Last night I got into EverQuest II and, following Bhagpuss’ suggestion on yesterday’s post, I went off to find Yun Zi and the Days of Summer quest line. Or lines. there is the 2017 quest line and the 2018. They are literal nostalgia tours, which is somewhat amusing since I used to refer to the annual autumnal return to the game as a nostalgia tour.
Anyway, uncertain how long the Days of Summer quests would be active, the autumnal equinox having passed already, I got right on with it, taking a tour through the Desert of Flames, Kingdom of Sky and Echoes of Faydwer expansions, areas that did bring some nostalgia.
Next on the list was Rise of Kunark, which honestly starts to get into the edge of nostalgia for me. That was probably the last expansion I was at level… or close to level… and able to get into as it launched.
I took the spires to get there… the spires transport system is the one that I never think about because it wasn’t active until Kingdom of Sky… which put me in the mountains at the north of the Kylong Plains. I had to get down to the docks for the first check-in point. Fortunately I have a flying mount so that wasn’t too tough.
But as I flew out of the snowy mountains I espied a long waterfall dropping from the mountain down into a pool far below, which itself was the head of a small river that flowed to a small lake.
Trust me, that geometric, translucent aqua blue area is water. This is 2008 level graphics.
As a lark I decided to fly through the waterfall on my way down. And there I got stuck.
I was trapped in the column of water, unable to move in any direction. The game flagged me as being under water and the breath bar started counting down and rather more quickly than it does in WoW.
I found that if I tried to move around that I could regain my breath. I didn’t seem to be moving at all, but apparently I was breaking the surface sufficiently get breath, so the bar would refill and go away, only to return and begin to count down if I stopped.
I was in quite a spot as, along with drowning, I was way up in the air in a game where a fall can kill you. There was water down below, but given how the water up here was behaving I wasn’t keen to trust it. But after a while of trying various things I figured I had to go one way or another, so I dismounted.
That apparently was enough and I fell down the waterfall into the pool below unscathed, bobbing along with the current.
This was an attempt at getting flowing water to act on players to they would be pushed down stream, something I expect did not interact well with a flying mount, something that came along later in the history of the game.
So I was saved from peril of the waterfall. But it made me a bit wary later in the evening when, while touring the Destiny of Velious expansion, I had to fly through another waterfall.
However, Destiny of Velious is when they introduced flying mounts, so the falling water was more forgiving.