Leuthilspar Tales – Part IV
As an elf starting out in the early days of TorilMUD you were stuck on an island for 20 levels. An island with a home town and three zones, Kobold Village, the Faerie Forest, and the Elemental Glades.
Kobold Village, once you got in, was the preferred place to grind levels experience the game as a young elf. But a zone like Kobold Village begins to feel crowded when even a half a dozen people are active in it.
So, looking for adventure, you might opt for the second best zone for young elves on Evermeet, the Faerie Forest.
(Not to be confused with the Faerie Forest outside of Waterdeep in Crushk or the Faerie Forest that was later added to the Moonshaes. Look for a Faerie Forest franchise near you!)
In the MUD learning experience, Faerie Forest had a few things to teach you once you had grown used to Kobold Village.
If you could find it.
The entrance was hidden. You had to get to the right room, which was located in a loop of rooms off the forest road, and search for a secret door.
You find a secret exit south!
Ah, there it is.
Once you opened up the door (keyword “open secret”) and entered, you had to face a couple of aggressive monsters.
A scruffy wood rat is here slinking around in the gloom.
Okay, a wood rat isn’t exactly fearsome, unless you are really low level and/or naked because you are trying to get back to your corpse. The thing with the wood rats, they were in a set of three single-file rooms, which meant you could not just spam past them. (Unless you figured out that you could “recline” and scoot under them. I’d like to see that in real life.) You would just bump into them, and then they would attack you.
Once past the rats, there was another door (keyword “open foliage”) through which was the Faerie Forest.
And once you went through that door, you were in trouble.
That was a one-way door you just walked through. The way out of the Faerie Forest lay somewhere else. You had to find your way out, which meant exploring the zone.
Not that it was too dangerous. Compared to Kobold Village there were only a few aggressive creatures. There was another nest of wood rats and a anti-social goblin, neither of which were very fearsome. Oh, and then there was Chacodyn up in his tree.
A malevolent chacodyn snaps into visibility.
OUCH! That really did HURT!
Now he was bad. Stay out of the trees.
I well remember my first visit to the Faerie Forest. I tailed in behind somebody else then went off exploring.
I explored for quite a while, then decided I really needed to get back to town. So I explored some more. I went back and forth through the zone. I grew quite frustrated.
You see, I had not yet learned the secret to getting out of the Faerie Forest, a secret that can be summarized as:
No, that is not the capital of Estonia. Those are the directions to get from one landmark, the legendary Finn McCumhail, a verbose NPC on the path through the Faerie Forest (“Travel these realms with care!”), and the front door of Anna’s cottage, inside of which was the exit from the zone.
That translates as “North, up, east, up, up, etc.”
There is a trick in that path though. You’ll notice that the last three directions you need to travel are north, south, then north again. If you don’t do that little trick, you just end up back on the path you just came through.
I had narrowed down that area as the most likely way out, but could not get past that trick.
So I shouted. I yelled for help.
Fortunately, back in those days it was uncommon to be alone in any of three Evermeet zones. Eventually a ranger named Morianthis found me and led me to Anna’s house, telling me the path and its trick, so that I wouldn’t get stuck in the Faerie Forest again.
Morianthis became one of my friends in the game from that point forward. And, in an ironic twist, it later came to pass that I was the mapper of zones and rarely lost if I could find a landmark, while Mori tended to get turned around once off the beaten path so that I got to come to his rescue a few times in later days.
But this time, Mori was the hero, delivering me to Anna’s house.
Before the Oak Tree Cottage
This is a pathway before the front of a large cottage which fills a clearing in the Faerie Forest. The cottage is an interesting sight to behold. Mammoth oak trees support the four corners of the cottage; the walls of the cottage seem to be grow right out of the oak trees. The branches of the four, towering oak trees, grow so close together they seem to form the roof of the cottage. One cannot begin to fathom the time it must have took for this cottage to have been created. There is a small gravel pathway which extends around the cottage to the east and west. The front door of the cottage is directly to the north. To the south is the beginning of the clearing.
And quite a house it was. The previously mentioned Chacodyn lives up one of those trees that forms the cottage.
Once at Anna’s house, you went inside, up stairs, and to the library:
Library of the Oak Tree Cottage
A mysterious orb of shifting colors and light floats here.
Fortunately, the orb was labeled.
The orb is a giant globe of swirling colors and humming magical energy.
In tiny letters near the bottom of the orb it reads:
“For proper use, see library entry on returning home”
And once you figured out how to use the library (there is a sign in the room) you will find out how to use the orb.
Simply touch the orb in the library and you will be teleported out of the realm back into mortal lands. Be warned though that once leaving the faerie realm, few find it easy to return again.
Well, as easy as getting past those wood rats again, anyway.
And once you touch the orb (assuming you are not wearing or carrying something with the keyword “orb,” in which case you will have to take it off and put it in a container) you are teleported out to the start of the zone, on the other side of those wood rats, able to head back to Leuthilspar.
You now know the way out. You need not feel lost in the Faerie Forest again young elf!
Next time, the bounty of the Faerie Forest.