I was a bit disappointed last week when CCP made a change up and removed the daily challenges from the game last week, if only because I had just started running them with my main in order to earn some Evermarks.
The daily challenges, which showed up as a group of three, were often very focused on running Abyssal filaments and blowing up a certain number of drones or Triglavians or Sleepers.
Challenges for the day
There were some other things injected now and then. Mining ore or simply blowing up a certain number of NPCs made the cut now and then, and even the occasional event related task, like hitting an NPC with fireworks.
Okay, I guess you don’t have to hit the NPC
So there I was, getting into the groove with running a few Abyssals now and then to get some Evermarks, or some skill points, though that was less of an incentive because, closing in on 270 million skill points on my main, it takes a lot of skill points to get me out of bed in the morning. And the Evermarks were coming in decent chunks, with some rewards 5-6K for completion. The challengers also auto-completed, whether you were paying attention or not. If you did the task, you got the rewards.
Then, as I said, the daily goals went away, replaced by some new items in the AIR Opportunities UI, which I honestly haven’t paid much attention to up until now. They fall under that icon that I think of as a life preserver on the Neocom or in the menu structure.
Over there
Once there, at the top of the opening page, you will see the new AIR Daily Goals. According to the patch notes (down the way a bit)
- After each downtime, players are assigned a set of four daily goals, each aligning with distinct career paths: Explorer, Industrialist, Enforcer, and Soldier of Fortune.
- The set of goals is the same for all players each day.
- Successful completion of these goals rewards players with both ISK and EverMarks.
- Players who accomplish at least two of the four daily goals are additionally granted Skill Points.
- The AIR daily goal interface has been integrated into the AIR Opportunities window.
- ISK rewards are taxed by the player’s corporation and EM rewards are duplicated, giving the same amount of EM to the player as well as the player’s corporation.
- All unclaimed Corporation Projects and AIR Daily Goals rewards that are older than 30 days will be claimed automatically. This process will start in January 2024.
- AIR Daily Goals replaces the Daily Challenges system.
This all came up during the Winter Nexus, when I was already doing stuff that popped up in The Agency, so I managed to stumble into this new stuff on my own… though I did wonder for about a day where the Daily Challenges went.
And true to above, these do now pop up daily and are the same for everybody, as opposed to the Daily Challenges, where everybody got their own random trio. Not sure if that is better or worse, though if I see something easy on one character I know I can do it on another.
This change causes some of the expected, usual complaining on Reddit, where somebody was pissed that you could farm skill points so easily. I was not convinced that 10K skill points a day was really going to get anybody to setup a farm for them, and the statement about what was “easy” seemed off. Mining 2K units of ore isn’t at all hard, if that happens to come up for you. But scanning five signatures… easy if you’re in the right system with the right skills. It can take some time if you’re not.
Opportunities done
And, unlike the old Daily Challenges, you have to go and click on them to claim them when they are done.
Claim your reward for 2K ore
The patch notes say that outstanding opportunities will be auto-claimed after 30 days, but it isn’t clear to me if they will stack up every day or if you don’t get a new daily reward if you fail to claim the old one.
Claiming, however, is worth it. You get 500K ISK and 500 Evermarks for each one you claim.
And when you do two in one day, you can also claim 10K skill points. I am pretty sure those don’t stack up if you forget to claim them.
As for the daily tasks representing one each of the four AIR career path roles… that seems a bit less likely.
The Four AIR Roles
Enforcer is PvE combat, Explorer is scanning, Industrialist is manufacturing and mining, and Soldier of Fortune is PvP, so far as I can tell. That is what their descriptions indicate. And some days, the four tasks do seem to align to them.
Four Tasks for Four Paths
And some days… well, the system seems to favor one role or another.
Manufacturing twice and nothing for an explorer
Still, those little quirks aside, it seems like a bit of a boost for newer players. Getting 500K ISK for a task is decent enough that I went and did a manufacturing job on my main… I still have all those blueprint copies they were giving out as daily rewards at one point… and spent a bit of ISK on running the job, broke even with the materials when I sold the hull, and put a million ISK and 10K skill points on my character. I’ll do that trade all day, every day.
And I even got a few Evermarks for my main. Not as many as I was getting before, but some.
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