Well, today is the day.
As was announced back in September, Warhammer Online is slated to go off-line today. I gave some thought to returning to the game for one last look, especially when Mythic said they were letting people back in for free. However, various changes to the account system at EA over the years since I last played rendered my account unusable. There would be no return to game for me, no joining in the last countdown, no final farewell as a mass of pixels and database entries faded into memory.
So, instead, I thought I would collect together a list of posts from the time frame when I was actually playing the game.
No speculation. No beta posts. Just what I wrote from the time the head start came online to when I let my account lapse. That totals up to 18 posts in just over two months .
- WAR Goes Live! Sept. 14, 2008
- WAR Unleashed Sept. 19, 2008
- Not Enough Tanks in Nordenwatch Sept. 22, 2008
- WAR on Gold Sellers Sept. 23, 2008
- Tips About Tips Sept. 29, 2008
- Some Tips are Lies Sept. 30, 2008
- The Failure of The Surge? Sept. 30, 2008
- Dwarf Collector’s Edition Head Oct. 1, 2008
- The Instance Group Goes To WAR Oct. 2, 2008
- Chicken as Chicken Oct. 4, 2008
- Five WAR Quest Log Gripes Oct. 7, 2008
- Ride of the Twilight Dandies Oct. 9, 2008
- Wanted: Order Players – Bounties Paid Oct. 10, 2008
- The Siege of Mandred’s Hold Oct. 16, 2008
- New Classes, Alts, and Grinds Oct. 20, 2008
- Screw Job in the Altdorf Sewers Oct. 23, 2008
- The Storming of Stonetroll Keep Oct. 30, 2008
- WAR’s Trumpet Fades Nov. 19, 2008
There are, of course, a lot of other posts here on the blog that mention Warhammer Online. If you go to the categories list on the side bar, you will see I have 93 posts tagged for the game. They range from predictions to discussion pre-release to the age of recriminations after most fled the game to EA Louse to occasional notes as to what was going on with the game, including an unsuccessful attempt to turn the assets into a MOBA.
There were various attempts to lure people back into the game, from free offers to Mac client support to opening up tier 1 as free to play. But the magic was gone. The game lingered only as long as it was contractually required to. That requirement runs out today and there will be no such game available tomorrow.
And so the game is reduced to memory. We talked about, argued over, defended, blamed, and went around and around on this game, not because it was what it was, but because it wasn’t what we hoped it would be.
Somewhere along the line in the last five years I managed to lose the directory with screen shots from the game. After the cut, you will find pretty much all I have left… uploaded to the blog… condensed into a single gallery.