Tag Archives: Progression Server

Faster Selo Server, Faster!

Daybreak continues to explore just what “fast” or “casual” or whatever means in terms of a progression server as they announced a boost in experience gain on the Selo server that launched with the 20th anniversary.

Selo moves even faster

From the forum post by Holly Longdale:

We have been watching and evaluating community concerns by playing on Selo before and after the experience bonus in order to gauge pacing. Given we envisioned this as our fastest progression server, we do want to keep the feel of the 50% bonus players have had as part of the Selo experience for the past three weeks. With the 50% bonus, Selo feels in line with how we presented the intent of the server.

As of noon PDT on Friday (today), the 50% bonus is permanent. After the update on the 17th, the server’s base rates will be updated in code so that future XP bonus days will affect the new, increased XP rates making them truly ridiculous (by EQ standards!).

We’ll continue to evaluate the experience rate – and other rates – as we move forward to make sure it delivers on our vision of Selo without breaking continuity and progression.

I suppose it isn’t so much of a boost as it is a return to what thee experience rate was for the balance of March, when there was a 50% experience boost game-wide.  Players on the Selo server apparently got used to that boosted rate and have been asking for it back in the forums.

I am not sure where that places the experience curve relative to the live servers, since they said it was going to be slower than live initially, but this should allow people to keep up with the speedy unlock schedule detailed in the FAQ for the server.

This does not apply to the other progression servers that Daybreak launched back on March 16.

Quote of the Day – EverQuest Hubris and Reality

If we tried to broaden our horizons and invite new people in, I don’t think we’d have enough servers to be able to handle the influx of new players.

Holly Longdale, Interview at PC Gamer

I love EverQuest as much as any bit of my gaming history.  And all the more so here on the 20th anniversary.  But I also try to inject at least some tiny amount of objectivity into my rose colored glasses view of the game.  In that spirit, I would have to say that there is no way that EverQuest could attract and hold enough new players that server capacity would be a worry.

20 Years Ago…

The idea strikes me as very much an “if I had a magic wand” sort of hypothesis.  I’d have to see an example of another game of similar vintage hauling in new customers to be convinced.  Remasters of games, like Age of Empires II, and return launches of old games, like last week’s appearance of Diablo on GoG, happen.  And the will likely continue to show up.  But I don’t see much evidence that this has meant any sort of gold rush of new players these titles.  Rather, it seems more a plan to sate demand from an older demographic… people like me who played those games when they were new.  There is money to be made on that.  Not chart topping, League of Legends money, but enough to support a small team.

That said, the article linked… which I also linked in Friday’s post… is well worth a read for fans of the franchise and has a lot to unpack and there are enough tidbits that I could probably write half a dozen posts exploring them.

Key among them are:

  • “We have more players now than we did in 2015 and our revenue has gone up.”
  • “I’m not allowed tell you exactly how many people have come through the game over the years, but it’s enough to sustain us.”
  • “So we just have an agreement in place that they [Project 1999] don’t launch stuff around the same time we do.”
  • “Our biggest customer service request is people asking what email they used for their EverQuest account 15 years ago, because they want to log back in and play with their old characters again.”
  • “Every three years we do a level increase, and we have changed the way some things work.”
  • A new expansion, The Burning Lands, was released in December last year, and another is on the way.
  • “But fundamentally, we don’t want to change the game. It’s like when we did the New Game Experience for Star Wars Galaxies and everyone quit.”

Those are all out of context, but not dramatically so.

Meanwhile, given the fact that every single time EverQuest opens up a progression server there are queues and problems and crashes until things settle down… and that was going on yesterday as Daybreak tried to get the Selo and Mangler servers off the ground… I agree that if they could attract a bunch of new players, there is no guarantee that their current servers could handle it.  I just don’t think there is any way they could attract those sorts of numbers.

We’ll see if Daybreak has better luck on day two, which also happens to be St. Patrick’s Day as well.

I used Station Cash just to get this screen shot

Maybe a bit of luck will help them.

Daybreak Updates Its Norrath Anniversary Progression Server Plans

As I have no doubt mentioned a few times already, and will likely mention again before we’re there, this coming March 16th is the 20th anniversary of the launch of EverQuest.  This is a big deal for me, having been there for the launch, and for Daybreak, as this is the oldest title in their catalog and the foundation of the company that was once Sony Online Entertainment.

So naturally enough Daybreak has some special things planned for Saturday, March 16th, including the launch of four different special servers.  Two are focused on the original EverQuest while the other two are in EverQuest II.

That we’re getting two EverQuest II servers seems a bit odd to me, as that title has its fifteenth anniversary coming up in November of this year.  But maybe they just want to get in on their ancestor’s glory moment.  We’ve already heard that EverQuest II is getting an expansion this year, so maybe that will the the focal point of its 15th anniversary.

Anyway, the official rules for these four servers seem to be set, so let me review what we have here.

The rules for the two EverQuest progression servers were announced a couple weeks back and met with some push back from the players.  Daybreak said they would take this under consideration and came back on Friday with an update heralded on Twitter with this message:

Hail, Norrathians! We heard your feedback, and have made changes to the upcoming Selo and Mangler Progression Servers so that you can get excited about finding a new home in Norrath on March 16th.

So what did they change?

Selo – Ultra Casual becomes Fast

The Selo server was probably the most controversial because Daybreak said in advance it would be “Ultra Casual” and then didn’t define what that meant.  As one might expect, that let everybody interested in the idea set their own mental expectations, so when the rules for the server came out they seemed for many to be at odds with their personal view of the situation.  The Selo server was going to start three expansions in, be true box, unlock an expansion every month, and offer faster experience gains than other progression servers, but still slower than live servers.

Beware of an old game in a hurry

Reading the forums, that seemed ideal for the hardcore raiders, who as a group are always antsy for the next raid unlock, but not exactly casual.  Meanwhile, if you read any of the forum posts on this topic, what constitutes casual is a pretty wide topic.  I personally expected mercenaries or multi-boxing to be allowed and probably experience at the level of a live server.  Others were calling for slower progress, or less experience, or whatever their hearts told them.

Anyway, Daybreak fixed all of this by changing the description of the server from “Ultra Casual” to “Fast Progression.”

Seriously, looking at the FAQ for the Selo server, nothing else has changed.  Given that, I would claim that the message I quoted above was pretty much a lie when it comes to the Selo server.  I’m not saying there was a right answer for everybody who was complaining, but this looked like no answer at all.

Mangler – Plain old Progression Server

Mangler was supposed to be the hardcore server.  Again, what constitutes hardcore is up for debate.  Some people want slower progression, others want to wear the hair shirt and have slow exp.

Hair of the dog

As with the Selo server, Mangler was supposed to start with the Shadows of Luclin expansion, but move more slowly with a much more oppressive experience curve.

In the update, Daybreak has relented and will start a progression server on the 20th anniversary of the classic launch at classic content.  That seems fitting.  But with that, they decided it will be standard progression server, with 12 week unlocks until the Gates of Discord expansion and 8 week unlocks there after for any expansion without a level cap increase.

There is a FAQ up for Mangler, but if you’re familiar with any of the last few progression servers, you won’t find anything new.

Nagafen – Another Shot at PvP

On the EverQuest II front, the previous big news was Daybreak trying to revive PvP with the Nagafen server.  PvP servers have tended to be self consuming for EverQuest II, with the population dying off, followed by players complaining in the forums, then SOE making changes which have tended to only to make things worse.  But they’re willing to give it another try, so if you’re willing to subscribe to all access, you can have a PvP server to play on.

Nagafen’s all consuming fire

The server will be free-for-all PvP and will only allow you to make a single character per account.  You can kill anybody from any faction, with the only safe areas being Qeynos and Freeport.

The newbie starter areas will only allow you to attack people +/- 4 levels from your own, while in the open world you will be restricted to +/- 8 levels, save for the level 40+ zones, where there will be no restrictions at all.

The Nagafen server FAQ covers the plans for seasons, itemization, and expansion unlocks.

Kaladim – A New Gimmick

Finally, there is the Kaladim time locked progression server.  I think there is a message in the fact that Daybreak thinks they can launch a plain vanilla progression server for EverQuest, but for EverQuest II they need something to spice it up.  Not that I am against a gimmick.  I like me a new gimmick now and again.  But it seems odd that Kaladim needs one while Mangler does not.

Kaladim is a dwarf place, so a dwarf

When it comes to the Kaladim server the twist is that you will be able to earn account-wide rewards for completing heritage quests and special account-wide titles for collection quests.

In addition, you will be able to go to the old starter home areas.  This is something of a mixed blessing to my mind.  On the one hand, it will be nice to see old areas of the game that have since been removed.  On the other hand, few things were as disappointing as the racial ghettos of the two starting cities when EverQuest had a unique hometown for every race.  While I missed the old Isle of Refuge starting area, my memories of Greystone yard in Qeynos are mixed at best.  Barbarians and dwarves started there, and little about the place reflected either race.

Also, I had never heard anybody refer to these areas as “hoods” until the Kaladim announcement.  When I saw the word “hoods” I literally thought there was going to be some new cosmetic head gear.   But I guess they cannot call them ghettos, the way I do.  I am certainly using that word in the pejorative sense.  And they aren’t home towns, but places where they are sorting our refugees from the great cataclysm.  No wonder I have little affinity for them.

Anyway, as with the previous three servers, there is a FAQ for Kaladim that goes into more detail.

Which to Choose?

So that is four new servers, all launching in March 16th in celebration of the EverQuest 20th anniversary.

Honestly, I am not enthusiastic about any of them.

If I was part of a group that was keen to visit any of them, I would probably go along.  But for just me, there isn’t much of a call for any of these four.  In this they are unlike the LOTRO Legendary server, where I knew that I could at least progress through and see all the sites on my own.

So where does that leave my plans for the 20th anniversary?

I think I might just stick with the Vox server, where I am already through the tutorial and in the Plane of Knowledge with my cleric.  I am not sure if there will be anything special for him at his low level, but There will be banners and special NPCs to see if nothing else.

It also raises the likelihood that I will head off into Moria once SSG figures out when that will unlock on the Legendary server.  I don’t expect Daybreak to make any changes to the servers announced at this point, but we shall see.

EverQuest 20th Anniversary Progression Servers Announced

More build up to the EverQuest 20th anniversary next month.

As promised in the previous Producer’s Letter there will be two progression servers set to open on Saturday, March 16 as part of the anniversary celebration.

Let’s take a look at what we’re getting.

Ultra Casual

The first of the pair will be called Selo, a name no doubt derived from the bard class song Selo’s Accelerando, which let your group move more quickly.

Selo moves you faster

This is appropriate because the Selo server will be the fast/casual progression server, with an experience curve that will  likely let you get to level cap much faster than you ever did back in 1999.  It will still be slower than live servers, but not as slow as any past progression server.

It will also advance much more quickly, starting in the Shadows of Luclin era and opening up a new expansion on the first Wednesday of every month thereafter, starting with the Planes of Power unlock on May 1, 2019.  That will give people a little extra time to get ramped up on those initial levels.

After it catches up to the current expansion level, something that will still take close to two years (so many expansions, and probably a new one at the end of the year), it will become a normal live server.  There is a FAQ for the Selo server available.

Hardcore

The second server will be named Mangler, named for the black guard dog that hangs around in one of the back rooms of the Fool’s Gold in Rivervale.  It is of the more traditional progression server style.

Yes, my dog bites

The experience rate for Mangler will be somewhat slower than the usual, already slowed progression server norm, and is aimed at the more hardcore raider faction.  For this server, expansions will unlock every 12 weeks until Gates of Discord opens, after which expansions that include level cap increases will last for 12 weeks while those without will last for 8 weeks.

That still puts the life of this server out in the five year range.

There is also a FAQ up for the Mangler server.

True Box

Both of these servers will be in the “True Box” model that Daybreak has adopted, which means that you will not be able to multibox.  Multiboxing was deemed the literal worst thing ever by a loud faction of the progression server community.  And I get that it can be annoying to see one obvious group all being controlled by a single person owning your favorite spawn.  Further, I agree that on a server like Mangler, it is probably in the zone.

My Reaction

I want to say right up front that the idea of starting a progression server on the 20th anniversary of the launch of EverQuest that kicks off anywhere but classic is complete bullshit.

Seriously, who at Daybreak thought, “Let’s celebrate classic by bypassing classic!” was a good plan?  That was enough to make my playing on it go from “sure thing” to “maybe.”

That aside, I am also confused as to what “ultra casual” means to the team at Daybreak.  On hearing them use the term “casual” I thought they might relax the whole “true box” thing so people could dual box a tank and a healer or something, like I did back with Fippy Darkpaw.

Or, even better, maybe allow mercenaries onto the server from day one… in classic… so that you could hire your own in-game healer to follow you as you explored.  But neither will be the case.

I guess I am okay with the faster XP curve.  I can see the argument for not wanting to wear the hair shirt if you’re in for a casual tour.  But the whole faster expansion unlock thing?  That seems to be the opposite of what casuals have been asking for out of a progression server.  It is the hardcore raiders that always want the next unlock once they’ve finished up the current expansion.  Casual players have traditionally been the holdouts looking for longer stretches with each expansion since they tend to play at a casual pace.

Giving substance to that unlock history, it seems as though the hardcore raiding guilds are planning to avoid Mangle altogether and hit Selo instead, since it pretty much gives them what they have been asking for; the ability to level up more quickly in order to raid and faster unlock times for expansions so they can have new content for their guilds more often.

The casuals… well, if you trust the Progression Server section of the the EverQuest forums… are feeling left out.  I don’t seem to be the only one who thinks that starting anywhere besides classic is simply wrong, but there is the usual amount of arguing back and forth as to what the server ought to be, interrupted only by the person who opened a thread asking for a PvP progression server.  That seemed to unify a lot of people… against PvP.

But the key factor here seems to be badly set expectations.

Daybreak told us there would be an “ultra casual” progression server back with the Producer’s Letter, but did not bother to explain what that might really mean.  So for a couple of weeks people got to make up their own idea “ultra casual” server in the head, setting the expectations themselves in the big blank that Daybreak left open.  I certainly did so with my thoughts about mercs or true box.

And then Daybreak told us what they had in mind and it failed to match almost everybody’s self-constructed view.  No surprise there I suppose.  Remember when they told us H1Z1 was going to be for Star Wars Galaxies players?

We shall see if the heat in the forums leads to any changes.  Unlike EverQuest II, where the company often seems to blow with the loudest wind in the forums, the Progression Server section of the EverQuest forums has a long standing tradition of being ignored by Daybreak.  An actual post by a Daybreak employee there is generally looked upon as something akin to a miracle.

But starting a progression server anywhere except at classic… no… just no.  That has got to be fixed.  On a server where the unlocks will be once a month, I can’t even imagine an argument for skipping straight to Shadows of Luclin.  It will be unlocked soon enough already.  Seriously, what the hell?

An EverQuest II Expansion Coming in 2019

We saw a Producer’s Letter for EverQuest already this week, which was focused on the 20 year anniversary celebration.

Following that up is a Producer’s Letter for EverQuest II which indicates that both sides of the House of Norrath will be doing some celebrating in March.

The celebration will start with a new server, which will be up as a beta next week.  Called Nagafen, it will seek to bring back the PvP style that was once part of the game.  We’ll see if PvP nostalgia fares better than it did originally, as PvP servers and PvP outside of battlegrounds was shut down due to lack of interest in the past.  Of course, this quote seems to be hedging a bit on the whole plan:

If it gets a good following in Beta, we’ll look to launching it live!

Maybe if they add a battle royale mode…

There will also be celebration and events on the Plane of Mischief in EQII as well as a new progression server, both to coincide with the 20 year anniversary in March.  As with the two planned EQ progression servers, the details for the EQII progression server are not out yet.

EQII is also having its own anniversary event this year, as it is turning 15 come November.  Included with that will be another expansion to the game that will “take you to a whole new unexplored location of lore and legend” according to the Producer’s Letter.

There isn’t much in the way of details, so we’ll have to wait for that to show up.

Addendum:

Bhagpuss has his own post up about the Producer’s Letter at last.

Daybreak Prepares for the Coming EverQuest 20 Year Anniversary

The often quiet Daybreak has surfaced to address the coming EverQuest 20th anniversary.  That’s right, EverQuest turns 20 this coming March 16th.

In a producer’s letter from Executive Producer Holly “Windstalker” Longdale… I hadn’t seen anything from her is so long that I wasn’t sure she was still with Daybreak… laid out some general expectations about what the company has planned.

Original Box Art

In game the letter says that there will be “brand new land, raids, and rares with a story about preserving our past, and it’s free.”  That is something for the regulars, the people who still congregate to play on the live servers.

For the extended fan base, which includes those of us lapsed Norrathians, who like to watch from a distance but who haven’t played the live game with any serious intent for years, there are a couple of new progression servers planned.

Progression servers are the SOE/Daybreak specialty and have proven quite popular when given the attention they deserve.  But Daybreak knows they cannot just roll out the same old thing every time, so these two new servers will be variations on the usual theme.

While the rules have not been revealed yet, one will be targeted as “hardcore” and the other “ultra-casual.”  Sign me up for the latter I guess.  I’ll be interested to see the rule set for both.  And both servers will launch on March 16th to coincide with the 20 year anniversary.

Starting then will keep them far enough from the impending launch of WoW Classic, slated for this summer, which I suspect will own the retro server market for some time.

And maybe with two servers launching on the same day there won’t be a huge queue.  Or maybe there will be.  I’d take it as a good sign for the franchise if there was one.

In addition to that, the producer’s letter says that a real life fan event is possibly in the works.

We’re working on pulling together an EQ fan event so we can hang out with you, our honored guests.

There are no details, and the tentative nature of that statement means it might not pan out.  But if it does, it will likely happen over the summer.  More details are promised come March.

In addition, Daybreak is asking for player submissions of short videos, 20 seconds or less, about how EverQuest changed your life or 15 second videos of your main character in game, to be included as part of an a 20th anniversary album that Daybreak will put out on Facebook this year.  If that interests you, you can submit your video via this page.

It has been a long time since EverQuest launched.  It was a very different world back in 1999.

There is no sign or word about the predicted end of content for the game, something that came about as a rumor back around the beginning of May last year. (After one of those layoffs.)  That some of what was stated has come to pass lends those rumors credence.  But things can change.  And  I wouldn’t expect to hear anything about that before the anniversary, lest it mar the event.  So we’ll hear more about what Daybreak has in store soon I hope.

Meanwhile, Bhagpuss has his own look at the producer’s letter and the coming 20th anniversary events.

LOTRO and the Legendary Server Idea

We are excited to announce a new way to experience The Lord of the Rings Online: Legendary Worlds! Relive the tales of Middle-earth, chapter by chapter, visiting iconic locations and adventuring with new friends – or reconnecting with old ones – on the path of Frodo, Gandalf, and the Fellowship of the Ring.

Join us this fall on a Legendary World and make a fresh start with a brand new character; see Tolkien’s bustling realm anew, whether for your first or fiftieth time. Initially, the Legendary World will begin at the very start of the game and run through Angmar, then open new regions and levels over time. Relive the legend: where everyone is here and the story is now.

-Standing Stone Games, Legendary Server Announcement

I think the big question up front is whether or not WoW Classic is going to wreck the retro/progression/vanilla server idea for MMORPGs the way that WoW itself can be argued to have wrecked MMORPGs overall.

Yes, that is an odd way to start off a post ostensibly about Lord of the Rings Online, but World of Warcraft remains the dominate power in the genre and when they get into any given aspect of the genre everybody else has to take notice or get trampled.  So bear with me for a minute.

I wonder if WoW Classic will set the bar for quality and fidelity so high as to be unattainable for studios who don’t practically print money.  I mean, you can shit on Blizzard because you think they might not get the Vanilla WoW experience to line up exactly with your memories from 2005, but who else out there has the staffing and budget to pick a point in the past and go remake the game from that time so it will not only run, but will be a full on quality Blizzard experience?

All of which came to mind when I saw the Standing Stone Games announcement about their planned LOTRO Legendary Server… or World… they use both terms.

We’ll just stick with “Legendary” I think

The announcement itself is pretty brief, quoted almost entirely in full at the top of this post.  The bulk of the information is in the form of a FAQ, and the key to the whole thing, and in my question above, is in the final question.

Is the Legendary server a “Classic” or “Vanilla” server?

By most descriptions, a “Classic” server is an attempt to recreate LOTRO exactly as it was at launch, using only assets and content that was available in 2007.

A Legendary server runs alongside existing servers, and therefore contains many of the changes that have been made to the game over the years, such as UI improvements, bug fixes, changes to game systems, etc. In cases where we have updated or changed the layout of regions, the Legendary server uses the updated version of the regions. In cases where we have changed items or player abilities, the Legendary server uses those updated abilities.  Some content or gameplay that isn’t appropriate to the Legendary server’s current level cap may be restricted, until that portion of the story unlocks with level cap increases (one does not simply walk into Mordor on Legendary until the time comes).

This, along with some of the other questions, makes it clear that this is more of a fresh start progression server than anything else.  New classes, new races, and all other changes that have gone into the game over the last decade or so will be present on the Legendary server.  There will be, so far as I can tell from the FAQ, virtually no difference between starting a fresh character on one of the current servers and on this new server, save for the fact that cash shop items related to later features, like legendary weapons, will be absent and you will need to have a VIP subscription in order to play.

So what is the draw then?

This isn’t EverQuest, where the original 1999 content has been bypassed by a tutorial, fresh starting zones, and the Plane of Knowledge.  Going back to an EverQuest progression server means going into content you likely wouldn’t otherwise play.  And while some of the world has had its graphics updated, if you’re like me and long for original Qeynos, it is still there waiting for you. (Just don’t get me started about the fog.)

Also, EverQuest has 20 years and 24 (soon 25) expansions worth of content to work through.

All of the improvements from the Live servers come along for the ride, so hot bars work like you expect and WASD is a default control option, but things that came with later expansions, like new races and classes, are held off until that expansion unlocks.

And this isn’t World of Warcraft, where a lot of the original Vanilla content was hacked out of the game like a tumor, so there is no going back to play it unless you want to try a pirate server, at least until WoW Classic comes along.

As far as I can tell, Standing Stone isn’t even going to make you wear the hair shirt so popular with this sort of server by clipping experience gain or the like.  It is just going to be a live server for VIPs with all the new features and classes and currencies, just restricted to before Mines of Moria expansion… for four months, with new expansions every four months after that until they unlock Mordor two years down the road and it essentially becomes a VIP only server.

So I am not feeling the draw for this Legendary server idea.  I suppose if you had a group of friends and wanted to do a fresh start, this will be your opportunity.  And, of course, there will be the launch time euphoria when for a brief moment everybody on the server will be level 1 together and all the early zones will be full of players.  I might try it for that last aspect alone… I have a lifetime subscription, so why not… though I am not sure how long I would stay.

In addition I wonder both if there is enough to draw players and, if there is, can the live servers stand the hit?  That is a topic that has come up with both EQ and EQII, that the progression

Then there is the fact that, to my eye at least, LOTRO has not aged well.  It is still a balky UI with tiny, hard to distinguish icons graced with some of the least informative imagery to every land in an MMORPG.

EverQuest is old and it feels old as well, but the team has polished up the UI some.  The hitbox for your own character is still huge, so you end up selecting yourself annoyingly often, but a lot of other things are better than they were back in the day.  Those updates smooth out annoyances that you wouldn’t likely want to remember, things that would more likely get in the way of your nostalgia rather than enhance it.

I do want to be fair to Standing Stone Games.  Given their limited resources this is about the level of server they are up to providing.  This isn’t a cash grab, as some have already announced, but an effort to provide something akin to what a vocal segment of the community has been asking about for a while now.

All of which brings me back around to what effect WoW Classic will have on this sort of thing going forward.  When EverQuest or RuneScape classic servers were the benchmark, things like Rift Prime didn’t seem so far off base.

But when WoW Classic shows up with a remade version of late 2006 Azeroth, with paladins who can’t tank and only have a ranged attack good against undead and hunter pets for which you have to go out in the world and find updated skills and ammunition in your bag and the whole Sunken Temple or Uldaman dungeons available in all of their previous horrific glory, how is a special server that limits you to the initial content but is otherwise indistinguishable from the live servers going to stand up?

Oh well, we shall see.

And, in one last bit of irony, even at the four month between expansions drop rate for the new server, the journey from start to the opening of the Mordor expansion will still take longer than the War of the Ring, if measured from Gandalf telling Frodo to get the ring out of the Shire (April 12, 3018 TA) to the Battle of Bywater (November 19, 3019 TA), clocking in at 2 years compared to 1 year 7 months for the events in the book.

Still, that is much faster than the decade it too the game to get to the gates of Mordor the first time around.  And you might be able to start late, a month after the Mines of Moria unlocks, and try to keep pace with the books.  That would be an interesting project… maybe more interesting to read about than to try, but there it is.  Though you could do that on the live servers right now if you wanted.  Oh well.

Others writing about the server announcement: