Tag Archives: Drake

Aegis and the Return of Heavy Missiles

Another few weeks have gone by and we have yet another content expansion from CCP.  Today they launched the Aegis, an expansion which has a number of features that actually affect me directly.

That isn’t always the case.

Sure, the refinement of the overview icon changes from Carnyx last month affects everybody who undocks.  But I have sort of gotten used to the changes by this point… run anomalies or missions for a while and things will start to become clear eventually… so I am not sure how big of a deal this will be.

And then there is the final tactical destroyer promised at EVE Vegas last year, the Gallente Hecate.

At least it is another tube with spikes

At least it isn’t another tube with spikes

That will certainly come into play for me if it ends up being another new, OP, soon to be nerfed, flavor of the month available at a gate camp near by.  But it is unlikely I will fly one any time soon.

And there are even a bunch of ship skins for ships that people in null sec actually fly.  Stealth bomber and Interdictor skins for everybody!  I will be looking to buy the Wiyrkomi skins for the Harpy, Hawk, Buzzard, and Manticore straight away.

But the big news in Aegis for me is a one-two punch that affects the ships we fly.

The first is the nerf to the ever-present Ishtar heavy assault cruiser.  There have been a couple of swipes at the dominance of drone boats in general, and the Ishtar in particular since the death of mass drone assist a year back.  And still, the ship is ubiquitous to the point that the game has been called Ishtars Online at times.  Reavers have been undocking and living out of Ishtars since October 2014.

That Stratios though... that is not doctrine...

Ishtars, two or three graphic updates back…

As announced in this forum thread, the Ishtar is losing a mid-slot, gaining a low slot, and losing some speed and power grid.  That, along with a minor reduction in the effectiveness of drone damage amplifiers is the current CCP plan to reduce the wide-spread use of shield tanked Ishtar fleets.  We’ll see how that goes.

But it is the second half of the one-two punch that really interests me, and that is the possible resurgence of heavy missiles… because I have all those skills trained to V already, so I am rarin’ to go on that front.

Back in 2012, during the height of the Drake dominance of null sec fights, heavy missiles rained down upon our foes as we tooled along at 1,000 m/s in MWD fit missile boats.  My first big null sec fight at EWN-2U was a missile fest.

Pouring out missile fire

Pouring out a curtain of missiles

Then came firewall defenses, drone assist, a hit to heavy missiles, and finally the big Drake nerf, and the ship, along with its primary weapon, went from dominance to the ever present “can I bring my Drake?” meme.

The internet caters to all my needs...

The internet caters to all my needs…

Now though, CCP has come back to missiles.  We are getting two new modules:

  • Missile Guidance Enhancers – Low slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity
  • Missile Guidance Computers – Mid slot modules that increase missile explosion velocity, lower explosion radius, increase missile flight time and increase missile velocity. These modules can use Missile Precision and Missile Range scripts and can of course be overheated.

Those two modules, along with a 5% boost to heavy missile damage, and changes to missile hit points and resistances, may bring missiles back to null sec PvP in a big way.  There are already fits being talked about, so we might soon see Drakes, or missile fit Tengus, or masses of Talwars, or Ravens with with cruise or rapid heavy launchers undocking some day. (Reavers, ahead of the curve with Ravens.)  Again, we shall see.

And then there are some graphics updates, a new model for the Cerberus, so it isn’t just a Caracal with a different skin (making this a rare screen shot I guess), and a boost to the rate of fire bonus for the Tempest battleship.

Cerberus refined

Cerberus refined

The patch notes for Aegis are here, and the EVE Update page has an overview of the features.

Finally, it wouldn’t be an EVE Online expansion without its own theme song.  It feels like it is missing a didgeridoo or something.  Now we just have to wait a week for the Fozzie Sov features to drop.


All The Pretty Ships in New Eden – What Should I Fly Next?

So far my adventures in null sec have allowed me to experience a bunch of things quite new, at least to me, in EVE Online.  Fleet battles and capital ships and player owned stations and sovereignty and war on an epic scale relative to anything I had seen before.

On the other hand, for the most part, I have been flying a Drake.

Not that the Drake is a bad ship.  It has been a very good ship for me and I have invested heavily in the skills to get the most out of it as a platform.  Aside from a couple of drone related skills, I have been able to fly any Drake fit that the CFC has thrown out there.

But the Drake has been my primary ship for more than four years now.  I have owned more Drakes… and lost more Drakes… than any other ship.

Earliest Drake pic on the blog

While I love this flying doorstop, this heavily shielded wedge of missile spewing doom, I do wonder if I should try out something else.

Yes, I did move on to running missions in a Raven, though I used to throw my other account in with a passive tanked Drake to be bait at times.  That Drake passive tank is mighty thing.

In fleet ops I have flown a Maelstrom and a Hurricane.

And the Tengu has become my ratting/anomaly ship of choice.

But in all of those cases, while the ship and even the weapons might be different, the role feels very much the same.  And, all things equal, I might as well put myself in the ship that takes the best advantage of my skills.  I join the Drake Fleet for coalition fleet ops, because that is where I am strongest and the result is about the same. (Actually, I think we have more fun in Drake Fleet than in Alpha Fleet, but my experience in that regard is somewhat limited.)

So I have started looking around for another ship and another role that might both be a different experience to me as well as adding value to my presence in the corp, the alliance, and the coalition.

But what to choose?  I mull over the options after the break.

Continue reading

Drake Fleet goes to EWN-2U

The economic war continues.

We of the CFC versus Raiden and their allies in an effort to deny each other the economic largesse of tech moon profits.

It is a war of timers and time zones as each side attempts to disrupt production and destroy infrastructure.

And so the call went out again for another fleet operation.  Structures in one of our systems, EWN-2U, had been put in reinforced mode, meaning that when the timer ran out on that, Raiden would be able to destroy them.

For a weekday fleet operation, this one started later than usual.  Thank the timer I suppose, but I was able to join up after work.  Again I was part of the Drake fleet.

We rallied in the usual location and moved off for our forward staging area.  I was a bit surprised to come out of warp right on top of one of our Titan supercapitals.

The face of an Avatar

The Titan was there to bridge us out to where we would defend.  The question was, would the enemy show up?

We waited for the cyno to be lit, the target for the jump, while we all hovered at 2,000m from the Titan.

Fleet awaiting deployment

By default, the hold ranges you can pick are 500m, 1,000m, and 2,500m, but by this point I had finally figured out that the “hold at range” button on the overview could be set to a different value.

So we hung there in space, waiting.  Would we go, or would we stand down once more?

More after the cut.

Continue reading

The Defense of 92D-OI

The call for a fleet op was out.  Timers on some of our reinforced towers would be ticking down soon and the enemy was expected to show up and contest the systems to destroy the towers.

There was to be an alpha fleet as the main force and a Drake fleet in support.

Having fitted out a couple of Drakes to the new microwarp drive fleet standard in Mittaningrad, I opted for the Drake fleet.  My Drake skills are excellent relative to the skills required for a Maelstrom.

One of my fleet Drakes

Both fleets formed up at the local station and waited for orders to move out.  There were, between the two fleets, over 400 ships.

Ships crowded into a station bubble

We meandered about there for a while until finally the orders to move came.

Secret destination after the break!

Continue reading

Cerberus Goes Home

In pursuit of some of my prerequisites for The Expedition I have been running some missions with my alt with the goal of getting a 8+ standing with Amarr Navy so I can get him a jump clone or two.

So there I was clearing out the second pocket of the first part of the three part mission called Recon. (The second and third parts are described here.)  I did not have to do that.  The mission was declared complete the moment I entered the pocket.  All I had to do was warp out and turn in the mission.

But I was clearing it because that pocket also has more veldspar asteroids than any mission I have ever seen.  Potshot and I mined and hauled more than 3 million units of veldspar out of that pocket and barely made a dent in it.  But that was later.  I still had to clear the pocket.

My alt was flying his Cerberus and tanking the pocket.  With the afterburner and shield booster on at all times, he was barely ever taking a hit, and when he did, his shields were quickly restored.  I dragged my main in with his Raven to sit and provide more firepower while the Cerb skated around holding everybody’s attention.

An equilibrium had been reached.  My attention waned as I was listening to Gaff describe the dynamics of setting up a player owned station, which he got to do with his 0.0 corp this week.  In addition on of our kittens, Trixie, was sitting in front of the monitor trying to swat missiles as they flew past on the screen.

All of this was why I failed to notice the four frigates spawn in the mission. (The mission report linked above says three, but there were four.)

I was sitting in the window trying to retarget my main around an active kitten when I noticed that my alt, on the watchlist, was suddenly showing more red than before.  A lot more red.

I switched windows to find that he was no longer scooting along at 520 meters a second and immune from all fire.  Three of the frigates had him webbed, so he was down around 20 meters a second and taking heavy damage.  His shields were only at 20%.

My first reaction was to get out.  Unfortunately, two of the frigates also had him warp scrambled. (One was doing double duty!)  As hits started digging into my armor, I targeted the scrambling frigates and opened fire.  They were, however, elite frigates, and I was only able to take one down before my alt was flying a pod.  Cerberus was back where he came from.

Ouch.  Well, I’ve lost ships to this mission before.

2009.05.28 03:26:00

Victim: Selirus Szin
Corp: Twilight Cadre
Alliance: NONE
Faction: NONE
Destroyed: Cerberus
System: Ebtesham
Security: 0.7
Damage Taken: 20996

Involved parties:

Name: Centus Overlord / Sansha’s Nation (laid the final blow)
Damage Done: 20996

Destroyed items:

Scourge Heavy Missile, Qty: 1901 (Cargo)
Capacitor Flux Coil II, Qty: 2
Widowmaker Heavy Missile, Qty: 2122 (Cargo)
Thunderbolt Heavy Missile, Qty: 20
Heat Dissipation Amplifier II
Magnetic Scattering Amplifier II, Qty: 2
Capacitor Control Circuit I, Qty: 2
Ballistic Control System II
Heavy Missile Launcher II, Qty: 2

Dropped items:

10MN Afterburner II
Widowmaker Fury Heavy Missile, Qty: 623 (Cargo)
Thunderbolt Heavy Missile, Qty: 30
Medium Shield Booster II
Salvager I
Ballistic Control System II
Heavy Missile Launcher II, Qty: 3
Thunderbolt Heavy Missile, Qty: 1390 (Cargo)

I warped the pod and my Raven out of the pocket to regroup.  Losing a 100 million ISK ship on a mission calls for a pause.  Plus I was being called upon to read a bed time story.  So a break was taken.

Once everybody was settled in bed (though it was not my best reading performace, there being a bit of edge in my voice as I read “The English Roses,” and not just because I dislike the book as a transparent “don’t hate me because I’m successful” plea from Madonna… yes, I have serious opinions about children’s books), I went back to finish things off in space.

Fortunately, the biggest pain of losing a ship, refitting a replacement, was already covered.  I still had the fearsome Drake on hand and equipped.  And, not only that, but my alt had built up even more shield compensation skills (now level V for all forms of damage) so the mighty Drake tank was even mightier.

Back my main and my alt went.  I popped the alt into the pocket first, got all aggro, and pretty much tanked it without much worry while the combined fire of the Raven and the Drake cleared the pocket.

Then it was just a matter of Potshot and I mining as late as we could manage on a school night and then turning in.

The next day I ran the second and third parts of the mission series, which are both fairly short and easy.  On turning in the third part, I got a storyline mission.  An easy delivery.  And once that was completed, I found that I had achieved my standing goal with Amarr Navy.


So my alt is now jump clone ready.  Or he will be once he trains one more skill.  This is EVE Online.   You always need at least one more skill.  In this case it is Infomorph Psychology.  So I just have to buy that and train for all of 8 minutes and I will be set.

Now, do I go buy another Cerberus or do I plug along with my old pal the Drake?

The Age of Cerberus?

I was playing the EVEMon “what if” game the other day with my alt, just to see how much training he would need to get into different ships when I hit the Heavy Assault Ship section and found out that he was less than a day from flying one of those nasty cruiser-class killers.

So I started playing around with configurations in EVE Fitting Tool.  The missile oriented Caldari Heavy Assault Ship, the Cerberus, certainly has a lot going for it.  With his skills, my alt can put together a pretty fearsome setup in a Cerberus, including one where I could leave a Medium Shield Booster II running all the time with a stable capacitor.  With large pools of CPU and power to draw on I was also able to fill all five launcher slots with Heavy Missile Launcher II modules.

All very interesting.

And then I brought up my alt’s Drake in EFT and started to compare.

The Cerberus can lock targets further out (100km vs. 75km), locks those targets faster, moves a little bit faster (not unimportant when facing ships with turrets), and, surprisingly, has a much bigger cargo hold.

The Drake, on the other hand, can mount those same five tech II launchers, plus two more tech I launchers, and can also throw five light drones into the fray, all of which puts the Drake ahead in sheer damage output.

Then there is the mighty-mighty Drake tank.  Sometimes, when running level 4 missions with my main and my alt, I just throw my alt in to grab aggro with his Drake.  I know the Drake’s shield will hold up long enough for me to whittle down the bad guys and since it is completely passive I do not have to fiddle with anything. (Whittle & fiddle?)

And finally there is the price.  In my region I calculate that I can buy and fit three Drake hulls for the same amount of ISK it would take to acquire the Cerberus and its fittings.  I recognize that there is a certain amount of “cool” factor with the Cerberus, but is it worth three Drakes?

So I have to conclude that the Cerberus might not be the best choice for somebody who primarily runs missions.

Not that I won’t buy one and try it, just to see.  One of the joys of EVE is that little is “bind on equip” if you will, so if I don’t like it, I can always put it up for sale if I don’t like it.  But I wonder if I should bother.

The Price of Worlds Collide

On average, the price of running the mission Worlds Collide seems to be a ship.

I don’t lose a ship every time.  But then sometimes I lose two ships.  Sometimes somebody else joins me for the mission and loses a ship for me.

The average might even be higher than one ship per run for me.  It was the first ever mission I drew after I ran the old tutorial and I tried to run it in an Ibis over and over again all the while thinking, “Why would they give me this as my first mission if it was impossible to run in my first ship?”

Because this is EVE.

I was in game on Sunday morning to clear out a mission Potshot and I had run on Saturday night.  It had lots of nice, if awkwardly located, veldspar asteroids, so we decided to see if we could clear and farm it again.  Unfortunately, when I warped out to the first gate, it was gone.

So much for that idea.

Thus thwarted, I turned in the mission sans early bonus, and asked for the next one.

I drew Worlds Collide.

It had been some time since I had last run it, so the memories (and scars) had faded a bit.  I just remembered that the bounties and the salvage were both excellent, so what the hell.

I got out the Raven to lead and my alt in his Drake for support and headed out for that long flight to unlock the first gates.

As I was working on the first group, Potshot showed up and, with no mining going on, loaded up his own pair of Drakes and headed out to join me.

Drakes cruising to the gate

Drakes cruising to the gate

“With a Raven and three Drakes,” I said, “It will be cake.”

We cleared the gate guardians, then headed into the Sansha pocket.  The pocket of doom.  The pocket of so many lost ships.

Things went well at first.  The Raven warped in, picked up aggro, started heading to a neutral corner to avoid waking up the rest of the pocket, called everybody else in, and started in on the first battleships.

The battleships were easy and we were left with the two webbing frigates.  I decided to swat them, having read somewhere that if the first person into the pocket attacks them, the whole pocket does not go red.

So I targeted them on both of my ships and promptly started launching missiles from the wrong window.

The whole pocket lit up and targeted the Drake.


Well, the Drake has a good tank.  It might last until we thin this crowd out a bit.  And, if not, I’ll just have him warp out.

The Drake’s tank is good, but not that good.  The ships in that first Sansha pocket put out a lot of firepower.  The Drake went to half shields in disturbingly quick order.

I aligned the Drake with a station then, seeing the shields continue to drop to 25%, went to warp away.

And that is when I noticed that three ships were web scrambling the Drake.  I targeted both of my ships for the offending scramblers and had almost killed the second one when the Drake disintegrated and my alt was sitting there in a pod.  I sent him off for home to look for another Drake hull and went back to the battle.

All the webbers and scramblers were down, but things were not looking good.  Everybody was now on the Raven and the incoming fire was eating up shields and capacitor.  I knew we would have to pull out soon.

So I gave the word to retrieve drones and align with the local station.  After I took down one last NPC, I gave the word to warp out.

Back at the station I put together a minimalist Drake for my alt so I could jump him into the second pocket and have him loot his wreck.  I outfitted him with some shield modules I had around and a tractor beam.

I also passed out some ammo for the last pocket.  I went into the mission with all EM and Thermal loads, forgetting that the last pocket is a serious issue unless you are dropping kinetic rounds on them.

We warped back out, flew to the gate, and started in on the Sansha pocket again.  This time things went much more smoothly.  We took things one group at a time.  My alt snagged his wreck and I was happy to find most of his tech II heavy missile launchers intact along with some of this other gear.  Enough to equip him and get him back in the game.  I warped him back to refit and rejoin while we peeled back the Sansha battleships.

We cleared the pocket and I called a break to salvage.  That meant the salvage destroyer for me and Potshot’s hauler to carry off the big items.  The destroyer can scoot about pretty well and when I run out of cargo space I use one of the tractor beams to tow a jet can.  We cleaned up, there being two major disappointments.

The first was that I got no salvage from the wreck of the Drake.  Nothing.

The second is that we did not draw a single ward console in any of our salvage attempts.  I have not seen a ward console drop from salvage in quite a while.  They are one of the components for shield rigs, and I could obviously use a few now.

Maybe next time.

The clean up accomplished, we headed back to the station, got out the four warships, and headed for the last pocket.

The last pocket went very smoothly.  The Raven warped in, got aggro, then called in the troops.  We deployed in classic trail formation, looking like a fleet formation from the age of sail, and took down the hostiles one by one.  I designated targets and we popped them easily, kinetic rounds being just the thing for this part of the mission.

The line of battle

The line of battle

Then it was clean up time.  Out came the salvage destroyer again.  Potshot pulled out his mining rig to clean up some asteroids lurking in the last pocket.

I was able to turn in the mission well within the bonus time frame.  In a sign of how this mission often goes, they give you 7 hours to complete it.

Now I have to go finish fitting out a new Drake.