Every player shares the same gigantic persistent universe, which sounds impressive but means that the main gameplay mechanic is “commuting.” Ships hopscotch across the universe from stargate to stargate. This can take hours, which is why you have an autopilot, and that autopilot might as well be a self-destruct system.
The main complaint in the EVE Online part of this article is that the autopilot in EVE doesn’t warp you to zero when traveling through jump gates. Which, I grant you, does slow things down when traveling. And I won’t even go into how “warp to zero” wasn’t even a thing when I started playing. “Warp to 15km off” was the way it was for everything back in the day.
Fine. EVE has lots of things that annoy people. And I cannot say that I like travel all that much. While a single trip can be an adventure, hauling crap repeatedly over the same space quickly turns into a chore. But then I tried to factor in the title of the column.
6 Groundbreaking Ways Video Games Are Screwing Players
That seems like a bit of a stretch for this issue.
I mean, with all the things going on in the gaming industry, in a world where Zynga still exists (remember them, Cracked?), where selling hotbars is a thing, and where making single player games “online only” is a trend, ranting about the autopilot the EVE Online might not actually be worthy of the #2 spot on such a list.
Putting the auto pilot in there feels more like “axe to grind” when lined up with daily presents you must log in to claim, lock boxes, DLC porn, and consumer behavioral optimization. There are basically five decent, money related issues that link back to the opening paragraph, plus the one non-monetary entry seemingly added just to piss all over that internet spaceship game. Or maybe it was an attempt at link-bait trolling, knowing the EVE Online community and such.
But it does make me wonder how much it would change EVE Online if the autopilot warped to zero. It certainly wouldn’t save people in null sec. I get popped on gates warping to zero already. It happened last night, thanks to an erroneous “clear” response on the intel channel. (Clear aside from that Pandemic Legion camp on the gate.) Likewise with low sec. It just makes the ignorant and the foolish mildly more difficult to catch.
And while it might cut back on suicide ganking in high sec choke points like Niarja, I get the feeling that the align time for a freighter fresh through a gate would give the sharp gankers the time they needed to scan and destroy likely targets.
So, warp to zero for the auto pilot: Would that be a game breaking change or just another tweak with the usual unintended consequences?
Hat tip: Harbinger Zero