EverQuest and the Intoxication of Nostalgia

Just because my own EverQuest nostalgia buzz is in remission for the moment doesn’t mean there isn’t a lot out there to be harvested.

EverQuest, still riding high in its 10th year has had a poll going about a new server they plan to open.  They wanted to know what sort of rule set the players would want.  And the results were announced last Friday on the EverQuest Developer Blog, it is going to be a 51/50 rule set.

And unless you’ve been paying close attention, that doesn’t mean much.

The new rule set means that when you create a new character it starts out at level 51 with 50 AA points to spend and a standard set of equipment.  This may be, as Tipa points out, a unique opportunity to experience EverQuest.  You will suddenly have a server loaded with people who are level 51 and looking to play, to experience EverQuest anew.

I’d personally have to find a group to run with… which I guess would be the point… because level 51 is a few levels beyond what I have ever achieved in EverQuest.  But from the tourist perspective this is a serious enabler.  And there is certainly more work to be done, as the level cap is up to 85 and you can earn (and will need) a gazillion AA points.

Of course, this isn’t enough nostalgia for some.  I saw a post the other day that was pointing toward yet another Internet petition drive, this one asking for SOE to create a classic EverQuest server.  They have their own site and you can go read the petition for details, but in essence they want to relive the first few years of EverQuest in real-time with the same content.

That means a good stretch of time with only the release content, rules, and graphics.  That might seem like a good idea when looking through the rose colored glasses of nostalgia, but probably isn’t.  EverQuest was awesome on day one partially because there was nothing else really like it.  Today however….

I do wonder if World of Warcraft will generate the same amount of nostalgia in a few years, if there will be petitions to create servers where hunters still have to go tame animals to learn skills and such?  Not that Blizzard plays the nostalgia card that way.  They tend to make a game, make an expansion, and move on.  And if they want to revisit an IP, they make a new version of the game.

And on the EverQuest theme, Raph Koster pointed out that Games Studies is devoting this month’s edition to EverQuest in celebration of the 10th anniversary.  They have some interesting articles up including a somewhat dated but interesting interview with Brad McQuaid and Kevin McPherson.

And if all of that isn’t enough to get you thinking about resubscribing to EverQuest just for old time’s sake, go watch Sayonara Norrath one more time.  If that doesn’t do it, you were probably not a fan of EverQuest in the first place.

5 thoughts on “EverQuest and the Intoxication of Nostalgia

  1. HarbingerZero

    When I finisehd reading your post I unconsciously reached back to pull my wallet out! I’m sold! Wow. I though the Shadowbane server reset, DAoC free level bumps, and LotRO redefining the xp curve were good ideas, but this, this is genius.


  2. smakendahed

    Yup, definitely targeting folks that never hit that level range or who really enjoyed Kunark. Even though I liked Kunark the most, the main things I liked were the lower level dungeons simply because they still had some feel to them, or identity. Starting at 51, you miss most of this, but that’s okay for some I guess.

    Give me Kaesora, Dalnir’s Cauldron, Droga, Nurga, etc.


  3. sinnir

    Hrmmm very tempting. I played Eq1 since beta and have since moved on to Eq2 but this I must say has me a bit intrigued. Talking Castillion into Eq1 again would be like pulling teeth HAHA!


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  5. Mojeaux

    How I miss the original… I don’t think we’ll ever be able to recapture what once was. It’s like your first love… sure, you’ll love again, but it will never be the same.


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