Tag Archives: Wormhole Space

Alpha Clones Can’t Jump

Having let my account lapse into Alpha status, I immediately started looking into what I could do which, on the face of it, was a bit absurd as part of the reason I let my account lapse was because I wasn’t really doing much of anything in New Eden save go on a fleet now and again to keep my participation up so as to not get kicked from KarmaFleet (which is a fairly low bar to clear) and to get on a kill mail at least once a month to keep my trend since May 2014 going.

One of the things I figured I could do was run off and explore, there being a hard to scan down Heron fit available.  You cannot be cloaked as an Alpha, so you need to be hard to find if you’re going to wander around in hostile space.

I had tried the Heron fit, which came from Johnny Splunk of Signal Cartel, an EVE player I have actually met and talked to a few times at EVE Vegas, on one of my never been Omega accounts a while back and had one sitting around in the Amarr Empire, which is close enough to Imperium space that I figured I could go pick it up.

As it so happened I had a clone sitting in Keberz, which is the high sec system connected to HED-GP and Catch, so flew my other Alpha down there, dropped the Heron in the Fortizar where I had the clone, and contracted it to Wilhelm.

Then I logged that account out, logged in as Wilhelm, and clone jumped to the Fortizar in Keberz.

Which, of course, means that the title of this post is a lie… but I wanted to go with the 30 year old movie reference, so you’re stuck with it.  Also, the title of my previous post about Alphas was a lie as well, as I found out later that there are two skills under Resource Processing that I could train into… Reactions I and Gas Harvesting I & II… which means that I am not at the maximum Alpha state that I thought I was.

So I am an unreliable narrator and also off on a tangent.  Back to the tale.

Alpha clones can jump, and I landed just fine in Keberz.  What I could not do, however, was install a fresh jump clone.  I would not be jumping back to Keberz for another easy pickup.

As an Omega I had all of the Infomorph related skills trained out to level V and honestly wish there was a Super Advanced Infomorph Psychology because I feel like I need about five more clones just to keep up with all of my cloning needs.

I have clones in Jita and Amarr for market and shipping needs, one in Fora from back when you had to go to a system that sold skills in order to buy them (which has training implants in it, so I haven’t deleted it), five clones in 1DQ1-A for various implant load outs, and then a couple more at strategic points that might be handy to get to, including Keberz.

A few of my clones

You can have ten total with skills maxed out and I almost always had ten installed.  When you are an Alpha clone however, your ability to get into the Infomorph Psychology skills is fairly limited.  Basically, you can train Infomorph Psychology I and that is it.

1 out of 15 levels available

With that you can install just one jump clone.  So the clone management window tells me that I have 9 out 1 clones installed.

It does not lie

That was 10 our of a maximum of 1, but I took the screen shot after I jumped to Keberz.

On the one hand, I am grateful as to how CCP handled that, not simply destroying all of my jump clones.  On the other hand, I am going to have to be very careful about which clones I jump to and what I do.

I did managed to pick up the Heron I wanted and flew it back into Imperium space without any mishaps.  Then I went out, found a wormhole, and flew around exploring.

Heron out doing its thing

And a while of that reminded me that I don’t really know much about exploring and that scanning and probing are not high on my list of fun things to do in the game.  The Heron is too fragile and Alpha skills are to low to do much in any case.  So I found my way back to Delve and put the Heron back in the hangar until I need it for something.

EVE Online Gets Wormhole Fun, New Implants, and More

It is time for the February update in New Eden and the headline item this month is a celebration of wormhole space, which is coming up on the 11th anniversary of its addition to the game.

Wormhole Fun

Announce previously, from the end of downtime today, February 11, through to downtime on February 18, the chance of connections appearing between larger wormholes is going to “increase greatly.”  Wormholers are going to be able to go roaming to visit their neighbors, or null sec, much more easily it seems.  From the patch notes:

  • Wandering wormhole connections (excluding to Thera and Shattered) have had their presence increased
  • Wandering C5 and C6 connections to null sec have had their presence increased
  • New wandering connections between C4, C5 and C6 wormhole systems have been introduced

In addition to that event, the annual Guardian’s Gala event will kick off on February 13 after downtime, running through until downtime on February 24.  One of the possible rewards for running Guardian VIP sites will be the new Savior implant sets.

So there is also that new Savior implant set, which is aimed at sub-cap logi.  There are probably those who feel that the last thing logi needs is a boots, being as powerful a fleet component as they are, but CCP has new implants all the same.

Low Grade:

  • Low-grade Savior Alpha +2 Perception 1% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Beta +2 Memory 1.5% reduction in subcap remote rep cycle timewith 2.5% set bonus
  • Low-grade Savior Gamma +2 Willpower 2% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Delta +2 Intelligence 2.5% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Epsilon +2 Charisma 3% reduction in subcap remote rep cycle time with 2.5% set bonus
  • Low-grade Savior Omega 10% set bonus

Mid-Grade

  • Mid-grade Savior Alpha +3 Perception 1% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Beta +3 Memory 1.5% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Gamma +3 Willpower 2% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Delta +3 Intelligence 2.5% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Epsilon +3 Charisma 3% reduction in subcap remote rep cycle time with 10% set bonus
  • Mid-grade Savior Omega 25% set bonus

High Grade

  • High-grade Savior Alpha +4 Perception 1% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Beta +4 Memory 1.5% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Gamma +4 Willpower 2% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Delta +4 Intelligence 2.5% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Epsilon +4 Charisma 3% reduction in subcap remote rep cycle time with 15% set bonus
  • High-grade Savior Omega 50% set bonus

As noted, the initial availability of this set will be via Guardian’s Gala VIP sites.  The previous new sets have now been added to their respective LP stores and loot tables:

  • Nirvana Implant Blueprints added to Sansha Loyalty Store and loot tables
  • Amulet Implants moved to Blood Raider Loyalty Store and loot tables

On the economy front, there is a big change for miners as CCP put in a nerf for asteroid spawns with the update that hits across most areas of space:

  • High Sec Asteroids:
    • Pyroxeres, Omber & Kernite quantities reduced.
  • Low Sec Asteroids:
    • Veldspar, Scordite, Pyroxeres, Plagioclase, Jaspet, Hemorphite & Hedbergite quantities reduced.
  • Null Sec Asteroids:
    • Scordite, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Crokite & Arkonor quantities reduced.
    • Bistot quantity increased.
  • Ore Anomalies spawned from Sovereignty Industry Index upgrades:
    • Level 1, 2 & 3 respawn times adjusted.
    • All variations of Crokite in all levels replaced with the equivalent yield variation of Kernite.
    • Gneiss, Dark Ochre & Spodumain quantities reduced.

I am pretty sure when CCP says they have “adjusted” the respawn time they mean they have made them spawn less frequently.  I suppose we will have to check the February MER to see if this has an impact on mining output.  There is a dev blog up describing the plan for this, including potential future changes.

There was also some ongoing tiericide, this time hitting capacitor transfer modules, those miracles of thermodynamics that produce more energy than the consume.  They have been reworked and renamed, so you will probably need to check your Guardian or Basilisk to make sure that the new modules still have enough CPU to be put online.

There are a lot more fixes, including more than a few for the HyperNet Relay lottery interface, which was only the second worst thing about the whole idea to my mind.  You can find the patch notes here to see what else CCP has been up to for this month’s updat.

A Keepstar Waits in the Hole

A Keepstar and a Sotiyo are down in J115405… along with various other smaller structures… but the timers on several more are counting down.

Structures in their final timer… and some mobile depots

The big circles are hostile structures, with each circle divided into thirds, each third representing one of the steps necessary to destroy it.  Each is already past the shield and armor steps, waiting only for the structure timer to arrive.  Over the next five days there will be some more fleets to kill them.  But the big one is coming soon.  The second Keepstar, Unassailable Wealth, is less than a day away.

Soon to be assailed

We got out last night to support the Initiative contest the armor timer.   We got out our Ishtars, and I climbed into my Guardian to fly logi, while our friends in INIT undocked their Raven fleet once more.

Ravens hanging off of the INIT Fortizar

Once more though, no ships undocked to try to fend off the attack.  Instead we were left to dodge the Keepstar defenses, its point defense system, its bomb launcher, and the dreaded doomsday that can reach out and hit even the elusive Raven fleet.

There is just a bright blue spark that appears on the Keepstar structure to let you know the Arcing Vorton Projector firing and the lightning is coming.

The lightning forming on the left side of the structure

Then it arcs out towards its target, bouncing across six more ships before dissipating.  The FC’s Raven was the target, with others eating the rebound.

Ravens exploding after the hit

Fortunately for the attackers, while this weapon pretty much ensures a few subcap kills on each firing, it has a 10 minute cycle time.  We only had to face it twice during the armor timer.

The second firing was just as effective as the first, the FC being the target both times.  The second time the fleet logi had their Typhoon pre-locked and reps running on it.

Armor reps on the Typhoon already

The Typhoon went anyway.

Here comes that lightning again

However, the kill mail showed that the Typhoon wasn’t fit, so an economic victory since it was probably insured.

After that there wasn’t time for the Keepstar to fire again.  The Ravens finished up the armor timer, with our Ishtars adding their bit.  The armor layer was soon burned down and the Keepstar did that transition effect that indicates that the structure timer is up next.

The Keepstar light show

The timer was set for 23 hours from that point, putting the final even at some time just past 00:00 UTC.  We will see if there is any final effort to contest this Keepstar and whether or not it will be anything like the loot pinata of the first.  I am sure somebody is busy tonight delivering 3200 cap boosters to lots of people just to make the loot hunt that much more dramatic.

Sotiyo Boom

As mentioned in yesterday’s post, while we were waiting for Fort Knocks to come out for the final timer, we diddled around and pushed a Sotiyo through its armor timer.  That came out just as I got home from work, so I quickly logged in and hopped into one of my ill-gotten loot ships from the Keepstar haul, a Hound that, judging by its name, was one of bombers from the Initiative fleet that night.  No doubt it was dumped to pick up a sweeter ride.

The ride of a barbarian on his way to a sack

I logged on to see that the Sotiyo timer was already paused.

Attack in progress

I didn’t bother to find a fleet or anything.  There did not appear to be any hostiles in the vicinity.  I just warped in at 50km and started orbiting the structure, sending torpedoes down range.

Not that I was making a big dent.  The Initiative was out again in the Raven doctrine spewing missiles from their blob.  The Ravens were packed so tight that you could barely distinguish one from another.

Ravens on the go

Somewhere there is a bomber FC looking at that blob and dreaming of lining up a perfect run.

And as missiles flew, the lights and the logo on the citadel flickered as if with the blows.

The Hard Knocks krab

There were others arrayed about the Sotiyo like myself, singletons who had dropped drones or were launching from a distance, showing a bit of care lest they get caught.  However, nobody was gunning the Sotiyo and no fleets showed up to help defend it.  The damage cut through it, dropping the last 40% in about 10 minutes.  Then it began to brew up.

Those are not fireworks

At least I got on that kill mail.

There was some loot ejected from the structure.  There were some hangar containers strewn about.  But it wasn’t anywhere close to the feeding frenzy of the Keepstar.  I could have grabbed a Catalyst.  A spray of those showed up in space.  But I already had more ships on hand than I could fly.

The lack of threat showed in the cleaning up after the kill.  A Roqual salvaged the wreck of the Sotiyo before I could even get a screen shot.

That isn’t the final target though.  In the picture above you can see a Keepstar.  The second Hard Knocks Keepstar, the one named “Unassailable Wealth.”  That one has also been reinforced.

The count down has begun

We may find that whatever wealth that structure contains is assailable after all.

Meanwhile, this killing of a wormhole Keepstar has made another group nervous it seems.  Nobody wants to host the next loot pinata party I guess.

Fort Knocks Way Down in the Hole

There in J115404 the Keepstar was waiting for us.  The trip into the hole on Saturday was going to pay off.

Fort Knocks over a planet

The Keepstar called Fort Knocks had been initially reinforced by the Initiative.  The whole venture was the culmination of about a year’s planning and logistics and it was came to its culmination last night.  The Initiative had jumped into J115405, the wormhole system colloquially known as “Rage,” taken over the static hole into the system, and reinforced the Keepstar named “Fort Knocks” last week.

Fort Knocks, as noted over at PC Gamer, was the first Keepstar to be brought online in New Eden.  That article will also tell you a bit about Hard Knocks, the alliance that built it.

As noted, once the Initiative launched their plan, bringing out their pre-positioned assets and taking over access to the hole, the Imperium was invited along to participate, and Asher brought the Reavers into the hole on Saturday.

Sunday saw the armor timer for Fort Knocks come and go uncontested.  Hard Knocks gunned the structure, hurling bombs, running the PDS to shake off drones, and zapping those who dared stray too close with the doomsday.  But they didn’t undock a fleet or otherwise put a serious attempt into defense, nor did allies or other wormholers come to help them.

There is a legend that wormholers will band together in the face of outsiders, k-space dwellers, coming in to attack them.  But, then again, Hard Knocks has played the role of wormhole tyrant in the past, so perhaps that sense of unity did not apply to them.

Instead, Hard Knocks looked to be preparing for the end largely by shifting some assets about and by undocking and self-destructing capital ships to collect the insurance before the end.

Not that they were not beyond some hijinks.  Putting capital ships on the undock and self-destructing them was an ongoing temptation for those besieging the system to warp in and take a shot in order to get on the kill mail.  And then the doomsday would fire from the Keepstar and some unfortunate would get to “ride the lightning” for their trouble.

Even Asher lost his Monitor FC ship when he warped our fleet over to a Moros stuck in a bubble after somebody in fleet reported it as being far enough off the Keepstar to be safe.  It was not and Asher got to ride the lightning as well.

That, in a wormhole, is a pretty big pain in the ass.  At least he did not lose his capsule as well, because then you’re in your clone in normal space.  There is no jump cloning to wormholes.  Still, even with a capsule left you pretty much have to fly into the hole the ship you plan to use, as wormhole space isn’t just another system in New Eden.  You can’t just get a ship and fly back.  You have to find the right hole, or series of holes, to go through to get there.  Fortunately, somebody lent him a ship and he was able to arrange to get another one sent in, likely via an alt, so he was back in a Monitor by last night.

Anyway, come last night we were pinged to log on at about 01:00 UTC, or 5pm my local time.  We were forming up for the final timer.  We got into fleet and sorted ourselves out as usual, undocking to hang off the Raitaru and survey the system.  There was about a half an hour left to go before the big event.  Wrecks of capital ships were still lingering on the undock of the Keepstar.

Capital wrecks on the undock

But before that there was a Hard Knocks Sotiyo that had been reinforced.  We flew off to do the armor timer, anchoring up on Asher to hang about avoiding the defenses as we shot the structure.

Cruising around the Sotiyo

We had enough firepower to stop the timer, but not enough to hit the damage cap on the structure, so we were still shooting it when the Keepstar timer hit.  But the Initiative was already on the job and stopped the clock there right away.

Timer paused at Fort Knocks

As expected, the Initiative was out with the structure killing Raven doctrine, a mass of cruise missile spewing battleships trolling at long range and being jumped every so often to avoid bombs.

The Raven blob commeth

They have pretty much perfected this doctrine and have killed structures in the face of titan support without capital ships to back them up.  They shoot and then they scoot as the blob gets booshed along.

The jump effect forming before the fleet

They also had a fleet of torpedo bombers out as well taking shots at the Keepstar, giving enough well handled firepower that the result was never in doubt.  Without a fleet of their own, Hard Knocks could annoy the attackers, unshipping some, sending others back to K-space if they got podded, but could not stop them.

We finished up reffing the Sotiyo and then set on a Raitaru and watched as the circling fleet chewed away at the structure of the Keepstar.  The more damage the citadel received, the more the lights in the hangars, and even the Hard Knocks logo, dimmed and flickered.  A nice effect by CCP.

As the end of the structure grew near, Asher warped us in at 30km to get in some hits so we could get on the kill mail.  However, we were in and out too quickly for my light drones to get in a hit.  I had a sentry drone in my cargo bay for just this situation, but had forgotten to swap it out, making this this third Keepstar kill mail this year I failed to get on because I was in the logi wing.  There was no time to go back as the structure soon began to brew up.

Keepstar Coming Apart

My alt, cloaked up in an Astero 40km off the Keepstar did have a Bouncer sentry drone in his bay, so I was able to launch that and get in some hits, so at least he got on the kill mail in time.

The kill mail is here, and over a thousand people managed to get on it.

And then there was the big boom as the Keepstar blew up, leaving a huge wreck behind.

The remains of the first Keepstar

But that wasn’t all that was left behind.  In normal space, all the stuff in an Upwell structure goes into what is called “asset safety” and is delivered to the nearest low sec station 30 days later, where it can be retrieved for a fee.  This was CCP’s response to years of null sec outposts changing hands, locking people out of their homes and leaving all of their stuff stranded.

In wormhole space however there is no asset safety.  Instead, Upwell structures are giant loot pinatas, and the oldest Keepstar in the game might have been the biggest and richest loot pinata of them all.  When it blew up all of the items people left in hangars was spewed out into space, forming a ball of loot consisting of almost 2,000 hangar containers.

The loot ball with tags on

Each one of those little yellow tags contains what was left in somebody’s hangar.  Each of them is a present in space, waiting to be opened.

A hangar container floating about

Some of those containers held great wealth.  There were dreadnoughts with 10 billion ISK fits.  Huge piles of PI materials.  Officer modules.  Freighters.  Blockade runners and Deep Space Transports.  And there was combat ships galore.

There were also cap boosters.  Somebody wryly seeded many people’s hangars with a single 3200 cap booster, the equivalent of getting coal in your stocking at Christmas.

And so a frenzy of looting began.

Because this was their operation, based on all of their planning and hard work, the Initiative was given exclusive access for the first 30 minutes after the Keepstar blew up.  But there was so much loot on the field, and it kept showing up for quite some time as CCP’s code processed through the hangar of each and every capsuleer who ever left anything in that Keepstar… and some who didn’t, because you can “deliver” things to people in Upwell structures now, which is how Doomchincilla ended up losing so many ships during this event despite being nowhere in the vicinity so far as I know… that there was still a huge pile to sort through when we were given the all clear to join in.

The PL killboard sullied with all those frigates

The code even went a little wonky, throwing out containers around the other Keepstar that were flagged as belonging to LAWN.

What followed can only be described as a sacking of a Keepstar as people filtered through cans, ejecting ships to fly around, grabbing items, and blowing things up they couldn’t carry off.  It was such a crazy event that I would be in favor of foregoing asset safety in null sec if this could be a regular spectacle after every structure kill.

That might get too crazy in normal space where every random outsider could try and show up to claim some loot, leading to even bigger numbers straining nodes during such fights.  In wormhole space the crowd is fairly well constrained.

Of course, we were also all stuck there in wormhole space.  You could grab huge items and haul them off to a local structure, but actually getting stuff out of the system was another matter indeed.  A couple of people in Reavers managed to grab dreadnoughts.  Ratknight1 was the first, picking up a Moros out of a can.  He flew it to the friendly Fortizar, insured it, then undocked it to self-destruct in order to collect the insurance.

Ratknight1’s Moros exploding

I was in time to help out with that, so at least I got on one kill mail this month.  That is all I ask, just to prove I’m still around and playing.

As time went on people went from grabbing all they could to blowing up everything in sight.  A gaggle of Praxis battleships was disgorged from one can close by me, but as I closed in with my pod I couldn’t board any of them as they were all locked up and being shot.

My alt managed to jump into an Ishtar and fly it off, taking out some time to shoot Ratknight1 as well, then docked it up to go out again.  He got a Hound stealth bomber next, allowing him to zip about to check cans… though it was only an afterburner fit, so maybe “zip” isn’t the right word.  But when it became clear that we had reached the time of just blowing stuff up, he just joined in to shoot things.

The pillaging looked set to carry on for quite some time still, but I tired of it once it turned to blowing things up.  I docked back up, leaving the two ships I snagged to inspect later.  I’ll see if there is anything worth stripping off of them then likely insure them and blow them up.

Even as I was logging off there was an Imperium fleet up to get people back to Delve.  But Reavers are hanging around for a bit.  There are still structures to blow up in J115405, like that Sotiyo that is coming out soon, and the other Keepstar looming across the way.  Where there are structures to shoot, Reavers will be there.

Other coverage of the event:

Waiting for a Hole

We had been warned that something might be coming up.  We had been given hints about when it might be and had been asked to have doctrine ships ready to go in 1DQ1-A.

Doctrine ships were no problem for me.  I had left them all in the Keepstar in 1DQ1-A when we returned from the war up north in the big move op.  So I figured we were ready to go.

Finally, yesterday, the ping came.  Asher was going to take us out for some sort of deployment again.  People logged in, got in fleet, and waited.  I got into my Guardian, put on the Emergency Response SKIN, and sat on the undock ready to go.

Guardian waiting

And there I waited for a while.  Asher told us where we were going.  There was an operation afoot to kill the Hard Knocks Keepstar in wormhole space.  There info about that over on Reddit as well as an update this morning over at INN.  We were waiting for a wormhole that would get us there.  In the meantime we were advised to pack for a week’s stay without any resupply and likelihood of living in space the whole time.

I docked back up.

I had not stocked up on enough supplies for that sort of expedition.  So, as we waited, I grabbed a mobile depot, a cloak, enough drugs for four long battles, replacement drones, a couple of sentry drones in case we shot a POS so I could whore on the kill, the extra modules we are supposed to carry but which I tend to leave in the station because we never swap them out.

I also got out my alt with the perfect scanning skills and put him in his Astero.  I was going to drag him along to get myself out of the wormhole should I get left behind.  I loaded up the Astero with extra probes, a back up mobile depot, extra drones, extra drugs, and a few more items.  If there was room in the fleet he was coming with us.

There were discussions going on as to how much to bring with us and what else we might need.

But eventually we went back to waiting.  The hole that we had logged in for hadn’t been right, so we were waiting for the next one.  Comms quieted down.  Asher, with not much else going on, went to appear on the Meta Show.  I pulled up the iPad and watched U.S.S Callister episode of Black Mirror.  I also undocked my alt and zipped around the system for a bit to see the new jump gate.  I didn’t really have to go far to see that.

The jump gate right off the Keepstar

As I idled on tether at the Keepstar I noticed an orange glow on one of the uprights that could only be an explosion.  I looked up in time to see a Rorqual coming apart.  A neutral had jumped to the cyno beacon and had been bubbled and blapped.

I didn’t quite get the camera on the beacon in time for the excitement, but if you are sharp eyed you can see the Rorqual wreck at the top of this screen shot.

Cyno Beacons are always bait

Before the Meta Show ended, while Asher was still on, a whole became available.  He pinged us to be ready go and had us free burn into Fountain.  There we grouped up and took our first ride on one of the new jump gates.  My first ride at least.

Jump Gate Ready

I had already setup the auto-pay on Wilhelm, but my alt wasn’t set yet and I have to approve a payment for 2,900 ISK in fuel to jump his Astero through.

From there we had another burn, though we traveled as a group this time.  Well, some of us did.  The more eager took the destination as a free burn.  Those of us more familiar with Asher’s style knew that if he didn’t say to free burn we would be going together and everybody should just jump through every gate and then align to the next one in order to be fleet warped.

Landing on another gate

Eventually we arrived at our hole.  The fleet gathered together so we could go through as a group.

Waiting for the word to go

When we all seemed to have arrived, Asher sent us through.  We were in Thera.

Once there we took the long warp to another hole, only to find somebody had been left behind.  DBRB went back to be a warp in for him.  One the lost sheep was collected, it was through the hole.

Only it collapsed before everybody got through.  A chunk of the fleet had been left behind and had to eventually wind their way back to wait for another fleet.  Apparently the Initiative had just pushed a fleet through that hole, so it wasn’t as fresh as we had been led to believe when we set out.

Those of us in the new hole were scattered about the system, the effects of a hole collapse.  I seemed to be inside of the sun.  Asher warped some people to our next hole, but that only caught some of the fleet so we had to wait a bit to collect.  Then we were off again, through nearly half a dozen more holes until we arrived in J115405 and saw the Hard Knocks Keepstar.

The Hard Knocks Keepstar in J115405

The armor timer was already running, the shields having been hit already.  The armor timer was set for late USTZ, so it seemed likely that I would be able to get online to see the fights that developed.

And that was really only the first Keepstar.  They have two together on the same grid, along with an array of other smaller structures.

The second Keepstar across from the first with a Fortizar in the middle

The first Keepstar was named Fort Knocks, while the second was Unassailable Wealth.  We shall see about that.  But there is a lot of fighting to be done here.

In addition to the Hard Knocks structures, somebody on our side had gone in and dropped over two dozen Raitarus in the hole in order to get us some place to tether and dock up.  I am sure most of those will get destroyed, but only a couple need to survive to make our foothold more tenable.

On arriving there wasn’t much else to do.  We scattered about the system, made safe spots, cloaked up if we were going to hang around or safe logged if we were not.

The only thing we’ve done so far is help the Initiative guard a hole into the system to keep Hard Knocks from getting anything in.  That mostly meant anchoring on Zed Starshine for a while and orbiting the hole, with the occasional trademark Zed Crazy Ivan turn to scatter us about and let the slower ships catch up.

Following Zen

Anyway, it is good to have a deployment of some sort going on.  I had been fairly dormant in null sec since returning from the war.  We shall see if more Keepstar kills result.  You can keep an eye on the kill board for the hole over at zKill to see what is dying.  Some POS towers are already down.

When in Rome Do as the Goons – Jita, Hulkageddon, and the EVE Economy

The order of upcoming cataclysmic player events in EVE Online looks to be coming in the following order:

  1. Destroy Jita
  2. Hulkageddon V
  3. The Economic Aftermath

Or as Helicity put it...

The first two you have probably heard about one way or another.  The third might be news to you.

More after the cut since this whole thing became much longer than I anticipated.

Continue reading