Tag Archives: WoW Legion

WoW Allied Races, Alpha, and Taking a Break

As expected/predicted previously, I have hit something of a saturation point when it comes to World of Warcraft.  I am good for six months of sustained play generally, after which I tend to reach a plateau and start to look into playing something else for a while.

I usually have a set of goals when I start out.  This time around getting flying in the Broken Isles was a key item.  I managed to unlock that back in December.  As usual, a task that looked like it would take some time actually went faster than I thought it would.

First Flight in Legion

I also worked on pet battles some, growing my menagerie beyond 600 collected and finishing the Celestial Tournament finally.  I also leveled up quite a few pets to 25, so I now have quite an army to select from.  But pet battles do tend to lose their charm if all you’re doing is leveling.

When that was tapering off we had the Battle for Azeroth pre-order show up, which included the ability to unlock allied races.  I was already set for the Highmountain Tauren and it did not take me long to get the Nightborne unlocked as well.

Moose on moose action outside Orgrimmar

However, the Horde really isn’t my thing.  I just happened to have finally leveled up my Tauren druid to level 110 this time around, the first time I’ve bothered to get a Horde character to max level, which enabled all of this.  But I wasn’t sure I needed to level up another Horde character, especially not from level 20.

Meanwhile I was somewhat out in the cold on the Alliance allied races.  They required exalted status with the two Argus factions, Army of the Light and the Argussian Reach, and I wasn’t close on either.

That, however, gave me a new goal.  I hadn’t spent much time on Argus, where flying is not allowed.  So I dug into that and, this past weekend managed to get to exalted with Argussian Reach one day.

Also the 50 faction achievement

And then, having collected up a pile of faction tokens, went exalted with the Army of the Light the next day.

Another exalted faction

I waited for Darkmoon Faire to show up to use the boost to faction you get from riding the merry go round, but I didn’t really need it.  I had collected enough tokens to have gotten there without it.   But now I was set.

Allied Races unlocked

I went and ran through the missions to get the Lightforged Draenei and Void Elf options… the quest chains take about 20 minutes each, but that was about it.  I wasn’t keen to roll up new characters.  I have seven characters at level 110 already, and could get an eighth there pretty quickly, but I wasn’t feeling it.

One other goal I had was to get a character to try out the scaling leveling they put in with the 7.3.5 patch.  I did do a bit of that in Northrend with a Horde character, but did not get too far and never quite got around to doing a post about it.  Probably the biggest impact level scaling has had on me is that now all the mobs in Warlords of Draenor scale up to 100, which isn’t gray for level 110 characters, so for the Darkmoon Faire quest for 250 grisly trophies I can run around Draenor one-shotting mobs with impunity.

That helped me make some progress towards another minor goal, to get the Darkmoon Dirigible mount.  I’m still working a bit on that this week as Darkmoon Faire is up.  But I am not going to make it this month.

Meanwhile, my account renews at the end of the month so I think I am going to let it lapse.  I have other games I want to pay attention to at the moment and my zeal for Azeroth is in decline.  It is probably better that I take a break now and come back with fresh enthusiasm when the Battle for Azeroth pre-launch events start to kick in.

Of course, as soon as I decided that was probably the best course, Blizzard threw something my way, and invite to the Battle for Azeroth Alpha.

Come test our game!

Fortunately I long ago discovered my own problems with alpha and beta access.  Nothing diminishes my desire to play a game once it goes live than playing it before it goes live.  One of my pet theories is that the “it was better in beta” crowd that inevitably becomes vocal after launch is partially driven by the fact that at launch the game is no longer fresh and new to them.

That is certainly the case for me.  So playing in the Battle for Azeroth alpha now would only make me less likely to care about it when it did go live.  This is why I no longer do alpha or beta or even early access in some cases, though for some games early access is almost all you ever get. (e.g. Landmark)

So I’ll likely let WoW run down for now and come back to it when the time is ripe.

Argus and the Alliance Allied Races

With the coming of the Battle for Azeroth pre-order I was in and had one of the allied races, the Highmountain Tauren, unlocked straight our of the gate.

Moose on moose action outside Orgrimmar

Furthermore I had a second allied race, the Nightborne, pretty close to being unlocked.  You can go use WoW Head’s Legion Attunement page to see how close a given character is to unlocking the allied races.  As it turned out I fell off the final quest line about three quests before it was done.  Once I got back on that track I was able to get the requisite achievement.

Suramar achievement achieved

That, in turn, unlocked the Nightborne Elves for me as well.

More elves, wheee…

So I had the Horde allied races covered.  The Alliance allied races… is being allied with the alliance make you an ally ally or just part of the Alliance… were not available to me.  In what I will claim is yet another example of residual Horde favoritism from the Chris Metzen era, you could unlock the Horde allied races in the core areas of the Broken Isles, but the Alliance allied races required you to go to Argus.

Argus.

Argus, like Gaul, is divided into three

It isn’t so much that Argus is bad.  In fact, it follows closely the zone design philosophy for WoW Legion, where zones are actually small but feel big due to good design.  The problem is flying.  Once Blizzard gives you flying it feels like they’re punishing you when they take it away.  We’ve been over that many times, but it is still true.  Once the genie is out of the bottle you’re cooked.

I ran once character up to the level cap, went away for months, came back once flying was made available, worked to unlock that, and only then started on alts.  Flying makes running through a zone trivially easy as you avoid any unwanted entanglements.  This is doubly handy when you just want to zip in and get a few world quests out of the way.

And then you get to Argus and there is no flying.  There are not even flight points.  You just unlock what are essentially teleport nodes to get around.  So, while I started in on Argus, I tended to leave it alone in order to concentrate on efforts elsewhere… like in places where I could fly.  Also, Darkmoon Faire, and Love is in the Air, and pet battles kept me busy.

Eventually though I hit a point where I had some time and Argus was still there waiting for me.  In fact, getting the Darkmoon Faire “Test of Strength” quest done prompted me a bit to get out a slay some stuff on the ground.

As noted, not so bad.  The usual amount of stomping about the various land masses and occasionally trying to figure out how to get from point A to point C when mountain range or chasm B is in the way… stuff you never worry about with flying… but otherwise not an excessive amount of schlepping along in the usual knees bent running about advancing behavior.  And the story sticks you in the cut scenes now and again, which I always seem to enjoy more than I should.

Some guy wearing green googles showed up…

A couple hours of quiet time with my wife and daughter out of the house was all it took to get the achievement side of unlocking the Alliance allied races.

An achievement has never been so wrong about me…

So that both Alliance allied races are unlocked by the same Argus achievement is good.  That they need me to get exalted with both of the Argus factions is… less fun.  As noted above, flying and world quests… and world quests are the way forward for faction… go together like two things clearly meant to go together actually going together.

And my having ignored Argus for a while means that I have a ways to go on both factions.

My current standing with allied race unlocks

And I am only that far along with the Alliance allied race faction unlock effort because we had a faction bonus week that overlapped with Darkmoon Faire and its bonus faction merry-go-round booster, which I renewed liberally, and that I am doing this all on a Human character that gets its own boost to faction accrual.

Riding for a faction boost!

Still, I don’t have to unlock the allied raced TODAY.  I can move along, wait for the emissary quests to roll around for Army of the Light or Argussian Reach or Kirin-Tor, the latter which gives you a boost to the faction of your choice, and end up unlocking both in time.

Because the next question is what to do with these unlocked allied races.  I am not sure I need four more alts.  I am not sure I what classes I would make them or if I really need the overlap that would come with making yet another character of a class I already have.  I still haven’t finished the Demon Hunter starter quest line, leaving my Demon Hunter lingering about waiting for me to get back to him.

And then there is the usual problem of the level 110 booster that came with the Battle for Azeroth pre-order.  Do I want to use it straight out on one of these allied races?  Do I want to get any of them to level 60 first to fill in any sort of trade skill gap I might have when I boost them, because boosting from level 60 also means boosting trade skills as well, or is there some other character I should boost instead?

And then, of course, there are two more allied races to be unlocked once the expansion hits, the Zandalari Trolls and the Dark Iron Dwarves, the latter seeming an odd choice for an Alliance allied race given all the trouble they’ve cause in the past.  But the lore is malleable.

These questions will probably linger until summer when the pre-expansion events kick in and I come back from playing Rift Prime or whatever I am likely to try a couple months down the line when I tire a bit of Azeroth.

Battle for Azeroth before Fall, Pre-Orders Now

World of Warcraft news is always big news.

Today Blizzard put up the next WoW expansion, Battle for Azeroth, up for pre-orders at the usual price points, $50 for normal and $70 for digital deluxe, which generally nets you a mount and a battle pet.  With my current battle pet mania going on I know where I might be headed.

Battle for Azeroth

Of course, it is always the details that capture my attention, especially anything that might indicate a ship date, and the pre-order page delivers with this line:

Pre-purchase: Battle for Azeroth will be released on or before September 21, 2018.

September 21, 2018 just happens to be the last day of summer on the calendar here in the temperate northern hemisphere.  It will still be warm where I live in any case.

Next on this list is, “Why should I pre-order this today?”

Well, you get that level 110 boost.  Given how long it took me to use the level 100 boost I got with WoW Legion… I think I used it finally in December… that isn’t a big draw for me.  I wouldn’t begin to know which character to boost at this point.  I already have four characters at level 110, and two more fairly close.

The battle pet and mount may take a while to show up.

Digital Deluxe items will be available on or before the release date of the game.

That is a bit vague.  Ah well, some day.

Gilded Ravasaur and Seabraid Stallion mount plus the Baby Tortollan Pet

So the only possible draw is really the promised Allied Races.

Pre-purchase of World of Warcraft: Battle for Azeroth makes available the questlines which enable players to access the Highmountain tauren, Lightforged draenei, Nightborne, and Void elves. To unlock Allied Races quest lines, players must have a level 110 character and have met specific questing and reputation requirements on the factions that each Allied Race is aligned with.

Currently I am ready to go on the Lightforged Draenei, not that I need another alt.  The one I am interested in, the Highmountain Tauren require me to get all that rep again with a Horde character.  Fortunately, for my first time in WoW, I actually have a Horde character at the level cap, so it is doable.  More on that later.

As noted, the pre-order page is up and ready to take your money, though beware there is one small hitch.

Requires World of Warcraft and Legion.

Since WoW Legion is still the current live expansion, and has links right into Battle for Azeroth, you can’t just skip ahead if you do not have WoW Legion yet.

Anyway, you can pre-order today though, as with any Blizzard release, there might be a queue.

And for those keeping score, if the release goes on the last day that will put the time between that and the WoW Legion release at 752 days, which puts it pretty much mid-pack for duration.

  • WoW Launch to The Burning Crusade – 784 days
  • The Burning Crusade to Wrath of the Lich King – 667 days
  • Wrath of the Lich King to Cataclysm – 754 days
  • Cataclysm to Mists of Pandaria – 658 days
  • Mists of Pandaria to Warlords of Draenor – 778 days
  • Warlords of Draenor to Legion – 670 days
  • Legion to Battle for Azeroth – 752 days (estimated)

I suspect that Battle for Azeroth will ship sooner than that however, maybe another August release.  My prediction was that they would get that shipped and be done far enough ahead of BlizzCon 2018 that they could safely talk about WoW Classic with stealing any of the spotlight from the expansion.  We shall see.

Meanwhile the Battle for Azeroth Q&A broadcast has been going on, so I expect all sorts of additional details to pop up today.

A Bit More Bag Space with WoW Patch 7.3.5

I do not write about World of Warcraft patch updates the way I do the ones that come for EVE Online.  Maybe the changes, or the game itself, doesn’t mean as much to me, or maybe the changes in New Eden have more impact.

But this patch is different.  This one has a few items in which I am interested.  And, at the top of the list is something they mentioned in passing back at BlizzCon, that people who have an authentication scheme hooked up to their accounts will get a boost in the size of their default bag.

This grain of sand has been an irritant to many, that one bag slot has been eternally locked in at 16 slots.  It was a fine situation as recently as 2007, but certainly since Wrath of the Lich King and the advent of 20 slot player crafted bags, being stuck with that one sixteen slot bag has felt like a bit of a cruel joke.  I’m busy filling up the bank storage on alts with 30 slot bags, but I still have that 16 slot bag mocking me in slot number one.

So now Blizzard could turn that grain of sand into a pearl, to complete the metaphor I started a paragraph back.  Now they could make us all rejoice rather than grouse and glare at that archaic sixteen slot.

So imagine my reaction to this line in the patch notes:

Accounts protected by an Authenticator and Blizzard SMS Protect gain four extra backpack slots.

Four slots?  That’s it?  We now get a 20 slot bag instead of a 16 slot bag?  Did I mention how many 30 slot bags I have on hand already?

Plenty of 30 slot bags on hand since Draenor

Color me a bit disappointed at the paucity of this size increase.  If Blizzard wants to play the nostalgia card, 2009 bag sizes is not the way to go about it.  Or 2007 bag sizes if you want to count the Harris Pilton Gigantique bag from Burning Crusade.  The game is littered with larger bags, none of which you can put in that first bag slot.  Ugh!

I won’t grouse too much.  My main is literally hauling around so much stuff of late that four slots actually matters.  But don’t expect me to be too thankful given my overflowing supply of 30 slot bags.  I should have known Blizzard was off the mark when it came to bag size when they threw away the name “portable hole” on a 24 slot bag.

Anyway, enough of that.

Also part of the patch is something else I have had my eye on, which is the expanded zone level scaling.  Zones throughout World of Warcraft will now scale, withing set parameters, so you need not worry about out-leveling a zone you want to finish… at least not as quickly as before.

The basic story, which I am stealing from the Icy Veins post, is:

  • All starting zones scale up to level 10.
  • World of Warcraft Vanilla (Eastern Kingdoms & Kalimdor) scales up to level 60.
  • At level 58, players can choose between Outland or Northrend (capped at level 80).
  • At level 80, players can choose between Cataclysm or Pandaria (capped at level 90).
  • Zones still have a minimum level requirement.
  • Dungeons also scale
  • Quest rewards scale up to your level.

Further details, like the zone listing and minimum level requirements for specific zones are part of that post (or this one at Blizzard Watch which also has the dungeon levels) .

Why am I interested in that?  Well, on my long Azeroth “to do” list there are entries about running through some expansions on the Horde side of the world.  I’ve already done post-Cataclysm 1-60 and most of The Burning Crusade as Horde, but would like to run through Wrath of the Lich King and Mists of Pandaria on that side of the divide as well.  Being able to go straight to Northrend at 58 will be a big help, as will being able to spend 22 levels there.  I have a level 57 orc hunter ready to go on that front.

On the other hand, I am not sure how this will play out for anybody coming to the game for the first time.  There are still people who do that.  My daughter is trying to recruit a dungeon group from some of her friends, most of whom have never played WoW or any other MMORPG. (Still a niche market.)

This does change the nature of the leveling experience yet again and I am not sure if the freedom of action as to which zones you can play through will have enough structure to it to keep people on track.  But then the old “if you are level n to n+5 you must be in zone x!” system wasn’t always that great either, and Blizz has gotten better at telling you where you ought to go and all that.  We’ll see.  The only thing I know for sure is that somebody will hate the change because somebody always hates every change.

In addition to zone and dungeon scaling, all dungeons now use the “personal loot” option, where you no longer roll for loot… or have a master looter… instead the game picks people from the group at random and gives them a loot drop appropriate to their class and spec.  Again, I am sure somebody will hate this.

And with dungeon scaling all holiday dungeon events will now be available for anybody level 20 and up.  I will have even more shots at the headless horseman’s mount this year.

I was interested to see that, as part of this, Blizz also decided to simplify the whole “I have to buy yet another flying skill” issue by rolling all the simple, level gated flying options into the Expert Flying skill.  With that you’re good to go, no more Cold Weather Flying and what not.  You still need achievements for Draenor and the Broken Isles, but that unlock is account wide, so if you main has it you’re good with any alts.

With all of that there is also now Ulduar Timewalking and some achievement changes related to that, some class tweaks, a new battleground, updates to the S.E.L.F.I.E. toy (while some other toys have had their ability to cause other players to take actions restricted), and a new WoW Legion quest line that will take you to Silithus.

So that is another WoW update.  You can peruse the patch notes yourself and find analysis on all the sites that cover WoW.

I am still waiting for them to fix the spiral ramp up to the flight master in Thunder Bluff to stop it from dismounting you, the way they fixed that stretch in Stormwind that used to do the same when you were riding to the flight master, but I suspect my waiting for that will be in vain.

This being a WoW patch with some significant changes, other people in the neighborhood are also discussing it and what it portends.

Addendum: Bag space upgrade confirmed.

Four more slots

I want more, but I’ll take four.

Pet Battles – Beyond Catching Them All

When Pet Battles were announced as a feature of the Mists of Pandaria expansion for World of Warcraft I was a skeptical.  Pets had been a thing forever in Azeroth, if a bit rare.  I remember getting that worg pup and a spider back in vanilla WoW, but they were akin to mounts back then in that they took up bag space and didn’t do much when brought out aside from follow you around… though that was enough at times.

Children’s Week brought along some more pets to show off, first in Azeroth then the Outland version.  Things evolved, pets and mounts became manageable through a different interface, ceased to take up an inventory slot per pet, and became cross-wide items.  I collected some along the way, including a few from BlizzCon Virtual Tickets, because I tend to be a collector and also because achievements began to show up for them.

Grunty from BlizzCon 2009

Still, as a Pokemon player I was dubious about Blizzard attempting to graft something akin to Pokemon game play onto WoW.  When I did finally pick up Mists of Pandaria during its second year, I treated pet battles as more of a collection game than anything else.  I picked up pets opportunistically as they appears, tried my hand against a few of the NPC pet masters, but generally treated it as very much a secondary or tertiary activity.

It wasn’t until Warlords of Draenor and the need to defeat some bigger pets in order to unlock the menagerie in the garrison that I started to consider doing more than level up a few pets for a catching group.  Then I started building something of a pet army, enabled by the Pet Battle Teams addon.

At that point I built up teams to defeat the pet battle masters throughout the game as well as the daily garrison challenge.  I leveled up pets and collected the badges to buy stones to upgrade their quality, but I never quite got around to the Celestial Tournament, the big pet battle event on Timeless Isle in Pandaria.

Before I got to that I burned out on Warlords of Draenor and garrisons and did not return until WoW Legion was looming.  At that point I was more about getting flying in Draenor then the pre-launch events for WoW Legion and then the opening of the expansion itself, during which time battle pets were not a priority.  After my initial run to 110 in WoW Legion I tired and took another break.  It was only with my return late last year, after switching to the Rematch addon for pet battles, that I was back in the saddle.

The main Rematch UI

But I still wasn’t up for the Celestial Tournament.

The Celestial Tournament is a series of seven battles against a couple sets of possible foes, three battle masters and four epic pets, during which you cannot heal or revive any of your own pets.  It your Pokemon faints battle pet passes out they are out and if you need that battle pet again you had better have a dupe.

While I have read that you can do the Celestial Tournament with as few as 18 level 25 pets, they do have to be the right pets.  I was able to put together teams from my 500 pets to take out the initial three masters, but the four epic pets would thwarts me every time.  Looking at guides, I discovered that I lacked most of the recommended pets for these battles.  So my goal became hunting those down and then leveling them up.

A few possible contenders, like the Iron Starlette, I had but just needed to level up.  Some candidates were fairly easy to find.  I stumbled upon an Unborn Val’kyr on my first attempt to find one, and bagged a pair of Emerald Proto-Whelps along the way.  Others took a bit more time.  I had to run through Ahn’Qiraj about a dozen times before I managed to get the Anubisath Idol pet as a drop.

Anubisath Idol up front in Pandaria

I also came up with a daily leveling routine that would take a level 1 battle pet all the way up to level 25 in five fights, which I will post about later.

In the mean time I took on the Wailing Caverns and Deadmines pet battle dungeons.  Those are somewhat easier events based on the Celestial Tournament model, where you battle a series of challenges in the dungeon environment but cannot heal or revive your pets.  Doing Wailing Caverns has a chance to award pets when you finish, while the Deadmines awards you tokens that you can use to buy one of three pets.

At the Mining Monkey in the Deadmines

Then one evening as I was killing the same mobs over and over on the Isle of Giants in Pandaria looking for one of the Zandalari pet drops, I decided that maybe I ought to go check out the auction house.  Most pets you catch can’t be traded, but some you get through other means can be caged and handed off or listed at the auction house.

A visit to the auction house and 50,000 gold later and I had filled most of the gaps in my potential Celestial Tournament line up.  (Remember when that was a lot of money?)  I wasn’t aware that quite so many pets were tradeable.  Granted, they were all level 1, so I had some leveling up work to do, and a few need to be boosted to rare quality, but I had a clear path forward.

And then, when adding those pets to my collection I crossed the 600 pet mark, which gets you an achievement and another pet.

Stormwing is the reward pet

Meanwhile, I stumbled across another achievement reward out in the Broken Isles when I did the 30th unique world quest pet battle.  That gives you a token to up your battle pet storage.

Space for 1500 pets

I was actually starting to wonder about storage.  The initial limit was 1,000 pets and, while there are only currently 946 pets you can get (Warcraft pets says that number is 917, with 960 total, so take your pick) you can have dupes.  You can catch up to three of any pet… and I have dupes of some of my more useful ones… plus any pets that pre-dated Mists of Pandaria you got one for every character that had it, which is how I ended up with five Creepy Crates in my collection.  So my total was edging up towards 800.  But now I have more breathing room on that front.

At this point I think I have all my Celestial Tournament pets at 25 and boosted to rare quality, so I plan to give that a serious run this weekend.

And collecting… that keeps on going.  My count is currently at 614 unique pets and I have a bunch I can still get if I work at it.  I’ll never get to the full 946 though.

Recount collection stats

That count includes pets that came with collector’s editions of the game and, while you can find a collector’s edition of the 2004 release of WoW still, the price is way too steep for me.

Legion in the New Year

The Feast of Winter Veil is behind us.  The decorations have been taken down, Santa and the Smokeywood Pastures vendor have packed their bags and headed home, and all has returned to normal here in the new year.

I must admit I did not do much with the Winter Veil event in Azeroth this year.  I collected my gifts and treats from under the tree in Ironforge, but that was about it.

Happy Winter Veil… yummy

Instead I have kept chugging along on my own goals, logging in daily to do a few things and occasionally pressing on into uncharted territory.

Having flying unlocked has made running alts up to the level cap considerably easier.  I don’t mind having had to walk or ride everywhere for my first trips through the zones.  In fact, Blizz did their best to make that less onerous that it might have been otherwise, especially when working on world quests for reputation, via the flight master’s whistle that would picked you up and drop you at the nearest flight master.

So very nice

As good as that was however, flying both ways is still quicker than walking one way and hitching a ride back.

With flying I now have my hunter, the traditional second character I work on, up to level 110 along with a rogue and have a death knight well on the way.  Meanwhile I have been working on exalted status with the local factions via world quests with Vikund, my main.

I have to admit that I really like the way that Blizz worked the whole daily quest routing in Legion with world quests.  Those are the primary method for boosting your faction standings and if you are dying to get there ASAP you can work your way around the map doing them.

Or, if you’re like me and don’t want to burn out, you can just do the daily emissary quest.  Every day you get a new emissary quest on the map for one of the factions.  All you have to do is travel to their zone, do four world quests, then turn in the quest with the emissary for that faction and you get a nice 1,500 point boost to your standing.  And the emissary quests persist for a couple of days, so if you skip a day or two you can still pick up the ones you missed.

This totally works for me.

I do the emissary quest with Vikund and then usually move on to something else, often pet battles.

I actually have a couple of posts brewing about pet battles, including one on how I am building up my pet battle army by leveling up a pet a day from 1 to 25 by doing just 5 trainer battles.  Again, I like pet battles but am wary of over-indulging lest I burn out, so I have a nice easy routine, after which I do something else.  Sometimes that is hunting down another pet I do not have or doing some of the world quest pet battles for supplies.

That does bring me back to my garrison in Draenor for the menagerie every day as a start.  As much as I felt the garrison was not ideal… it was not housing or personalized but it did pull people out of the world… I still end up using it.

In addition to starting off my daily pet battle routine there I also bring my rogue back there regularly to collect hexweave cloth… and the ingredients to make it… to make 30 slot hexweave bags. I can crank out one of those about every other day so soon all my alts and their bank slots will have 30 slot containers.  I also send some to my daughter.  Bag space all around.

And I have finally moved into Argus.

Oh the places you’ll go…

I had the initial quest line for that open up to me ages ago and did the first steps, but then set that aside in favor of working on flying, the Paladin order quest line, and pet battles.  But now that I have flying and have capped off most of the order hall stuff I plan to do, I figured I ought to move forward.

Of course, there is no flying on Argus.  Ah well.  That probably means I won’t go there with a bunch of alts.  But I will bring my main out there and do all the things, so to speak, so as to see all of the expansion available to me.

Argus is interesting.  My first brush with it was a bit of a chore until I figured that bringing along one of my followers as a helper made things much more manageable.  So I am following the story line there under an alien sky… a sky with a huge object lolling about.

Hrmm, that planet looks familiar

Anyway, I continue on with WoW, still enjoying it on this return trip.

Flying Unlocked in Legion

That actually went more smoothly/quickly than I thought it would.

When I came back to WoW in late October I was wandering around in search of a goal to get me back into the game and, naturally enough, flying was my choice.  I still had to unlock world quests, do the Suramar quest chains, and get myself revered with a series of factions.  But that seems like a decent mid-to-longer term goal.

A side goal in the whole thing was not to burn myself out on the game in trying to unlock flying as soon as possible.  I could have gone after world quests in a big way, running them down constantly, and have gotten tired of the whole affair pretty quickly.

Instead I mostly just rolled with the emissary quests, the daily set of world quests for a specified faction.  You do four of them and you get a nice bonus boost of faction.  I would do those, then move on to something else, like pet battles or working on an alt.

Soon enough I had a few factions at revered, and most of the rest close.  The exception was The Wardens, which seemed to be lagging behind.  They were only just honored when I had another faction already at revered.  So I made a point of hitting a world quest or two for them every day as well.

I also used the anniversary event to boost my faction yield.  Likewise, with Darkmoon Faire up this past week I made sure to ride the merry-go-round for the one hour faction/exp gain boost before I went off to do my quests.

Riding for a faction boost!

By Friday I had the Legionfall Commander achievement wrapped up, having done enough on the Broken Shore for that and the exploration achievement.

That meant the Broken Isles Pathfinder Part Two achievement was set, save for the fact that you need Part One as well.

It was then just The Wardens left, about 2,000 faction points shy of revered.  So I decided to binge a bit, sprint to the finish, using the last day of Darkmoon Faire to boost me a bit.  That got me close, a couple hundred shy of my goal. I would have kept going, but world quests for The Wardens dried up for me.

This morning however, there were two waiting for me.  I flew off and did one that left me just 45 points shy.  The second one was in an awkward corner of Suramar, and as I was planning how to best ride out there I realized that I had my daily Vanguard of the Silver Hand token to pick up.

Get One World Quest Free!

That lets you send out an NPC squad to run one non-elite world quest every 18 hours, which is effectively daily.  I headed back to the Paladin order hall, picked that up, stood over in a likely spot for a screen shot, and sent them on their way to pick up that final run for The Wardens.

The moment

It was actually a bit too dark where I stood.  My shoulders do stand out though!  That gave me a short cascade of achievements.

The Achievements of the Day

Now I wondered if I had to do anything else.  So I went back out into Dalaran to see if I could simply fly at that point.  Sure enough, off I went into the skies of the Broken Isles.

First Flight in Legion

And of course, that also means that flying is unlocked in WoW Legion for all of my characters.  I have been working my hunter up to 110 as one of my side tasks.  Now he will be able to fly to his quests as well.

Tistann over the Broken Shore zone

Now I have to figure out what to do next.  I will carry on with pet battles and alts.  I have Argus still to finish up. (And no flying there!)  And then I have to see if it is worth getting exalted with any of these factions.  At revered they all seem to have a battle pet for sale, and I like that, but I haven’t explored what exalted might get me.  Mounts?  Are there mounts?

Anyway, I’ve walked my last mandated mile in the main part of the expansion.  Now to fly free where I can, collect those remaining hidden treasures, and probably haul my daughter around to help her get flying unlocked as well.