Blaugust in Review September 1, 2014Posted by Wilhelm Arcturus in entertainment.
Tags: Blaugust, Community
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As August fades into our collective rear-view mirror, so too does Blaugust, Belghast’s event to drive away the typical August malaise.
Fifty blogs set out to post at least once a day for the duration of the month. Thirty made it to that goal.
Like many of the other bloggers, there were bits that pushed me to post more. If you look at my archives, you will see that 31 posts in a month is generally no big deal. I meet or exceed that number most months. But I usually do not post on Saturday or Sunday. It just isn’t part of my normal routine. I will often start posts, take and edit screen shots, and actually play the games I write about, but getting together an actual post and pressing the “publish” button just doesn’t happen all that often.
A number of us jumped on a couple of common post themes to help us along through the month. There were the ten questions about WoW, the gamer quiz, the question about how you ended up with your blog’s name. I didn’t run with that last one as I already had too many posts and, honestly, there isn’t a good story behind the name. It just seemed amusing at the time.
In the end, I made it. I posted every day in August. I put up a total of 39 posts, 37 of which met the basic criteria for the event. (I could have made those other two fit… I think one would have met the ten sentences mark by merely cutting a couple of my awkwardly phrased ones into a few simple declarative sentences.) And I linked those 37 in the Anook community that Belghast set up for the event, my 37 mixing in with the more than 700 posts so linked.
A number of bloggers took some time… often using their last post in August/Blaugust… to sum up how things went and what they learned. Here are a few that I saw.
- Beyond Tannhauser Gate
- Contains Moderate Peril
- Echoes from the Abyss
- House of Witches
- I Have Touched the Sky
- JVT Workshop
- Life of a Pleasant Gamer
- Lock & Bolt
- Missy’s Mojo
- The Mystical Mesmer
- Simcha’s Many Lives
- Star and Shadow
There are still some prizes and badges to be awarded to those who participated and to those who completed the challenge of Blaugust. When there is an overall summery, I will link it. Wait, here it is.
I definitely found some new blogs to read as part of the whole event. It was fun.
Meanwhile, I figured that I would link to all the blogs that threw their hats in the ring and at least accepted the Blaugust challenge. You will find them after the cut.
August in Review August 31, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online, Month in Review, World of Warcraft.
I took down the MMO Blog RSS feed in the side bar earlier this month. Bhagpuss had been wondering why he was getting strange ping backs from my blog on his posts a while back. Then, earlier this month, a couple of other people noted the same thing. All of them had blogs hosted on Blogger, so there appeared to be some strange interaction going on. The only thing I could come up with was the RSS feed, so I removed it lest anybody get more upset.
Which is a bummer, because I liked the feature when it worked. So I am still looking for a WordPress.com compatible solution on that front. My response to this change was to put a few more blogs into my blog roll. Welcome to obscurity. Nobody clicks on that. I am working on a new feed option. It is down at the bottom of the side bar. But it needs some tuning as I am trying to combine multiple feeds that don’t quite follow the same pattern.
Meanwhile WordPress.com, no doubt feeling the sting from my lack of complaints about them recently, decided to implement a new editor for posts.
At first peek it was awful.
It was very slow to load, it was very small and didn’t resize, and it rearranged most of the controls, hiding many in nested menus. Nested menus may be my least favorite control scheme ever.
Of course, they have billed this as a “better” editor, where better is apparently defined as “better at pissing me off.” It is a classic example of not understanding the difference between “new” and “better,” as the new editor is objectively worse than the old one in some very important ways. Fortunately, they do let you revert back to the old editor for now, though they “forget” that preference a couple of times a day, so I am greeted by the 10 second loading graphic. 10 seconds turns out to be exactly the amount of time it takes such a graphic to make me swear aloud.
They are working on it. Every day or two when it comes up, they have tweaked something. For example, the edit window no long feels as narrow as a 40 column monitor, and the controls have starting to get moved to where they were in the old editor, which makes you wonder what justifies the new one. But I mostly object to the idea that the whole thing was in any fit state to shove in front of a live audience. Or did somebody at WordPress.com really think that going with a very narrow editor was the wave of the future? (They probably thought it looked great on their phone and pushed the code.)
And, finally, I reverted the site theme back to the format that it has been in for nearly 8 years. I remain in search of a better alternative. I liked the some of the other themes I tried, but not enough to stick with them. Life goes on.
One Year Ago
I wrote about the hunter class in WoW, and how things used to work in the old days.
We were trying to do something in Neverwinter.
We had the big EverQuest Next announcement, which I summarized with two pictures. A lot of people were blogging about SOE’s big new MMO plan. Cyanbane even put up a site dedicated to tracking EverQuest Next news. But I wondered, given SOE history, if they could keep the excitement going. No they could not.
All that talk by SOE about voxels reminded me of NovaLogic’s Delta Force series of shooters. So I went back and played the original.
And in EVE Online, the war in Fountain petered out a we took TEST’s last system in the region and began deploying to Delve. We’re always in Delve during the summer. The CFC changed long standing policy and created the Greater Western Co-Prosperity Sphere in order to rent space in null sec. We were also being encouraged to train for dreadnaughts. And I also wondered who had the longest standing sovereignty claim in null sec, along with other bits of space trivia, including dumb ways to die.
And finally there was the Star Citizen Propaganda Video of Strongly Beating Spirit. Is Star Citizen a thing yet?
Five Years Ago
The Matrix Online (MxO for those in the know) was shut down by SOE that August. Planetside is still around though! For now.
Bruce Everiss was getting sued for libel by the makers of Envoy. That was eventually worked though this past March. Enovy, LLC dropped their suit, but not before causing Mr. Everiss much pain and hamstringing his desire to be as forthright in the future.
Somebody was granted a patent for something that sounded a lot like podcasting. How did that ever turn out? Oh, wait, like this. Turns out podcasting doesn’t make any money, even for Adam Corolla, so trolling with that particular patent is a losing proposition.
That Wii Bowling Ball made another appearance. Still no know deaths attributed to it.
I was wondering what genre our post apocalyptic future really was. People assume it is Science Fiction. Is it?
On the Blizzard front, we learned that we were not going to get StarCraft II for Christmas. I still don’t own a copy yet.
There was a lot of speculation before BlizzCon about the next WoW expansion. My guesses were far off the mark.
I also tried to draw parallels between 2004 and 2009.
I actually posted the results of that cheating poll I had set up. I generally mean to post the results of these sorts of things, but somehow I usually don’t get around to it.
New Linking Blogs
The following blogs have linked this site in their blogroll, for which they have my thanks.
Please take a moment to visit them in return.
Most Viewed Posts in August
Search Terms of the Month
world of warcraft rolling toaster
[Dude, I want one of those]
eq next vs wod
[Look, you don't even want to start that fight]
wizardry online august 2014
[In Asia, yes. Closed here at the end of July.]
my wow account keeps getting banned even with the authenticator
[I am not sure it will prevent that]
no character names left in everquest
[We all knew this day would come]
is obama autocracy
[The search term I was waiting for]
Our epic game of Civ V finally came to and end. After fourteen sessions totaling to probably more than 40 hours of play, we might be done with Sid Meier and his games for a while now. That includes Civilzation: Bey0nd Earth, which I expect will follow in the grand tradition of Civ games and launch in a barely playable state, only to be fixed months down the road. This will be the first official Civ game I haven’t purchased at the earliest opportunity since the original Civilization.
The Delve deployment has kept going, but after some promising events early in the month, it has devolved to chasing people around like a game of interstellar cops and robbers. Another bug hunt. The Battlements Coalition looked like it might gel into something, but hasn’t exactly changed the scenery. The members of it that were shooting us before, kept shooting us, while those who had not been did not look all that enthusiastic to start. Meanwhile, the pile of random suggestions for how to “fix” null sec (which ranged from making it more fun to punishing those who have the temerity to organize) seems to have tapered off. That SomerBlink thing must have distracted everybody.
I have started preparing for a potential run at the National Pokedex when Pokemon Omega Ruby and Alpha Sapphire come out in November by tracking down various Pokemon in Pokemon X & Y. But what I really need to do is finish Pokemon Black and White so I can move some of the hard fought or otherwise rare Pokemon I have collected over the years. If I could get the bridge from Pokemon White to Pokemon Y going, I could funnel in Pokemon from as far back as Pokemon FireRed and LeafGreen or further.
World of Warcraft
The instance group has been on summer hiatus for all of August. People have been traveling and such, so no further instances have been run in Pandaria. We still have enough time to finish them out before Warlords of Draenor though. And with school starting, the days getting shorter, and the weather cooling off, we will likely find ourselves in Azeroth. Meanwhile, I have been puttering along with my run for the Loremaster achievement in Outland.
You would think that after an SOE Live event I would find some time for some flavor of EverQuest or another, but I am not really feeling it.
I am also not really feeling it in EVE Online lately. Random roams to try and catch people on gates or what not are not a big draw.
In Azeroth, more zones are waiting for me in my Loremaster quest, while it seems likely that the instance group will return at some point during the month.
With Civilization off the table for the strategy group for now, we move to our next game: Total War – Rome II. I foresee comedy.
I should probably do some sort of wrap-up about Blaugust, now that we have arrived at its end, at least to congratulate those who managed a post a day in August.
And after so many announcements and such during normally quiet August, I am not sure what is left for September. Things like Destiny or The Sims 4 just don’t interest me. What is coming up?
Pokemon and the New 3DS August 30, 2014Posted by Wilhelm Arcturus in entertainment, Nintendo, Nintendo DS Hardware, Pokemon.
Tags: New Nintendo 3DS, Nintendo 3DS
It is certainly expected that Nintendo, suffering from its various mis-steps with the Wii U, would tread a careful path with its other current console line, the Nintendo 3DS series. And that is what it felt like with yesterday’s announcement of the New 3DS line.
There were a some comments about the button colors and how that harkens back to earlier Nintendo console controllers. Oooh, nostalgia.
But the key discussion points have been around the upgraded processor, the addition of a second analog stick (the little nub above the colored buttons, which will keep players from having to buy/use an add-on peripheral for games that require dual analog sticks), the extra shoulder buttons, the slightly larger screen, some changes in layout, and the dubious current naming plan, under which Nintendo has christened the new units (which will come in both standard and XL form) as the “New Nintendo 3DS.”
I foresee in the not too distant future somebody going to GameStop and asking if they have a “Used New 3DS.” Maybe that makes more sense in Japanese.
Aside from the name, there is also the question of a more powerful unit. That seems like an uncontroversial move by Nintendo, but what does it mean? What is Nintendo telling us by giving these new models more processing power?
My first thought on reading about this new unit was, “Am I going to need this for Pokemon.” Because my own 3DS XL… which is a great piece of hardware… is pretty much a console for playing Pokemon games right now.
From what I have read, it does not seem likely that I will. At least not for the next release.
There were a couple of points when playing Pokemon X and Y where the hardware felt like it was struggling a bit to keep up with what it had to draw on screen, but that felt more like rough edges from Gamefreak’s first attempt at a rendered Pokemon game rather than any shortfall in the hardware. I suspect we won’t get to November and the Pokemon Alpha Ruby and Omega Sapphire release only to find ourselves wanting for more CPU power. At least we had better not, since the New 3DS models won’t be coming to the US until some point in 2015.
But over at Forbes they are worrying that Nintendo has already said that some games will require the processor power of the new units. That gets me back to the naming scheme, because if you’re going to ship games that run on one generation of a platform but not another, it had better be very clear up front which is which. Nintendo has been through this before, with the Nintendo DS to 3DS generation change, and they not only made sure everything was carefully labelled, but 3DS cartridges have a tab that sticks out, preventing them from being stuck into the older DS platform consoles.
So we shall see if Nintendo manages to fracture their user base or not with nominally compatible systems in this generation, some of which may not be able to play all of the games available. I suspect, no matter what, Pokemon will remain playable across the board. Messing with a huge selling title like that comes with risks. I bought my current 3DS XL just to play Pokemon, but I am not sure I would buy another one just a year later to carry on.
And the other aspects, the improved battery life in the standard size version and slightly larger screens, do not really move me. The current 3DS XL is big enough for me to use without putting on my reading glasses, which is what really matters to me at this point, and the larger battery pack on the XL unit has me covered.
The Return of Project: Gorgon August 29, 2014Posted by Wilhelm Arcturus in entertainment.
Tags: Kickstarter, Project: Gorgon
Porject: Gorgon is back with a new Kickstarter. This time around Eric Heimberg, the lead developer, is looking for $100,000 so that he and the two key artists working on the project can focus on it full time and bring it to a level ready to release.
And, to be brutality honest, just one day after the Kickstarter launched it looks doomed to fail.
The problem is name recognition.
Mark Jacobs was able to meet his two million dollar goal only on the last day of the Camelot Unchained Kickstarter, even with his name and a serious promise to match what was raised out of his own pocket. Richard Garriott, was able to parley his Lord British persona and a load of nostalgia for his games into a couple of million dollars via Kickstarter as well, so his Shroud of the Avatar project could go forward. They were both the public faces of games that have a legion of fans.
And even Brad McQuaid, mired as he was in the problems with Vanguard, was nearly able to hit the half million dollar mark with Pantheon, even if he did not make it to his $800K goal, based in large part on the fact we know who he is and that he is associated with a successful project, EverQuest.
Eric Heimberg worked on Asheron’s Call, which was a success. But we do not associate his name with that project. Sandra Powers, his wife, also worked on Asheron’s Call as well as EverQuest II, but her name out of context would just draw a blank for me. So you can get a couple of bloggers writing about the project and a specialty MMO news site or two, but the mainstream gaming media won’t pick this up. There is no story that they can sell.
So while Space Tyrant Roberts is out there using the more than fifty million dollars thrown at him by adoring fans to create space bonsai, Project: Gorgon is going to have to do this the hard way.
But at least the project is prepared for that. See, you can actually go download and play the early alpha version of the game. It is there. It is an available, downloadable, tangible thing that you can go try today. So, unlike any of the examples I have list above, you can do so BEFORE you hand over any money.
It looks a bit awkward… the pace of walking doesn’t quite match the movement to my eye, as an example, and I have problems judging depth and distance in the cave… but there is quite a bit in place, and the whole thing has moved forward dramatically from the first access nearly two years back. There is the groundwork for a serious game here. The intuition system, for example, is interesting and used in an amusing way for an example.
And if you hang around in the starter cave while looking at screen shots in another window, you can even die.
Death does not hold much sting now, but this is still early alpha.
The Kickstarter page lists out the vision for this game. Some of it sounds like other, similar ventures. But here there is the bedrock of a game, a foundation already laid, that you can go try yourself before you pledge anything.
Because that is the only way this Kickstarter is going to is going to succeed. Without name recognition as a draw, Project: Gorgon is just going to have to win people over, one at a time, with its demo.
So if you feel inclined, go give it a try. The download is quick, the package is small, you do not need to register, you can just enter a character name and play. Then don’t just go “yuck” and close the window. Run around a bit. Click on things. There is a surprising amount of “there” there in Project: Gorgon.
Quote of the Day – The Machines are Winning August 28, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Burner Missions, Hyperion, Quote of the Day
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Really more of a Tweet of the day I suppose, but here was CCP Fozzie on the first day of the Hyperion release:
It sounds like the “Burner Missions“introduced with Hyperion are indeed hot stuff, with the NPCs blowing up 1,563 player ships for 207 losses, a 7.55 win ratio for the pirates. Now that is a green kill board.
Okay, that is a day one stat, when everybody was figuring out the mechanics of the new missions. But at least it sounds like being forced to stick to frigate hulls in order to hunt down these faction flying NPCs aren’t a complete push over. At some point somebody will write a guide complete with suggested skill set and a winning fit to tackle these missions, but for now they look to require some effort.
This got Tubrug1 over at The EVE Onion to declare that CCP Fozzie is an agent of the New Order and an ally of James 315, confirming that the slaughter of high sec mission runners has only just begun. While the EVE Onion is nominally a satire site, as with The Onion on which it is modeled, I sometimes wonder if the whole thing isn’t a more accurate editorial page than what some legitimate news sites offer.
Slammed in Nagrand August 28, 2014Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: Achievements, Loremaster, Nagrand, Outland
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I was optimistic for a few reasons. The first was because Nagrand is a zone that I seem to carry some fondness for in the back of my brain. I remember doing the Kurenai faction grind, which is pretty easily accomplished if you have a yen for slaughtering ogres and collecting their war beads. I finished that effort and have all of the talbuk mounts to prove it. And while Hemet Nesingwary was lurking out there in the zone, what could he possibly do to me that he hadn’t done a dozen or so times before?
The second reason was because I was already underway in the chase for the 75 quests needed for the Nagrand achievement. Finishing up Terokkar required me to start in on Nagrand to pick up a quest line that would lead back to Terokkar. So I was starting 10 quests up. Go me.
Finally, Nagrand is kind of a pleasant zone, made up of rolling green hill with some rivers surrounded by hills, which keeps you from thinking about the color of the sky.
There are only a few ogre mounds and floating rocks and other oddities that mark much of the terrain of Outland. And even the floating rocks are covered in green turf.
What could go wrong?
Tags: Civilization V
All good things must come to an end… and even the dentist will eventually decide he has gotten the last bit of plaque from your gum line with that iron hook and cease his infernal gouging and scraping… and so it was with our game of Civilization V, entering into its 14th week of play. As I mentioned last time, a number of victory conditions were beginning to hove into view and become distinct possibilities.
Things picked up as they had left off the previous week. Mattman, Potshot, and I were online and in the game, ready for turn 751 to commence. We were expecting Loghound as well, but as the appointed hour rolled around he wasn’t online, so we pressed on.
I managed to hold on to Babylon for the first turn, thwarting Nebuchadnezzar’s feeble counter-attack, and went on to take Akkad, the next city in line.
Potshot managed to roll over another Babylonian city to the north at the same time, so it was starting to look like the end of their empire. After the mountainous terrain past their former capital was an open plain, the perfect venue for my combined arms assault. It looked like Nebuchadnezzar would be joining Harun al-Rashid of Arabia as a leader without any cities left to lead.
Arabia was still nominally in the game, as we had not tracked down his final units. Choosing the option that kept empires alive so long as they still had units was such a mistake.
Meanwhile, Mattman and his Chinese empire were buying influence with city states again. With the world leader election about 10 turns off, one of the victory conditions I mentioned, his ambition was transparent. So I decided to liven things up with a little ploy of my own.
More after the cut as we work towards the end of the game.
Enter Hyperion August 26, 2014Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: Apocrypha, Hyperion, MMO Expansions
The Hyperion is a great ship for people who don’t like to ask questions, like “Why didn’t I just buy a Megathron?”
Today CCP drops the second mini-expansion on us. We had Crius five weeks back, and today we have Hyperion.
Of course, I was all “Heh, there is a battleship type called ‘Hyperion’ in the game, I should run with that!” when I saw the name of the expansion.
Not a very original idea and, as it turns out, the Hyperion seems to be a bit of a loser when it comes to Gallente battleships. As the quote from the Goon Wiki above indicates, I would be hard pressed to come up with a scenario where one would choose the Hyperion over its Gallente stablemates, the Dominix or the Megathron. I even went over to my other site to find a picture of the ship, but with more than 800 EVE Online screen shots posted, the Hyperion only appears once. And that shot was a classic graphics shot from 2009, back when the ship might have had a place. Oddly though, the year 2009 fits into the scheme of things, but we’ll get to that in a bit.
Anyway, the Hyperion expansion was not named for the Gallente battleship, which as far as I can tell gains no benefit from the update, but from the mythical titans, who lend their name to the expansion out into the foreseeable future. My momentary flirtation with the ship was mostly because Hyperion’s main focus is on wormhole space, and I know squat about wormhole space.
Wormhole space showed up with the Apocrypha expansion back in March 2009 (back when I was taking classic graphics screen shots of Gallente battleships) along with the skill queue, tech III ships, the ship fitting window, that epic mission arc thing I never did, and an updated new player experience, all of which seems far more recent in my brain than five years ago.
But there it is, and wormhole space added nearly 2,500 star systems, which makes up more than a quarter of space in EVE Online. And I have barely ever been there.
Potshot and I were planning a wormhole expedition at one point. We were going to find a small wormhole, set up a tower, and live the life of the independent space pioneer. And then we found that we were far from alone in that idea as every wormhole we scouted seemed to be occupied. Packing up to go live in w-space seemed to be a fairly common goal. So it seems odd to read articles that talk about CCP’s vision for w-space being that of a nomadic existence, where players never settled but just roamed about, mining or ratting or whatever, only to return to known space at then end of their mission. I only ever heard, “new lands to settle!” sorts of sentiment back then, probably influenced by the ideas of sovereign null sec.
Emergent behavior took over, players did what they wanted to, and w-space became what it was. CCP has been clear in its blogs about Hyperion that they are not going to try to “fix” things to bring them back to what they envisioned, but rather change things to help suit what has become the defacto behavior in w-space… and, of course, tune some of the discoveries made by players over the years as to how to exploit w-space. Given enough time, players will always find the best, or most efficient, approach to anything.
Since I know next to nothing about wormhole space, I’ll defer to those who live there as to whether the changes are good or not.
Other than wormhole space, there are some changes to incursions and missions, including a new type of optional level 4 mission called a “burner mission.” In those missions, you will be tasked to go chase down and destroy a pirate faction frigate fitted for PvP style encounters. And you, yourself, will be limited to a frigate hull as well, so this is supposed to be something of a challenge… which is why it has to be optional… and perhaps a way to get people to transition a little more towards a PvP mentality after running endless PvE missions.
I will be interested to see if this ends up being used much or not.
There are also a couple of additions to the New Eden Store (formerly NEX) that give players some additional items they can purchase for real world cash and turn around and sell for ISK in game. The two new items are the Pilot’s Body Resculpt Certificate, which lets you redo your avatar, and the Multiple Pilot Training Certificate, which lets you activate a second training queue on your account so your alt can train up as well as your main. Previously you could purchase both of these with PLEX. At first I suspected that the increasing price of PLEX has prompted CCP to separate these two, though to get Aurum, the currency for the New Eden Store, you have to buy PLEX in any case, so the price of PLEX in Jita will still drive pricing so… what was the question again? Anyway, these are now things in New Eden.
And then there is the usual array of minor adjustments and bug fixes for the release. You can go read the Hyperion expansion page for the general overview and the patch notes for the gritty details. The expansion itself appears to have been deployed without incident.
The next expansion on the list is Oceanus, which should show up in another six weeks or so, putting it somewhere in early-to-mid October.
I guess that CCP timeline is way-off by this point (so I should probably stop using it), largely because what ended up going into Cruis, all those industry updates (and did those change the shape of industry very much, I haven’t really paid attention), were supposed to be in Kronos, so the clock got moved up for that first mini-expansion. And soon we will hear what Oceanus might bring. But for today it is just Hyperion.
As I have noted elsewhere, at least we get new music with each new expansion, so with more expansions we get more music, so I will leave you with the official CCP music for Hyperion.
Preparing for Pokemon Alpha Sapphire and Omega Ruby August 25, 2014Posted by Wilhelm Arcturus in entertainment, Pokemon.
Tags: Pokemon Omega Ruby and Alpha Sapphire, Pokemon X & Y
When I finished up Pokemon Y a month back, I felt like I was about done with the game. I can be very focused and very goal oriented when it comes to short-to-medium sized tasks.
This is how, as an example, I have been able to tackle some of the Loremaster achievement tasks as readily as I have. The achievement is broken up into a series of smaller tasks, each of which the player can take on individually. Handing me the sum total of quests to be done would be too much. But zone by zone, it isn’t so bad… for the most part.
And so it was with Pokemon. While I played Pokemon Y over the course of nearly four months, I ended up doing it in essentially three focused sprints, with the last one, end goal in sight, probably being equal in duration to the other two combined. And at the end of that last sprint, mission complete, I was ready to put Pokemon down for a bit.
But after a couple of weeks away, my interest in the game has started to grow again. This has largely be because of the upcoming release of Pokemon Alpha Sapphire and Omega Ruby.
My daughter and I are already set to play. She has picked Omega Ruby as her title, so I will be playing Alpha Sapphire. We just have to take out jar of coins down to the CoinStar machine and turn that cash into an Amazon gift card to be ready to pre-order. We are good to go there. And the launch date, November 21, isn’t that far away.
But it is Nintendo who has been driving my interest a bit. They have had a couple of special download events to keep people interested while also putting out new bits and pieces of information about the new game to build excitement. Polygon has created a special section on their site devoted to Pokemon, so I have been gorging on information there. One of the latest tidbits to come down about the upcoming titles is the return of the secret base.
The secret base idea was part of Pokemon Diamond and Pearl back in the day, as part of the whole underground environment where you could play with other people (and actually see them running around) over WiFi. That was one of the great features those titles, my daughter and I spent hours just tooling around in the underground. But it was also one of those features that lasted for just that generation and went away with the next.
Pokemon games are rife with such features, each version having a couple that disappear with the next. And while there are some you don’t miss, others stick with you. So the fact that there is going to be some form of secret base again that others can visit, including the whole flag stealing mechanic, is a pretty big deal for me aside from the whole “place of your own” housing aspect.
So that has gotten me interested in getting ready for the new versions to come out. But the question of what to do still stands. I have started going out and collecting some of the “new with X and Y” Pokemon to transfer over when the time is ripe… just in case I go insane and decide I need to fill out the National Pokedex again. Nintendo has also put up a guide to collecting all of the mega stones for mega-evolutions. It is a downloadable PDF file. While the whole mega evolution aspect of Pokemon X and Y wasn’t a big deal to me, I might as well complete the set while I have the chance.
I will have to go through the guide book for Pokemon X and Y to see if there are any other things I ought to do before the new versions come out. I always buy the official guide. It isn’t strictly necessary to get through the main story line… though if you put the game down for a few weeks, it can help you regain your orientation when you return… but for activities outside of the main story the official guide can be invaluable. And while, in this day and age, there is always some place online where you can find the information for free, I have a good deal of fun sitting in bed or on the couch or someplace else away from my computer and leafing through the book, looking up where to find a particular item or Pokemon, and then running off to get it. The key bit there is “away from my computer” where I spend most of my time.
So clearly some excitement is building within me for the new release. Even looking at the map they have put up of the Hoenn region makes me happy.
I can practically see the story laid out there and all of the places I will go.
Of course, if I really wanted to get myself ready for the possibility of another run at the National Pokedex, I would get out my copy of Pokemon White and finish that up. That would give me access to a pile of Pokemon in that game as well as being the only route to move some of my rares from Pokemon SoulSilver, where I did the National Pokedex, into the current generation of games on the Nintendo 3Ds platform.
I am just not sure if I can go back to the old sprite based graphics. Pokemon X and Y may have spoiled me in that regard.
What is the “Go To” Site for Your Game? August 24, 2014Posted by Wilhelm Arcturus in blog thing, entertainment.
I often mention, and link to, Feldon and his site EQ2 Wire when writing about EverQuest II.
For me, that is the “go to” site for information and analysis of what is going on with the game. And that is all the site focuses on, so there is nothing else there to get in the way.
As a site, because of its focus, it helps me keep in touch with a game that I might otherwise have drifted well away from. Not that drifting away would be a bad thing, and sometimes I think I ought to just let it go as the songs says. But I remain an interested observer for a game that was once my main focus.
I like having such a site available, all the more so when it focuses on a game I play. Back in the day Allakhazam used to be the “go to” site for EverQuest, though once it became a commercial site (owned by gold sellers at one point) it lost some of its edge and relevance, so today it is barely good for press releases.
And with World of Warcraft there is always WoW Insider. Its main problem is that, as another commercial site, it has to publish daily, even if there is nothing to say. They can’t just say, “no news today.” And they also live in the shadow of Blizzard itself, which does a good job of putting information out on its own site, such that if you follow the official feed something like WoW Insider can feel redundant.
But for most MMOs I don’t really have a “go to” site that I know and trust. I can always get the press release over at Massively. If I want to know about NCsoft’s financials or the latest updates for Runescape, MMO Fallout has me covered. And I suppose I have double coverage for EVE Online with TMC and EN24, though I don’t feel that either site covers the game as well as they could for various political/editorial reasons. TMC covers a lot of other stuff these days, while EN24 spends a lot of time regurgitating blog posts. (Including my own for a while, because ISK.)
But for dedicated coverage for Rift or GuildWars 2 or EverQuest, or any number of other MMOs, I don’t really have a place to go aside from the official sites, which can be very hit an miss, or sites that cover a lot of games, in which case things often get lost in the blur.
So today I am wondering what site you go to for coverage of your chosen MMO. What sites will that niche for the various games?