“I have a great fondness for Electronic Arts – I still think they’re one of the best, most powerful and competent sales and marketing and distribution companies in the business.”
Dr. Richard A. Garriott de Cayeux at EuroGamer
You will note that he doesn’t say anywhere that interview that EA can make a decent game.
In yet another interview over at EuroGamer (is that the only gaming site that will talk to him lately, or does he just have a “great fondness” for them as well?), Garriott de Cayeux continues to pour out his man-love for Electronic Arts in the hope that they will work with him by letting him use the Ultima franchise for his Ultimate RPG.
And, well, I am already two posts into this story, so why not carry on quoting for truth I guess. I am sure that this will all seem worthwhile when I sum it up again in a year.
Unfortunately, according to Garriott de Cayeux, not everybody at EA is happy to see him.
“Electronic Arts is a big company,” he said. “There are some parts of the organisation that would love and embrace and clearly understand the logic of ‘wouldn’t it be great to work together on an Ultima’.
“And then there are other parts of the organisation who – I’m actually not sure where the resistance comes from, but it must be people who either have their own ideas about where the product should go, or have their own ideas about whether or nor I should be involved in it. And I don’t know where the counter-forces come from.
“So far we’ve not put a deal together, but of course, yeah, I would be very open to it.”
Ah well, life in the big leagues. I am going to guess that maybe EA thinks that they have some RPG muscle in their BioWare division.
Still, EA is not the critical ingredient in this project.
“What essentially makes an Ultima an Ultima is the principles of design,” Garriott explained. “And I’m very confident that when players sit down with this new world they will very quickly recognise that, whether or not we end up doing any deal with Electronic Arts.
“This is clearly the spiritual successor of the Ultima series,” he said.
I do have to admit that his message is a bit more focused of late after recently spending some time all over the map. I don’t know who reigned him in, but good job on that!
Anyway, the interview goes on speak of a Minecraft-like development process, getting the game into the hands of players as soon as possible, being platform agnostic, and allowing for both synchronous and asynchronous player interaction.
Now if they could just hook up an RSS feed on the Portalarium site so I would get notifications automatically, all would be right with the world.