Daily Archives: September 4, 2017

The Alpha Strike Destroyer Prize

I ran through the remainder of the Alpha Strike event to get the A3 Destroyer package and, as noted in the comments on the previous post, the prize is a Sunesis destroyer.

Unfit Sunesis in Flight

A flimsy looking ship and an interesting choice. If CCP had given people one of their racial destroyers, it would have had to choose between two damage types.  Also, it would have required an Alpha clone to train up the racial destroyer skill.

The Sunesis only requires Spaceship Command I to be trained in order to fly it and it has boosts to all of the key weapon systems.

Sunesis Bonuses

Turrets, missiles, drones, and even a scanning bonus.

The down side is that if you lose this, you’re pretty much back to where you started, needing to train up your racial destroyer skill to get a similar ship.  You can find a replacement on the market… CCP gave one to every subscriber back before the Ascension expansion introduced Alpha Clones… but they are a bit rare on the market and cost 10-20 times what a racial destroyer will cost.  And I have to imagine they are kill mail bait as well, being rare.

It might be better for an Alpha player to sell the Sunesis and use the resulting ISK to buy the skill and fit a racial destroyer.  Or a few racial destroyers.

In addition to the Sunesis, capsuleers who accrued the 50 points over the course of the even also received a Damage Control I module and a module appropriate to their empire.  For more Amarr pilot, a special heat sink was provided.  Heat sinks allow energy weapons… lasers… to fire more rapidly.

Amarr Destroyer Package

My Caldari pilot got a Ballistic Control System with his Sunesis.  That improves the rate of fire and damage application for missiles, a Caldari specialty.

Caldari Destroyer Package

So CCP did keep your empire affiliation in mind even while handing out the unaffiliated destroyer.

While the event seemed short, running just a week… it ends on September 5th, so is only available through the end of today… I was able to pick up the necessary 50 points on two characters fairly easily.  The most common daily requirements were to run combat missions or kill ten hostiles NPCs, a pair that is easy to combine, or to mine a certain amount of ore or run a mining mission.   Only the industry goal, which required the player to build a module, was a bit of a pain.

I threw my Amarr Alpha clone at it by sending him to the career agents where he started off with his rookie ship before picking up a Punisher to finish things out.  He already had a Venture available for mining as noted previously.

Punisher on a mission

My Caldari character is an entosis alt who happened to be sitting in high sec in a Clown Shoe Nereus, a cheape hauler fit out for maximum shield regeneration (600-800 hit points a second) so as to make it tough for a solo interceptor to just zip out and kill.  I pulled the entosis module and the cloak, fit a mining laser, and threw some cheap combat drones in the drone bay and ran mining and combat missions semi-AFK.

The Nereus absorbing little hits

Overall the event seemed doable over the weekend. I was done by Saturday but ran another day of missions with one character just to see if anything else might unlock if I pushed my points a bit further.  However, either there wasn’t anything else or I didn’t push far enough.  I am going to guess the former.

At 66 points out of 50 I had enough

I am still a bit indifferent to the whole structure of The Agency events.  But they are not really aimed at me either, so perhaps that is fine.  Still, they do feel like The Temp Agency.  We shall likely soon see what CCP has in store next for The Agency.