Wow… I mean just… wow…
Derek Smart has been on stage running Alganon for… what… 20 minutes now?
Okay, it has been a little longer than that, but already he has brought much attention to the game he is now running, Alganon. Previously Alganon was primarily known for openly admitting that they copied WoW in every interface detail they could.
But now they have Derek Smart!
You probably don’t know who is in charge of Allods or Runes of Magic or half a hundred other online games, but you know who is running Alganon this month! That is some seriously fast PR work.
But previously, at the end of the day, he was running his own company and making his own games. If he wanted to engage in seemingly endless flame wars in public forums, it was him and his investment that stood to be damaged.
He was his own man and could flip the world the bird if he so desired.
But now he is working for, and representing, Quest Online. Now he is running the Alganon team.
And you have to wonder if, about now, the investors at Quest Online are feeling that their interests are being best served by the things Derek Smart has written in that thread over at Gamasutra. The man makes Bobby Kotick look like a choir boy.
Well, Derek Smart has a bit more of a history now I suppose. One more thread to be quoted for truth… and perhaps entered into evidence… going forward.
I am sure that Alganon will be in the news for a while longer with Derek Smart at the helm. And I will have to revise an old post, since Alganon is free to play.
I wonder if this MMO experience will help him finish up Galactic Command Online? That is only what, about 8 years over due? (Note the last paragraph here.) Still, it has its own web site with information and a FAQ.
GCO is a space and planetary combat MMO that takes place in a large galaxy. The game is developed by 3000AD, a company with over twenty years experience in developing high end and hard core space/planetary combat games such as the Battlecruiser and Universal Combat series, and most recently the All Aspect Warfare games.
It is however not a traditional MMO. For one thing, though the servers are capable of supporting tens of thousands of players, each game “Universe” only allows up to 256 players; though several Universe servers can be linked to form a seamless (to the clients) mesh.
There is no instancing, sharding or waiting in a game lobby queue to play.
Interesting. But my favorite line prophetic line from the GCO FAQ:
Everyone wants to cater to the Status Quo, develop a “WoW killer”, copy everyone else’s game – then blow through a lot of money (usually someone else’s) and FAIL.
It is like he could see the future.
I, for one, welcome our new Alganon overlord. If nothing else he allowed me to put up a post title I’ve been dying to use.
And the ride has just begun!