Guild Wars 2, one of my potential 2011 games, now *seems* slated for some time in 2012.
No big deal.
These things happen. The same goes for TERA as I understand it.
So with that release still somewhere over the horizon for me, I haven’t been paying too much attention to news and updates about the game.
I did, however, see a ripple last week on Twitter about something somebody somewhere said about Guild Wars 2 offering private servers of some sort.
This, of course, caused a small stir, filled with both hate and warm fuzzies. My own though was perhaps this would be something of an “our world” option for you and your buddies. Guild Wars is mostly instanced, so maybe this might make sense in the context of Guild Wars 2.
Eventually, ArenaNet offered up a clarification on the subject:
In the interview he mentioned that we are considering allowing players to “create” their own PvP servers, it is not for certain. And we never mentioned anything about “private PvE server” – that is something we will definitely not do.
This made my brain do a rapid left turn. And not just because “create” is in quotes. What does “that” mean?
Isn’t PvP the most social (or anti-social, if you look at it from the other end) aspect of a game? Isn’t that the part that lives and dies on your getting as many players as possible involved? Wouldn’t that be the worst aspect of the game to split off into individual servers?
Okay, yes, I do not know thing one about Guild Wars 2 PvP… or even Guild Wars PvP for that matter… so maybe it totally makes sense. Maybe that is the completely logical position, a step in the right direction.
But when I read tidbits like this…
…Guild Wars 2 will feature “World PvP”, large scale combat taking place in a persistent world, with players able to drop in and out “on the fly”. Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.
it makes me go “hmmm?”
Meanwhile, the PvE aspect of the game… and my impressions are from Guild Wars, with which I am mildly familiar, owning three of the four game boxes… seems like it might be a candidate for private servers.
Or maybe not.
If it is anything like Guild Wars, the game will be heavily instanced and players will already have private instances, so who would ever need a private server.
Anyway, the depth of my ignorance on the subject is as yet unplumbed. I am sure somebody out there can explain why ArenaNet would even bring up the topic of private servers.
Unless they are going to offer a “run your own” server kit, thus taking load off of their data center, I cannot see any real benefit in the idea. #notwinning