Tag Archives: Insta Levels

How to Level Up in EverQuest II the Easy Way

There are three easy steps:

  1. Create a Daybreak account
  2. Wait until they offer a free character boost
  3. Profit!!!

For the last few years I think I have only leveled up in EQII when Daybreak offers yet another free character boost, like the one that they just made available:

Offer good through May 22, 2017

The information is also in the release notes for this week’s update:

LEVEL 100 BOOST PROMOTIONAL GRANT

  • All accounts created before April 20th 2017 will be granted a level 100 boost item that will increase a single characters level to 100 and grant a set of equipment appropriate to playing within the Proving Grounds, or beginning their adventure in Kunark Ascending zones.

  • Accounts created after April 20th may obtain the level 100 boost item by subscribing. Only a single boost will be granted per account.

So you can see why I suggest you make an account in advance.

My account was created on November 12, 2004, so I think I am safe.  With this I think I will have a level 85, a level 95, and two level 100 characters and I think I only ever played any of them up to level 70 back in the day.  I think this time around I decided to level up Reynaldo on the Halls of Fate server.  He’s been hanging around in the Revelry & Honor guild since 2008 at about level 50.

To get the level boost you have to use the /claim command to bring up the claim window.  The boost bauble is in the Promotions section.

Level 100 Boost Bauble

When you activate it, hey presto, you are level 100.  You also get a package of gear.

Gear for you

I could not open up the packet of level 100 equipment because Reynaldo’s bags were full of junk, because of course they were.  But I think I will leave his cosmetic gear set to the rusty armor he has been sitting in for most of the last decade.

Reynaldo in the Sinking Sands

Maybe some day I will get around to playing him again.  However, my luck with Daybreak level boosts has not been so good.  I boost up and then tend to find myself lost in uncharted territory.  Ah well.

But if you do boost yourself up, you will find that they are also running a double currency event in the game as well, because who cares about inflation!

Time to Log into LOTRO

Since the Standing Stone Games announcement Lord of the Rings Online has been in transition from one company to another, including tapping Daybreak to be their publisher. (Still wondering on that one.  A follow on from SOE publishing the Asheron’s Call 2 expansions?)

This month we get another change.  It seems that the billing system is moving over from Turbine.  In order to charge VIPs… subscribers… they have to log in and agree to new terms.

This is a dangerous time, financially.  There are always a group of players out there who just stay subscribed even when they are not playing.  SSG stands to lose subscribers unless they can get people to log in and click the button enabling the new terms.

So they are offering up a free horse.

Also, thank you for paying your bill!

Also, thank you for paying your bill!

To get this special mount you will need to log into LOTRO between today… once the maintenance period is over… and March 13th.  According to the small FAQ on the announcement page, you must log all the way in to a character in order to receive the mount.  All of your characters, and any future characters you create, will then have access to this mount.

Lifetime subscription VIPs also get the mount if they log in a character during the February 6 through March 13 time frame.   That lifetime subscription I bought back in 2007 might be the best MMO deal ever for me.

A great deal even discounting the fact that I bought the next three expansions (Mines of Moria, Siege of Mirkwood, and Rise of Isengard ) and have only really played my way into Mirkwood.  I left off over a year ago in Mirkwood which, true to the books, was a dank locale, if somewhat more densely populated that I recalled.

Sure, that must be it...

Sure, that must be it… delusional dwarves

Nothing like a bleak zone to kill your appetite for a game.

I still log in about once a month, if only to keep the clunky patcher from having to work forever should I decide I want to play and, of course, to make sure I get my 500 LOTRO points every month.  That stipend has collected over time, allowing me to purchase both the Riders of Rohan and Helm’s Deep expansions.

So I am as up to day on purchased content as I can be.  I am just stuck in motivation-sucking Mirkwood, so any hope of catching up to the tip of the story is vanishingly remote.

What I need is something like that boost that SWTOR gave players at one point where you could level up at the right rate just playing through the story line as opposed to having to do all of the side quests and grinding a bit on the side.

An epic-only path through the game being unlikely, I am considering the finally useful

Two blessings, depending on your need

Two blessings, depending on your need

A little over a year back the LOTRO team finally got on board with the insta-levels idea and upped the boost from level 50… which seemed comically low… to level 95.

The blessing comes in two flavors, one for a character under level 50 and an upgrade version for character over level 50, some of whom may have used the previous version that only got players to 50.  Fortunately, I have plenty of LOTRO points and a selection of characters over level 50, so I can go with the upgrade.  It offers:

Instantly become level 95! Includes many extra boosts and buffs.

Receive a blessing from the Valar that makes your character powerful enough to pass through the Paths of the Dead and beyond. After using the Blessing of the Valar, your character will instantly be raised to level 95! Delivers a package that contains the following: *Blessing of the Valar Item, *A set of level 95 gear, *3 Third Age LIs, *Instant access to Mounted Combat and Legendary Items, *1 Gold piece, 800 Silver pieces, *4 ranks of each virtue, *The Riding skill, *A Steed of the Citadel, *A 25-stack of food that scales with your level, *A 25-stack of Morale and Power potions that scale with your level, *5 +100% XP Boosts, *Three single-use maps, one each to Rivendell, Aldburg, and Snowbourn, *25 Mithril Coins. This offer is discounted and can only be used by characters that are already level 50 or higher.

That will at least get me the hell out of Mirkwood.  The question is, where will I end up?  As I have noted, not all insta-levels are equal.  If you get a level 100 boost in WoW, you are guided into the latest content and can start there without concern as to what came before.  However, if you get that level 100 (or 95) boost in EQII, the game pretty much laughs at you as you press your nose against the glass separating you from the new stuff.  Go back and do the prerequisites loser!

So I will be interested to see how LOTRO handles the level boost transition.  Will I be pointed in the right direction or left standing at a stable master… the Middle-earth equivalent of a bus station in the bad part of town… in some random settlement?  Either way, I might as well give it a go.  I am sitting on a pile of points and am unhappy where I am, and at least I’ll have a new horse to tool around on.

Subscription Deals and Free Level Boosts and Bad Timing

Oh EverQuest II, you are forever off in your timing.

Daybreak is doing a big push this week to get players invested in the game.

The latest game update introduces a Fabled version of the Fallen Dynasty adventure pack from mid-2006.  There are some special, limited time public quests running.  Several zones have been added to the level agnostic list.  And the content of 2014’s Altar of Malice expansion has been been made available to all players, subscribed or not, leaving only last year’s Terrors of Thalumbra as content you must purchase. (I am not sure what happened to the Hunter S. Thompson inspired Rum Diary adventure pack that came out a while back, when they weren’t going to do expansions any more.)

More would be the Altar of Malice expansion I guess...

More would be the Altar of Malice expansion I guess…

In addition to that, the insta-level program has been bumped up a notch, so when you buy a Heroic Character upgrade, it now boosts your character up to level 95.  To celebrate this, they are giving players a free Heroic Character upgrade, which you must collect before noon Pacific Time on Tuesday, September 6th. (Details at the link.)

Heroic dude is heroic... and sort of looks like Thor from the movie

Heroic dude is heroic… and sort of looks like Thor from the movie

And, just to top all that off like a sweet, glistening, unnaturally red maraschino cherry on top of a too large ice cream sundae, Daybreak is also offering a special deal on All Access subscriptions.

Good through August 29

Good through August 29

$71.99 for a 12 month subscription is a decent deal.  That works out to, as the Daybreak copy reads, less than $6.00 a month, though only if you live in a world that allows transactions at 1/12th of a penny.  Still, minor quibble aside, that is less than half price over the month-by-month $15 rate, and $4.00 a month less that the usual discount for subscribing for 12 months at a stretch.

All of which would be awesome news… if it had come in August of 2015 when I was disaffected by World of Warcraft and garrisons in Draenor and there wasn’t even a war going on in New Eden and all that.

But now?  Daybreak is laying this offer down with just a few days left until the WoW Legion expansion hits?  I mean, I love you guys down in San Diego, but I’ve already sent a card to Gul’dan letting him know to expect us in the Broken Isles come August 30th.

You can't always find hearts in fel green on cards

You can’t always find hearts in fel green on cards

It does seem to be the fate of EverQuest II to forever be in the shadow of World of Warcraft.  They launched less than a month apart, leading to five years of “What if…” articles and posts wondering how Norrath would have fared had it not launched straight into the teeth of the Azerothian juggernaut.

So, while I don’t have a lot of WoW specific activities penciled in on my calendar for the weekend… my Tauren warrior is already level 58, so my goal to get him to 60 is nearly done… from Tuesday forward I look to be pretty well booked in Azeroth and the Broken Isles.

And by the time I want a little break from that content, Pokemon Sun & Moon will be out and I will be able to flop on the couch with my 3DS and play that as a break from Azeroth.

So Daybreak… maybe you could run this offer by me again in maybe 9-12 months?

Pondering That Legion Level 100 Boost

We just entered the second week of pre-Legion events.  I have been running through them just to make sure I do not miss anything.  Last week’s, the opening of the invasion, was pretty fun.  This weeks seems to mostly involve listening to Khadgar talk.

Have shovel, will... listen to some old guy talk and talk...

Have shovel, will… listen to some old guy talk and talk…

Okay, it wasn’t all talking.  I had to travel to Dalaran’s new location… though it is still in its old location as well, though I am sure somebody will tell me the lore says that there are not two Dalarans… and there was something about retrieving and overdue library book.  It was hard to tell, as Khadgar is not voiced, so his monologue is all in the chat window in a yellow/tan colored font that blended right into the background colors, rendering it illegible to me.  I could only really follow when people were shouting… and people did shout… though I felt like I missed something in between shouts.  However you just have to follow Khadgar around, click on whatever sparkles, kill whoever is red, and you are about set.

I assume next week we will have a new chapter in the pre-Legion events.

My daughter was doing the invasions with a low level character once she discovered that they scaled to your level.  She was out there with a level 32 paladin fighting shoulder-to-shoulder with level 100s and everything worked perfectly, plus the exp was huge, allowing her to level up.  So Blizzard nerfed that.  The cynic in me says that you can’t have people catching up too fast when you want to sell level 100 boosts.

Which brings us to today’s pondering.  When the WoW Legion expansion finally arrives at our home, it will include a level 100 boost as part of the package.  As I wondered what to do with the Warlords of Draenor level 90 boost, now I wonder what the upcoming level 100 boost.

The choice ought to be easier this time around.  I already have five level 100s here at the eve of WoW Legion, compared to just three level 90s before Warlords of Draenor.  So I can drop the following from the list:

  • Paladin
  • Hunter
  • Druid
  • Deathknight
  • Rogue

Add in the fact that I will also get to roll up an effectively level 100 Demon Hunter and that will be six characters ready for Legion covering half of the available classes.

Which leaves the following to choose from for the boost:

  • Mage
  • Monk
  • Priest
  • Shaman
  • Warlock
  • Warrior

At this point, with half the classes at level cap currently, I have to start wondering which class would even add anything to my play experience.  I have rolled up all of the classes and, aside from the warlock, played them up to at least level 40.

My gut is to go with the warrior, another plate wearing melee class, which is more my style for solo play.  I haven’t really enjoyed the cloth wearing caster classes in WoW over the life of the game.  That would leave Monk or Shaman as alternatives, though the Shaman has always been a strange bird as well.

On top of all of that, we just had the WoW 7.0 class revamp patch a few weeks back that made some people unhappy.  I am certainly unhappy with my Hunter, and doubly so because I was looking forward to having three viable Hunter specs.  Instead I feel like Blizzard just wants people to stop playing Hunters.

I am also a bit cranky still with my Paladin.  I have gotten somewhat used to the retribution spec at this point, but it still feels awkward.

On the other hand my Druid(s), at least in feral spec, seems to play just fine.  I like being able to cast moonfire… along with a bonus healing touch now and again… when in cat form.  Works for me!

So I might have to throw out what I know about some classes and ask which of them actually got better after the 7.0 patch.  I have noticed  of late that in any group, the top damage output always seems to be some arcane missile throwing Mage.  But I have also heard people bitching about the Warlock changes.

And then there is the wildcard in the equation for me.

When it came to the Warlords of Draenor boost, I eventually went with a Deathknight, mostly because he was over level 60 and so also got me trained up on a pair of primary professions with the boost.  However, given the state of crafting in Draenor, that was less of a bonus than I thought it might be.  I did play him through to level 100 and I did get him a level 3 garrison, but I didn’t do much else with him.  He hasn’t built a shipyard or been to Taanan Jungle or anything.

In hindsight, however, I feel as though I made an error.  And not just an error in choosing a Deathknight, but an error in choosing which faction.  After my third or fourth time through Draenor as an Alliance character, I began to wonder if perhaps I ought to have gone with a Horde character so I could at least play through their version of the story line and maybe play with their (pointy) version of a garrison.

In fact, one reason I did not boost a Horde character is that the ones I have are all still in their 60s and one of the things on my long term “To Do” list is to play the Horde side of the story in… basically all the expansions.  And I haven’t done that yet.

So I am thinking that this time around I will boost a Horde character… and get back to the previous expansions at some later date.

Of course, that just throws the gates wide open on class choices.  If the difference is going to be storyline, it doesn’t matter so much if I do it with another Druid of Paladin I suppose.

And then there is the question as to what server I should roll up my new character.  Again, without a guild or any Horde pals, I am not exactly tied to Eldre’Thalas.

So I have a couple weeks to figure that out.  What are you doing with your level 100 boost?  And what would you do in my position?

Turbine Finally Figures Out Insta Levels, Will Send You to Level 95 in LOTRO

About two years back we hit the era of the insta levels, at least in MMORPGs.  It was an attempt to fix the “levels” problem, where the distance between the core player base and any new players grows increasingly daunting over time.

SOE was out in front with level boosts, first in EverQuest II and later in EverQuest.

Blizzard first offered an insta level boost as part of the Warlords of Draenor expansion, then as a separate $60 options.

Star Wars: The Old Republic came up with their own twist on the whole thing later on.

And then there was Turbine and their Gift of the Valar plan.

The Valar aren't what they used to be...

The Valar aren’t what they used to be…

In the face of their core population being distant from the newbies and seeing their competitors offer options to grant direct access to their latest expansions, Turbine chose to offer a boost that would bring people to level 50 and their first expansion, The Mines of Moria.

For 4,995 Turbine points, or somewhere between $38 and $75, depending on discounts and bonus points, you could jump past the 2007 content and straight to the then five year old 2008 expansion.  Specifically, you would get:

  • Character boosted to level 50
  • A set of level 50 gear
  • 1 Gold piece
  • An LIXP rune, worth enough XP to bring one LI to level 10
  • 4 ranks of each virtue
  • The Riding skill
  • A Dusky Nimblefoot Goat
  • A 25-stack of food that scales with your level
  • A 25-stack of Morale and Power potions that scale with your level
  • 5 +100% XP Boosts
  • A single-use map to Rivendell
  • 25 Mithril Coins

Some nice stuff in that.  And sure, it would get people past those first 50 levels.  But, in my opinion, it really did little to solve the “levels” problem in a game where the level cap was at 95. (The cap is 100 now, isn’t it?)  Turbine’s major innovation seemed to be to make the Gift of the Valar only available at special times as opposed to being a regular item in the LOTRO store.

The only real excuse I could see for this was that Turbine’s business model involves selling content, so boosting somebody close to the level cap would leave them without all the content and expansions between the starter zones and where they landed.  Of course, they were not exactly slick on that front either, as boosting people to 50 means that they immediately need to buy the Mines of Moria expansion.

Life with Turbine.

I have no idea if the Gift of the Valar was a big success or not, it was just an option I would never consider, feeling very much like a half measure as it did.

Well, apparently something… slow sales, customer complaints, a need to boost revenue… changed Turbine’s collective mind on the insta levels front.  In their current patch notes for update 17.1, the following two line items sit:

  • Blessing of the Valar – Level your character to 95, catch up to your friends, and jump into the Epic Quests to help defend Gondor!
  • Blessing of the Valar Upgrade – Already over level 51? Level your character to 95 with this option.

There is no elaboration in the post, just those two items, but they seem like a step in the right direction.  And since Turbine has gotten out of the expansion (and presumably the level cap boosting) business, this will be a solid offer to get people into the latest content additions without much effort.  Turbine’s plan this year has been focused on consolidating their population after all.

We shall see what they end up offering with this new Blessing of the Valar when it goes live.  There is a video up (hat tip: Massively OP) that shows the price (5,995 Turbine Points) and what is currently offered on the test server, but that may not be final.

Of course, here is the point in the post where I generally poo-poo whatever Turbine is up to lately.  I personally disliked the Gift of the Valar in part because I thought that at least to 1-40 experience in LOTRO was both smooth and swift as well as being something of a necessary introduction to how to play your classes.   Maybe there was a bit of shaking my fist at kids these days skipping past content I quite enjoyed on multiple passes, but not much.  It was more that the whole thing was, as I said, a half measure.  It didn’t jump you far enough ahead to be worthwhile.

With the level 95 boost, this seems like a much better plan.  I’m not sure I would buy it, but I wouldn’t completely rule it out as I did with the level 50 boost.  And I would sort of like to see the new stuff in LOTRO.

That said, I still think they have the wrong plan.  Here is what I would do.

First, I would go back and make sure that all of the book quests were really doable solo, and add in a solo option where there is none. (There were still a couple of those the last time I passed through.)  And not just a half-assed checkup, but a real deep look to tune the whole thing so that an average player can do it solo.

Then I would steal the SWTOR twist… I don’t know if a 12x experience boost would do it, or maybe just auto-level you up to the same level of the book quest you are on… and put a package in the LOTRO Store that would allow you to level up a character by running just the story line book quests.

That’s it.  You start at level 1, buy the option, start in on Volume I, Book I – Stirrings in the Darkness at one end and finish up where ever they are in Volume III (Book XIV?) or wherever, after which they are at or near the level cap and free to carry on from there.  No side quests, nothing blocking your way, all travel between areas worked into the package, and no need to buy the additional content.

The standard arguments against any insta level scheme apply to this as well.  But, as with other such offers, the most likely buyers are people who have already done the grind, or a good portion of it, already.  The core player base is much more likely to buy this sort of thing for an alt than a new player trying the game for the first time is.

Anyway, that is my thought.  If nothing else, I am glad to see Turbine coming to grips with the reality of their current insta level situation.

Others opining on this:

(I will add more, if I see any, as they appear)

SWTOR and a New Twist on Insta Levels

Star Wars: The Old Republic continues trucking along, successful by all reasonable measures save comparisons to the Azerothian behemoth.  It is arguably more successful than Star Wars Galaxies ever was.   Somebody likes EA’s fourth pillar.

Yes, SWTOR has to walk the free to play path, the reality of the current market, while trying to coax people back into subscribing lest they have to purchase their hot bars a la carte.  But it is still moving along some of the more traditional paths, to the point of some still counting it as a subscription MMO.  It has had expansions and increases to the level cap and what not.

And so it is just part of the normal MMO cycle that they have a new expansion (or new DLC according to some… what is the border between the two?), Shadow of Revan, coming out December 9th.

Revan, sans shadow...

Revan, sans shadow…

I suppose we should be thankful that they decided not to drop in November like all those other MMOs.

But 2014 is shaping up to be the year of insta levels.  The growing trend is to give your players a way to vault past a lot of early and middle content in your game in order to line them up to be able to experience the new hotness that is your latest expansion.  As Tom Chilton said:

By building expansions, you are effectively building up barriers to people coming back. But by including the level 90 character with this expansion, it gives people the opportunity to jump right into the new content.

Of course, Blizzard wasn’t the first to market with that idea.  SOE was out there ahead of them with a level 85 boost in EverQuest II before the Warlords of Draenor announcement.  But the World of Warcraft insta-90 boost made the bigger splash, and sells for the bigger bucks, weighing in with a $60 toll to get to 90.

The alleged price of level 90

The reality in Azeroth

Anyway, insta levels have become a thing and you can get them by one means or another in EverQuest, EverQuest II, World of Warcraft, Rift, and Lord of the Rings Online if the moon is in the right house and you think getting to level 50 in a 100 level game is a worthwhile purchase.  And EA needs to live in the ecosystem.

Which brings us to the Shadow of Revan expansion.  People more knowledgeable than I are talking about the expansion in general and features like dumping talent trees.  You can find some of that at:

While I played a bit of SWTOR this year, it wasn’t enough for me to feel that I know squat about the game or how important a new expansion and five more levels might be.  But I am interested in one pre-order aspect of the whole expansion.

Revan12xBoost

In case you cannot read the fine print, EA is offering subscribers who pre-order a 12x boost to experience earned by class story quests. (Some details on what that means.)  While that isn’t handing out levels, it is making them much less difficult to obtain, though that might not be enough for some.

The interesting/awkward bit is that this is a limited time offer, and the boost expires on December 1st.  That is definitely pushing people to subscribe and buy the expansion sooner rather than later in order to take advantage of the boost.  And if you do roll with this you will no doubt know more about your character and class and the storyline of the game, even having played through at high speed, than you would have if they had just given you a level 55 boost.  The problem comes on December 2nd, when the talent tree system you just spent all those quick levels getting acquainted with goes away, to be replaced by the new discipline system.  That seems like kind of a misstep, but maybe most people don’t have as much problem re-learning how to play a character as I do.

Now, up to this point, you can make a strong argument that this 12x boost doesn’t belong in the same bucket as the other insta level schemes I mentioned.  While there is the whole “but you have to play those levels, even if they are fast” aspect, I think that is much weaker than the limited time nature of the boost.

But if down the road a ways EA puts that 12x boost to level 55 in the cash shop, I am going to say it pretty much falls in the same category, being clearly intended as a way for the player to pay not to play as much of the game as you otherwise might have to, as opposed to the garden flavor of xp boosts most free to play games offer, which I cannot recall ever exceeding 2.5x.

What do you think?

Rift Joins the Insta-Level Club with Nighmare Tide Expansion

While I haven’t been in Rift for ages, that doesn’t mean Trion Worlds isn’t still out there plugging away.  During that very busy stretch in August… I thought people went on vacation in August… they announced a new expansion, the Nightmare Tide.

RiftNighmareTide

This will bring the level cap up to 65, adds new content in the Plane of Water, gives you a new bag slot (woot!), and a host of new and improved features you can read about over on their site.  I just hope it isn’t an all under water expansion.  Too much disorientation for me.

The expansion, set to come out on October 8th of this year, is available for pre-order in three flavors.

Nighmare Tide Editions

Nightmare Tide Editions

Selling new content, expansions, is one of the business models I can really get behind. But, as always, we get into the discussion about what is worth the money.  You can go compare the three editions on their site to see if you would drop an additional $100 to get the Ultimate Nightmare Edition.  I am not sure it would be for me, but I am also not playing Rift currently, so the $25 option isn’t for me either.

The interesting thing for me in all of this is the item available only with the $50 and $150 editions which will boost a character to level 60, currently the level cap in the game.  From the site:

Boost one character to Level 60 with a swig of this powerful draught! It comes complete with gear to begin your quests in the Plane of Water and is even tradable to other characters – but be careful, it only works once!

Where have I heard about something like that before?  Oh yeah, back at BlizzCon last November, when Blizzard announced the Warlords of Draenor expansion, which included a boost to level 90 for a single character.

Not that I am trying to scold them for copying an idea that is starting to spread.  Rift has made its mark by working hard to be a better WoW than WoW,  putting themselves directly up against the big gorilla in the room… or something.

No, not Azeroth!

Remember this?

So if Trion is copying a feature from elsewhere for Rift, it generally means it is a feature worth having.  But I wonder how much of the Blizzard playbook they are going to copy?

As of right now, the insta-60 option… which would let me skip past the Storm Legion content I got mired in, and eventually gave up on… is only available by purchasing the top two versions of the expansion package.  It is not available as its own item in the in-game store.

But will it stay that way?

As Silverangel notes in her look at the whole thing, that the idea of insta-levels staying locked to an expansion purchase seems naive.  And Blizzard itself started with insta-90s being tied to the Warlords of Draenor expansion, but eventually moved to make them a cash shop item.  An expensive cash shop item, for sure, ringing in at $60 a pop.  But if you want more than the one you got with the expansion and three double sawbucks burning a hole in your pocket, Blizzard has the deal for you.

The alleged price of level 90

Yours, if the price is right…

So I suppose that just leaves us with two questions.

The first is, “When Trion will offer insta-levels as a cash shop item?”

My gut says that they will be available after the expansion goes live, but before the end of the year, so you’ll be able to buy yourself or a friend a character boost for the holidays.

And the second is, “How much will a Rift insta-60 cost?”

Blizzard wants $60, but even down to almost half of their peak user base, they are still sitting on such a huge revenue stream that they can afford to stick to their notions of the world, like the idea that people should be encouraged to play through the content.  I think insta-levels are more a utility than revenue stream for them.

Back in the real world, where it isn’t raining cash, SOE priced their level 85 boosts in EverQuest and EverQuest II at about $35.  However, that is taking the strict, default valuation of Station Cash and translating it to coin of the realm.  Theoretically it could be much cheaper if you bought your Station Cash during a sale, got one of those Walmart bonus Station Cash cards, or found some other loophole in the SOE accounting system.

And then there is Lord of the Rings Online and their goofy option, which only boosts you to level 50… 45 levels shy of Helm’s Deep content… and which they are trying to promote through scarcity by only offering it on special occasions.  That has run for 5,000 Turbine points which, due to how Turbine’s valuation of their in-game currency vary depending on how and when you purchase it, could put the real world price somewhere between $38 and $70.  Or less, since you can earn Turbine points in the game, one of the outstanding features of LOTRO, so you could subsidize your purchase with that.

Given all of that, I would guess that Trion would price insta-levels in Rift closer to the SOE price range than the Blizzard.

Then again, Trion isn’t shy about asking for money.  They have a $150 option for their expansion and they were looking for $100 if you wanted to be in the ArcheAge beta.

What do you think?