Tag Archives: I swear I had a point to make when I started

Market Saturation and the Cash Shop

In which I prove I can be both cranky and cynical at the same time.

I seem to have two standard sort of Friday posts.  One is a set of succinct bullet points.  The other is a rambling wall of words that never quite gets to a real conclusion.  This is Friday post is the latter.  You have been warned.

So the topic du jour lately has been Black Something Online.  I honestly cannot remember as I write this, and I have probably read the name five dozen times over the last two weeks.  So I suppose you can add “jaded” to the my blogging super powers.  (The missing word is “Desert,” but I had to tab out and look Feedly to find it.  Black Desert Online.  I kept wanting to write Black Diamond Online.)

Anyway, since it is free to play, the cash shop became an issue… once everybody was done gushing about the character creator at least… though there is some contention as to what the actual issue is.  Is it that the cash shop is too expensive or that people are too cheap or that the whole thing lacks ethics or what?

I think only Bhagpuss has spent much time talking about actual game play, and even he seemed to be tiring a bit.

But game play isn’t where I want to go.  I want to join in on the cash shop fun.

Random internet picture captures the morality...

Random internet picture captures the morality…

I have my own view on cash shops and free to play, which I generally sum up as tired resignation.  They are the reality of the MMORPG market today.  What started as an attempt to by troubled titles like Anarchy Online, Silk Road Online, and eventually Dungeons & Dragons Online and Lord of the Rings Online, to grab some sort of competitive advantage over their monthly  subscription based rivals quickly became the default method of operation.

Remember back during the pre-launch hype around Warhammer Online when Mark Jacobs said he was considering charging MORE than the then industry standard $14.99 a month for the game’s subscription?  Those not caught up in the hype dismissed the idea while even those who were looking forward to the game seemed to think that Mark had better have something pretty fucking special up his sleeve in order to go that route.

He didn’t and that whole idea sank quietly into the swamp, foreshadowing the story of the game itself.

But that is sort of how things are today.  If somebody comes along and says they want to launch a fantasy MMORPG with a $14.99 a month subscription as the only option, you would be right to dismiss that as crazy talk.  The Edler Scrolls Online and WildStar certainly got schooled on that front, both admitting defeat in under a year.

Only three games seem to be good enough for that route, Final Fantasy XIV: A Realm Reborn, World of Warcraft, and EVE Online.  Basically, the new champion of the fanatsy MMO experience, the old favorite, and the odd-ball that doesn’t fit nicely into the genre.  And the latter two have the WoW Token and PLEX, so you can play for free so long as you can get somebody else to pay.

As a business model the “monthly subscription only” idea is nearly extinct.

But now the cash shop is the market default.  Free is no long a competitive advantage, it is now a requirement to even sit at the table.  Everybody is free.  Everybody has a cash shop.  And most MMORPGs seem to be able to eke out some sort of livelihood in that market… which is a problem in and of itself.

MMOs don’t die very easily.  They linger on and on.  They don’t necessarily attract new players or grow, but they figure out how to hold onto their core players and get them to cough up enough money to keep the servers on and development going.  EverQuest and EverQuest II still have expansions for their core base.  Star Wars: The Old Republic has gotten past hot bars and seems to be doing okay selling content… and the forcing people to subscribe to access it. (But a new Star Wars movie probably helped a lot as well.)  Hey man, whatever you have to do.  DDO still have levels to add and new classes to sell.  LOTRO has… erm… let me think about that… no more expansions… no more Euro data center… oh, yeah, Tolkien!

But the market has grown, there are a lot more MMOs out there than back in 2004 when WoW and EQII launched.  Go look at the list of games that launched back in 2004.  It feels like ancient history.  Battlefield: Vietnam! Half-Life 2!  Halo 2!  Katamari Damancy!  Pokemon FireRed & LeafGreen… on the GameBoy Advance!

Imagine a market when you wanted to launch a new shooter but people wouldn’t stop playing something that went live 12 years ago?  And not just a few cranky hold outs on old hardware who couldn’t run your game even if they wanted to, but the mainstream of your market.  This is sort of what SWTOR launched into and for all of its faults, it was in large part fighting for market share of an audience that tends to stay fairly loyal to their favored game for years.

We’ve heard and dismissed past estimates of how big the potential MMO market is.  People thought it was 100,000 players big or 500,000 or a million or five million or whatever.  Those estimates turned out to be far too low.  But there was an effective upper limit out there somewhere, a hard stop where the genre simply ran out of players willing to commit the time and effort that MMOs demand.  I don’t know how big that number is, but it feels like it has stopped growing and may even have begun to shrink.

This was another Mark Jabobs thing, that the MMO market was going to be bigger than anybody thought… which was true enough.  But maybe not as true as he hoped, as he has gone from ironically saying “MMOs are a niche market” to making a niche title because the market isn’t all that big after all.

So in a genre where there are only so many people who will even hear about any new MMO coming out (MMOs are no longer news unless EVE Online has another big space battle or WoW launches an expansion), a subset of which would be willing to commit the time that an MMO requires, and where a good number of those players are already in a long term relationship with their favored MMO, any new title shows up has a steep hill to climb for success.

I am therefore not surprised that any new MMO that comes along goes straight for the cash shop antics that piss a lot of people off.  Any MMO that launches eventually has to buy into the trifecta of annoyance with over-priced items (to harvest whales), lock boxes or random card packs (to prey on those with poor self control), and constant reminders about the cash shop and sales and what is new and hot (to cajole the rest of us to buy and keep buying) because that is what it takes to survive and they don’t yet have the luxury of a core audience that would buy things like expansions.

What does surprise me is that anybody thinks they can wander into the MMO market with a game that is a rehash of WoW (2004)… which itself was just a rehash of EQ (1999)… with a few cosmetic differences (as I noted, most of the non-cash shop things I have seen about BDO has been about character models) and some slightly different game play (which is true to anybody besides the connoisseur) and expect market success.  It boggles the mind.

Of course, there is no doubt a message in the fact that the last few attempts have been Asian imports warmed over for the western market.  Nobody who has to pay salaries in US Dollars or Euros seems interested in going there from scratch.  (And just on cue, EverQuest Next has been cancelled.  More on that in another post.)

The right move seems to be to go niche, stay small, and build a following around a specific vision, as with Shroud of the Avatar, Project: Gorgon, Camelot Unchained, Crowfall, or Star Citizen…  and then maybe gouge the whales on the real estate or spaceship market.  Even Pantheon: Rise of the Fallen and its plan to farm the failed mechanics of the past seems to be a better plan in today’s MMO market than going for a release with broad appeal.

Of course, we have yet to see any of those titles… aside from Project: Gorgon, which may be the smallest of the lot… actually deliver on their vision in any substantial way yet.  We shall see if that ends up being a good path forward when… and if… those titles reach a salable product state.

So that was about a twelve hundred word stream of consciousness ramble.  But at least I linked out to a few people.  Hi blog neighbors!

I suppose I need a point of some sort to sum up now.  Let me see… here are a few.  Pick one you like.

(There is an oh-so-clever poll below this, which sometimes gets eaten by AdBlock, in case you don’t see it.)


I look forward to a few angry comments about completely tangential items that I brought up briefly along the way.  Early guesses include “BDO isn’t like WoW,” “LOTRO is doing great,” “Game X has changed/will change everything,” and something about Star Citizen.

Now when is WoW Legion going to ship?

A Consolidation of Empires

I will be interest to read what Andrew Groen has to say in his planned book A History of the Great Empires of EVE Online (the Kickstarter has six days to go as of today) about the state of affairs that exist today in null sec space.

Life is change of course.  Nothing stays the same.  But the very face of null sec seems to have changed quite a bit since I wandered out of empire space a couple of years back. (Maps from the usual source)

Null Sec as I joined it - Dec 18. 2011

Null Sec as I joined it – Dec 18. 2011

That is a pretty chaotic map, at least by today’s standards.  And look at the bulk of the CFC packed cheek-by-jowl into the space between Cloud Ring and Deklein.  We were such close bros back then and questions about who got to rat where seemed like a big deal.

I wrote semi-jokingly back in January about the nature of the conflict then running in null sec, describing the three in terms of the three competing empires in George Orwell’s Nineteen Eighty-Four.  It seemed apt at the moment, and the big battle at B-R5RB seemed to be quite a setback for the group I tagged as Eastasia.

And then Eurasia collapsed and now we have three big powers on the map again, only rather than empires constantly at war, they are starting to take on the look of mercantile empires, having turned their conquests into rental space.  One third of the 3,524 systems that make up null sec space are part of one of the three great rental alliances, Northern Associates, Brothers of Tangra, or the Greater Western Co-Prosperity Sphere, and I expect that number to grow some more as time goes on.

Age of Rentals - May 18, 2014

Age of Rentals – May 18, 2014

The CFC is the furthest behind in this regard, with only 134 systems in its rental pool.  But it is also the last of the three accept rentals as a source of income, its past disparaging view of the slumlords of null sec being overridden by the ISK advantage it was giving potential (and actual) foes.  The CFC also suffers from being something of a fragmented coalition, each with its own set of policies and ambitions.  As much as Gevlon likes to call all non-GSF members of the CFC “slaves,” it is far more a coalition of the willing.  The Mittani is more akin Caesar than Pharaoh.  He has his enemies, but he gives the rank and file what they want, war and victories and ISK, all of which have been delivered regularly during my time in the coalition.

However, now we seem to be reaching a point of stasis in null sec… though every time I have thought that in the past, a new war has broken out.  And while I do not share Gevlon’s conspiracy theory on what the purpose of the new alliance in the CFC, The Bastion, might be, they did choose to frame their relationship as a suzerainty under The Mittani.

That is a very specific term, which flags The Bastion as a vassal state to The Mittani or Goonswarm, handing over foreign affairs to them while keeping some control over its internal policies.  Now, whether or not that reflects the true state of affairs or if it just a case of somebody breaking out the thesaurus for fun has yet to be seen.  But if it does turn out to be something akin to the non-Goon recruiting arm of the CFC controlled by the Goonswarm Federation, the dynamic of the CFC could shift.  And I have already seen one blogger from The Bastion talking about what new players should expect in the alliance.

Way out ahead in the rental scheme is Northern Coalition, which currently has 668 systems in its rental pool.  Having wrapped up their consolidation of the southeast, they announced they were taking a break from sovereignty grinding to refit, emphasizing the need to get members into super carriers and titans.  With their rental holdings, they will have the ISK to subsidize this effort, which makes it much more likely to come to fruition.

That seems to be the way things are headed.  Pandemic Legion is heavy on supers, and in the CFC there has been a push to get pilots into dreadnaughts and carriers, while there was a comment at one point that we CFC pilots ought to push towards supers if possible.

After B-R5RB, Jester went with a historical analogy to describe why he thought that the current war in particular, and sovereignty warfare in general, was over in null sec.  The dominance of the CFC in supers was going to crush the N3 coalition and then nobody would ever be able to challenge the CFC again.  No more big fights in null sec.

Only N3 didn’t get crushed.  Instead the CFC backed off, the Russians imploded, and now Northern Coalition and its allies blanket more of null sec than ever before.  Meanwhile, what B-R5RB seemed to do is make having a force of super caps a requirement while making losing supers now and again acceptable.  Now we have three entities building up supers on the backs of their rental income who know they can only gain advantage by taking out any super cap force opposing them.  Plus, you know, kids want to take their toys out and play or they’ll get bored with them.

So we are back to three dominant empires ala the world of Nineteen Eighty-Four, though I am not sure who ought to be who any more.  There is at least one public sovereignty non-agression pact between PL and the CFC.  There is a quiet super cap arms race going on, with each side building up lest they be left behind.  And, as Daras showed, there is a willingness to whip them out when a choice target appears.

And then there is the slice of null sec that isn’t occupied by the three main empires, which is now thinner than ever.  Looks like just Providence, Catch, and Querious at this point.  That isn’t much.  Everybody else has made common cause with at least one of the big three.  And not only can’t that area expand without a mass of supers of their own (and where are they going to get the ISK for that without a vast rental empire of their own), that isn’t a lot of entertainment for what I suppose we might as well call Imperial Null Sec at this point.

So where will null go?  Will it be stagnation or bloody super capital warfare?

I know, I know, why can’t we have both?

Now what is it going to take for me to train an alt up to a titan…