Fortunately I did some of the groundwork for this post back with the WoW Legion release.
Blizzard announced today that the Battle for Azeroth expansion for World of Warcraft, which went live around the world on August 13th and 14th, sold more than 3.4 million copies. From the press release itself:
Heroes everywhere turned out in force, and Blizzard Entertainment today announced that as of Battle for Azeroth’s first full day of launch on August 14, more than 3.4 million units of the latest World of Warcraft®expansion had sold through worldwide—setting a new day-one sales record for the franchise and making it one of the fastest-selling PC games of all-time.*
I was a little worried about that asterisk at the end, but that just points to this:
Sales and/or downloads, based on internal company records and reports from key distribution partners.
So nothing dramatic there, just a clarification without much information.
To put that number in perspective here is how it shakes out relative to past launches:
- Battle for Azeroth – 3.4 million
- WoW Legion – 3.3 million
- Warlords of Draenor – 3.3 million
- Mists of Pandaria – 2.7 million (first week)
- Cataclysm – 3.3 million
- Wrath of the Lich King – 2.8 million
- The Burning Crusade – 2.4 million
- World of Warcraft – 240,000
That bodes well for the expansion.
Of course, you have to have some perspective when looking at that list. Back in 2004 people had to go buy a physical box to play World of Warcraft and it has only been over the years that the process has become mostly a digital download experience. But back then even that 240K number set a record for single day sales. That number could have been bigger, but they effectively ran out of copies. At BlizzCon they told the tale of the truck load of collector’s editions meant for employees being diverted to the retail channel because the game had sold out. And that was US sales only, as it didn’t expand to the rest of the world until later.
The Burning Crusade number is probably the most impressive on the list, since it is made up of people who went out to a store and bought a physical copy on day one. I went down to Fry’s on launch day… not at midnight for the launch party event… that used to be a thing back in the day… but closer to noon, to find pallets of the expansion out in the front of the store. Blizzard was not going to run short like they did with the initial launch. The cashier told me that people had been lined up outside the store for a copy earlier, so it was a pretty big deal.
I think the last time I went to the store to buy an expansion was for Wrath of the Lich King. It has either been digital or Amazon discounted pre-orders since then. WotLK was also a big seller considering how much of it was physical boxes.
And then there is Mists of Pandaria in the middle there, which they extended out to the first week of sales because it had to fight against both the sense of betrayal that some felt after Cataclysm and the lightweight perception that people had about it because it featured Pokemon-like pet battles and pandas as a race. It turned out to be a fine expansion, but it had some work to do to overcome that. I didn’t buy a copy until almost a year after it launched.
Anyway, the 3.4 million number is impressive, though the there ought to be an asterisk after it as well to remind people that the number includes all pre-launch digital sales. You’ve been able to buy a copy of Battle for Azeroth since late January, so they have had a lot of time to pack in the sales, making the “fastest selling” claim a bit dubious. (I am pretty sure that title really belongs to The Burning Crusade.)
But there were reasons to buy the expansion early, aside from the usual max level character boost (and mounts and pets if you bought the digital deluxe version).
There were four allied races to unlock (for which we received four more character slots per server) and level up, with special transmog gear if you hit level cap with them. So, as a “giving people something to do” option it had some additional pull relative to past expansions. And even that was only worth an additional 100,000 sales I guess.
The real number we’d all like to know, how many people are actually subscribed to World of Warcraft, remains hidden. Once a staple of the Acitivision-Blizzard quarterly reports, they have kept it hidden since the dark days of late Draenor, when the number dropped to 2006 levels. I suspect that if the subscriber base passed 13 million they would issue a press release, but the days of being able to track that quarter by quarter… or even pick out WoW‘s revenue from the financial statements… are long gone. The irony of being a public company; they are required to report important data, but they get to decide what is important.
We will see how Battle for Azeroth does in the longer term. A lot of people are very happy with the open world story and quest lines and the look of things in general. But there is still the whole question of Sylvanas, a story line that upset some people in the pre-launch events. (#notmyhorde) And then there are the recycled bits from WoW Legion that pop up pretty quickly. Those aren’t bad, but they aren’t new either. Blizzard has had time to learn how to keep people engaged with an expansion. They did well enough with WoW Legion, even if they did open up the Battle for Azeroth pre-orders seven months before it was done. They will get to show us what else they have learned I suppose.