Daybreak Posts 2022 Roadmaps for EverQuest and EverQuest II

In a bit of a surprise, yesterday Daybreak posted their 2022 plans for their two remaining Norrath based titles, EverQuest and EverQuest II.

EverQuest was, of course, the foundation of SOE and its success, launching back in 1999, and was a benchmark for success before WoW came along.

EverQuest II came along five and a half years late as their heir presumptive, though the original game never ended up going away, so there has been a bit of a Queen Elizabeth/Prince Charles relationship going on here, with the newer title never really growing out of the original’s shadow.

Anyway, the real surprise was Daybreak being so forthcoming about their plans for 2022.  Daybreak’s reputation has not been one of “over communicating.”  There have been years when we have know that some things are coming, like new special servers, and we have assumed that things like Q4 expansions would be a thing because they always are.  But getting a plan up front is a rather drastic departure, and one I would like to encourage.

I just hope that fans remember that any roadmap is subject to change,  something that grows more likely past the six month mark.  But as long as Daybreak communicates changes, we should be fine.  People generally get more angry when a date comes and goes without a word than if they get notification that things have had to change.

A lot of the roadmap items are pretty common fare, things we expect from the company, like expansions and updates and events.

One standout item for both games is the migration to 64-bit clients and servers, something required to ensure the long term viability of both games.  EverQuest, which got an announcement about this back in November, is slated for 64-bit next month, while EverQuest II has July on its timeline.  With one team handling both games, the titles being done individually is probably a requirement.

EverQuest, the classic

EverQuest

EverQuest has a couple of big items on its list, including finally updating Heroic Characters, which is their level boost option, to be level 100 rather than level 85.  Level 100 still seems a bit stingy for a game where the level cap is 120 and expansions tend to jump only 5 levels, but it is still better than 85, where the boost has been stuck for the last seven years or so.

Mercenaries are also getting a rework to simplify them, a new progression server is slated for May, and the 29th expansion for the game will arrive in December.

Then, tacked on at the end, there is a promise of a new UI engine at some point beyond 2022.  Again, another item that might help preserve the game for a new generation of players.  What that really means and the actual timing will be something for the future, but it is nice to see it on the roadmap at least.

Oh, and then they are attempting to reboot their community council thing again.  I don’t think that is necessarily a bad thing, and it certainly represents a new direction for the Daybreak era of the game.

But SOE had guild and community groups in the past and their influence has always been a bit of a mixed blessing.  They have tended to be drawn from the rarefied high end raiding elements of the game, because that group tends to be the most engaged with the game.  As with EVE Online’s CSM or the WoW Community Council, over representation of high engagement groups tends to toss more casual elements by the wayside.  We’ll see how it goes… maybe…. maybe Daybreak will remain communicative… once this comes together.  I haven’t seen how you can apply to be on the council or any other details about it and it is already the 20th.  This could be the first item to slip.

The full posted 2022 timeline for EverQuest is:

  • January:
    • Community Resource Council Application Relaunch – Your chance to help advise on the future of EverQuest.
  • February:
    • 64-Bit Servers and Clients Release to Live Servers
  • March:
    • 23rd Anniversary – New quests, missions, and a new raid.
    • New Content for Bristlebane’s Day
    • New Content for Stomple’s Day
  • April:
    • New Classic Achievements – Adding achievements for many original quests in EverQuest’s starting cities.
  • May:
    • New Progression Servers – Rulesets to be announced at a later date.
    • Mercenary Rank Simplification – Simplify mercenaries down to the two ranks primarily in use and remove the quest line requirements for obtaining them.
    • New Tempest Festival Event
  • June:
    • Server Merge – Merging the Phinigel and Miragul servers to Vox.
  • July:
    • New Scorched Skies Event
    • New Overseer Achievements and Reward Improvements
  • September:
    • Heroic Characters Update – New Heroic Characters will start at level 100.
  • October:
    • 2022’s Expansion Beta + Preorder
    • New Content for Nights of the Dead
  • November:
    • Extra Life – Help us raise funds for the Children’s Miracle Network.
    • New Content for Feast of Giving
  • December:
    • 2022’s Expansion Launch
    • New Content for the New Year’s Event
  • Throughout the Year:
    • Raid Zone Performance Improvements
    • Class Tuning and Balancing
    • Anti-Cheat Improvements
  • Beyond 2022:
    • New UI Engine

The aging second entry, no longer so young compared to the original

EverQuest II

The younger sibling doesn’t have as much big stuff on its list as EverQuest, but it is also in a better state when it come to things like level boost options and mercenaries.

As noted above, the 64-bit update for client and server is slated for July, and the game will be getting a new special rules server along with the annual expansion in December.

The one item I am interested to see is Heroic Opportunities getting a rework.  Those were a thing back at launch, but like Fellowship Maneuvers in LOTRO, fell out of favor as time went on.  They are still in there, and I still kick them off when I play, but I couldn’t tell you if they were worth the effort.  From the timing, it looks like the HO update will be part of the expansion in December.

The full EverQuest II timeline as posted:

    • January:
      • Kaladim Unlocking Age of Discovery – Opening up the Withered Lands and Skyshrine zones.
      • Improvements to the Test Server – Recipe books from old expansions added to the bookworm and level boosts setup to scale correctly to max level.
    • February:
      • Server Merge – Rivervale into Antonia Bayle
      • Lore and Legend Server – Every piece of content in the game is appropriate for your character.
    • March:
      • Chronoportal Phenomenon Updates – The annual commemoration of EverQuest’s anniversary will bring a new throwback dungeon as well as new items to attain during this timely event.
    • April:
      • Game Update 119 – Includes a new Overseer season, an Overseer Inventory system, new raid dungeons, new heroic dungeons, and new collections.
      • Stat/Number Wrappers – In game combat numbers (damage and heals) are visually abbreviated and commas are added into damage logs.
    • May:
      • New Time Locked Expansion Server – A brand new server called Varsoon that will be very similar to the Kaladim ruleset plus the Free Trade ruleset.
      • Tinkerfest Updates – The gears of time have been wound a little tighter, bringing the celebration of all things gnomish and clockwork a little earlier than in previous years. A new dungeon, new rewards, and new merchant items will be available exclusively during this event. You’ll also start earning Jubilation Medals, coins that can be earned and exchanged during the three summertime events for desirable items!
    • June:
      • Scorched Sky Celebration Updates – A red-hot new dungeon and new items will be available for those looking to join the devotees of Flame in their annual fiery festivities. Get more Jubilation Medals!
      • New Patches of Pride Items – New LGBTQIA pride familiars arrive!
    • July:
      • 64-Bit Servers and Clients Port Launch
    • August:
      • Game Update 120
      • Oceansfull Festival Updates – Join the loveable othmir as they give thanks to Prexus with this annual celebration. A new dungeon will be cracked open and new items will be available during the event. Get more Jubilation Medals to exchange for desirable items!
    • September:
      • Swag Store
      • 2022’s Expansion Prelude – A new expansion deserves a new prelude, complete with new items and new quests!
      • Panda, Panda, Panda Updates – The Hua Mein event of the year returns! You never know what they’ll ask of you, or where it’ll require you to go.
    • October:
      • 2022’s Expansion Beta + Preorder – Preorder of EverQuest II’s 19th expansion begins! Purchase your copy and join us in beta.
    • November:
      • Heroes’ Festival – Celebrate our 18th Anniversary!
      • Extra Life – Help us raise funds for the Children’s Miracle Network.
    • December:
      • 2022’s Expansion Launch – EverQuest II’s 19th expansion launches, bringing new zones, new quests, and new adventures to Norrath!
      • Heroic Opportunity System Update – Making heroic opportunities fun and relevant again!
    • Throughout the Year:
      • Item Reward and Merchant Updates to Events – Your favorite live event wasn’t listed above? Don’t worry, we haven’t forgotten it. It’ll get new items and a bit of a refresh, too.

It is nice to see the company being out in front with this sort of information, it being, as I noted above, a rather radical change from the days of Daybreak when the company seemed to fret about providing any information.

I just hope they don’t get burned for it.  Players remember company promises, and anything said in public counts.  Roadmaps are plans, and plans don’t always come together.  We’ll see if we get updates when something inevitably slips and if that will build trust with the community.

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4 thoughts on “Daybreak Posts 2022 Roadmaps for EverQuest and EverQuest II

  1. bhagpuss

    I had to check what the “Community Resource Council” was. It’s an odd name that doesn’t sound exactly like the regular player council we see in other games and it looks as if it is indeed somewhat different. I think it’s primarily a pool of players that can be called in for specific testing or to give specific, requested feedback. Anything that puts that kind of activity in the hands of someone other than the usual handful of top guilds has to be welcome, although in practice I can’t imagine most of the real testing won’t fall to those guilds – it always has.

    I posted about the EQ roadmap today. I’ll drop in a link there to this post after I finish this comment. I like the sound of the merc changes, the upgraded Heroic Characters and especially the new Overseer season. All of it seems fine, though. For a game of its age I don’t think we could ask for much more. I’ll have more to say on the EQII stuff but I’m going to cover that separately.

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  2. Mailvaltar

    “Lore and Legend Server – Every piece of content in the game is appropriate for your character.”

    I’m curious what this is supposed to mean. Soloing dungeons and raids at level in Everquest II? Count me in!

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  3. kiantremayne

    Yeah, it’s nice to see what goodies are planned or the year, but Daybreak are totally going to get burned for this. As you point out, players take anything said by any employee of the company (never mind an official roadmap) as a cast iron promise – worse, they take it as a cast iron promise of what they WANTED it to say, not what it actually did. And then, when they get disappointed, they start using terms like ‘lies’ and ‘bait and switch’, and then someone announces that they’re going to report this outrage to the consumer authorities, which just results in some overworked and underpaid bureaucrat having to explain that “they said they’d buff warlock pets and they didn’t” isn’t actually the kind of evil, predatory, fraudulent shit they’re supposed to be spending their time combating.

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  4. Wilhelm Arcturus Post author

    @Kiantremayne – Yes and no. I doubt they could enrage their core audience any more than they have done with past fiascos where they have announced something without really thinking it through or made an announcement with a date six months out then went dark on the whole topic for the next 8-10 months. And then there was the whole Daybreak denial era where they would post something, change their mind, remove it, and deny it ever existed.

    Also, there isn’t a lot controversial or super specific on that road map. I could have guessed about half of it just based on past behavior. At least now I know the expansions will be in December rather than starting to wonder if they might be in November, as they have in the past at times.

    The hope here is that they have learned. And the Norrath team in particular has been good about updating the audience when a date they mentioned is going to slip and not getting into too much detail. They also have a pretty well established reputation for responding to community feedback when what they propose doesn’t make a lot of sense.

    We’ll see. The other thing is that the audience, relative to something like WoW, is very small and, while there are probably as big a percentage of disgruntles players in the Norrath titles, they small size of the total makes them a bit less annoying. (Though I still don’t like the official forums, at least for EQII, where there has been a history of being unhappy with literally everything.)

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