Tag Archives: Defense Grid 2

Defense Grid the Board Game

As down as I currently am on recommending any sort of video game related Kickstarter, I do have to mention the title that disappointed me the least over the last five years, which was the Defense Grid 2 campaign.  As a project, it shipped the content that was funded just a mere month late and then went off to finish the unfunded content and sent it out to all backers as well.

Hell of a deal.

The only tiny disappointment was that Defense Grid 2 just wasn’t quite as much fun as the original Defense Grid.  The problem with sequels and all that.  Still, Hidden Path Entertainment did put out a pair of excellent tower defense games as well as doing the Age of Empires 2: Age of Kings HD update that brought that classic forward into the Steam era. (Oh, and they were involved with a little game called Counter Strike: Global Offensive.)

So I was interested to see that somebody is turning Defense Grid into a board game.  Not Hidden Path, but Hidden Path has clearly signed off on and fully endorsed the project.  And so we have a Kickstarter campaign for Defense Grid: The Board Game!

Tower Defense on your table top

Tower Defense on your table top

If you want to see what a tower defense game might look like in board game form, you can give this a look.

The campaign has already funded at this point, so they are working on stretch goals.  And physical games seem to have a better history with Kickstarter than video games.  Coding is always more complicated than you think it is going to be.

Not my thing… I don’t have anybody to play board games with any more, and even if I did I came to computer games so that the machine would do the accounting for me… but I am interested to see how it turns out.

Reviewing My Kickstarter History

With some Kickstarter campaigns of interest running of late, like the Massively Overpowered funding campaign and the much-talked-about Crowfall campaign, I decided to look back at the projects I had funded to see how the whole Kickstarter thing has treated me.

NOT the official drink of Kickstarter

NOT the official drink of Kickstarter

Fortunately Kickstarter has a nice little page that lists out the campaigns you have supported.  It was then just a matter of figuring out where everything stood.

Successful Campaigns

1 – Campaign: The Jason Scott Documentary Three Pack

  • Date Funded: November 11, 2011
  • Date Promised: December 2015
  • Project Status: Not late yet

My first ever Kickstarter.  Jason Scott, who did the documentaries BBS: The Documentary and Get Lamp had a plan to do three more.  He wanted to cover tape as a recording medium, the 6502 processor, and video game arcades.  What is not to love about those three topics?

I was a little annoyed when he went out and did another documentary after getting funded, but the man is like a force of nature and cannot be controlled.  And I have no doubt I will get all three documentaries.  We’ll see if it happens by December.

2 – Campaign: Defense Grid 2

  • Date Funded: August 14, 2012
  • Date Promised: December 2012
  • Project Status: Delivered January 2013

Hidden Path Entertainment wanted funding to do a sequel to their game Defense Grid: The Awakening.  They only made their initial goal, which was enough to fund an expansion to the original game as opposed to a whole new game.  That got delivered just a month behind schedule, which is pretty good for a Kickstarter so far as I have seen.

Then they went on to get other funding for Defense Grid 2 and eventually everybody who backed the Kickstarter beyond a certain level got a copy of that, including me.

3 – Campaign: Planetary Annihilation – A Next Generation RTS

  • Date Funded: September 14, 2012
  • Date Promised: July 2013
  • Project Status: Delivered September 2014

Here was the promise of a successor to Total Annihilation, one of the three great RTS games of 20th Century, along with StarCraft and Age of Empires II: Age of Kings.

Of course, the project ran long, Uber Entertainment thought it was a good idea to sell pre-orders on Steam for less than the cheapest Kickstarter backer price, and when the game finally showed up I found it kind of blah.  Still, not the worst $20 I ever spent.

4 – Campaign: Project Eternity

  • Date Funded: October 16, 2012
  • Date Promised: April 2014
  • Date Delivered: March 26, 2015

Obsidian Entertainment said that they were going to make a spiritual successor to Baldur’s Gate and a few other great single player RPGs.  What is not to love about that.  And, again, $20, what the hell, right?  And while it is nearly a year late, it got there and I should get my Steam code next week for Pillars of Eternity, as the game has been christened.  We’ll soon see how it turned out.

5 – Campaign: Deluxe Tunnels & Trolls

  • Date Funded: February 5, 2013
  • Date Promised: August 2013
  • Project Status: Soon

Tunnels & Trolls was the first RPG rules set that I spent a lot of time with.  We started with Advanced Dungeons & Dragons, but getting all three books was expensive back then and there was Tunnels & Trolls all in one book at less than half the price of of the TSR tomes.  Also, you could plunder that copy of Risk in the back of the hall closet and have all the dice you needed.  Anyway, I’ll write more about the rule set when I get the new edition.

Getting the new edition though…  The promised date was August 2013, and that was viewed as conservative because they were sure it would be done by July of 2013.  Well, here we are in March of 2015 and they keep sending out updates, but it is still somewhere over the horizon.

6 – Campaign: Shroud of the Avatar: Forsaken Virtues

  • Date Funded: April 7, 2013
  • Date Promised: October 2014
  • Project Status: Alpha releases available to backers

The Lord British successor to whatever aspect of the Ultima series he is speaking about at the moment.   Clearly optimistic on dates, it is still in an unoptimized alpha state that does not run very well on my CPU.  But it is there and you can poke at it if you want, and it has been in that state for more than a year, improving slowly while trying to raise more money.  I am still waiting for it to get more solid before I devote any real time to it.

7 – Campaign: Camelot Unchained

  • Date Funded: May 2, 2013
  • Date Promised: December 2015
  • Project Status: First alpha just available

At some point Kickstarter became “spiritual successor” central.  Anyway, like the previous entry, I have written a few posts about Camelot Unchained, Mark Jacob’s run at capturing all the good of Dark Age of Camelot in an updated package.  Promised for December of this year, it just had its first alpha last week if I read the update correctly.

8 – Campaign: Planet Money T-shirt

  • Date Funded: May 14, 2013
  • Date Promised: July 2013
  • Project Status: I got a shirt in December 2013

Planet Money is one of the few podcasts I listen to regularly, in part because it covers a wide range of interesting financial topics, and in part because shows tend to run 20 minutes or less so I can listen to a whole episode during my rather short daily commute.  Their Giant Pool of Money episodes on the financial crisis were great stuff.

Anyway, Planet Money decided to do a practical project on how T-shirts are made, starting with the basic materials, raw cotton for example, and ending with people actually getting a shirt.  So there is a series of shows in their backlog about this.  The shirt showed up late, but it is nice.

Men's and women's versions of the shirt

Men’s and women’s versions of the shirt

I wear it around the house on weekends because, while it is soft and I like the graphic, it is a bit snug on me.  I am not sure anybody at the office needs to know that much detail about my body contours.

9 – Campaign: A History of the Great Empires of Eve Online

  • Date Funded: May 25, 2014
  • Date Promised: May 2015
  • Project Status: Still has two months to run.

Andrew Groen’s epic attempt to write the story of the null sec conflicts in EVE Online.  The campaign, which only asked for $12,500, funded in seven hours and hit nearly $100K.  I am not sure we’ll get the books on time, but his monthly updates have covered his progress in some detail.  He is even now up in Iceland, having given a presentation about his work.  But when we do get it, you can be sure I’ll review it here.

Failed Campaigns

And then there were the campaigns I backed but which did not fund.

1 – Storybricks, the storytelling online RPG – May 2012

I am still unclear as to what I was actually getting in exchange for backing this project.  They were working on a development tool, which doesn’t translate well for end users.  Believe me, I know that pain.  I have been working on development tools for the last 17 years.  But Brian Green was part of the project, so I kicked in before the campaign ended.  Eventually Storybricks got in bed with SOE for the whole EverQuest Next project, then the buyout happened, Daybreak ended their contract, and they folded up shop… dropping a final bit of crazy on us on the way out the door.  I am not at all sure what the trajectory would have been had this campaign succeeded.

2 – Project: Gorgon – An Indie MMORPG by Industry Veterans – October 2012

The first Project: Gorgon campaign.  Eric Heimburg wanted $55K, but barely got past the $14K mark.  Too obscure to get the backing it needed, the project soldiered on without it.

3 – Tinker Dice from Project Khopesh – June 2013

Tesh makes some dice.  While this first campaign did not fund, he later went on to have success in subsequent campaigns.

4 – Pantheon: Rise of the Fallen – January 2014

Brad McQuaid decided he was going to get into the whole spiritual successor funding thing with a throw back to EverQuest.  He asked for too much money… at least more than his name and reputation could draw… and spread his focus too wide in my opinion.  The project is theoretically still going, but post-campaign funding has been problematic at best.

5 – Project: Gorgon – A new approach to MMOs – August 2014

The second coming of the Project: Gorgon kickstarter campaign.  By this point there was a solid, playable game to be supported.  Asked for $100K, got just over $23K in pledges.  Eric Heimburg just isn’t a name with much draw, and as has been discussed before, the project name itself isn’t doing him any favors.  The project doesn’t even have a page on Wikipedia.  Still, Project: Gorgon lives and you can go play it right now.

Summary

Overall, Kickstarter has worked out pretty well for me.  I have managed so far to back only projects that have come to fruition. (I don’t count the failed campaigns.)  I like to think that I have chosen wisely, picking only campaigns run by teams with a track record of success.  But it is probably more likely that, in backing just a few projects, I managed to get lucky.

There was clearly a stretch of time where I was more enthusiastic on the whole Kickstarter thing.  That has faded somewhat, and you will no doubt notice some omissions from the list, popular projects I opted to pass on.  There is no Crowfall on my list, as an example.

The only project I have mild regrets about not backing is the Ogre Designer’s Edition campaign from Steve Jackson Games.  I played Ogre and G.E.V. back when they came in a zip-loc bag, so there was a strong nostalgia factor present when the campaign launched.  That said, I am not sure what I would do with the 29 pound box that resulted when the campaign raised nearly a million dollars when they only asked for $20K.  I don’t have anybody to play table top games with and I have more than enough stuff around the house I do not use, so another huge box in a closet probably wasn’t necessary.

So that is my Kickstarter tale.  I am still waiting on some projects to finish, and every single project I have backed has been late to one degree or another, but things have still turned out okay so far.  How have you done with Kickstarter?

September in Review

The Site

What to complain about this month?  Yes, with the coming of a new game, the spam turns to follow.  And so there was an outbreak of ArcheAge spam caught in the filter this month.

ArcheAge Gold Spam

ArcheAge Gold Spam

But there is a host of spam caught in the filter every month.  Sometimes SynCaine is caught in there too.  However, that isn’t really much of a complaint.  Besides, if you bought ArcheAge gold, could you even log on to spend it?  So I will have to find something else.

How about stats?

The other day I was looking at the referrer stats on this blog and saw that my other blog, EVE Online Pictures, was sending me a bit of traffic.

In the morning 17 can seem like a lot

In the morning 17 can seem like a lot

I thought this was interesting as, since I own both blogs, I can match up the stats!  Because accounting!  So I looked over at the outbound stats for EVE Online Pictures and saw this.

That would be less than 17

That would be less than 17

The flip side shows just two clicks.  I am not sure if they are counted differently or just counted incorrectly, but something definitely seems amiss.  Stats are an illusion.

One Year Ago

We heard that Warhammer Online was slated to shut down in December.

We also got the official word that Blizzard would be killing the auction house in Diablo III.

SOE was getting over some of their Station Cash screw ups.

In general I wasn’t too excited about the expansion outlook on the MMO scene.

In EVE Online the Rubicon expansion went live.  Our corp had a little drama as Gaff plotted to overthrow our CEO and created a new corp, Black Sheep Down.  As is usual, he was good for the intrigue, but once he became El Supremo, he got bored and stopped playing.  Happens after every coup… and there have been a few.  We went from being literally the worst corp in TNT to… erm… well, that didn’t change I guess.  We did run out to null sec for a fight and I put my alt in the corp to bolster our numbers because there is a minimum height requirement or some such.

In general we were finishing up our deployment in Delve cleaning up after the TEST collapse and I hit 110 million skill points.  Also, there was the war between evebloggers.com and evebloggers.net.

The instance group, in a hint as to where we were headed, ran a series of WoW dungeon knock-offs in Neverwinter.

And it was time for the usual bout of autumnal nostalgia.  This time I returned to Azeroth, which made me ask the question, when is it nostalgia anyway?  My daughter and I and a friend had a plan to roll up some new characters on a new server.  Whatever it was, it felt like home.

And, finally, I covered the great resurrection exploit in TorilMUD.

Five Years Ago

I described some really old-school gaming… pre-computer… which involved hunting each other in cars.

There was a brief moment of nostalgia for Infocom games… or at least for the ads.  Honestly, I think the ads were better than some of the games.

I was still talking about my days of playing MUDs, with a description of getting to Kobold Village and the great bronze armplate smuggling get rich quick scheme.

And Turbine announced the Siege of Mirkwood expansion for Lord of the Rings Online, which brought out a little guilt in me, since I hadn’t even gotten to Moria.  I still haven’t, for that matter.

Then there was WoW.  We were really on a WoW binge that September.  I put up a poll about what instance we didn’t want to see made into an heroic, and the results were… unsurprising.

There were pirates and Brewfest and I managed to get my chef’s hat and all the sundry cooking achievements.  There was corpse spam and phasing and we ran through Ulduar and the Oculus. and trial of the champion.

And, finally, there was the three year anniversary of the blog, with the usual round of stats and trivia… oh, and the Nine Circles of MMO Hell.

New Linking Sites

The following blogs have linked this site in their blogroll, for which they have my thanks.

Please take a moment to visit them in return.

Most Viewed Posts in September

  1. The Mighty Insta-90 Question – Which Class to Boost?
  2. Level 85 in EverQuest… Now What?
  3. Running Civilization II on Windows 7 64-bit
  4. Blizzard Isn’t Giving You a Free Copy of Warlords of Draenor
  5. Considering Star Wars Galaxies Emulation? Better Grab a Disk!
  6. Eight Years of Link Rot
  7. Nostalgia, Name Wipes, and the Next Expansion in Azeroth
  8. Rome – A Shameful Display
  9. When Does an MMO Become a Foreign Country?
  10. ArcheAge Went Live and Everybody Went Crazy or Something
  11. Extra Credits – Free to Play Is Currently Broken
  12. Rift Joins the Insta-Level Club with Nighmare Tide Expansion

Search Terms of the Month

what time will servers unlock warlords of draenor on november…
[Doesn’t matter, the queue will keep you from playing anyway]

why is war lord of draenor $50
[Because Blizzard owns you, and me too]

firiona rift destroy
[I am pretty sure Norrath is her current target]

when does pokemon alfah safire and omega ruby come out
[I actually prefer your spelling]

Defense Grid 2

Long awaited, since the Kickstarter funded but not as fully as expected, I am happy to be able to play it now.  And with how Hidden Path Entertainment has put together the game, we can look forward to plenty of official and fan made updates.  It isn’t perfect.  They have some work to do on their administrative interface and I have found at least one serious “you shipped with that?” bug.  But actual game play is solid, so  I am a bit bemused at some of the rage about the game in certain quarters.  Basically, a few people seem upset that the game is… well… different.  The towers were changed and rebalanced and given new options, with certain go-to defaults being much less effective. (Cannon towers are no longer “I win!”)  On the whole it seems good to me, but some people just wanted more of the old game… which I can understand.  I played the hell out of that too.

EVE Online

Given that my previous three posts this month were about EVE Online, I guess I did actually play the game this month.  Or paid attention to it a bit.  I managed to get a couple more ships out of Delve and back up to our new staging system in Deklein.  There was also a bit of cleaning up the neighborhood in the north, as it had gone to seed a bit while we were away.  And then things got pretty quiet.  Even the regional intel channel has been quiet while I have been logged in.  What is Gevlon paying Mordus Angels for, if not to shit up our space?  Anyway, we’ve had to travel further afield, out to low sec to find fun of late.  And low sec is weird.  Security status means something there.  There are no warp disruption bubbles.  People don’t always shoot strangers in the face the moment they show up.  Gate guns shoot at you.  It is most queer and disturbing after three years in null.

Rome II

The strategy group has pressed forward with Total War: Rome II.  We seem to be doing okay as long as we fight against each other.  I think we are still mostly learning how to get the game to do what we want, or at least understand the limitations of what we can do.  The fights are interesting, but the fact that we, as a group of four, are pretty much limited to a variety of different skirmishes, which I can see getting old sooner rather than later… which is what happened with Age of Empires II: Age of Kings over time.  But I am not sure where we would head next.  Maybe Endless Legend or something from the list I made earlier this year?

War Thunder

I actually got out War Thunder and patched up to play for a bit.  I went out and dropped some bombs and then tried the whole tank side of the game.  The beginning level tanks are not the silly level of joy that they are in World of Tanks, but they also seem… more realistic maybe?  I’ve never driven a tank, so how would I know?  But there is a higher level of difficulty in just shooting stuff, your crew dies very easily if you take a solid hit, and the whole thing seems less arcade-like than WoT.  Is that a good thing?  I am not sure.

World of Warcraft

After the summer of working on the Loremaster achievement, I think I may have fallen off of that horse.  All the groundwork of the 1-60 achievements has been laid, so I can go back to it at some point, but my idea of doing all the zones in Outland at level became less fun and more chore as I moved through the zones.  I keep asking myself, “How did we do all of this with no flying mounts and effectively less power?”  So my WoW time has tapered off quite a bit.  That might not be a bad thing, as Warlords of Draenor is just about a month and a half away.  A rest from Azeroth might be appropriate, so as to be fresh when the expansion drops.

Coming Up

There is a blogging event called Bragtoberfest coming up.  I am not sure I understand it.

The Oceanus expansion for EVE Online is dropping today, so that will make some waves. (Ha ha!) I am not sure many doctrine fits will be affected by the first round of module revamps, though light missile launchers are on the list, which means that somebody might have to look at our Hawk or Crow fits I suppose.  Also, EVE Vegas is coming up in the middle of the month, which is about as close as an EVE Online event ever gets to me.  Unfortunately, I just wrote a big check for braces for my daughter, so that will have to wait for another year.

The ongoing ArcheAge: Tales from the Queue drama should no doubt subside at some point and people will start getting into the meat of the game… which should lead to some fresh new drama.  SynCaine is already hinting at some possibilities there. (As well as some of the promise.)

And, speaking of drama, maybe the whole “gamer gate” thing will subside soon.  One can only hope.  It seems to have devolved into two camps talking past each other, trying to score points more to impress their own team than to convince anybody of anything, and painting the other side as being in lock step with, or automatically condoning all actions of, the worst person on their respective “side.”  Bleh.

Finally, I have to think that we will see the big WoW 6.0 patch drop before the middle of the month, likely next week.  Blizzard has been talking about it, it has been on the public test realm for a while, and the launcher started letting people pre-download the files for the patch.  So it is a comin’!  And that will give us a few weeks to adjust to a lot of change before November strikes and we have BlizzCon, the Warlords of Draenor launch, and then the World of Warcraft 10 year anniversary.

Oh, and log on to WoW today if you haven’t recently.  Last day to get the Horde chopper for free.  I am not particularly enthusiastic about that whole Azeroth Choppers thing but, hey, free mount.

Defense Grid 2 Coming Online

A little over two years back the team at Hidden Path Entertainment, the creators of Defense Grid: The Awakening, ran a Kickstarter campaign with a slate of goals.

The baseline goal was to raid $250K to create a new set of levels for Defense Grid: The Awakening.  Being one of my favorites in the tower defense genre, I was in just to get a few more levels of the game.

But Hidden Path Entertainment had a grander vision.  They had their eyes on Defense Grid 2, a sequel they hoped to fund through the Kickstarter.  For everything they wanted to do… new engine, multiplayer, level creator/editor, support across multiple platforms… the target was one million dollars.

DG2_Short

However, sometimes our reach exceeds our grasp.  In this case, 30 days of Kickstarting only came up with $271,727.  That was enough for the basic goal, more levels for Defense Grid: The Awakening, but nothing else on the list.  And they delivered on that… almost on time.  The promise was for December of 2012 and we got it in January of 2013.  Not much of a slip at all.

But Hidden Path also promised us Defense Grid 2.

You’ll Get DG2

We’re working to cross the minimum and fund Defense Grid: Containment.  But please also understand that by joining the team as a backer, you’ll also get a copy of DG2 when we release it.  We’ll need to do extra work on our end to earn or raise the remaining funds in order to complete DG2, but when we do, you’ll still be a part of the team.  Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.

They were going to have to go find another way to fund it, but it was still part of the plan.

Time went by.  I played through all of the levels in the new expansion multiple times.  Hidden Path kept us up to date on funding, which they managed to secure through a couple of sources.  Kickstarter backers were allowed into the beta on Steam earlier this year.  And, today, Defense Grid 2 becomes available on Steam.

Defense Grid 2

Defense Grid 2

At least the Windows version is available today.  Mac and SteamOS versions are slated for mid-October.

Those of us who supported the Kickstarter got our keys this past weekend, so I have already spent some time with the game, and it is good.

The single player game is an expansion on the original Defense Grid: The Awakening, with story missions that carry on from there and all the variations on how to play through a given level you have been lead to expect.  There is still multiplayer co-op and the whole DG Architect, which allows players to create their own levels and share them through the Steam Workshop, still to discover.

Here are a few screen shots I have taken of the game.

The art style has changed, the turrets have all be redone, and the levels are part of a wider landscape now.  The aliens are a bit less interesting so far… though I haven’t made it that far into the game.  The turrets do seems to have more well defined roles now.  And, of course, there are a pile of achievements.  But for the most part it feels like a good, solid tower defense game.

As part of my Kickstarter pledge, I ended up with an extra key.  I am going to give it away to somebody who comments on this post.

All you have to do is leave a comment indicating that you would like the key and make sure that the email address you use when leaving the comment is valid (nobody by me can see it and that is where I am going to send it, so if it bounces you lose) within 24 hours of this post going live (by 15:00 UTC, 8am PDT, or 11am EDT September 24, 2014) and I will use some sort of random number generator to decide who gets it.

I can still do something like “/roll 1d100” in WoW can’t I?

The winner will be notified by email and I will append the result to the post.

And if you don’t win, well, the game is only $25.  And if that is too steep, there is always the Steam Holiday Sale in December.

But so far I recommend the game if you liked the original or enjoy tower defense in general.

Addendum: Prize Roll straight from Ironforge in Azeroth.

PrizeRoll

The roll was 13, which I guess means spoutbec wins the Steam key.  We’ll see if his email address is legit shortly.

We Will Get Some More Defense Grid…

But not as much as I had hoped for, and probably not as soon as I had hoped either.

I posted a while back about Hidden Path Entertainment attempting to fund further installments to their exceptional tower defense game, Defense Grid: The Awakening by taking their plans to Kickstarter.  They had a detailed plan with four tiers of funding that would mean specific deliverables.

Even at the base level $15 pledge, you got a code for the original game on Steam, which goes for $20 when Steam isn’t doing one of their sales, plus any content eventually funded.  So if they made it to a million dollars and you kicked in $15, you would get all of it.

They also teamed up with AMD and Razer to offer up special deals and incentives.  The team running the Kickstarted project put out plenty of updates.   And they ran in-game contests where, if you achieved a certain goal on a specific level, you were entered.

It was quite an event.

Still, a million dollars seemed like a pretty ambitious goal, even for a game this good.  It just isn’t that well known.  Still, I was pretty sure that the first tier would be achieved easily.  The initial surge of pledges got it half way there pretty quickly.

$250,000 tier

That would get an expansion to the original game.  I would be all for that.

The second tier was a new engine for Defense Grid 2, which would include putting the old game on it to test it out.  Infrastructure is never very sexy though.  Try telling marketing that the major feature for a release is a new version of Visual C++ and see how excited they get.

But multiplayer was going to be part of the whole thing.  That… that I could go for.  And the second tier seemed possible given the initial momentum.

$500,000 tier

The third tier was offering up cross-platform compatibility and a level editor so end users could create their own content.  A level editor, hopefully tied in with the Steam Works user content system, would be cool.  But that seemed a long way away, being priced roughly the same as my house. (In Silicon Valley that means a run down place in a decent school district.)

$750,000 tier

And then there was the magic million dollar goal.  All of the above plus a completely new game, Defense Grid 2, the full sequel.

one million dollars!

As unlikely as it seemed, a man can dream can’t he.

And, as I said, the early momentum in the campaign was quite brisk.

Then it slowed to a trickle.  When the time left was under a week, I didn’t think they would even make their first tier goal.  This in a world where Penny Arcade can bring in double that by offering too… um… take some stuff off of their web page?  Really?

Then there was a last minute rush, accompanied by some outstanding video card offers that were no doubt subsidized by AMD, and the threshold was crossed at last.

The whole thing ended with $271,727 in funding.

That meant the production of the Containment expansion to the original game, which all backers will get once it is available.  An update says they are working on that even now.

But we will also all get Defense Grid 2.  A note was posted to the Kickstarter page towards the end of the event saying:

You’ll Get DG2

We’re working to cross the minimum and fund Defense Grid: Containment.  But please also understand that by joining the team as a backer, you’ll also get a copy of DG2 when we release it.  We’ll need to do extra work on our end to earn or raise the remaining funds in order to complete DG2, but when we do, you’ll still be a part of the team.  Crossing $250,000 gets you DG:Containment this December, and DG2 when it is complete.

That seemed to me to be a pretty generous offer since the commitment, as originally stated, was that only items that were funded would be available.  I am just happy that they still have a Defense Grid 2 in their plans.

I am not sure what will becomes of the other items… cross platform, multi-player, level editor, and such… but at least there is a new game to look forward to and some new levels to play in the mean time.

Now I have to figure out what to do with my Steam codes for the original game.  I already own it.  Hrmm.

Defense Grid: The Kickstarting

While I do not think Kickstarter is necessarily stealing money from 99 cent app developers, I do remain skeptical of a some of the stuff being offered up for financing.

Sure, some of the stuff is great.  It was all I could do to keep myself from throwing money at the Steve Jackson Games Ogre Designers Edition kickstarter.  I played Ogre and G.E.V. back when they were in zip-lock baggies at the hobby shop on the peg next to Snit’s Revenge.

Only the realization that I did not need another huge board game I would never play overcame nostalgia and stayed my hand.

But Steven Jackson Games is a known quantity to me.  I trust them to do what they say.  Likewise, I trust that Jason Scott will produce the three documentaries that I helped fun.  It would be way, way outside his behavior norms to not do so.

Other teams I remain less sure of.  Despite being a fan of the original Wasteland, I could not bring myself to toss money in for Wasteland 2.  I’ll be happy if it comes out.  I just don’t have any sort of way to evaluate the chances that team can pull it off or whether the game can make the transition directly from 1988 to 2014 and retain the same spirit.  Some games are only great within the constraints of their time frame and technology.

And I am waiting for the big crash, some big seven figure funding effort that fails to deliver.  It will happen.  You know it.

So my donations via Kickstarter are few and far between.  But today, thanks to Zubon, I have one I cannot resist.

Defense Grid: The Awakening is one of my all time favorite tower defense games.  It is simple, clever in a Valve sort of way, looks good, plays well, and has all manner of different modes to play and defeat once you make it through the main storyline.  My hours played for the game, as measured by Raptr, are at the MMO end of the spectrum.

Well, Hidden Path Entertainment, the makes of the game, want to make Defense Grid 2.  However, according to their tale of events, normal funding paths just are not panning out for the indie level profit margins.

So they have gone to Kickstarter.

They have thought this out.  They have four levels of goals ($250K, $500K, $750K, and 1 million dollars), each of which will yield up a different result.  They have the many levels of support, each with various and sundry cool things.

The myriad rewards

And they have a video with endorsement from other game developers.

But here is the key.  For the minimum pledge of $15 you get a key to unlock the original game on Steam.  It is a $20 game, and you get that.  And you get it the moment you pledge.  And you get to keep it even if they don’t fund.

So even if this turns out to be vaproware, you are ahead at the base pledge.

Plus, you get a copy of whatever software they end up being able to fund.  So if it succeeds, you get the new stuff too.

Of course, I would prefer that you go pledge more money.  I would really like to see this run off the end and fully fun.

Still, if you were thinking about getting the original game, go support it on Kickstarter.  You can have it now.

I have already pledged and have a code for the game.  Of course, I already own the game.  I will have to have a contest or something at some point to dispose of the code.  But after the Kickstarter funding closes.  That runs until August 14th.

Go check it out.

TL;DR – Go here, give money.