need all 11 trained to level V to do something.

I don’t even know what these do yet

I base that on the fact that I have successfully created a SKIN, though that outcome was not obvious from the start.

I mean, the UI for creating SKINs is pretty straightforward and, as a capsuleer of simple taste, I wanted to start with a very basic outcome: A lime green Harpy.  Getting that was a piece of cake.  You get a lime green color by default and if you just apply it wherever possible, you get that outcome.

Just put green all over it and we’re good

The problem cropped up when I got to the price of production.  In order to make one simple SKIN I was given this price.

The SKINR Toll

There is, of course, the PLEX price.  That would make this simple SKIN cost about 250 million ISK to produce, given the approximate value of a single PLEX being 5 million ISK currently.  For a hull I use a lot, I could swing that I guess.

But I also needed 2,000 Kerr Sequencers, and when I went to the market on day one to find some, I was greeted with an even bigger possible bill for this SKIN.

Day one pricing

Leaving aside that there were not even 2,000 on the market, at a going rate of 5 million ISK per, that would give me a 10 billion ISK bill for this SKIN.

That about made me toss the whole project and move on then and there.  But then came the login campaign for the expansion and on the list was a stack of these sequencers.

Give it away, give it away, give it away now

Meanwhile, the market started to fill up and now they’re around 1,500 ISK each, so that adds 3 million ISK to the price.  That I can deal with.

And now I had the supplies I needed… and had some PLEX on hand so I didn’t need to buy any… so I built up my Harpy again… I hadn’t bothered to save the design, given it barely rises to the level of design… and clicked the “Start Sequencing” button and began to wait.

I had to wait because there is a whole “cooking time” element to this which I am sure some of those skills will alleviate.  I could look into that if I cared enough.

After some time passed… I think it was two days… the SKIN was done and I was able to collect it.

A new SKIN is born

The new SKIN doesn’t automatically appear in the personalization window of the ship fitting UI.  That would be too easy.  Now there is a button in there to open up the Paragon SKINR tool so you can go find your SKIN and apply it.  First I had to find a ship, which led me to open the hangar window where I found out we got a new card view for the hangar, which confused me for a moment.

Card view, and some of my ship names…

I grabbed a Harpy, which were at the top because I guess we sort by ship class, and Assault Frigates come first on the list, and applied the SKIN, then undocked.

New SKIN out in space

So, op success I guess.  I created a SKIN.

As noted, the UI for doing so was pretty straightforward and I can even see some of the elements they were showing us back at EVE Vegas 2016.  This has been a while coming.

Apocalypse battleship with some pattern and color variations… could be a proto-SKINR model…

So creating SKINs, kind of simple.  The problem looks like it is going to be the business model.  I think I mentioned before that this looked like it would be a sticking point even as they announced the plan for SKINR.

On the one hand, cool new tool.  On the other, SKINs are literally one of the few somewhat popular and non-game impacting items in the in-game cash shop.  CCP would be pretty foolish to just hand us something this nice that totally undercut their business model while not having any plan about how to make that up.

So they will make it up by charging PLEX for stuff.  So there is a PLEX charge per SKIN, a PLEX charge for new colors, a PLEX charge for new patterns, and, while it isn’t available yet, there will no doubt be a PLEX charge or other tax for the Paragon store where you will be able to sell the SKINs you create to other players.

Can I sell you some colors?

And I get it.  CCP is cutting off a revenue stream so they need to make it up.  But the pricing… well, I love the DayGlo orange of the Sunrise Matte above, but for 15 PLEX you can only use it three times.  That doesn’t feel like enough uses to make it worthwhile.

Then again, I am just looking to fiddle with some SKIN options on my own.  Maybe if you’re going to commit hard to producing high quality SKINs for sale when the marketplace arrives on the 20th  that you’ll just price that PLEX into the business model.  We shall see.

Still, it feels like the eternal war that is price elasticity.  Would CCP end up selling more overall if that 15 PLEX got you 15 uses rather than 3?

Meanwhile, I am looking into what other hulls I should paint green.

Lime Mammoth anybody?

We’ll see what else I decide on.  The bigger the hull, the more expensive it is to paint.  But I do have my Harpy.

Lime Harpy warping off for adventure

We’ll see if it stands out in a fleet op.  I am likely to have the only green Harpy, if anybody cares to look.

And, for those keep track at home, I did say in the past that player made SKINs were an honorable mention bad idea, so I do feel somewhat rebuked, even if I meant the more traditional “sold through the New Eden Store” path for that post.

Still, New Eden never disappoints so there is a flesh toned Thorax SKIN that looks like a penis coming to a Paragon Store near you.  Look for it as a fleet comp soon.  The TTP metric is always measured in minutes.

Related:

Login Rewards Return to EVE Online to Celebrate the Equinox Expansion

One of the “features” of the Equinox expansion on Tuesday was the removal of the daily login rewards.

Equinox is here – Seize Something

Login rewards showed up back in 2018, which doesn’t feel like that long ago until you look at the calendar and realize it is 2024.  I think I mocked their arrival and now I guess I’ll turn around and mock their removal… if only because I didn’t get all the SKINs they were handing out.

Daily rewards have been rerouted to the AIR Daily tasks where you can now earn more rewards for more days of completing them.  No SKINs to be had, but things for the SKINR stuff.

AIR Daily tasks get longer term goals…

So for a full day there were no login rewards.  And then, after that brief pause, CCP sprang some new daily login rewards on us to help celebrate the Equinox expansion.

Equinox login rewards

In with the usual skill points and boosters are some items related to the new SKINR mechanics added to the game with Equinox.  I’ll have more to say about that once my first SKIN is done cooking.

So login rewards are not dead and gone.  Instead it looks like they will still show up for events.  And first up is a seven day campaign… which lines up nicely with the 7 days of free Omega time currently available in the in-game store.

Seven Days of Free Omega Time

Unless, of course, you have an Alpha account and cashed in the Omega time on the first day, the day before the login campaign started.  Then you’ll only get to claim six of the seven days as an Omega, causing you to miss out on that last 75K skill point injector.

That seems like a very New Eden trick to play on us.

I lucked out, if only because I was too lazy to login any of my Alpha accounts because the launcher lost all my account data a couple weeks back… again… and some minor amount of work was involved with getting them setup again.  Once again, my lifestyle choice pays off, as my alphas will get all the Omega rewards.

The Equinox Expansion Arrives for EVE Online

The day has arrived and the Equinox expansion has landed in/on New Eden.  We got some release notes late last week as a warm up for the day, but how it will all play out in the galaxy of unintended consequences remains to be seen.  So today I’m just going to skim over what is arriving with this hefty expansion.  There are a lot of things going on.

Equinox is here – Seize Something

But first up, some stuff from the in-game store.  The now common 7 Days of Omega for free offer is up, now with a bonus 10 EverMarks, so we will likely see a boost in players in the game for at least a week.

Seven Days of Free Omega Time… also, nice flag of Ukraine in this image!

That will be available until June 20th.

In addition, since there are new skills to be trained, there are some cheap cerebral accelerators in the store as well.

Think fast! Train fast!

And there are Twitch Drops events running that can earn you some special additions to the SKINR update I mention below.

There is also a launch trailer to see.

Also, login rewards seem to have gone away.

Finally, there are a ton of links at the end of the post that go into more detail about a lot of this.  I am just, as noted, skimming the whole thing today.

  • The Skyhook and New Null Sec Resources

There are three new resources that will be used to supply/maintain null sec sovereignty.  They are Power, Workforce, and Reagents, and they have different limitations.

Equinox Null sec Resources

  • Power – Power is provided by the sun, with larger blue suns giving the most power, and small white suns giving the least power, it is also provided by gas, storm and plasma planets. Power cannot be moved and is local to the solar system.

  • Workforce – Workforce is provided by the working population available on suitable planets, which are barren, oceanic and temperate planets. Workforce can be imported and exported via the Sov Hub through different solar systems that the same alliance controls, as long as the systems are directly connected together.

  • Reagents – Reagents come from ice and lava planets and have to be manually collected and moved.

On the reagents front, those will be collected by the Skyhook, which will also replace the customs office for PI if anchored at an appropriate planet.  (PI will not be affected by Equinox from what I have read.)

The Skyhook in Equinox

  • The Sovereignty Hub

The Infrastructure Hub and Territorial Claim Units, left over from the Dominion sovereignty updates a decade and a half back, will be replaced by the Sovereignty Hub.

The Sovereignty Hub

All iHubs will be transitioned to Sov Hubs and moved to a standard location in each system where sovereignty is currently held.  The location will be 2 million Km from the star in each system.  This will undo some of the grandfathered iHub positions, such as the one in 1DQ1-A, which is on grid with a Fortizar, which greatly assisted in its defense during 2020’s World War Bee.

The Sov Hub upgrades will not be available until the iHub transitions are complete, which is expected to be by June 20th.

Sov Hub Upgrades Plan

The Dev Blog about the transition plan is linked at the end of this post.

  • Metenox Moon Drill

As mentioned before, passive moon mining will be a thing again with the new Metenox Moon Drill.

Passive Moon Mining Lives Again

While the expansion is going live today, it is not expected that the new moon drill will be available until later this week.

  • New Upwell Haulers and Freighters

As previously mentioned, we’re getting a range of new industrials from Upwell, all of which have launcher capabilities in their high slots, which should make for some fun.

Upwell, where X marks the spot?

There was a dev blog about this previously, linked at the end of the post, but further details about the ships are in the Equinox notes.

  • Making Carriers Great Again

The lowly carrier has been somewhat neglected over the last few years so CCP has come around to add some utility to them with Equinox

Carriers will now have the capability of using a Conduit jump to take 5-30 players in the jump tunnel with them. The Number of players which are passengers for the jump is increased by a new skill, Capital Jump Portal Generation, which increases the limit by 5 per level. This is built into Carriers and does not require a module to be fitted.

Capital Micro Jump Drives and Capital Micro Jump Field Generators

  • Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.

  • The Capital Micro Jump Drive jumps a Carrier 250km in whatever direction it is facing.

  • The Capital Micro Jump Field Generator will jump a Carrier, 50 extra sub-capitals, and up to 4 capitals around it (Capitals are counted separately to sub-capitals) 250km in whatever direction it is facing.

There are also a range of new fighter available.  Carriers will now have new and interesting… and likely unexpected… roles to fill after having been somewhat left on the bench for a couple of years.

  • Make Targeted Doomsdays Great Again

In order to keep up with past capital changes, the base damage for targeted doomsdays are being doubled, which means that a max skilled Titan Doomsday goes from 1.5m to 3m damage per shot.

  • Victorious Luxury Yacht Mass Reduction

J-space’s favorite hole rolling ride has apparently been abused long enough.  It’s mass is being reduced from 10,000,000 to 1,000,000 with an accompanying change in agility to keep its align time the same. Wormholers will get over this one quickly enough.  There are other options.

  • Auto-Targeting Missiles

Since the Avalanche will be bringing these to bear, the various faction versions are being renamed and will now fall solely under the domain of Mordu’s Legion and their LP store.

  • Factional Warfare and Insurgency Balance

I’m not even going to pretend I understand what this really means.  Some people are mad about it, so it must mean something.  There is a link at the end to some information about this.

  • SKINR Ship Personalization

Painting your own ship will now be a thing, and because this is EVE Online, it will all be much more complicated than you probably feel it should be.  The fact that there are going to be 11 skills introduced to the game to go along with the feature should tell you I am not kidding on that front.

I don’t even know what these do yet

A very CCP thing to do, introduce a new thing and then throw a bunch of skills between you and doing anything with it… though I suspect the price in PLEX will be the main hurdle for many.

I do not pretend to understand it all, but you’ll be able to do it in space.  Anyway, I’ll have a more solid opinion once I have seen it.  Until then, a good section of the expansion notes are devoted to it.

  • Corporation Project Updates

CCP is introducing four new goals for corp projects that can theoretically handle the following:

    • Create Automated Ship Replacement programs:
      Corporations can now automate SRPs using the Ship Loss contribution method in their projects, streamlining a previously manual process that often had to be handled outside of the game.

    • Incentivize Loyalty Point activities:
      Corporations can incentivize activities that earn LP, particularly valuable for Factional Warfare (FW) corporations and their pilots.

    • LP Buyback Programs:
      Corporations can set up LP buyback programs with ISK payouts by creating Earn LP projects and setting the LP tax to 100%.

  • Incentive Salvaging:
    Corporations can now incentivize salvaging activities, offering a valuable income source for new players and promoting cooperation.

We’ll see how those play out.

  • C5 & C6 Cosmic Anomalies and Signatures

The one that has the wormhole people upset is the change to

  • A capital ship must be present in sites prior to the appearance of the Decloaked Transmission Relay to trigger the Arithmos Tyrannos spawn in C5/6 Cosmic Anomalies.

  • Any escalation waves, including the Arithmos Tyrannos, will despawn if capital ships leave the site, or strays further than 100KM of a site’s warp-in point.

  • Lancer Dreadnoughts will now trigger escalation waves in Cosmic Anomalies and Cosmic Signatures.

The grumbling is that Lazer Hawks drove this because they own the prime C5/C6 holes and this will keep outsiders from farming their goodies.

  • Other items on the list for updates today

At the end of the notes you will find changes applying to the following:

  • Graphics Updates
  • Ship interaction updates
  • Homefront operational changes
  • Paragon Missions
  • Incursions
  • Observatory Flashpoints in Pochven
  • Triglavian Minor Victory Systems
  • Concord Rogue Analysis Beacon
  • LP Stores

That last one is a big one because they are removing the ability to buy ship hulls from the LP stores.  You will only be able to buy blueprint copies.  So people with those BPCs rattling around in their hangars might have a shot at selling them on contract some day… or making some money manufacturing.

I asked Google’s AI Gemini to write me a Haiku about the expansion and what I found is that, among its other failings, Gemini doesn’t know how many syllables there are in many words.  So I had to fix it.

Nullsec blooms anew,
Planetary riches abound
Conflict paints the sky

Will conflict paint the sky?  Will there be war in null sec, or will there just be more timers to be set and more ops to form for where the other side does not show?  We will know soon enough I suppose.

I will be starting off in my training pod working on some new skills.

Related

Friday Bullet Points about June Happenings as a Hot Summer Looms

Summer is Coming!

I live in California, so I don’t worry too much about winter as even when it is bad… storms and rain… that is generally good for us.  Summer though… it is going to be a hot one.  It was already up in the 90s this week and the first official day of summer, June 20th, hasn’t even arrived yet.

On the good news front, we got a heat pump central forced air system for the house, so after 17 years in our place we will have air conditioning in the summer.  We’ll be getting solar installed at last early next month so we’ll have the electricity to drive the heat pump which, while it is energy efficient, still draws power.

But that is neither here nor there for this post.  I wanted to list out some things coming up in June.  I know, isn’t that what the “Coming Up” section of my month in review post is for?  Sure, but I forgot some things, found out about some new things, and I’ll put pictures and links in this post.  So let’s go!

  • WoW: The War Within Beta – June 5th

Yeah, that was Wednesday, but you’re not too late if you want to participate.  There is a whole page dedicated to the beta, what content will be available, and how to join here.

The War Within 30 minutes or it is free

The War Within is, of course, the next expansion due later this year for retail WoW.  Being somewhat divorced from retail since early in Shadowlands, I have some mild interest in the expansion, but going to retail these days is like going to a foreign country… they do all the same stuff as us… or classic… but it is all slightly different and awkward for a naive traveler like myself.  But I’ve been over all of that already, haven’t I?

But a beta… I haven’t done a retail WoW beta since Cataclysm, and we saw how that went.

  • Valheim on MacOS – June 10th

2021’s huge indy survival success, Valheim, will be making the move to MacOS as the developers look for new markets to conquer.

Are there apples in Valhalla?

I guess it will be on Steam.  Does Microsoft Games even support MacOS?  Maybe?  I don’t know.

But Iron Gate assures us that it will support cross-play, so if you setup a server for you PC buddies and a friend with a Mac shows up, they can play too.  I don’t have a Mac anymore… I mean, technically there are at least three MacOS computers in the house as I write this, but I do not actively work or play on the Mac these days.

  • EVE Online Equinox Expansion – June 11th

I suppose if I am listing things out I need to include this.  The big old Equinox expansion is coming on Tuesday.

Equinox – Seize Control – June 11, 2024

We shall see then who exactly is seizing control and whether or not null sec will be upended or if it is a great big nothing burger.  The ship SKINR should be neat, depending on how they plan to tax people to use it.

  • EverQuest II Anashti Sul Origins Server – After June 13th

The jump back to a more authentic 2006 experience with the EverQuest II Anashti Sul Origins Server is slated to land this month.  The beta is slated to end on June 13th… so maybe the following Tuesday, the 18th?  Or maybe the 14th?  We’ll have to see.

Anashti Sul is a mystery in her way

It may seem a bit odd to go back 18 years for a 20th anniversary celebration, but the 2006 experience marks the settling point for the game, where it finally decided what it was for the moment and moved forward with content.  I wrote my views on this decision a while back, and plan to give it a peek when it shows up.

  • Pax Dei Early Access – June 18th

Pax Dei is entering Early Access.  What does that mean?  All sorts of things I suppose and they have a whole post about it.

Coming to Early Access

As a title it has been kind of on my watch list… I subscribe to their Discord server news channel so updates there show up in the blog’s Discord server… you can join if you like here… but given all the other stuff I have on my list for June, I feel like Pax Dei might not make the cut… especially since they want $40 to be a founder.  I already have $40 unplayed games in Steam, I am not sure I need another.

Also, there will be pwipes.  I don’t have time for that.  Call me when it ships.

  • Steam Summer Sale – June 20th

The first day of summer, the summer solstice, and Steam is usually pretty good about kicking off the Steam Summer Sale on that day.

Will I buy anything?  That is always the question.  As noted above, I have my share of unplayed titles already, and I bought a bunch over the Winter Sale… and then ended up playing Valheim.

My Steam Played Stats

You can see your own Steam stats over at SteamDB.

Also, as it came out last week, when you cannot pass on your Steam titles.  You die, your account is dead… unless your give your kids your password and have family sharing on or something.  I am sure there is a work around, but it is just a reminder that nothing “digital” you buy is actually yours.  (Word is GoG.com might let you pass things on to your heirs, but there is paperwork involved.)

You want to have access to something it needs a physical… though even that isn’t a guarantee.  Sonus loves to brick their older sound systems and Spotify is bricking their car player later this year… though you might get a refund after a lot of outrage at their “fuck you” attitude about the whole thing… and all sorts of “smart” home devices end up getting bricked by Google or whoever buys the company then discontinues them.

Anyway, side rant there.  But for our new heat pump I got a dumb Honeywell thermostat.  No Wi-Fi, no Bluetooth, no other connectivity or ability to host Russian bot nets, and no way for Honeywell to shut it down without showing up at my doorstep.

  • Tarisland Launch – June 21st

Tarisland, Tencent’s everybody-says-it-is-a-WoW-knockoff MMORPG title is set to go live on Windows, Android, and iOS on the second day of summer.

Coming soon and Free to Play

Tencent is promising all the things, diverse classes, challenging raids, a flexible talent system, excellent graphics, all in a free to play package with a cash shop that I am sure will have all the usual items in it.

Still, it is the first MMORPG from a big player to hit our market since maybe Lost Ark.

As with everything Tencent has a big post about joining in on the fun.  We’ll see if I can find the time for it come launch day.

  • ICQ Shutting Down – June 26th

Children of the 90s… or maybe those of us who were young-ish adults of the 90s… hear me and weep.  What might have been the first instant messenger platform I ever used, ICQ, is going away on June 26th!

ICQ Logo Evolution

This was one of those one-two punch bits of news where I was saddened to find that ICQ was going away, but first I was surprised it was even still around.

What to say?  Way back in the day we used to use it to tell people to log in for a zone in TorilMUD.  I kept the login going well into the 2000s with Trillian.  Somewhere along the line I let it go, forgot the password, couldn’t remember my number, and basically moved on.

Still, it was quite a thing back in the day.  I told somebody I had a 5 digit ICQ number… but it might have been a 6 digit number.  This was like 25 years ago or more, right?  I had it before I had a Yahoo account, and they sent me a 25 year anniversary notice last year. (I noted the 24th anniversary message they sent me, but decided that didn’t have to be an EVERY year thing.)

Anyway, that was all I had for June.  Did I miss anything?  I mean, at least anything there is a chance I might play?  I am not really primed for things like the Elden Ring expansion of whatever is going on in FFXIV.

Friday Bullet Points from the EVE Online Extended Universe

We are almost done with the month long celebration of capsuleer day in EVE Online, the annual marking of the launch of the game, this time marking the 21st anniversary.

It is that time again

If you have been keeping up with the daily logins you have already collected the big skill point payout… and if you haven’t been keeping up… well, what’s wrong?  I’ve been out of town for more than a week this month and I managed to keep up. (Granted, that required carrying my personal laptop along with my work laptop on business trips and depending on the vagaries of the type of motel Wi-Fi you run into when in the more rural areas of California, but the joy of traveling by car is that you can just thrown stuff in the trunk and go.)

Anyway, CCP has been up to quite a bit this month and I haven’t been covering it… see mention of travel above… so I figured it could all be fodder for a big bullet points post.  Off we go then!

  • Equinox – Upwell Ships

CCP put out a dev blog about the new Upwell industrial ships which, among other things, have launcher hard points in the high slots.

Upwell, where X marks the spot?

Battle Badgers stand aside, there are new combat industrials in town.  I am not sure we’re going to see the new Avalanche freighter, which can fit six launchers, as anything but a comedy doctrine, but if it can fit a weapon New Eden capsuleers will try to get on a kill mail with it.  There are posts up about this all over, including one at TNG.

  • Equinox – Ship Decorating, not the Usual SKINR Box

The long ago promised ability to colorize your ships (there was a demo at EVE Vegas in 2016) will be coming with the Equinox expansion next month, and CCP has a dev blog out to prepare us for its arrival.

SKINR box is very colorful

This will take the SKINR capabilities that are currently used to add color to Upwell structures… for enough ISK you can set the colors on the Imperium staging Keepstar in 1DQ1-A… and will apparently be usable in space even.  Which isn’t to say a bunch of people won’t just sit docked up and playing with it, but I guess if the mood strikes you for a new color scheme, you won’t have to get back to a station.

I just wonder what this will do to the SKIN market.  Of all the cash shop items, SKINs probably have the lowest impact, so I suspect that the SKINR will require some monetization… and  I suppose I would know the answer to that if I had watched the dev stream on Twitch or one of the videos about it on YouTube… but I haven’t.  Once again, over at TNG this is explored more fully, so go there if you want to know more.  [Oh, and now The Greybill has a post up about it.]

  • EVE Vanguard – Another Alpha Test this Weekend

CCP carries on trying to make DUST 514 Part 2- Shooter Boogaloo a thing, and so the ongoing alpha testing of EVE Vanguard is up again this weekend.  In fact, it started yesterday… but you can hardly miss it if you play EVE Online, as they have grafted this game onto the launcher in the hope that it would get the attention of senpai or some such.

EVE Vanguard – Alpha

Anyway, if you achieve certain goals in Vanguard you will earn some SKINs in EVE Online.  I played in the first round of testing and found the whole thing so uninspired that I haven’t bothered to go back.  Granted, I also am not a fan of shooters, but I’ll go play Hearthstone for a mount in WoW, and I find that dull.

  • Project Awakening – Calling all Grifters Hackathon!

Leaving aside all of the extremely problematic aspects of blockchain as a technology… it has literally no value add and anything it does can be done better, faster, and cheaper with existing tech… when it comes to injecting it into video games, usually under the farcical “play to earn” banner, it attracts people who see it as an earning opportunity rather than entertainment and the whole things becomes a grindy job rather than a fun pastime.

Just wake up already

Which I guess means, from the right point of view, at least Project Awakening, CCP’s blockchain survival game, has a chance to make the notoriously grindy and spreadsheet-centric  EVE Online seem fun by comparison!

Anyway, I have covered Project Awakening previously, but this weekend they are having a play test and hackathon event for third party developers, and as I noted in a comment over at Massively OP (which got eaten by the spam bot briefly because I no doubt spewed too many crypto terms) I am primarily interested to see what sort of grifters and charlatans this game attracts.  Remember, never go up against a scammer when money is on the line.

If you want to join in, you can go to the Project Awakening site to sign up.  Me?  I don’t even want any of that on my machine.

  • EVE: The War for New Eden Board Game

There was a Kickstarter a while back, but Rixx Javix put up a reminder that you can still go over to the GoFundMe site for the project and give them money in return for being on the list to get a copy of the game.

The final totals for the campaign

Anyway, while I was throwing out bullet points I though I could echo that note here as well.

  • Pearl Abyss Q1 2024 Earnings

Finally, to wrap this up, we have the Pearl Abyss earnings call and financials earlier this month.  I do not generally delve into that, but over at TNG you can find a review of what Pearl Abyss announced as well as a deeper dive into the consolidated financial statement related to Iceland.

So happy together?

There is also a post about it over at Massively OP along with links out to the historical record of such quarterly statements.

In general, the EVE Online IP was up a bit year over year, and remained flat.  It is still a decent chunk of the overall company’s revenue, enough that they would miss it if Hilmar screwed things up… more than usual.

Quote of the Day – Hilmar’s Ongoing Obsession

We’ve been really releasing some of the science fiction behind the game, which takes place around three black holes that are spinning around each other in a sort of a “three-body problem” with black holes.

-Hilmar Petursson, VentureBeat Interview

This interview had to be over at VentureBeat because I don’t think any serious video game news site takes the idea of blockchain based video games seriously.  But that is what VentureBeat is for, though even they have toned down the crypto puffery, having moved on to framing AI as the future of everything.  That AI is little more than a scam relative to the promises being made is not a coincidence.

Just wake up already

Anyway, we knew that Hilmar was into the blockchain thing because he had been ostentatiously hobnobbing with the crypto bros and shoving NFTs down people’s throats at the Alliance Tournament, to the point that it created such a backlash that he had to promise that blockchain would not be part of EVE Online… for the foreseeable future at least.  From a company that has a history of promises coming with unstated expiration dates, leaving the door open was ominous, but they have at least kept their word so far.

All of which is so much back story, but doesn’t really address the quote.  And, on its own, it doesn’t seem like much of a quote to get me riled up enough to make a post.  I mean, if I wanted wanted to get riled up I need go no further than the regular shitheel Mike Ybarra, who tried to inject himself into relevance again by declaring on Twitter that we should go easy on Microsoft Games/XBox head Phil Spencer after he killed more studios and laid off more staff because executives have feelings too.

Not to get too angry about this, but if you want to be the boss of a big organization that is going to close studios and lay people off, you better be up to the task of taking a bit of well warranted criticism because whatever in the hell else are you doing to earn that bloated compensation package.  Because you don’t actually MAKE anything or do anything on a day to day basis but make high level decisions that other people will implement.

You want to be the boss?  Then harden the fuck up.  Certainly don’t be a whiny bitch like Mike Ybarra.  Can we just put him in a ring with Mark Kern and have them battle over which “resting on extremely dubious laurels” contestant is the least relevant?  I don’t even care who would win, I just want their ignorance to stop showing up in my timeline.

You think I’ve gone off on a tangent here, don’t you?  Suddenly I’m all up about somebody who isn’t associated in any way with the quote at the top.  But you’re wrong!  It all ties together.

Because Hilmar is the head of CCP, so occupies that same role, being the captain who, if he isn’t actually steering the ship, is at least telling the helmsman the course to follow.  And when Hilmar gets a bad idea stuck in his head, he won’t let it go.

Which brings us to Project Awakening, the cryto game that CCP is making, though at least they are spending Marc Andressen’s money to do it, as a16z is in for $40 million to make this blockchain fantasy real.

I have a whole rambling post about Project Awakening and its source and implications, the former being a Hilmar obsession, the latter being a financial disaster, but we’ll let history judge on that should it ship.

What I did NOT expect was that a past Hilmar obsession… at least what I thought was a “past” obsession… would make an appearance in Project Awakening.  But there it is in that quote.  Hilmar was really fascinated by the book Three-Body Problem.

Somewhere I have a quote from him about how that book really inspired him and set him on a course to what became the “chaos era” of New Eden.  There is a whole tag dedicated to that and its effects if you click here and scroll down.

We got Drifters appearing and hitting player owned structures in null sec… mysteriously focusing on Delve at a time when we were burning down PanFam structures in Tribute… funny how that worked out… and then they were camping gates and then Hilmar wanted to stir the chaos era pot even further and initiated the null sec local blackout.

Local was delayed in null sec

That was a huge success… oh wait, I am holding the chart upside down… no, that led to the second lowest level of player logins in recent-ish memory.

Logins Crater with the Blackout Dip of 2019

The only bigger hit to player logins came with the industrial great leap forward when CCP absolutely wrecked the economy… once again, in the middle of a freaking war effectively ending by making capital ships too expensive to risk… leading to what I refer to as the Year of Disappointment, which was only broken when CCP relented a bit on the economy… though the mineral price index is still close to an all time high because their resource allocation program made certain minerals spawn only in low sec where miners are hunted relentlessly.

All of which you would think would be a lesson from which a company might learn.

But no, there is Hilmar up there referencing the Three-Body Problem again and, further on in the interview, talking about how the game takes place on a planet that is under the influence of three nearby black holes… something which he claims they are spending time modeling… which sounds to me like he is going whole hog on chaos again.

So if I wasn’t down enough on Project Awakening already for being blockchain based, which means it will, at a minimum, attract the type of people who like crypto due to the “get rich quick” allure of it, meaning even if it isn’t a scam, it will host scams before collapsing in on itself when it runs out of suckers, there is now the extra added level of Hilmar wanting to set things on fire right from the get-go.

There are currently zero crypto games that have been anything but brief successes before falling to the self-defeating logic of the idea that you can make money playing a video game over time.

But now the whole thing will be hamstrung by chaos.

Between that and EVE Vanguard, the fans of which have to keep saying “it’s only in alpha” as a defense of its lackluster showing so far, I wonder where CCP will be in five years.  I hope they get the upcoming Equinox expansion right and don’t mess up EVE: Galaxy Conquest, the other title they have in development.

EVE Online’s Equinox Expansion to Arrive June 11th

The Upwell Consortium is at it again, with new structures poised to change New Eden.

Yesterday, after a short teaser countdown, CCP released a video and a dev blog announcing the next expansion for EVE Online.

Equinox – Seize Control – June 11, 2024

Named Equinox, it is slated to go live on June 11, 2024 and bring with it some of the promised/threatened changes for null sec.  All of it is somewhat vague and hand-wavy at this point, but there are some general features that have been announced.

So what is in store with Equinox?

  • Harness Planetary Power with the Skyhook

Planets are going to be expanded in usefulness, though whether this means an expansion to the current planetary industry mechanics or something new isn’t exactly clear.  Nor is there an answer yet as to what resources this will provide.  Will this fix the isogen problem?

What we do know is that there will be an Upwell Structures available to exploit this new resource pool, the Orbital Skyhook!

The Orbital Skyhook… totally not half a Heron repurposed…

From the Upwell brochure:

A marvel of engineering allowing direct access to a planet’s resources, the orbital skyhook is central to Equinox. Anchored near planets within sovereign nullsec space, these skyhooks provide access to power, workforce, and reagents necessary for the empire-building aspirations of nullsec organizations. 

Empire building further enabled I guess.  Also, do people live on planets out in null sec?  Do they come and go with the rise and fall of empires?  Or do they just stay in place and hope the new boss is better than the old boss?

  • The Return of Passive Moon Mining

One of the great tragedies of our time… if you were listening to Pandemic Legion a few years back… was the end of passive moon mining.  The need to undock and harvest resources every time your huge non-denominational space laser carved off a chunk of a local moon.  That was time not spent involved in elite PvP and meant that such groups had to put up with all those neo max zoom dweebie miners and industrialist, which just ruins everything.

Well, worry no more.  Elite PvP focused organizations will be allowed passive income again with the Metenox Moon Drill, which will automate the whole process.

The moon drill in operation – artist’s concept

From the Upwell brochure:

Another revolutionary innovation introduced through Equinox is the Metenox Moon Drill, an automated resource extraction structure allowing organizations in nullsec and lowsec to streamline in-system operations and focus on expansion and strategy, rather than manual harvesting. Like the orbital skyhook, these structures are robust and resilient, able to withstand most dangers, allowing industry leaders to rest easy. 

Elite PvP can flourish again and weed out all those non-hackers who are keeping the kill board from being as green as possible.

  • The Sovereignty Hub

Since the advent of Aegis sovereignty almost a decade back we have been stuck with the Territorial Control Unit (TCU) and Infrastructure Hub (ihub) structures that were introduced with the Dominion expansion back in late 2009.  They were reworked to sort of fit with the new sovereignty mechanics, but were always a bit of a relic, with the TCU basically setting the ownership flag for the system and little else.

These will be replaced by the new Sovereignty Hub!

The new Sov hub over a blue star

From the Upwell brochure:

The new sovereignty hub promises to become a new cornerstone of territorial dominance. With upgradeable options depending on the star system’s topology and the planets within, it offers a nuanced approach to sovereignty that reflects each star system’s physical characteristics, allowing you to shape space in your image. 

This sounds a lot like the ihub, but we’ll have to see.

Once again, information available is sparse at this point and essential details, like how null sec sov holders will transition from the old to the new system are as yet unknown.  Presumably there won’t just be a mass sov drop on June 11th.  Then again, Hilmar loves chaos and bad ideas in general so maybe there will be.

  • Upwell Goes into the Ship Design Business

In addition to these new structure, Upwell is introducing a line of ships to support the new functionality being introduced.

New Upwell ships… are not pretty

From the Upwell brochure:

The Equinox suite further empowers the capabilities of capsuleers in this new era of space colonization by introducing four new ships, specialized in the transport of planetary resources, and capable of being fitted with defensive weaponry. Tailored to navigate the new dynamics of resource gathering and sovereignty, the unveiling of these new vessels underscores Upwell’s commitment to revolutionizing nullsec operations.

On the expansion page the ships to be introduced are listed out as follows:

  • Squall – Entry level reagents hauler.
  • Deluge – Hauler with covert ops cloaking capability, high warp speed and mobility, and immunity to cargo scanners.
  • Torrent – Tough deep space transport vessel with micro jump drive capability.
  • Avalanche – Massive freighter with a huge reagent hauling capacity.

That means there are probably going to be some new Spaceship Command skills introduced with the expansion, so maybe save up some of your skill points just in case.

  • Motivating the Cadres

Upwell is also promises to be able to mobilize the workforce required to support all of these changes, with the following statement:

Equinox is spurred on by a scientific milestone in cloning technology, ushering in a paradigm shift in how populations can be mobilized and utilized across the vastness of space, empowering the colonial aspirations of nullsec leaders with access to a highly skilled workforce.

Clone armies worked out so well for The Old Republic, so why not give that a go?  I suspect this is in there for lore purposes, but who knows.

The Upwell digital sweatshop of the future!

Maybe null sec entities will need to entice, recruit, or press gang workers to support these new systems.  We shall see.

  • New Colors, Better Corps, AIR Goals

CCP is also promising to extend the custom skinning technology used to customize Upwell structures to ships, a better corporation management UI, and more advanced AIR goals that go beyond the current daily configuration with an eye towards longer term goals for ongoing completion.

A taste of goals to come

There are still seven weeks to go before this all goes live, with plenty of time for build up activities and more detailed dev blogs about what we are getting.

Much of this has been wrapped up in the video that went live yesterday, pitched as an advertisement for Upwell Consortium.

So we have a hint at what might be coming, but the reality is still a ways off.

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