Tag Archives: Bad Mood Detected

Blizzard Q1 2023 Financials were Both Up and Down while the UK Rejected the Microsoft Deal

Activision Blizzard (ABK) released their Q1 2023 financials on Wednesday… they were supposed to land yesterday, but we’ll get to that a bit later… and was quite chipper about how well they did when compared to their Q1 2022 numbers.

Activision Blizzard

As has been the case since the Microsoft acquisition was announced, ABK once again declined to talk to investors, give a presentation, or take any questions.  They have a deal that says Microsoft will pay them $95 a share, what the hell else do you want?  Nothing else matters besides making that deal go through.

But until the deal happens they are still an independent, publicly held company, so they have to give investors something every quarter.

Overall the company’s revenues were $2.38 billion, up from the $1.77 billion seen in the first quarter of 2022.

Likewise, when breaking out Blizzard, the company was quick to point out that their revenue was up by 62% over 2022 in the first quarter, ringing up $443 million in sales.  Not bad, but that 62% year over year calculation is both accurate and deceptive at the same time.

The company doesn’t exactly go out of its way to remind anybody that Q1 2022 was the recent nadir of Blizzard earnings.  Let’s do a quick review of the last two years:

In that selection of quarters, Q1 2023 is decidedly mid-pack.  $443 million is literally the median number, in the exact middle of those nine quarters.  So it was a good quarter, given recent history, but I wouldn’t exactly be spiking the football and doing an end zone dance on the year over year metric.

That said, it could have been worse.  As I noted with the Q4 2022 report, Blizzard had nothing set to launch in Q1 2023, so the whole quarter was going to be something of a judgement on the quality and stickiness of Dragonflight as a WoW expansion.  So good on that.

But… it is $40 million shy of Q2 2021, which was a similar situation where revenue was largely driven by the residual subscriber effect of the Shadowlands expansion.  So I am somewhat mixed on how much praise Blizz should get.

Yay, Dragonflight didn’t die off right away, but neither did Shadowlands and if you want to lay the blame for Q1 2022 on anything, Shadowlands would be your go-to choice.  And Blizz did suggest that Dragonflight hadn’t started off as strongly as expected.  We never got a “Dragonflight exceeds past WoW expansion sales” press release, which was a staple of the game for every expansion up through and including Shadowlands.

So good, but not great, with the weight of the past seeming to weigh down on WoW.

Likewise, the Monthly Active User count, about which I rely on MOP’s reporting, was down bigley, dropping to 27 million in Q1, way down from the 45 million seen in Q4.  Again, that isn’t the low point for Blizz MAU numbers, which were down to 22 million in Q1 2022… that cursed quarter… but it does indicate that some of their holiday boost for their buy to play games like Hearthstone and OverWatch were transitory.

As for what else was said about Blizz, here is the excerpt:

  • Blizzard segment revenue increased 62% year-over-year in the first quarter, with each of Warcraft, Overwatch and Diablo contributing to growth. Segment operating income was broadly stable year-over-year, reflecting higher development and marketing costs, including launch investment ahead of the second quarter release of Diablo IV.
  • The Overwatch and World of Warcraft teams delivered substantial in-game content and live operations to excite and sustain their communities following major product launches in the fourth quarter. Following the November release of the DragonflightTM expansion for the Modern game, our World of Warcraft team is delivering more content faster than ever before, and subscriber retention in the West is higher than at the equivalent stage of recent Modern expansions. While Overwatch engagement moderated versus the Overwatch 2 launch quarter, hours played were approximately twice the levels seen prior to the release of the free-to-play experience. Season 3, which launched in February, drove strong retention and consistent player investment versus the prior season.
  • Diablo ImmortalTM on mobile and PC also contributed to Blizzard’s first quarter net bookings growth, with the game experiencing stable trends across engagement, retention and player investment. Elsewhere on mobile, Warcraft: Arclight RumbleTM, an action strategy game internally-developed at Blizzard, continues to progress well through regional testing.
  • Diablo IV, the next major installment in the genre-defining series, will launch on PC and console on June 6. Public testing of the game in March saw very high engagement and positive feedback, and pre-sales are strong. This ambitious title will serve as the launch for a compelling live service, with regular seasons and story-driven expansions planned to drive engagement for many years to come.

That strikes me as a whole lot of hand waving about other things, while the hope for sales in Q2 and Q3 are pretty much pinned on Diablo IV being a huge success.  Basically, that is all they have on their road map.

I do not doubt that Diablo IV will be a big success, and we should see a big revenue spike in Q2 2023.  We shall see how it matches up with Q4 2022 and the Dragonflight launch.

Then there is the Microsoft deal.  I kind of expected this to be the final ABK quarterly report, that the deal might close before we got to a Q2 2023 report in late July or early August.

Then the bad news started to roll in on the deal, with the UK’s Competition and Markets Authority (CMA) announcing early on Wednesday that they had decided to block the Microsoft acquisition, which I am pretty sure is what got the financials released a day early, so it could include an immediate counter to that decision.

The CMA decision naturally has Bobby Kotick spitting nails and threatening to kick puppies all the way to Westminster where he’ll demand to speak to the manager about how big business isn’t getting the service they expect from the Tory government they purchased.

He has become some sort of Gordon Gecko/Yosemite Sam cross over character in my head at this point, but he is sure he can fix this.

The odd bit was the CMA highlighting the need to protect the emerging cloud gaming market as a key part of its criteria for blocking the deal, something that got a very quick “wut?” reaction from me… and apparently from ABK.

On April 26, 2023, the United Kingdom Competition and Markets Authority (“CMA”) announced a decision to block the merger, stating that competition concerns arose in relation to cloud gaming and that Microsoft’s remedies addressing any concerns in cloud gaming were not sufficient. Activision Blizzard considers that the CMA’s decision is disproportionate, irrational and inconsistent with the evidence. Microsoft has announced its decision to appeal the CMA’s ruling, and Activision Blizzard intends to fully support Microsoft’s efforts on this appeal. Activision Blizzard continues to believe that the deal is pro-competitive, will bring Activision Blizzard content to more gamers, and will result in substantial benefits to consumers and developers in the UK and globally. The parties continue to fully engage with other regulators reviewing the transaction to obtain any required regulatory approvals.

I mean, I am extremely dubious about this deal being “pro-competitive” in any reasonable sense of the term.  It will do what most such mergers do; lead to layoffs, increase costs to consumers, limit consumer choices, and raise the barrier to competition.

It will, in short, enrich large stockholders to the detriment of nearly everybody else.  Welcome to America, where we have returned to the 19th century era of corporations and nested trusts (which we now call “Capital Management Groups”) and the Pinkerton company… Pinkertons are still a thing for fuck’s sake… and railroad conglomerates destroying towns while getting the government to fight unions over simple requests like sick leave… it is the freaking Gilded Age all over again.

So to have all that to work with and then to lead with cloud gaming…

Cloud gaming?

Like the thing that nVidia, Sony, and Microsoft… you know, the main player in this deal… have been trying to make happen for quite a while now?  The thing that Google just gave up on with Stadia?  The thing that CCP just gave up on with EVE Anywhere?  The pipe dream that various companies have gone bankrupt pursuing for a couple of decades?  THAT cloud gaming market?  That is the big worry?

Am I missing some other cloud gaming option here?

Suddenly quite on point

As I have written in the past, big corporations have been trying to bring back the thin client, terminal connected to a mainframe, version of computing since the first desktop PC escaped into the wild.  It is all about controlling, and the fear of, the end user.  The problems and costs facing the idea still outweigh the benefits, as we have been reminded over and over.  “Fetch” will be a thing long before cloud gaming is anything to worry about when it comes to video game market share.

Also the CMA is pretty sure that Call of Duty won’t run on a Switch, probably because somebody’s nephew saw a post on Reddit about it, so they’ve said “No” to the whole thing.

All of which might just be a tempest in a teapot… which is the generally accepted metaphor to describe UK post Brexit… because the EU and the US FTC haven’t give their responses yet.  The former is due later this month and the latter not due until August.  We know the EU simply hates US tech firms… not without reason, but they go beyond reason… to the point of making up specific regulatory categories mostly focused on them. (China gets a nod too, but they couldn’t find an EU company anybody had heard of for a fig leaf to show they aren’t just targeting the foreigners.)  So that might be a bigger worry than the UK.

Meanwhile, even with a Democratic president in the White House the bar Microsoft needs to clear to be approved is about 2mm higher than the nothing it was under the last administration because I won’t claim that UK politics are bought and sold at the corporate suite level and then pretend that the same isn’t true in the US.  Still, maybe we’ll be surprised.

So when Microsoft is out there pouting publicly that this CMA announcement represents its darkest day, I can only suggest that the horizon may hold even darker days still.

Also, is nobody at Microsoft old enough to remember the late 90s and early 2000s when literally EVERY government agency in the world hated the company and wanted to drop it for Google Sheets or Open Office or whatever?  JFC Microsoft, get a grip!

Related:

Major Minecraft Setback with NetherByte

I was in the office this morning and got a note from Xyd about the Minecraft server having problems.  I was able to log into the admin console from the office and saw all sorts of errors of this sort:

[Server] WARN net.minecraft.server.v1_8_R2.ExceptionWorldConflict: Failed to check session lock for world located at ./world, aborting. Stop the server and delete the session.lock in this world to prevent further issues.

That is never a good sign.  The server had shut itself down, so I left it like that, opened a ticket for NetherByte about the problem, included a long stream of the error output, and went back to work.

NBopenticketWhen I got home from work I went in to the server admin page again to run a backup, just in case, then went in with WinSCP to copy it down to my local machine only to find the backup was just 1Kb in size.

My server directory was down to the bare minimum of files, what you get when you first start a Minecraft server.  No world to be seen, no nothing, just the logs and jars directories and the eula.txt file.  And I literally had to go set that to “true” again, one of the first steps of a server setup.

Meanwhile I had not seen a peep back in response from NetherByte, so I started looking around for server outage or other notifications from them.  My work on that front left me with the belief that NetherByte hasn’t updated anything since around March of this year.

So I am not sure if they are really a viable, ongoing concern at this point.

Needless to say, I am in the market for another hosting service unless I hear something substantial back from them, like why they wiped my directory.  Suggestions are welcome.

But things must move forward.  I happened to have copied the Monday night backup of the server to my local system.  I do that about once a week, and a good thing too as all the daily backups were missing from the server along with everything else.  So I set about restoring that.

I also went back to the default Minecraft server jar file.  We’ll stay away from mods for the time being I think, until things settle down.

So that went well enough.  Everything was set back to Monday night, but that wasn’t too far back.

And then I went to the nether and found everything gone.  All that paving of the nether I mentioned, it is no more.  A giant mass of cobblestone has gone missing.  All that was there was the original portal, right on top of that burning spot that set me on fire the first time I arrived there.

So all of that work was undone, highways of cobblestone going too and fro, all gone.  My little outpost in the desert, will I be able to find it again?  And I have no idea why the backup of the world-nether directory wasn’t in sync with the main world directory.  They both get backed up into the same .zip archive.

On the bright side, Skronk and Enaldi, who joined the server this past weekend have been away all week… and have never been to the nether… so at least this won’t impact them.

Addendum: Finally got a response from NetherByte, the sum total of which was, “Have you installed any malicious plugins recently?”

No response, on two tries, in asking why they wiped all my data.

As always, you get what you pay for.

 

WoW Legion – Slouching Towards The Broken Isles

Warlords of Draenor wasn’t close enough to The Burning Crusade, the good old days for WoW by many accounts, so this time around Blizzard is just going to go all the way and bring back the Burning Legion and demons and all that.  So say hello to World of Warcraft: Legion.

Single word expansion title? Really stretching so far!

Single word expansion title? Really stretching so far!

Go visit the official site and you’ll know all there is to know I suppose, but my gut was sort of this:

https://twitter.com/Liores/status/629330688014053376

Key bullet points:

  • Ten more levels… because we like that more than five
  • More raids, more dungeons because of course more raids and more dungeons!
  • Demon Hunter, the new OP hero class, because Burning Legion demons.  Elves only though!  Suck it Syp!
  • A new PvP honor and progression system, because some people PvP. Ranks are back.
  • Legendary Weapons from LOTRO, only with a talent tree and some cosmetic effects
  • A free character boost to 100, so you’ll have yet another level cap character sooner
  • Revamped transmog… hopefully less annoying
  • Class Specific Garrisons… I mean Order Halls, complete with fewer followers
  • A new area, The Broken Isles
  • And more… or so they say
Hrmmm... shaped kinda like Outland when you look at it...

Hrmmm… shaped kinda like Outland when you look at it…

Yeah, there are lots of details, and I have clearly injected some sarcasm into that list, but that is the big picture.

I am no doubt influenced by the fact that I am on a down cycle in my relationship with WoW, but I have to say straight up, right now, this feels like more of the same.  Nothing new to see here.  No business model change (so I was totally wrong there), no ideas picked up from SynCaine, just one straight from the generic MMO expansion playbook so far as I can tell.

That will work for some I am sure.  Not hitting home with me though.

But if Blizzard is not really stretching itself on this expansion, maybe we’ll see it in less than a year then?  Maybe that is the plan?  They beefed up the team and subscriptions are back into 2005 levels, so sooner is the real plan here, right?

Either way, my initial feeling isn’t “must pre-order today!”  I will hold onto that $50 for now.  I am feeling more like I could wait until there is a sale on World of Warcraft: Legion at some point after launch.  We’ll see how that progresses I suppose.

Other reactions to the announcement, updated as I find them:

Maybe somebody will spot the silver lining for me.

Meanwhile, at least CCP appears to have given up on EVE Legion, so no conflict there.

Addendum: A follow up interview with more expansion details over at Icy Veins.