SOE Station Access Returns to 2004… And Then Some June 10, 2011Posted by Wilhelm Arcturus in entertainment, EverQuest, EverQuest II, Gaming Industry Trends, Lord of the Rings Online, Pirates of the Burning Sea, Sony Online Entertainment, Vanguard SOH.
Tags: Station Access, Station Cash
I was going to wait until SOE posted something official on the SOE web site about the Station Access price reduction, but their community team seems to all be at E3 and unable to do anything besides post pictures to the SOE Facebook page.
I thought a bit of caution might be required, since the stories that announced this coming price reduction all seemed to lack an official original source to which they could link to, only linking to other similarly sparse reports on the subject. Given how the press “misunderstood” and repeated certain stories during the Sony hacking fiasco, I thought a little care with SOE related stories would be a good thing.
Color me a cynic. I want the deal in writing.
But I am also impatient, so let’s just treat this as if it is true, and that SOE is going to reduce the price of Station Access to $19.99 a month, down from its current $29.99 a month, at some date which we will refer to as “soon.”
I remember when Station Access was announced, way back in late 2004. A mere $21.99 a month would cover your subscription fees for all of the Sony Online Entertainment MMOs. (I had to go back to my SOE billing history to get that number.)
For me, the fact that I could be subscribed to EverQuest II and still go tinker around in EverQuest was a decent draw at that price, but the clincher was the fact that, with Station Access you also got a couple more character slots in EQ2.
I will grouse to my dying day about SOE launching a game with 24 character classes that only allowed you to make four total characters.
The price went up to $24.99 later on, and then just a little over four years ago it jumped up to its current $29.99 a month.
The speculation at the time was that this was to help cover Vanguard being brought into the SOE family of MMOs, and there was worry that with each new game a future price increase would come.
Fortunately for those of us at the consumer end of things, the price did not rise any further with the addition of games like Pirates of the Burning Sea. I would guess that the $29.99 price seemed to SOE to be perhaps the most the market would bear.
For those who are not familiar with Station Access, it is one of the SOE subscription plans. It allows the subscriber to play any of SOE’s online games as though they have subscribed to that particular game.
In theory you must buy the game box before you can play any particular game. In practice I was able to download and play Star Wars Galaxies, The Matrix Online, and Planet Side without paying for anything aside from my Station Access subscription. And the games you play benefit, as your Station Access subscription is allocated out based on what game you play over the month.
At $21.99 it was a hell of a deal.
At $24.99 it was still a very good deal.
But at $29.99 the package deal lost some of its luster.
At that price it was a penny more expensive than simply having two month-to-month subscriptions for any given pair of SOE games. Furthermore, with a standard subscription you can get a further discount by subscribing in 3, 6, or 12 month increments, something not available to Station Access subscribers who can only pay on a month-to-month basis.
This lead to a rather amusing, in my opinion, Station Access Savings Calculator that would tell you how you could “save” nearly $75 a month in subscription fees (if you otherwise subscribed individually to every SOE game), but could not explain why you should subscribe if you only played one or two SOE games.
So unless you were active in 3 or more SOE games on a regular basis (and there are some of you out there who have been at times… I’m looking at you Stargrace and Tipa… and speaking of Tipa, her comment on this post is worth noting just for context) or really needed one of the few other benefits that Station Access offered (like more character slots in EQ2… of that I am guilty), the value proposition for Station Access was not so hot.
But now, if the news is to be believed, Station Access is being reduced in price, back to a level below what seems like a good deal back in 2004. At $19.99 a month I would subscribe to SOE games only via Station Access, if only to allow myself to peek into EverQuest now and again and keep myself going in both versions of EverQuest II.
Which leaves me with the usual question, “What does it mean?”
Certainly SOE has been a leader in subscription options. Just looking at EverQuest II, does any other competing game offer as many ways to subscribe and play? We have free (EQ2X only, granted), $10 forever (ibid), a 3 day a month plan (EQ2 Passport), a standard monthly subscription, and Station Access. If there was a lifetime plan and an option to buy your subscription time with in-game currency I think they would have almost all the current options in the MMO sphere covered.
But with all of that, why upset things with a radical change in the price of Station Access?
My speculation, and that is all it is, is that the market has changed, both inside and outside of SOE.
Back when EQ2 launched, $15 a month was the defacto standard subscription fee. (Remember how we scoffed, well I did, when Mark Jacobs suggested that Warhammer Online might charge more, positioning it as a premium game? And now the first 10 levels are free.) $15 was the line, and the MMO companies held to that, because there were not a lot of options for your western fantasy MMO dollar.
But with the market now flooded with choices, price has become one of the points of competition. With Lord of the Rings Online, for example, even before it went free to play if you couldn’t find a way to subscribe at $10 a month (basically a $5 discount off the list price) you were not trying hard enough. And after going free to play, $10 a month became the standard monthly VIP price.
$15 a month has gone from being the standard to being something of the cap on MMO subscription pricing. How can you charge MORE than WoW, the bestest MMO ever if we use subscribers as our sole metric like so many people do?
So for something like Station Access to “feel” like a deal, pricing it at double WoW is no longer really viable.
And SOE has changed as well. When Station Access came out… and even when it went up to $30 a month… SOE games were all monthly subscription that, with the exception of Planet Side, were at the standard $15 a month.
Now, however, we have FreeRealms which is nominally free, as are EverQuest II Extended, Pirates of the Burning Sea, and Star Wars: Clone Wars Adventures. If that does not necessarily break the Station Access model, it certainly adds a new dynamic to it.
And you have Station Cash, which has been around for a while now and which was not met with enthusiasm. (And it still has the purists screaming. See race change potion on Fippy Darkpaw.) Station Cash has become, over the last two and a half years, an increasingly bigger piece of SOE’s revenue pie. And this, I am going to guess, is probably the key item.
While market changes certainly had no small influence, I am going to bet that somebody did the math, went through and figured out how much revenue there was in attracting each free to play player and how much that revenue changed… went up… when a free to play player converted to a subscription.
Those would be very interesting numbers to see, but I would guess that Station Cash purchases for a player that commits to a subscription are higher than for a free player. And, I would additionally be willing to bet that somebody willing to spend Station Cash in one game is more likely to spend it in other SOE games.
And if that is the case, getting somebody to commit to all of your games probably nets out better in the long run if Station Access is less expensive because more people are likely to commit over all.
Or so goes my theory, which I will summarize as “market change and the increasing importance of Station Cash purchases to the SOE bottom line.”
Syp took a look at the value proposition of the change, which for a consumer can simply be said to be “better,” but I haven’t see much on the “Why” front.
What do you think is really driving this change?
Addendum: They posted the webcast to YouTube and mentioned the Station Access pricing change in their post on the Station Blog, so we now have something in writing. Still no details… like an actual date.