Tag Archives: Insta Levels

EverQuest to offer Level 50 Boosts, Supplementing the Level 85 and Level 100 Boosts

EverQuest’s insta levels scheme, the Heroic Character options in the cash shop, will have a new variation next week that will prove once again how out of touch I am with the meta in Norrath.

It says EverQuest on it…

Starting on May 15th you will be able to buy a level 50 Heroic Character upgrade for 2,500 Daybreak Points.  Given that those points cost about a penny each, that is effectively $25 to get to level 50… in an MMORPG where the level cap is 125.

This joins the $35 level 85 Heroic Character option, which has been around since 2014, and the $40 level 100 Heroic Character option that was introduced in 2022.

As has been patiently explained to me, the meta in EverQuest is different and apparently nobody wants to get into the current content, preferring to jump in to content that is 5-10 years in the past… and with the level 50 option, content that is a good 24 years old, since the level cap was raised from 50 to 60 with the Ruins of Kunark expansion back in April of 2000.

Or maybe they want to jump straight to the original raids that came with launch 25 years back.  I couldn’t tell you.  I am clearly on the outside looking in.

That out of the way, what is it you get for your $25?  The announcement says:

  • 2,500 Platinum
  • Horse Mount (Fast Speed)
  • Two 16-Slot Bags
  • Spells
  • Full Set of Equipment, including weapons, armor, and a charm
  • Food, Drink, and Ammunition

I mean, that isn’t nothing.  It is certainly more than you would end up with if you rolled up a fresh character and ran to level 50… and I can at least speak from experience on that front, having done just that back at the 20th anniversary.

But it also is not a lot.  That much platinum in the mudflation hellscape that has been Norrath for the last 20 years will keep your mercenary paid for, but won’t buy you anything nice at the bazaar.  You would be better served buying some Krono and selling that at the bazaar… if you can figure that out, which is an adventure in and of itself compared to selling PLEX in EVE Online or WoW Tokens in World of Warcraft… and netting high six seven figures in platinum.  I haven’t checked recently, but the last time I did it the price of Krono was only capped by the maximum sell price at the bazaar.

The only upside I can think of is if you don’t want to bother with the grind from 1 to 50… which is a barren and lonely journey in the original content, and still pretty sterile in the alternative, which is The Serpent Spine content… but you don’t want to be completely overwhelmed by suddenly gaining 600+ spells and 14K AA points, which was the case when I collected my free level 100 heroic character last month.

I kid you not on the spell thing.

The spell book at page 86 with 8 spells per page…

And maybe that is enough of a hook… though, maybe not as much as you might think.  Going and looking at all the druid spells available on current live servers at level 50 and you come out with well over 300 spells possible.  You don’t need them all, and a bunch were added by later expansions, but I suspect you will get them all when you do your heroic upgrade.

I mean, half as many spells… 40-ish pages in you spell book versus 80+ pages… is better I guess.  It is still going to be overwhelming given a UI that was built on the idea that you might have 80 spells… 10 pages… with a spell heavy class like a druid back at launch.

Anyway, if this was what you were looking for in Norrath… well, it will be here soon!

Related:

Collecting my Level 100 Heroic Character in EverQuest

As part of the EverQuest 25th anniversary rewards package (listed out here) was a level 100 heroic character upgrade for Daybreak All Access subscribers.  Since I am subscribed for the Year of Darkpaw and my wanderings through old Norrath, I had one available to me but the offer only lasted until April 20th.

I did not want to waste it, but I have also not had great experiences with the EverQuest heroic character boost.  A decade ago, during the EverQuest 15th anniversary events, I boosted a paladin to level 85 and then couldn’t do much with the character thereafter.

Valmont at level 85 on the Plane of Knowledge

The skills thrown at you, the spell book exploding into too many pages to be manageable, and even the game’s suggested path for a newly minted level 85 character ended up being essentially unusable to me.

Not learning my lesson, back at the 20th anniversary I boosted my level 50 cleric to 85 and likewise found the change to be an unmanageable mess.  A character I played to level 50 essentially became unplayable.

So here at the 25th anniversary you might ask why I was so keen to do this again.

Well, first, level 100 is a little bit beyond the level 85 options, though level 85 is still a choice if you want that.  The two are sold side by side.  Level 100 is still well shy of the level cap.  The game hit level 100 back in 2012, but that is another story.

Second, I wanted to see if the devs had made the experience any better.

Third, and finally, I have given up on any illusions about actually playing EverQuest.  At the 15th and even the 20th I still harbored some ambition to maybe actually play for realsies.  Now I am content with the idea that I will never really play the game again.  I haven’t done so since our attempt at the Fippy Darkpaw server, which itself was more than a decade back.  I quite enjoy the tutorial zone and have fun playing through it, but it promises a game that doesn’t get delivered once you leave.

So wrecking a character is much less of an issue.  I was just going to use my free level 100 heroic no matter what.  But I had a bit of a plan as well.  You may have seen me mention druids and my regret at not making one as my first character in Norrath, fatally choosing a ranger instead.

Well, I had a level 18 druid on the Vox server.  I figured I should finally realize my druidical ambitions.  So I went to the character select screen and chose the heroic upgrade.

My level 100 boost

Then I went into the game to see what I had wrought.

The game had all sorts of things for me to do.  It wanted to know if it could set my hotkeys for me.

May we?

I clicked on the “Yes Change” option and it gave me four bars of stuff I couldn’t tell you thing one about.

These all do something I am sure

Oh yeah… no images on the EQ hotkeys, but I am probably better off with the words.  I bet Paralytic Spray is an AOE combat spell.

There was also the gear distribution, which starts correctly with a couple of great big bags.  You will need them.

Storage space is all

Also some food and I guess a mount.  A saddle usually summons a mount in EQ, though EQ mounts are… not always pretty and I always forget to use them.

Then there was actual gear.

Heroic gear list

That all gets dumped in your bags in some sort of order and you have to go dig each item out and equip it, which will remind you exactly how many equipment slots EQ has.  You can have mis-matched bracers as there is a left and a right bracer slot in addition to sleeves.

My character’s inventory

Also, you can see they hand you some platinum… though with the way the Norrath economy has gone, that won’t buy you much at all.  But if can keep your mercenary paid.  I also keep forgetting I have a merc to call on to fight for me.

And then there are the Alternate Advancement points, which rain on you.

The AA point parade

Alternate Advancement was one of those ideas that was huge at the time… a way not to raise the level cap every single expansion with the possibility of “interesting choices” and all that.  But AAs have been around since Luclin and more than 20 years of expansions and updates have made that window pretty much ungovernable for me.

Avert your eyes from the AA mess

But the game applied all my AA points… I think.  It says I got the 14K AAs achievement and I have zero left to apply, but only 12,759 applied.  No, I cannot think about AAs.  That way lays madness!

And, of course, there is the spell book, mine now having been expanded to

The spell book threatens

One of the great errors corrected by World of Warcraft was when Blizz kept the same spell names and just gave them upgraded ranks rather than trying to come up with a whole new name for each upgrade.  86 pages of spells at 8 per page is 688 spells to manage… through what one can only describe as a cumbersome UI.

So I did all of that and have a level 100 character now with all my spells… at least I didn’t have to trying and buy them, that would be an nightmare all on its own… that I guess is good.  I mean, these stats have no context for me, so I can’t tell if those are heroic numbers or not.

My level 100 druid stats

Anyway, I didn’t come here just to complain about a game I fully admit I am never going to be able to play seriously again.  I did, as I alluded further up the page, have a plan… a plan beyond finally having the druid I should have rolled back in March of 1999.

Why a druid?  Druids are big on travel spells.  Druids can go places quickly.  Druids don’t have to get caught up in adventures like trying to get to the Scarlet Desert.  Yes, that was a good adventure, but EQ is a big place.

The size of things at the 20th anniversary

So, while I cannot make heads or tails out of most of the spells in my overloaded spell book, I can pick out thee travel spells pretty well, even through the clunky hierarchical menu.  In fact, that menu is actually pretty well suited to my needs.

Where should I go today?

Those are nicely broken out into destinations.

And if you’re only really interested in exploring, what else do you need?  I suppose I need to figure out what the upgraded version of Spirit of the Wolf is so I can run faster too… or maybe I use that mount, if I can find it… but I am now set to go where I will without being as constrained as my cleric was.

I did do one more thing.  The heroic gear set is kind of bleh looking and probably marks you as a complete tool to the cool kids, so I spent some of my accumulated cash shop currency and bought the unlock for cosmetic gear, which comes with a full suit of better looking stuff.

Again, the interface for that is clunky and you have to apply it individually to each piece… but you know what?  It is still better in some ways than WoW‘s transmog system.  Sure, it doesn’t have the variety, but least I don’t have to go to a specific vendor and pay cash every time I want to change my look a bit or have a new piece of gear that I want to apply a look to.

So my druid, Alioto, is set for adventure and exploration.

Looking sharp, nice flaming staff and all

He will likely make it easier to continue my nostalgia tour as it will involve a lot less walking than before.

EverQuest 25th Anniversary Rewards and Events

The EverQuest 25th anniversary hit yesterday, and I had a post all queued up for that. (And then banged out another about the 25th anniversary infographic.)  But it is time to turn around and see what it going on in the game for this huge milestone.

EverQuest is 25 years old

Daybreak has a rolling anniversary page for the game at this point… same URL, new content every year… so they just change the number and put up what the current year’s benefits are.  (That also means past year’s stuff disappears from the site, but I guess we have the Internet Archive for that.)

So what is on the table this year?  Every character that logs in gets the following:

  • 50% bonus to experience gains!
    (Bonus ends on April 1, 2024, at 1:00 a.m. PDT.)
  • A Royal Silver Crown for all your characters.
    (One per character; available until April 20, 2024, at 11:00 p.m. PDT.)

And xp boost and a shiny cosmetic item.  A bit run of the mill, but not nothing.

If, however, you are a Daybreak All Access subscriber, you also get the following:

  • A Darkpaw Torch Ornament for all your characters.
    (One per character; available until April 20, 2024, at 11:00 p.m. PDT.)
  • A Level 100 Heroic Character
    (One per account; available until April 20, 2024, at 11:00 p.m. PDT)
  • A Goblet of Adventure II
    (One per account; available until April 20, 2024, at 11:00 p.m. PDT.)

That doubles your cosmetic items.  Those appear on your cursor the second your character logs in, a mechanic I dislike because it means you have to immediately dig into your inventory to find space, which is always cumbersome for me at least as my inventory is generally pretty full and I have to remember how to do things like open a bag and then the bag will open behind another window so I will think I’ve done it wrong… yes, that is all a ME problem, but I’m writing this, so you have to put up with it to a certain extent.

The crown and torch displayed

The Goblet of Adventure you have to go into game to collect via the /claim command, which brings up all the things the game has sent your way via that channel over the years.

The Goblet of Adventure II

Just one of those seems a bit chintzy, but I also dislike timed buffs because I’ll never use them unless I absolutely know I will be playing the whole time it is running… and when am I ever going to be playing for EQ for eight hours straight?  Probably never.  (Also, look at all that unclaimed stuff.  I like that a lot of it is labeled things like “Facebook Promotion” and such.)

Finally, there is the level 100 heroic character… which is essentially a level boost.  That is actually an item of value, at least if you have to buy it.  It sells in-game for 4,000 Daybreak Cash, which is about a penny per, so it could be seen as a $40 value.

But everything in the cash shop is 10% off for subscribers… and as with so many of the items in the shop, I don’t know why you would spend money on that if you were committed enough to subscribe… which brings it down to 3,600 Daybreak Cash.

What you get with a level 100 Heroic character

I am going to actually use this, though I need to consider which character should get it.

On the one hand, it is nice to have a high level character around when you want to go tour Norrath for nostalgia.  On the other, for me at least, the level boost pretty much wrecks the character for anything save touring because you suddenly have to deal with a lot of spells and abilities and AA points for which there are few guides around these days.

I have boosted a few characters in the past.  I have a level 85 Paladin and a level 90 Cleric, the latter was a level 85 boost with additional xp earned playing Overseer, the game within the game that rewards tiny bits of xp.

I think this time I will find a druid to boost.  I have always wanted a high level druid, and I seem to recall they have travel spells.

To access the boost you need to click on the Heroic Character selector on the character select page.  It will show that you have zero level 85 boosts and one level 100 boost.

Your level 100 boost

Those are just the give away items.  Once in game on the Plane of Knowledge, the flags have been unfurled to celebrate another anniversary.

They used to put the number on them…

The anniversary vendors and quest givers have set up their tents for the celebration.

There is a whole anniversary ecosystem in play

There is a long established tradition of there being some new quests and other activities, as well as the return of previous anniversary events, so there is plenty to keep players busy on that front.

  • New Quests
    • Alta the Frightened has seen things that simply shouldn’t be. They offer the quest Chasing What’s Not Real in Crescent Reach. Ghrald McMannus in Katta Castellum has a vested interest in figuring it out, offering Chasing Madness.
  • New Mission
    • Continuing Ghrald McMannus’ investigations leads adventurers into Reflections of You, starting from Katta Castellum.
  • New Raid
    • Speak with Ghrald McMannus to force the end to the madness in the event Inner Turmoil.
  • Past Heritage Crates Unvaulted – on the Marketplace from now until April 1, 2024, 1:00 a.m. PDT
  • And returning events from last year!

And all of that is in addition to the whole 2024 “Year of Darkpaw” events that are going on all year around and which are centered at the tower in the Desert of Ro, something I covered previously along with the full 2024 roadmap.  and then there is Fippy Fest coming up in June.

The anniversary tower

So there is a lot going on if you are into the game.  It is hard to gauge how accessible EQ is now to new players 25 years down the road.  Certainly when there is a 25% xp buff isn’t a bad time to start.  But beware the overwhelming nature of heroic upgrades.  Being hit with 25 years of design baggage can be a heavy blow.

Meanwhile, out in the world, other sites are covering the 25th anniversary, though not as many as I might have expected… or maybe not as many who jumped in on the 20th anniversary bandwagon.  The team may have diluted the effect of the anniversary a bit by declaring the whole year a celebration back in January, so big sites like PC Gamer covered that and called it a day while Eurogamer didn’t have time to cover the anniversary after posting the daily Wordle answer I guess. (Also, what self-respecting site posts the effing daily Wordle answer?)

Did EQ cease to be newsworthy after 20 years?  Did the Daybreak PR team fail?  Do big sites not do such stories on the weekend?  Are my expectations way too high?  Whatever.

There are still a few headlines out there beyond just the usual suspects.  See below:

I’ll add more below if any hit with the coming week.

Happy 25th anniversary!  And a happy St. Patrick’s Day to all who celebrate.

LOTRO Offers a Limited Time Level 140 Booster

Turbine, and later Standing Stone… or Daybreak, as we found out… has done some odd things with their LOTRO level boosters, starting with them boosting past only the first fifty levels when there were a couple of expansions still ahead of that.  And they stuck to something like this routine for a quite a while, which I will sum up as follows:

  • Every other MMORPG: Our level boost gets you into the latest content
  • LOTRO: Our level boost gets you… most of the way there… maybe…

They have gotten better with this over time, but still their reputation is still that of being a bit goofy on the level boost thing in my book.  It is like they hang out with the EverQuest team, which is the other MMORPG with a level boost plan that Bhagpuss has explained to me but which I still don’t quite get the reasoning around.

For a limited time… you have until April 13th to buy this… LOTRO is offering a boost straight to the level cap, which is currently level 140 if I am reading things right.

Available until April 13th

This I had to see in person, so I brought the LOTRO launcher up… and then went and did something else because it had to patch, which is another thing that certainly hasn’t gotten better or faster as the game has aged… so I could log in and see what the actual deal was.

Are you kidding me here?

This update felt like it took twice as long as it probably did because I kept coming back to check on it.  But 30 minutes or so down the road… it has been 7 months since I last patched and I guess there was a new content drop since then… I was able to get in and start looking around the LOTRO Store to find this special boost.

Of course, on the main store page there is a big banner about boosts being on sale, but if you click on it the level 140 boost is nowhere to be seen because, technically, it is NOT on sale.  You can, however, find it under Featured Items or, if you go drilling into the store, under Character Upgrades and Level Skip, which is I guess the new term of art in Middle-earth.

Skip this

There you will find the current range of level boosts available.

How much do the Valar love you?

I had to crop together two pages of the in-game store to get that all in one image.

Level 140 will run you 6,695 LOTRO Points, which is about $70 or so given the current pricing of the RMT currency.

April 2023 LOTRO Points pricing

If I was paying cash out of pocket I would let this deal pass.  I love LOTRO, but until they do some work on the UI to make it playable on wide-screen monitors, it is on the back burner waiting for my return.

However, back at the end of beta, I bought a lifetime subscription to LOTRO for $199, which remains the best money I have ever spent on an MMO.  That means I am an eternal VIP and I get 500 LOTRO points a month and they don’t even make me log in to claim it like EverQuest and EverQuest II do.  So I had over 300K LOTRO Points on my account when I finally logged in.

So I immediately grabbed the boost, only to realize I was on my level 95 captain on Brandywine, which I had previously used a level 95 boost on.  That left him with full bags on the wrong side of the Paths of the Dead with gear not up to the job of getting him into any further content without going back and working on his new legendary weapon.

Still a bit salty about that.

But the main point of that is his bags being full… well, three open slots, so effectively full… because I knew once I clicked on that Valar boost box I would need inventory space to deal with all the stuff that no doubt comes with the boost.  There was a vendor close by, so I could have juggled it, but I didn’t have the patience.

So I logged off and first rolled up a new character, whose bags would only be half full because of all the crap I get handed every time I start a new character.

At least there are six bags

It is probably more than that now… but I didn’t want to do the tutorial, so I picked a level 25 hunter I had laying around.  His bags were also full… literally this time… but he was in the Esteldin crafting hall, which has bank.  So I dumped all his stuff in the bank… buying 6 bank slot upgrades along the way… until he was clear, then bought him the upgrade.  I opened the box and there were a few sub items, including a box of gear.

The magic dingus that gets me to level cap

So I clicked it, and all sorts of things blew up over his head.

336,180,086 experience please!  There is probably some Easter metaphor in this…

He was already level 25, so didn’t need the full 336,391,144 xp that the level chart says you need for 140.

He was also, as noted in the tool tip, teleported to Carn Dum to begin whatever the tutorial is.  I skipped that for the moment.  But, while I was there I did go back to the LOTRO Store and purchase the content I was missing.

I was missing two

If nothing else, I took about 150K LOTRO Points off of the company’s balance sheet.  I know I didn’t straight up buy them, but I know from my accounting background that they are still counted on the books as an obligation.  If you want to help the game you love you can’t just buy the RMT currency, you have to spend it.

Now, some day when they make the game usable to me at 3440×1440 resolution, I’ll be ready to explore quite a bit more of Middle-earth.  Unfortunately, UI work is never on Standing Stone’s list of things to do.

Related:

The Level 70 Boost Question for Wrath of the Lich King Classic

As we move inexorably towards Wrath of the Lich King Classic next week I have been running down what it is I need to do between now and then.  Really, with the launch at 3pm on Monday local time for me, anything I want to do needs to get done by Sunday night.

Monday afternoon is not far away

I have met my basic goal… the whole group has… of having a level 68 character ready to go into Northrend.  Op success on that front.

In addition, my hunter has also made it to 68, so I have an alt that can run off into the expansion on his own, which is generally how things go for me.

I have also managed to get my druid alt kind of close.  He’ll probably be level 66 or 67 by Sunday night, so not quite there for Northrend, but close.  I will be able to get him there without too much effort, though I am trying to get him as far along as I can with the experience boost still running.  Make hay while the sun shines and all that.

There is also my Death Knight… I am not sure what I’ll do with him, but he and my warrior are level 60, so stuck in Outland and unlikely to get very far before the experience boost falls off.  The downside of no Dungeon Finder is that before character boosts, it was the fast way to level up alts.  I went through Outland with a couple of alts solely by queuing up for dungeons.  Fast and easy.

Which brings us to the level 70 character boost on offer.  If I really, really want another character in Northrend, that is an option.  The thing is, I am not too sure I would play more than my main and my hunter alt in the first place.

I am trying to balance my expectations and abilities when it comes to Wrath Classic.

On the one hand, Wrath is the only WoW expansion that I played from launch to end.  I was clearly into it.  Short of raiding, I did all the things, played through with alts, ran Wintergrasp regularly, and was basically logged in almost every day.  So there is clearly something in there I enjoyed.

On the flip side, and I have brought this up before, am I willing to do it all again?  As I noted with my post on Thursday, I already did a lot of this.  My main character in retail WoW has the titles and achievements and faction rep and artifacts to prove it.  And I do not regret having made the effort to get, for example, that Kalu’ak fishing pole.

But do I really want to do that all again?

Yes?  Maybe?  I don’t know.  We’ll see how it goes.

I mean, I might be really into it.  It is quite possible that I might want to do, for example, the Argent Tournament dailies again until I am exalted with every faction and have all the special mounts and tabards and whatever.  Maybe I will want to run multiple characters through the content.

Which brings us to the level boosts… or the Wrath of the Lich King Classic Upgrades, as they are called over on Blizzard’s site.  If I want a level 70, I can have one.  I just have to be willing to pay the price.

How much is a boost worth?

The base price for that instant level 70 is fifty bucks.

Did I even pay that much for Wrath of the Lich King back in 2008?  I can’t remember.  It was a long time ago.  But $40 seems to ring a bell.  I know I didn’t buy the collector’s edition, because I don’t have the frosty pet.

So I am kind of torn on this.  One part of my brain, bouncing and enthusiastic for Northrend, is all, “Yes, buy it! No, buy the $80 version!  Go all in!  You know you want to!”

But another part of my brain… the part that not only feels that lack of commitment to the retro experience I pondered on Thursday, but also the skepticism that Northrend is going to be nearly as much fun the second time through… that part of my brain says it would be a complete waste of money.  Am I really going to play more than three characters?

Finally, there is the question of which character I would boost in any case.  Three characters are already in or so very close to Northrend as to be not worth the effort.  I have a couple of level 60s, but one is a DK which can’t be boosted, while my warrior… just doesn’t thrill me.

What class would even be worth boosting?  What character do I have that is far enough back to be worth the effort.

Roll on brother Chad

I’m still trying to figure that one out.

Level 100 Heroic Upgrades are Coming to EverQuest, but Level 85 Upgrades will Remain

Another item from the roadmap posted back in January, EverQuest is getting level 100 heroic character upgrades in the cash shop next Wednesday.  At last!

Something to evoke heroism I think

If you’ve been around here for a while reading my commentary about EverQuest, you may have noticed my impatience at times with the state of heroic characters up until now.

Introduced back in 2014 as part of the game’s 15th anniversary celebration, it was of immediate interest to me because “insta-levels” as I called them were starting to become a thing.  At about the same time Blizzard was giving us details about the level 90 character boost that was going to come with the then upcoming Warlords of Draenor expansion, so it was kind of a topic of the time.

Anyway, at the time I was a little bemused about level 85 being the target.  The booster came out during the reign of the Call of the Forsaken expansion (#20), and the level cap at the time was 100.  85 hadn’t been the level cap since the Seeds of Destruction expansion (#15) and seemed a more appropriate level boost for something during the House of Thule expansion (#17) when the level cap was raised to 90.

But, whatever.  What was fifteen levels?  I couldn’t even find my way to the recommended zone after boosting with one of the free heroic upgrades they were handing out.

However, unlike other titles in the genre, including its sibling EverQuest II, the heroic character boost stayed at level 85 even as the level cap rose to the level 120 mark where it stands today.

Fifteen levels, maybe, but 35 in a game where the level cap rises by 5 every other expansion or so?  I suppose it depends on what the goal of the booster is, but that goal can’t be “get me up to the current expansion.”

And that question doesn’t get much better with the level 100 heroic character boost.  I mean, you do get some nice things for you 4,000 Daybreak Cash ($40 real world value):

  • 25,000 Platinum
  • Selyrah Mount
  • One Extra Mercenary Slot
  • Two 40-Slot Bags
  • Spells
  • Thousands of Auto-Granted Alternative Advancement Abilities (AA’s)
  • Full Set of Equipment, including weapons, armor, Power Source and Charm
  • Food, Drink, and Ammo
  • 200 Bayle Marks

But you’re still level 100, which as I pointed out, gets you to the level cap of the 20th expansion, but the 28th expansion is the current content, and the 29th expansion will be coming out by the end of the year.  That doesn’t leave you as far back as the first level boost attempt by Lord of the Rings Online, that stopped at level 50 when the level cap was 95, but it isn’t exactly putting you in the thick of things either.

And LOTRO at least fixed that later.  EverQuest is putting you behind the curve for $40 again.

And then there is the really odd part, which is that the level 85 heroic boost won’t be going away.  You will still be able to buy that for 3,500 ($35 real world value) and receive:

  • 15,000 Platinum
  • Jungle Raptor Mount
  • Two 24-Slot Bags
  • Spells
  • Thousands of Auto-Granted Alternative Advancement Abilities (AA’s)
  • Full Set of Equipment, including weapons, armor, Power Source and Charm
  • Food, Drink, and Ammo
  • 100 Bayle Marks

I don’t get who this is really for, but there it is.

I guess I shouldn’t worry about it.  I have always been a bit dubious of character boosts, which tend to plop you down in high level content with little or no clue how to play your class.  And that is especially true of EverQuest, where a caster can have hundreds of spells that the game is bad at telling you about and which you must pick through the awkward spell interface.

Seriously, I played a cleric up to level 50 for the 20th anniversary of the game, then got a free level 85 heroic boost and applied it to him, and pretty much made the character unplayable.

So I shouldn’t care about the boost only going to 85 or 100.  Even if it went straight to the level cap I’d be lost all the same.  But I am sure it will be of some benefit to somebody out there.  I wish them well and hope it works out for the game.

Do You Need a Level Booster for Shadowlands?

Almost exactly a year ago I wrote a post comparing four MMO expansions that were all available for pre-order.  Three of them, the expansions for EQ, EQII, and LOTRO, shipped back in late 2019.  The remaining one, Shadowlands, is expected to go live later this month.

There is probably an interesting discussion to be had comparing Blizzard’s longer horizon versus Daybreak’s ability to get an expansion… or something pretending to be an expansion… out every single year.

But I won’t be going there today.  Instead I want to pick up on one of the aspects of the pre-orders that I noted in that post from a year ago, the presence of character level boosters.

The level boost, or insta-levels, or whatever you want to call them, were seen as a solution to the “too many damn levels” problem that a relentless history of expansions… EverQuest will be going live with expansion number 27 this year… had created.

And level boosts were a quick and easy way to get characters into the latest content, the “good” stuff where most of the long term players were.  At least if you did them correctly.

LOTRO introduced one that only got people to the first expansion when there were already two more beyond that.  Not exactly into the “good” stuff.  They later changed that, but for a stretch their boost seemed hardly worth the price.

EverQuest had a decent boost that got you close to the current content.  But that was back when level 85 was good enough.  More than six years later their boost inexplicably still only goes to level 85 while the level cap is up around 115.

The EverQuest II side of the house managed to keep their boost up to date, so it would get you close to the latest content.  The main problem was that boosting up into a high level character left you with mind boggling array of skills and spells to sort out.

And then there was the team at Blizzrd which diligently updated their level boost concept with each expansion, throwing in such a boost with each purchase.  They even put together a little tutorial about your skills and how to play your freshly boosted character.

But that has changed with the coming of Shadowlands.  Blizzard decided to try and solve the levels problem by resetting everybody to level 50 as part of the big level squishShadowlands… and if my theory is correct, every expansion going forward… will get you the 50-60 experience while all of the old content exists in parallel 10-50 tracks.

I’m just going to keep using this graphic

With this change, the level boost option fell out of the basic expansion.  Blizz also knocked $10 off the price, reducing it from the $50 mark that they charged starting with Warlords of Draenor, back when the level boost idea was introduced.

Digital versions of Shadowlands

The question is whether or not the base edition needs it any more.

With the level squish there are certainly fewer levels between a new player and the “good” stuff, the new expansion.  And those levels come fairly quickly.  I had three characters at level cap before the squish and now have seven there with not a lot of effort.

WoWHead reported that the optimum route for a Horde player could get you to level 50 in under six hours.

You can also use an addon like Azeroth Auto Pilot to guide you quickly through.  You’re probably good in about eight to ten hours there as the addon tries to save you every second, to the point of auto-accepting quests as soon as you open them up.  Screw quest text, go go go go!

An old hand at the game can get there in under a day’s play time, so I am sure a new player could get there in two days or so.

But that still represents time and effort.  Blizzard knows this, which is why the level boost isn’t going away.  It is still there in the store if you want it.

Still seems expensive

Furthermore, if you want to spend just $20 more on the expansion and opt-in for the Heroic Edition, you get the character boost plus a new mount and a transmog set.  That is a hell of a deal, if you assume that the store price for the boots ($60) and the store price for mounts ($25) represent their actual value.

If you’re into that, then you’re probably already eyeing the Epic Edition, which for just $40 over the base package gets you all the stuff from the Heroic Edition plus a few more items.

The hard core though, they already know what they’re buying.

Shadowlands Collectors Edition – Physical Items

As the time for the expansion approaches and my need to grab a copy with it, I am leaning towards the base package.  If the character boost was the only factor in my decision, it would be done.  I have more than enough options at the level cap and, unless Shadowlands is really alt friendly, I will probably only end up pushing three or four characters through it total.

My Horde Battle for Azeroth Boost Plan

As has been a thing with the last few expansions, I was wondering how I should use the level 110 boost that came with the Battle for Azeroth expansion.  And, as I suggested in that post, I decided to go the Horde route.

I already had a level 110 Tauren druid, but wasn’t happy with the druid thing in Legion.  The only class with four specs and still I wasn’t happy, eh?

And while I thought about something new, like maybe a monk, in the end I copped out and went with a class I knew I would enjoy.  So now I have a level 110 Blood Elf paladin.

My new pally out in Uldum

Even the name was less than original.  I was running through names to see what I get and I put in the name of a friend who still plays on TorilMUD… and that name was available.  So now I have Nilan the Blood Elf pally.  I’ll have to apologize to the original if he finds out.

I had started working on a different pally with an eye towards getting to level 60 so I could get the trade skill boost along with the level boost… but then I found out that the trade skill boost went away with the 8.0 patch, when they redid how profession skills are distributed.  I was bummed on that.

On the other hand, during my nosing around to figure that out I ran across a suggested plan for how to boost a character.  Apparently if you roll up a fresh character and use the option to try it out at level 100 and then boost from there, you get more stuff.  An extra set of 22 slots bags is always appreciated, but better still you get a level three garrison in Warlords of Draenor if you go that route, with some key buildings already setup and a suite of followers.

This, and the changes to professions so that they are now served up per expansion rather than as one long, 800+ point single continuum, made up for the lack of trade skill boost.  The only reason I wanted the boost was to be able to make some 30 slot hexweave bags.  I am pretty much on track for that now.

All I need are the materials and I am set

Covered on that front I, ran him through the pre-expansion events in order to see them from the Horde side then, when the expansion actually hit, I ran off with Vikund, my alliance paladin and the oldest character I still play, and went to Kul Tiras with Jaina.

Having gotten stuck into that a bit, and impressed with the lay of the land, I decided I wanted a peek at Zandalar.

There are some spoilers about the Horde starting event past this point.  Not a lot of details, but key events are covered.  If you want to stop here, just know that if you’re going to run them both and you want to do them in chronological sequence, you should do the Horde first, then the Alliance.

That starts off the same way on the Horde as it does the Alliance.  You have to run off to Silithus to wrap things up and get the Heart of Azeroth so you can play with azerite.

Still looks like a magic pocket watch to me…

Then you’re back to Orgrimmar where Sylvanas has a new task for your.  She wants you to go on a raid to Stormwind to break out some prisoners from the stockades.

In the Stockades you visit Saurfang who, like many players, is still bitter about what happened during the pre-expansion events.

In Saurfang’s cell

He won’t escape with you and talks on about honor and seems prime to be the resolution to the Horde Warchief problem at the end of the expansion.

Also on the list of prisoners of interest are a couple of high ranking Zandalari trolls.

They don’t stand out at all in Stormwind…

Sylvanas wants the Zandalari as allies, just as Jaina went to Kul Tiras looking for allies, so these two were a bargaining chip.

As we broke them free we were discovered and ended up in a running battle with the 7th Legion, who dogged our every step as we tried to slip down to the docks where a boat waited to carry us off.

Eventually even Jaina stopped by to say “Hi” to as as we tried to get to the docks.

Not the Jaina I remember from Kul Tiras

However she had other fish to fry… or fires to put out.  It seemed that Stormwind was having a flammability issue.

Seriously, is there anything the Horde won’t try to burn down?

That gave us the breathing room… sans smoke inhalation… to make it on to the boat and set sail.  However the locals set out in pursuit of us.

Stormwind Navy is in hot pursuit…

However, as we sailed through a fog bank and closed in on Zandalar, we met their navy.  They made short work of the Alliance ships, with only one surviving to escape.

The Zandalari open fire

This I recognized from the Alliance starter story.  As you speak to King Anduin Wrynn he is interrupted by a report from the surviving ship about what happened here.  This is what sends the Alliance looking for allies in Kul Tiras and has Jaina back home with her very unhappy mother.

So yes, as I noted above, if you want to do this in chronological order, you should do the Horde starter first, then the Alliance.

After that I was into Zandalar and… and… it was everything I hoped for.

Welcome to Zandalar!

And when I say, “everything I hoped for,” what I mean is something like a Blizzard homage to The Emperor’s New Groove, one of my secret Disney favorites.

I mean, it isn’t blatant… and the city is amazing and beautiful… and it takes itself as seriously as an Azeroth setting can.

With King… and I am not making this up… Rastakhan

But the city is also very over the top, with stairs and giant carvings and images, and when the possibility of the King throwing me out the window came up if he was displease, I will admit I laughed.  It is very much an Andean civilization setting in its way… only with dinosaurs.

Even flying dinosaurs

Anyway, you get yourself setup in the city without the inconvenience of having to escape from jail or anything.  Portals are opened to the Horde cities so you can get back home, you get a tour of the location and can check in with the profession trainers to get the current starting level for the expansion.

Then it was time to choose a zone to start in.  As with Kul Tiras, there are three zones on Zandalar to choose from.

The zone choice map

I did not make a choice yet, though there is a story for each zone.

This is the reason I wanted to boost a level 110 Horde in a class I enjoyed, so I could see all six of the initial zones and run through the stories within.

Of course, it turns out that just because you’re Alliance it doesn’t mean you won’t be running around on Zandalar.  Vikund had already been for a visit.

Warning: Heart of Darkness references ahead…

But that is a tale for another post.

The Battle for Azeroth Character Boost Question

Another one of those now traditional points of transition between expansion. I purchased Battle for Azeroth a while back, so I am wondering what I ought to do with that level 110 boost that comes with it.

Soon…

With Warlords of Draenor I boost a death knight to level 90 and with Legion I eventually ended up boosting a mage to level 100.

The death knight was a success and is one of the character that stands ready at level 110.

The mage… was less successful.

I mean, I guess it depends on how you define success. Said mage is also level 110, so clearly got some play time. But I found playing the mage not very fun and, while I got in there and got him his artifact weapon and all that, I eventually just used him for pet battles for a while until he hit level 110.

I also did that with both druids and my rogue. I played them more than the mage, but I found the druids under powered as feral and the combat spec rogue a little too squishy. The latter was a bit of a surprise as I had played him up to 100 towards the end of Warlords of Draenor, using the pre-Legion events to get him lined up for that expansion. (Remember that one time when pre-expansion events gave good experience?)

I mean, it may be just how the classes played out in Legion, but I really only enjoyed playing the heavily armored melee classes. Just jumping into the fray and beating on baddies was clearly my thing. The retribution pally was my main for the expansion, while I also did quite a bit with the death knight and a warrior.

The main exception to that was my hunter, always my primary alt. But hunters are special.

So given my experiences in Legion, what I enjoy, and that my ret pally seems even more badass in 8.0 than I expected (at least up until today’s patch nerf), my predilection is to boost something that is similar, or possibly the same, as the classes I enjoyed in Legion.

The first one I am thinking about is a monk. I have a 60-ish Panderan monk sitting around from back when we all made pandas because we could, but I never really got into it. I think he is only past 60 because of the Legion pre-expansion events. The upside of the monk is its paladin-like “be all the things” three specs. I would likely only go DPS, but that I could be a healer or a tank is something of a draw.

The downside is that by this point I really don’t have a good feel for monks as a class and, having felt let down by the way feral druids played in Legion, I do worry a bit about expending a boost on another leather wearing melee class.

The monk fits the model from the past, bringing a new class into the mix on the Alliance side. But with Battle for Azeroth I wonder if having a class I like on the Horde side of things might be a better plan.

For all the angst about the Horde vs. Alliance aspect of Battle for Azeroth,  It does sound like there might be significantly different paths for players on either side of the divide.  One of the disappointments with playing the opposite faction is discovering just how quickly both sides merge into essentially the same quest line.  It sounds like my Alliance characters will be heading to Kul Tiras, while the Horde side will be headed to Zandalar, and I don’t want to miss out on the Zandalari trolls.

Battle for Azeroth map with the new islands

The trolls have the best architecture… “more spikes dammit!” is not their primary design philosophy… so I don’t want to miss out on that side of things.  So a Horde character seems like a good option for a boost.

While I already have a 110 druid there, I have been down on the druid thing for most of Legion. So another class is probably in order.

The primary one would be a Horde paladin. If a pally is/stays hot to trot for the Alliance, then it ought to be likewise for the Horde. That just leaves the question of which race? A blood elf feels like the right answer, but I also like tauren and could go either regular or Highmountain on that front.  Alas, the Nightborne don’t do the pally thing.

I could also go with a deathknight or a warrior on the Horde side to boost. The DK would have the advantage of starting at level 55, so I could just get up to 60 quickly enough, select a trade skill, then boost and get both the level and the trade skill up to 110. On the warrior side, I already have a Highmountain tauren warrior. I could boost him I suppose.

Moose on moose action outside Orgrimmar

An alternate Horde plan could be to go with a hunter. Again, a special class, and I have an Orc hunter that has been slowly leveling up over the years. I managed to get him to level 40 back in 2007 so he could have a mount.

Wolf mount doesn’t look happy

Things were different back then.  He sat neglected for quite a while and was likely the last hunter I had on my account that still had a quiver with ammunition in his inventory. I have dragged him out every so often just to do things on the Horde side. He is level 61 now, so would have the trade skill thing going for him like the DK. He even holds the Horde guild we put together back in 2005 or so.

But I have never really had a lot of affection for the Orcs, aside for that quest where you beat the napping peons in the starter area. I think I would be happier with another race.  Or at least the upright Orc model that has been promised.  That might help.

Anyway, I don’t need to get the boost decision set right away.  While Battle for Azeroth is just over six days away, since it launches in the US at 3pm Pacific Time on August 13th as part of the world-wide launch, I suspect that it will be a few days before things settle down and, once that happens, my Alliance paladin will be first over the top and into the new content.

Eventually though I will want to start in on alts and will want to see Zandalar, so it would be good to start getting any potential alt up to 60 for the trade skill boost benefit… if that is still a thing.  Given how much trade skills have changed, I had best read up on that to see if it is worth the effort.

How to Level Up in EverQuest II the Easy Way

There are three easy steps:

  1. Create a Daybreak account
  2. Wait until they offer a free character boost
  3. Profit!!!

For the last few years I think I have only leveled up in EQII when Daybreak offers yet another free character boost, like the one that they just made available:

Offer good through May 22, 2017

The information is also in the release notes for this week’s update:

LEVEL 100 BOOST PROMOTIONAL GRANT

  • All accounts created before April 20th 2017 will be granted a level 100 boost item that will increase a single characters level to 100 and grant a set of equipment appropriate to playing within the Proving Grounds, or beginning their adventure in Kunark Ascending zones.

  • Accounts created after April 20th may obtain the level 100 boost item by subscribing. Only a single boost will be granted per account.

So you can see why I suggest you make an account in advance.

My account was created on November 12, 2004, so I think I am safe.  With this I think I will have a level 85, a level 95, and two level 100 characters and I think I only ever played any of them up to level 70 back in the day.  I think this time around I decided to level up Reynaldo on the Halls of Fate server.  He’s been hanging around in the Revelry & Honor guild since 2008 at about level 50.

To get the level boost you have to use the /claim command to bring up the claim window.  The boost bauble is in the Promotions section.

Level 100 Boost Bauble

When you activate it, hey presto, you are level 100.  You also get a package of gear.

Gear for you

I could not open up the packet of level 100 equipment because Reynaldo’s bags were full of junk, because of course they were.  But I think I will leave his cosmetic gear set to the rusty armor he has been sitting in for most of the last decade.

Reynaldo in the Sinking Sands

Maybe some day I will get around to playing him again.  However, my luck with Daybreak level boosts has not been so good.  I boost up and then tend to find myself lost in uncharted territory.  Ah well.

But if you do boost yourself up, you will find that they are also running a double currency event in the game as well, because who cares about inflation!