As I mentioned at the end of the last month in review, the more pen and paper focused wing of our Saturday night group, Potshot, was looking into more small party adventure-centric options for our group.
And so he headed to GOG.com to grab Neverwinter Nights 2, a game first published in 2006. It is the Obsidian Entertainment second version of the BioWare original. For $20, you get the whole package including expansions all wrapped up, updated, and ready to download and install.
The download is 6GB, so that part was an over-nighter for me, but otherwise things went smoothly.
NWN2 is based on Dungeons & Dragons 3.5, which pretty much means nothing to me at this point. I still think of 2nd Edition, with its THAC0 and such, as “the new stuff,” so anything after that is strange. But it is also based in Forgotten Realms, which is the D&D setting nearest and dearest to my heart.
Potshot has grand designs for NWN2. It comes with a tool set that lets you be the dungeon master and design adventures through which your friends can play.
But before you can run, you have to walk. And before you can walk, crawling is often advisable.
And so this past weekend was spent trying to get the basics going.
I had downloaded the game and run through the tutorial, most of the information from which I promptly forgot once I left the game, when Potshot and I started to work on playing together in the same game.
Which is where there were some issues. A meandering narrative after the cut.