Tag Archives: 2014

Looking Back at Blaugust 2014

Tipa had a grand idea for her kick off post for Blaugust, a look back to what else she had posted on August 1st over the years, going as far back as 2006.  That pre-dates this blog by about a month and a half.

Blaugust of 2014

I kind of do that looking back a year, five years, ten years, etc. with my month in review posts.  But here we are at the start of the 10th Blaugust and I figured I might swipe Tipa’s idea and restyle it for my own needs and go back and look at what was even going on back in 2014 during Blaugust.

On the one hand, I wrote 39 posts in August of 2014, so I was well over the post a day metric that was the goal of the event back then.

On the other hand, I barely wrote anything about Blaugust itself.

So what was going on back in August of 2014 that got me writing that many posts?  Lots, apparently.  Wasn’t August supposed to be the quiet month for gaming?  And there was Steam selling Tropico 4 for 39 cents. (By mistake.)

I kicked off the month by writing a lot about Sony Online Entertainment, or SOE, which was clearly, in hindsight, trimming down in preparation to be sold to Columbus Nova a few months down the road.  Free Realms and Star Wars: Clone Wars Adventures had gotten the axe back at the end of March, and July 31st saw the shut down of two more titles.

The first was the long troubled Vanguard: Saga of Heroes, to which I devoted a farewell post with links out to similar posts.

The other was Wizardry Online, which had only been around for a year and a half.  That post was more a wonder at what SOE had been thinking.

There was also the soon to depart Dragon’s ProphetI took a look at that.

Speaking of long gone titles, Darkfall was still a thing and was introducing its PLEX-like currency, DUEL, which was a short hand for an ongoing “Do You Even Lift?” joke.  But I digress.

SOE Fanfest… changed to SOE Live… was set to go and I was invested enough to have opinions about news I was expecting or hoping for.  I mean, SOE still had some games.

SOE Live 2014 list

The actual results of SOE Live were somewhat less than I had hoped for.  But I did have big dreams.

We all had our eye on Blizzard because they had an expansion coming up, Warlords of Draenor, something of an attempt to rekindle the excitement (and subscription growth) or The Burning Crusade.

I say that because the Q2 2014 financials showed that WoW had shed another 800K players, bringing the count down to 6.8 million.  That is well below the 12 million Wrath peak, but I bet that number would look really good today.  (Also, remember the days when they gave us subscription numbers that made them look bad rather than MAUs… which, honestly, also make them look bad.)

So Blizz first gave us a date for when they would give us the launch date.  Then on August 14th they told us that the age of the whimsical panda would be over when WOD launched on November 14, 2014.  We would soon have ALL the bad guys.

Chieftain Cheat Sheet

That led to a WOD trailer made up to look like The Expendables.

Blizz was getting everybody in the beta to build up anticipation.

Also doing a build up was Nintendo with the coming of Pokemon Alpha Sapphire and Omega Ruby, also set to launch in November.  There was also a new 3DS to consider.

Actually in WoW I was pursuing the Loremaster achievement, and I was hitting The Burning Crusade content, which ended up thwarting my attempt.  I ran around Terrokar Forest, made it through Nagrand, but hitting Bloodmyst Isle made me declare it the worst zone in WoW.

Then there was EVE OnlineThe Hyperion update landed, bringing burner missions that started out blowing up a lot of player’s ships.  They became a solved problem soon enough though.

I was also on about hats in the game… in every game frankly.

Out in space, we were fighting down in Delve… like every summer until we lived there… Querious, and Fountain.

On a smaller scale, the so-called “strategy group” was trying to have a regular weekly session playing Civ V, which came with its own problems.  Our weekly bouts led to fall of Babylon.  But game, which had been running since May, ended when Matt secured the win by having himself voted world leader by paying off as many city states as he could manage.

Elsewhere, Project: Gorgon was returning to Kickstarter for funding.

In more general posts I did a retrospective piece about a GDC 2007 panel of MMORPG luminaries who… pretty much predicted what would happen to MMORPG development.

I was also looking at the go-to sites for specific MMORPGs.  Those aren’t all active anymore.

I was wondering about Raptr, the game time tracking and gamer social media site.  It eventually went under, like so many such ventures.

I was worried about my RSS feed.  But I changed my mind later about which feed you should use.

I did, in the end, do a couple of Blaugust posts.  I did ten questions about WoW, and a video game questionnaire thing about my history.  I might revisit that.

And, finally, when I hit the month in review post, I was complaining about the new block editor that WP.com introduced.  It remains a mystery as to why they thought this block UI metaphor was at all appropriate to long form writing.

So it went.  That was what I was writing about for the first Blaugust.  Not particularly Blaugust-y I suppose.  But the event was in its infancy and the main goal was just to hit 31 daily posts… of at least 150 word I seem to recall, Bel wasn’t going to let anybody slack.

In my event summary post on September 1st, I listed out all 51 blogs that participated, many of which you can only find on the Internet Archive these days.  Even Anook, the social site we were using as a base of operations, is long gone.

So it goes.  Things on the internet are temporary at best and often so fleeting as to be missed completely.

Looking Back at 2014 – Highs and Lows

As the month of December bleeds out before our very eyes and the new year looms, it becomes time for certain standard posts to appear.  Looking back at the year gone by, revision 5.

Past entries, should you be bored and looking for something else to read, are here:

Payment Model Wars

Not much new to add since last year, so you can go back and read that.  I still don’t like where free to play inevitably leads games, but in a market where free is now the norm, you have to be extra special to warrant a subscription.

Turbine

Highs

  • They still seem to be a going concern.
  • They have had updates out for Lord of the Rings Online and Dungeons & Dragons Online.
  • Lord of the Rings Online is still a great way to get a feel for Middle-earth.  I like to go back and just visit places.
  • They aren’t actually killing off Asheron’s Call or Asheron’s Call 2. There is a promise to keep the servers up and running and some effort to allow players to run their own servers.  And, hey, it’s free.
  • They have a new game waiting in the wings… somewhere.
  • WB Games management exhales carbon dioxide, which helps plants grow.

Lows

  • More layoffs.
  • No expansion for LOTRO.
  • All I do is visit and look.  The last big change to classes pretty much made me give up on going back to play.
  • How is that “PvP and Raiders make up less than 10%…” stance working out?
  • Asheron’s Call series is in some state that is probably less than maintenance mode.  No income generally means no attention unless something is literally on fire.
  • The “run your own server” option sounds like a hollow promise at best.  How much effort do you think they will expend on this while struggling with other projects and laying people off?
  • Is Infinite Crisis a thing yet or not?  It isn’t going to save the company sitting in closed beta or whatever.
  • Management’s main function at this point might merely be contributing to global warming.

Sony Online Entertainment

Highs

  • Leaner, more focused organization
  • A new game, H1Z1 in the pipe
  • Fixed a bit of confusion by splitting out Landmark as its own title without the EverQuest name attached.
  • Ongoing support and new expansions for both EverQuest and EverQuest II
  • EverQuest II ten year anniversary!  Isle of Refuge prestige house!
  • Closed the exp loophole in Dungeon Maker in EQII.
  • Station Cash is strong enough again that they could actually sell a bit at a discount for a holiday sale.  People actually complained because they couldn’t buy Station Cash up to the set limit of 30K per day during the sale.
  • Didn’t get brought down by the latest Sony hacking incidents… well, except for the PlayStation titles.
  • I think people have finally stopped accosting Smed in the street about the NGE.

Lows

  • The organization got leaner and more focused by killing off four titles, Clone Wars Adventures, Free Realms, Vanguard, and Wizardry Online.  As many as three of those will be missed, and all four will get Smed accosted where ever he goes.  Okay, maybe not Wizardry Online.
  • Apparent revolving door, flavor of the whatever, Asian import MMO plan.  Out with Wizardry Online, in with Dragon’s Prophet.
  • Landmark is still a work in progress with no real end in sight.  Worked for Notch and Minecraft because he got some good, tangible stuff in early.  Not so much with Landmark even with the latest code drop.
  • EverQuest Next is still a blur on the horizon.  Is it getting closer or not?  My gut is starting to feel like another EverQuest title might be too much to hang on that lore in any case.
  • SOE now has two titles, EverQuest and EverQuest II, with level caps that started at 50 and now are into triple digits.  Not sure if that is bad, but it makes you go “whoa!”
  • SOE’s History of EverQuest II – 10th Anniversary Documentary was completely lacking in substance.
  • So what is the Dungeon Maker good for now?  Can I go in there and play with SOEmote?
  • Never got my promo code for Station Cash, despite signing up well in advance of the date, a problem a lot of people had.
  • With people buying up gobs of Station Cash with up to a 3x bonus, will that flood the market again?
  • Still no idea what people could possibly spend 30K of Station Cash on, much less the 90K somebody must have tried to buy over the three days of the sale.  Seriously, is there some special tab that is not visible in my version of the Station Cash store?

CCP

Highs

  • The change in development strategy for EVE Online has really invigorated the game for the installed base.  Fixing shit and making the game better is a win.
  • Some good PR moments have brought a lot of new players to the game.
  • CCP is focusing more on their core competencies.
  • EVE Valkyrie gets people excited whenever they see it.
  • DUST 514 is still a thing… right?

Lows

  • A lot of the cool things CCP is doing for EVE Online are good, short term wins, but are they the kind of things that keep people invested and subscribed?
  • What happens when the low hanging fruit is consumed?
  • CCP admits that bringing new players to the game isn’t even the battle, as 90% of those who subscribe cancel before their subscription period runs out, and that doesn’t even get to the number of people who don’t subscribe.  The conversion rate for the trial accounts was what then? 1%?  Less?
  • Better not mess up on any of these changes to EVE Online, because it is all that is paying the bills right now.  One slip up and SOE will buy them and… do I even want to think about that?  I mean sure, Smed was in the CFC… but in SMA.
  • For all the changes to the game this past year, we just need AAA to take some sov again and all the usual suspects will be back on the map again.
  • Not enough hats in New Eden.  We need some decent hats.
  • Yeah, EVE Valkyrie sounds cool, and looks cool, but will VR headsets make us vomit after 30 minutes or go insane after extended use?  There are some doubts on that front.
  • I barely know if DUST 514 is still a thing.  I have yet to bomb anybody from orbit, and I feel poorer for it.

Blizzard

Highs

  • As usual, laughing all the way to the bank pushing wheel barrows full of cash.
  • WoW subscriptions way up with Warlords of Draenor and a solid change of focus.  Orcs make the best bad guys.
  • New plan for global domination means having one winning product in each important gaming genre.
  • Glad they fixed Diablo III by removing the auction house and fixing itemization.  The “real money” aspect was a side issue, the auction house itself and the original itemization, which felt like it was designed to push you to the auction house, were the problems with the game.  I went back and played through the game again.
  • Some rumbling that Heroes of the Storm is actually good and might do to MOBAs what Hearthstone did for collectible card games.
  • Overwatch looks like money in the bank at this point.
  • StarCraft II: Legacy of the Void might actually see the light of day in 2015.

Lows

  • The balance sheet might as well read “WoW and the five dwarves,” because Azeroth is the big breadwinner.  Blizzard without WoW is just a very successful studio, not an obscenely successful one.  They have to keep WoW going or change their lifestyle.
  • Some moon-eyed dreamers out there are going to hang on to the idea of the now-cancelled Titan project and moan about how it could have changed things despite it never having been a thing.
  • Rough start going into Warlords of Draenor.  Everybody says being too popular is the problem to have, but it is still a problem.
  • WoW subscriptions still below the 12 million peak going into Cataclysm.  No new class or race means no real drive to create new alts while insta-90 means those alts that get made are quickly at the level cap.
  • The low water mark for WoW subscribers was this summer, during the great content drought of 2014, and it isn’t clear that Blizz learned a lesson from that.  They say they did, but will they live up to that.
  • Five expansions in, occasionally hit by the realization that this is two years of busy work that will be washed away by the next $50 box.
  • And after playing through Diablo III again I didn’t buy the expansion and pretty much put it away.  It is still there if we get a group together, but soloing through a couple times was enough.
  • Is Heroes of the Storm live-ish yet?  I’m not sure you can change the world in closed beta.
  • Really not sure what Hearthstone did for collectible cards games, now that I think about it.
  • Anybody who thinks Blizz has learned any lessons about timeliness is kidding themselves.  They ship when they are good and ready… which is a luxury they enjoy… but if you think another WoW expansion is coming in less than two years, think again.  I think the best we can hope for is that they won’t dole out the add-on content for the game as quickly.

Other MMO Devs

Highs

  • Trion rolls out an expansion for Rift and brought out ArcheAge which boasts a feature set that gets a lot of people very excited.
  • Two big titles came out in 2014, The Elder Scrolls Online and WildStar.
  • Star Wars: The Old Republic got an expansion and a level cap increase.
  • ArenaNet plays its living story hand to the fullest in GuildWars 2.
  • Jagex is trying hard to not be just the RuneScape studio.
  • Funcom gets a property that looks like a potential gold mine, LEGO Minifigures Online.  They surely learned from the failure of LEGO Universe.
  • Chris Roberts continued to bring in the cash for Star Citizen.  They are past the $66 million dollar mark at this point.  Op success!
  • Some other Kickstarters I backed made some progress.  Camelot Unchained’s promise date is still a year out, and while Shroud of the Avatar is behind their original schedule, you can get in the game and do things.
  • Project: Gorgon, despite a name that really isn’t helping things, and despite failing the second Kickstarter, is still progressing and could very well be one of the prime examples of what a niche MMO title can be.

Lows

  • Trion botches the ArcheAge launch to the point of alienating some of their most ardent fans.  The game went from being worth a four hour queue to not being worth logging on at all for a lot of people I follow.
  • The Elder Scrolls Online has spent months working on bugs and will likely be at least a year late in shipping the console version, while WildStar is facing an uncertain future after subs dropped off a cliff, since they were published by NCsoft, whose motto is “kill the weak.”
  • Despite claims that SW:TOR is a cash cow, EA is officially saying it isn’t meeting expectations.  Not sure that bodes well for the future.
  • GuildWars 2 may have lots of fans, but the revenue chart seems to indicate that they will need another box to sell to keep NCsoft happy.
  • Jagex stumbles again with Transformers Universe shutting down before leaving open beta.  So they’re still just the RuneScape company, at least when it comes to revenue.
  • LEGO Minifigures Online is not meeting revenue expectations according to Funcom.  But then, I barely knew that it launched and I thought I was paying attention.
  • The original Star Citizen promised launch date has come and gone and we have a hangar module and a mini space sim module.  Meanwhile, the new go date for the real game is out in 2016.  More space bonsai needed to raise money.
  • Pantheon: Rise of the Fallen.  Awkward name, asked for too much money, the follow-on plan was just “give me money, no strings attached!” all while having too many goals.  I have doubts we’ll ever see a finished project.  It is sort of the anti-Project: Gorgon.

Non-MMO Gaming Things

Highs

  • Nintendo scores a big win with Maro Kart 8, a game that actually moved some Wii U units.
  • The 3DS line continues to be a bright spot on the Nintendo balance sheet.  It is still selling well, updated units are coming, and it is getting some decent titles.  I am very happy with my 3DS XL, it is a quality unit and worthy of the high standard set by the DS Lite.
  • Pokemon Omega Ruby and Alpha Sapphire keep the Pokemon tradition going.
  • Sony still releasing PlayStation 3 titles.
  • Steam is still a good platform, and Steam sales keep me looking for things to add to my wishlist.
  • I finally hit level 8 on Steam.
  • My iPad 2 is still rolling along, I still use it daily.  The iOS 8 update didn’t kill it completely.
  • Really looking forward my copy of A History of the Great Empires of EVE Online next year.  Andrew Groen has been making regular updates and things seem to be on track.

Lows

  • Nintendo still hasn’t sold enough Wii U units to make the whole thing worth the effort.  It remains their worst selling mainstream console, a bitter pill to swallow after the Wii.
  • While Nintendo’s handheld rules the portable roost, it’s success is mainly reliant on remakes and the same small cast of characters.  How much longer can Mario and Pikachu carry this show?
  • Part of the Pokemon tradition includes cool features that only appear in one game, then are gone for the next release.
  • Have to suppress the realization that, despite all the updates and tweaks, Pokemon has not changed in any fundamental way since it was on the original GameBoy.
  • I only bought one PlayStation 3 title in 2014… and it was Assassin’s Creed III, which came out in 2012.  And I had to wait to buy it (for my daughter) because the PlayStation Network was down due to hackers… again.  All we use the PS3 for is streaming video most days.  It is great at that, but frankly a $100 Roku box would give us more options.
  • I literally won’t buy anything that isn’t at least 50% off on Steam at this point.  And even then I let my wishlist pass.
  • Steam competitors?  How many software sales platforms do you think I am going to invest in?  So far, the answer is one.
  • Steam blocked me one point shy of level 8, where you get a serious boost in cards and stuff, until I bought something.  I bought the original Wasteland for $1.49.  I’ll have to see if it plays like it did back on my Apple //e way back when.
  • I really just use my iPad 2 to browse the web, read news, and text my wife.  The only games I play regularly at this point are Ticket to Ride, DragonVale, and Candy Crush Saga.  The same three titles I was playing 2 years ago.  And I am only to level 301 in Candy Crush Saga, because I won’t give King a dime.
  • Where the hell is my copy of Deluxe Tunnels and Trolls?  The Kickstarter date was a “pessimistic” August 2013, back in February of that year.  2014 is about done and there is no ship date in sight.

The Blog and the Internet in General

Highs

  • Hey, I kept blogging for another year.  Gotta love the force of habit!  375 posts so far in 2014.
  • Still feel like I am connected in some minor way to a lot of the other bloggers out there in our little corner of the net.  You all write great stuff and I don’t link out to you all nearly enough.
  • The blog continues to live up to its name, as the games I played the most this year are all pretty old in internet terms.  World of Warcraft and EverQuest II both just turned 10, EVE Online is 11, and the Pokemon franchise is 18 years old at this point.
  • Turns out what I said last year about it being nice having a blog because so many of my screen shots are there came to pass when my power supply blew out and fried my motherboard, video card, and both drives… which actually sounds like a low, but I got a replacement board for one of the drives and it spun up and I was able to recover data.

Lows

  • WordPress.com seems determined to force horrible design choices on their users.  Most of their 2014 updates have offered less functionality, worse layout, and slower performance.  Seriously, WTF WordPress?
  • The randomness of Google and the internet means my most read post this year is the one I wrote about considering which class on which to use my WoW insta-90.
  • I remain at a loss as to what gamer social networking ought to be.  I keep getting invites to sites, and spent some time with Anook, but I dropped off after a while.  I already have a blog and too many ways to interact with people, why do I need a site that appears to be primarily looking to me to provide free content?
  • When did Yahoo’s motto become, “Well, we’re not the best, so let’s just be complete shit?”  Their site, their mail interface, their mobile app for mail, all have gone to utter shit.  I am pretty sure if I install Ad Block, Yahoo would simply disappear.
  • Also, Apple, WTF is it with iTunes?  Why must it get worse and worse?
  • GamerGate: Failed to learn the lesson of Occupy Wall Street (no leadership or unified platform or goals), so now any reasonable message under that hash tag is forever tainted by death threats, doxing, and revenge porn.  You cannot disavow something if nobody/everybody speaks for you movement.  You just managed to reinforce all the negative gamer stereotypes.

That is what came to mind for 2014 when I sat down to write this.  I am sure somebody will point out some big things I missed… which is the purpose of the comments section, so have at it.

And other people in the blogesphere have been looking at 2014 for good or ill, so you can see what they had to say as well.

Reviewing my Predictions for 2014

Here we are, racing towards yet another new year.  We have gotten into the holidays, a mass of releases and updates have hit so far during November and December, and even another Steam Holiday sale has come and gone.  That was their Holiday sale, right?

It is about time to look back to January and a list of half-ass predictions, most of which I pulled out of… well… my ass.

DruidWoW2014_450pxYou can find the full predictions post here, along with reactions to what I predicted in the comments.  I am not going to quote all of it here, but I will try to get most of the relevant bits in.

I – Ship Dates

When I figured things might land.  10 points each with 2 points removed for each week I was off, plus 10 extra points if any of the names I came up with were used.  None were.

  • Hearthstone – April 1 –  Actual: April 16, 6 points
  • The Elder Scrolls Online – April 22 – Actual: April 4, 4 points
  • EVE Online 2014 expansions – (working names Excursions and Magellan) May 13 & November 18 – Actual: They changed their whole expansion method, and didn’t use my names, 0 points
  • WildStar – June 10 – Actual: June 3, 8 points
  • Warlords of Draenor – September 9 – Actual: November 14, 0 points… but I was a lot closer than most back in January!
  • EverQuest Landmark – October 15 – Actual: Despite being called beta, this is still pre-alpha development and nowhere near live, 0 points
  • StarCraft: Legacy of the Void – October 15 – Actual: Ha ha, is Blizzard ever going to ship this?  0 points
  • EverQuest II expansion #10 (working name Cheese of the Ratonga) – November 4 – Actual: November 25, 4 points
  • LEGO Minifigures Online – November 4 – Actual: October 1, 2 points
  • EverQuest expansion #21 (working name Return of Lady Vox) – November 25 – Actual: November 11, 6 points

Point total: 30 out of 100, no bonus points

II – Missed Dates

Project I said would not ship in 2014, and by ship I mean live, no “beta” tag, real and honest to goodness shipped.  10 points for each, pass/fail.

  • EverQuest Next
  • Heroes of the Storm
  • Line of Defense
  • Lord British’s Shroud of the Avatar: Forsaken Virtue
  • World of Warships

Not one went live.  Hell, EverQuest Next isn’t even a bare-bones pre-alpha yet.  I’ll be putting that one in the 2016 basket going forward.  The rest… it was not unreasonable to expect them  Shroud of the Avatar, as an example, listed October 2014 in its Kickstarter.

Point total: 50 out of 50

III – Changes, Offers, and Upsets

Predictions about things that would come to pass in 2014.  Each is worth 10 points, with partial credit for things that are close.

  • World of Warcraft will report a small boost in subscriptions for Q4 2013 based on BlizzCon and Warlords of Draenor.  Subs will then resume a slow down trend until the expansion ships.

Mostly right.  There was a surge at the end of the third quarter that seemed to buck that trend.  Three out of four quarters right though, 7 points.

  • Blizzard will announce that WoW subscribers will get special benefits in Hearthstone.

Well, we got a mount for playing.  I am giving myself half credit on that.  5 points.

  • Blizzard’s World of Warcraft 10 year anniversary gift will be a mount for those subscribers who log in during the right time frame.

No, it is only another pet.  The whole mount/chopper thing was another gig, and I am not all that happy on that front.  0 points.

  • Blizzard’s insta-90 option will be available as a service for $35 by December of 2014.

The service is available… remember, it wasn’t even a thing in January… but the price is $60.  5 points.

  • SOE’s naming decision with EverQuest Next and EverQuest Next Landmark will come back to haunt them with some headline grabbing rage as people outside of the hardcore fan circles download Landmark and discover that this was not the game they were expecting.  One (or both) of the products will end up with a new name.

Oh, hey, EverQuest Next Landmark is now just Landmark.  Not a completely new name, but enough for 3 points I think.

  • ArenaNet will slow down their continuous content update plan and announce they are working on an expansion for GuildWars 2.  Off the record, Anet will report that their master’s in Seoul demanded this.

It isn’t clear to me where this is headed.  There was a cut back on the living story for a bit, but now that is back.  On the other hand, there is also something more than a rumor about Anet working on an expansion for 2015.  0 points.

  • WildStar will be off to the races with a smooth launch and a huge initial spike, but it will fall into the dread “three monther” category as subscriptions will trail off dramatically.

This wasn’t really a stretch, but it feels like WildStar dumped hard on the subscriber front, with the usual NCsoft treatment; big layoffs.  How long until the second NCsoft shoe drops and it gets cancelled?  10 points.

  • The Elder Scrolls Online will have a rocky launch, starting with a delay for the PC side of the house.  But the game will manage to capture enough of the Elder Scrolls franchise to sustain the game, making it one of the rare recent MMORPGs, one that doesn’t peak in the first month and go downhill from there.

Yeah, shipped on time, things were a bit rocky, but subscribers seem to have faded as well.  0 points.

  • WildStar will announce plans to move to a free to play model before the end of the year.

Hasn’t happened… yet.  But clearly there is talk and rumor of problems and low subscription numbers.  The real question will probably end up being will NCsoft allow them to change business model… possibly good money after bad in the eyes of Seoul… pare them back to profitability, or just put a bullet in them in 2015?  0 points for me.

  • The Elder Scrolls Online will not budge on to the monthly subscription model in 2013.

Well, at least I won on that.  I suspect that no major change will come to their business model until the console versions ship… some day.  10 points.

  • Turbine will remove the 500 Turbine Points per month stipend from Lifetime subscriber accounts in Lord of the Rings Online.

They actually did not do this.  The future of the game is dim as Turbine tries to jump on yesterday’s bandwagon (MOBAs) looking for a cash cow, but they left us lifetime subscribers alone.  0 points.

  • Turbine’s Gift of the Valar insta-level option will be revised after the trial run.  The new version, with a new name, will boost players at least 10 additional levels and include all of the pre-Helm’s Deep expansions.

Nope.  Once Turbine comes up with a half-assed idea, they stick with it.  0 points.

  • With no support/budget for any raise in the level cap featuring fully voiced content, Star Wars: The Old Republic will follow on the Galactic Starfighter mini-game with more of the same.  First up will be Droid Battles.  Somewhat akin to Pokemon and WoW Pet Battles, to which it will be immediately compared, it will be far more focused on upgrading parts and abilities on a small set of droid models.  Cosmetic options for droids, as well as special models, will be the cash shop aspect of this feature.

Again, no biscuit.  SWTOR even got a level cap increase, which I guess means more fully voiced content.  I still think the Droid Battles is a great idea though.  0 points.

  • CCP will announce new areas of space to explore, as they have hinted at since Rubicon.  The new areas will be a cross between null sec and wormhole space.  Local chat will work like W-space and there won’t be any sovereignty.  You get to keep the space you can hold.  But there will be none of the mucking about with wormhole stability.  Jump gates will be the mode of travel.  And this new area of space will be just our of capital ship jump range.

You know, I was almost on to something with this, compared with what Rhea ended up giving us.  Maybe a little something for the effort?  2 points?

  • CCP will severely restrict drone assist in 2014.  However, it will be done in typical CCP fashion and will pretty much break drones for all purposes until they do a big drone revamp as part of the second 2014 expansion.

They nerfed drone assist, but they did it in the other typical CCP fashion and put a quick band-aid on it then walked away while various devs denied it was them who touched it last.  5 points.

  • Funcom will finally have an unequivocal success with the launch of LEGO Minifigures Online.

Erm… I couldn’t tell you really, which I guess means no.  Plus, the usual “failed to meet expectations” talk from them.  Couldn’t even win with LEGO.  0 points.

  • The inevitable rough ride for Chris Roberts will come when Star Citizen needs to start generating revenue beyond the donations of the faithful and features begin to get trimmed down to a more realistic target.  It doesn’t mean that the game(s) won’t be good, but they won’t be everything ever promised by Chris Roberts.  That will make a few big spenders rage.

Nope, Chris Roberts is still out there selling the full on dream that Star Citizen will be everything any fan boy has ever projected on the title, with the addition of space bonsai.  Granted, it helps that nothing substantial has shipped, just a couple of teaser modules.  0 points.

  • The Brad McQuaid “challenging epic planar high fantasy” Kickstarter won’t fund if he asks for more than $500,000.  I just don’t think he has the reputation/following of Mark Jacobs or Lord British.

Pretty much on the money.  If he had asked for $500K he would have made it.  10 points.

  • 2014 will be the year of the “insta-level” option for “levels” focused MMOs successful enough to ship an expansion that boosted the level cap… which, honestly, isn’t that many games when I think about it.  I will count this as fulfilled if I get EverQuest and Rift and one other game.

Fulfilled.  Even Funcom has something for Age of Conan running now. 10 points.

  • The near-ubiquity of free to play as an option for MMORPGs will start to take its toll on those games for which “it’s crap, but it’s free!” was the prime competitive advantage.  Expect to see more than half a dozen Asian imports fold up shop in North America in 2014.

First on the list appeared to be, Lunia, then Legends of Edda, then ArchLord, then Wizardry Online, then Rusty Hearts, and finally… crap, I couldn’t find a sixth.

I bet there is one out there.

I thought somebody said RF Online was going down, but the site is still up.  And I keep expecting Silk Road Online to falter and die.  I suspect it is sustained by the mistaken belief that you can buy drugs there.  Still, close enough for, say, 7 points.

74 out of 200 points.  The future is murky at best when you lack actual, first hand knowledge.

IV – Scoring

  • 30 out of 100 in the first section
  • 50 out of 50 points in the second
  • 74 out of 200 points round up the third

That gives me 154 points of out 350, which would be a failing grade in most classes I took in college.  That psych class with the hilariously altered curve might be the one exception.

On the other hand, getting as much right as I did… and I could have spun the news to make myself seem more on target than I was, but I chose to be conservative on that front… would clearly put me amongst the ranks of those such as Jeane Dixon.  I could re-brand as The MMO Psychic!

Now I have a couple of weeks to bend my mind once again towards the future for a January 1st post.

V – Predictions of Others

Of course, I wasn’t the only one to hang it out there and make some wild guesses about the future.  I counted the following blogs jumping on the futurist bandwagon in one form or another:

While it isn’t a competition, it is always interesting to see what comes to pass. (Their own prediction reviews linked as well, where available.)

My MMO Outlook for 2014

There are three posts I have done around this time of year for most of the last few years.  There is the looking back post, which I did for 2013 a ways back.  There is the predictions/questions/whatever sort of bigger picture post which I posted on the first of the year.

And then there is a look at what might launch in the coming year that could be of interest to me.  I usually do that one first because it is usually the easiest.  The other two, theoretically, take some thought, while that post is mostly about emotion.  What upcoming game speaks to me?  What will I have to buy on day one just to play it?

This year though, I am just not feeling much of that emotional tingle, the burning desire to stomp around on some new world.  The list of potential contenders did not spring immediately to mind.  Still, I march forward out of habit if nothing else.  Here is what I have.

5 – EverQuest Next Landmark

On the list because… I felt I needed five titles… sort of.

Ars Technica Reports...

For specific definitions of “MMO”

I am mostly uninterested in Landmark because it is billed as a tool not a game.  Not that tools can’t be fun.  I’ve spent the last 15 years working on development environments of one sort or another… tools, in essence… and have had more than my share of fun in doing so.  But for gaming time, I am not sure I am in the tool zone any more.  Somewhere between Pinball Construction Set (or Adventure Construction Set) and the level editor in StarCraft, I fell out of the desire to build levels and such.  I am pretty much just a consumer of content now, at least when it comes to me leisure time.

That said, SOE seems to be on something of an “It’s a dessert topping! No, it’s a floor wax!” riff when it comes to Landmark, so my lack of interest could change when the people who paid to get into the early user guinea pig test cycles start reporting back on what it really is.  Until then though, it is a very unlikely candidate for me in 2014.

4 – WildStar

A step ahead of Landmark by virtue of it being solidly in the “it’s a game!” category.

Wildstar_logo

WildStar is also the latest attempt to break out of the stock MMORPG template with some change-ups to combat and movement and special development paths that you can select for your character. The latter are supposed to represent the different Bartle types,  though I recall Bartle himself writing a bit about such an implementation representing a misunderstanding of what he meant with his types.  Explorer types will want to try all options, as an example, not just the explorer path.  It’s what makes them explorers.  Or something.

Otherwise, it looks to be very much a product of the last decade of MMO development.  Will its “different” bits be different enough to make it stand out while its “same” bits remain familiar enough to not scare people off?  And can it struggle out from the massive shadow cast by World of Warcraft?  And will NCSOFT race to put a bullet in its head if it turns out to be a “3 monther?”

WildStar is a title where I have no real desire yet to be in-game on day one, but I wouldn’t discount it as a title I try eventually.

3 – The Elder Scrolls Online

Now we’re getting into more likely territory.

I'm skeptical about that date...

I’m skeptical about that date…

Despite the reports of boring sameness, seeming to be another MMO in the post-WoW mold, and the annoying official acronym change from TESO to ESO, I actually feel like I might want to play this one.  Maybe even on day one despite… or maybe because of… my prediction about it.  I am guessing it will be a disaster on launch day… well, more so than your typical MMO launch.  But sometimes being part of the disaster can endear a game to you.

Anyway, why am I even looking at this, give the combo of alleged sameness and the potential for day one catastrophe?

I guess that the key here is that I cannot imagine that the developers of this MMO could be so daft as to create a game based on the Elder Scrolls franchise without looking deep within themselves to ask the most important question: Does it capture even a bit of the essence of the series?  Because that is the vital ingredient here, the winning proposition, the thing that would make people knock over their grandmother to grab a copy of the game.  If they can come up with something that feels just enough like Skyrim, but lets me play with my friends, then they will prevail . The only issue I have with Skyrim is that I cannot play with my friends.  Solve that, profit.

Of course, if they fail to do that, they are toast.

2 – EverQuest Next

On the list because, as of a date in early August of last year, this has been the official “next game” for me.

Firiona Vie makes it to 2013

Will Firiona Vie make it to 2014?

Even after several months of SOE trying to beat any enthusiasm out of me by almost exclusively talking up Landmark while relegating the actual freaking game to inane roundtable discussions on topics like whether or not female dwarves should have beards and what color barbarian toe jam should be rendered in, this is still the only upcoming MMO I am actually really looking forward to at this time.

Of course, part of that is no doubt the stunning lack of tangible information available about the game.  Between the inane, like the beards, and the broad stroke terms, like “sandbox,” and the promise of Storybricks technology and voxels and what not, there are huge gaps in which one can build castles in the sky founded on hopes, dreams, and aspirations that might not enter into the reality of the game when it ships.

But, even now, knowing all the gaps, it is still the game I lust for.

Which is a pity, because I cannot imagine it being in any sort of playable state in 2014.  Still, if it shows up, I am there.

1 – Warlords of Draenor

This one, this is the gimme.  The default choice.  The Meryl Streep nomination.

The New Expansion

The New Expansion

Unless something radical happens, this is the one game… well, expansion to a game, because frankly I couldn’t even come up with five NEW MMOs I would consider… that I know I will be picking up this year.  Maybe even the collector’s edition this time around.

Yes, I know, for every new feature in Warlords of Draenor there is going to be a dozen re-skinned or re-used items and that they are pulling out the time travel gimmick yet again and that we’ll be fighting a bunch of orcs… the same thing we do every night, Pinky.  I’m not even bursting at the seams, “gotta have it now!” excited about this expansion.  I’m content to let show up in good time.

But I didn’t end up back playing the 9 year old fantasy MMORPG (along side the 10 year old internet spaceships game) because they don’t know how to make a smooth, comfortable, playable game with plenty of attractive rides/treadmills for me to while away the hours on with my friends.  Yes, it isn’t the early days any more, or even the 2006 heyday of classic WoW, but I am back and have found I like it.  And I expect that I will like Warlords of Draenor as much if not more.  Go boring old me.

And Into 2014…

The new year is upon us, and what I say at the start of a year doesn’t always come to pass by the end.  At the beginning of 2013, where I lumped my predictions and outlook into a single post… hey I was in Hawaii at the time… I said I would “finish” Rift and and make it to tier 8 in World of Tanks.  Didn’t happen.  In past years I have also declared myself for such titles as Star Wars: The Old Republic and Neverwinter, neither of which ever gained a lot of traction with me.  So this is just the usual stake in the ground, declaring the lay of the land as I see it today, not knowing what tomorrow might bring.

And since, in looking back on these sorts of posts, I always seem to end them with a poll, I will keep with tradition, adding in a couple more titles that did not make my list.  Which of these will you likely play in 2014?

The 2014 List – Back to Predictions

Welcome to 2014.  At the beginning of every year I have a habit of hanging my monumental ignorance out for public display by trying to write something about the upcoming twelve months in the MMO world.  I have done a few variations on this.  The story so far on that front:

Now here we are, its a brand new day in a brand new year, and it is time to take another stab at it.

DruidWoW2014_450px

(Original 2014 graphic provided by my daughter)

I think I will go back to the predictions routine, complete with point assignments so I can score myself when December rolls around.

I will follow the usual protocol and link to other people’s predictions here, just to share the love.

Reminder: Predictions are different than wishes.  Just because I think something might happen doesn’t mean I want it to happen.  Plus look at my track record.  If you are bad at causation, you might safely assume that my predicting something makes it unlikely to happen.

1 – Ship Dates

My predicted US ship dates for some key launches in and around the MMO genre.

Scoring: 10 points each, with 2 points deducted for each week off my prediction.  That gives me some room for partial credit while not leaving the window too wide.  (I made the EVE Online expansions one entry, so both dates count, because everything is more difficult in New Eden.)  In cases where the company has announced a date and I have something later… such as TESO… color me the skeptic I guess.

  • Hearthstone – April 1
  • The Elder Scrolls Online – April 22
  • EVE Online 2014 expansions – (working names Excursions and Magellan) May 13 & November 18
  • WildStar – June 10
  • Warlords of Draenor – September 9
  • EverQuest Landmark – October 15
  • StarCraft: Legacy of the Void – October 15
  • EverQuest II expansion #10 (working name Cheese of the Ratonga) – November 4
  • LEGO Minifigures Online – November 4
  • EverQuest expansion #21 (working name Return of Lady Vox) – November 25

I also get 10 points of extra credit if any of my working names turn out to be true.

2 – Missed Dates

This is a list of launches that we might expect in 2014, but which I think won’t make it.  Open beta doesn’t count, the games have to be out of beta, live, and going concerns.

Scoring: 10 points each and pretty much a pass/fail exercise.

  • EverQuest Next
  • Heroes of the Storm
  • Line of Defense
  • Lord British’s Shroud of the Avatar: Forsaken Virtue
  • World of Warships

3 – Changes, Offers, and Upsets

Predictions as to what we will hear from the industry in 2014.

Scoring: 10 points for each correct prediction.  I am going to declare for partial credit on these if warranted.

  • World of Warcraft will report a small boost in subscriptions for Q4 2013 based on BlizzCon and Warlords of Draenor.  Subs will then resume a slow down trend until the expansion ships.
  • Blizzard will announce that WoW subscribers will get special benefits in Hearthstone.
  • Blizzard’s World of Warcraft 10 year anniversary gift will be a mount for those subscribers who log in during the right time frame.
  • Blizzard’s insta-90 option will be available as a service for $35 by December of 2014.
  • SOE’s naming decision with EverQuest Next and EverQuest Next Landmark will come back to haunt them with some headline grabbing rage as people outside of the hardcore fan circles download Landmark and discover that this was not the game they were expecting.  One (or both) of the products will end up with a new name.
  • ArenaNet will slow down their continuous content update plan and announce they are working on an expansion for GuildWars 2.  Off the record, Anet will report that their master’s in Seoul demanded this.
  • WildStar will be off to the races with a smooth launch and a huge initial spike, but it will fall into the dread “three monther” category as subscriptions will trail off dramatically.
  • The Elder Scrolls Online will have a rocky launch, starting with a delay for the PC side of the house.  But the game will manage to capture enough of the Elder Scrolls franchise to sustain the game, making it one of the rare recent MMORPGs, one that doesn’t peak in the first month and go downhill from there.
  • WildStar will announce plans to move to a free to play model before the end of the year.
  • The Elder Scrolls Online will not budge on to the monthly subscription model in 2013.
  • Turbine will remove the 500 Turbine Points per month stipend from Lifetime subscriber accounts in Lord of the Rings Online.
  • Turbine’s Gift of the Valar insta-level option will be revised after the trial run.  The new version, with a new name, will boost players at least 10 additional levels and include all of the pre-Helm’s Deep expansions.
  • With no support/budget for any raise in the level cap featuring fully voiced content, Star Wars: The Old Republic will follow on the Galactic Starfighter mini-game with more of the same.  First up will be Droid Battles.  Somewhat akin to Pokemon and WoW Pet Battles, to which it will be immediately compared, it will be far more focused on upgrading parts and abilities on a small set of droid models.  Cosmetic options for droids, as well as special models, will be the cash shop aspect of this feature.
  • CCP will announce new areas of space to explore, as they have hinted at since Rubicon.  The new areas will be a cross between null sec and wormhole space.  Local chat will work like W-space and there won’t be any sovereignty.  You get to keep the space you can hold.  But there will be none of the mucking about with wormhole stability.  Jump gates will be the mode of travel.  And this new area of space will be just our of capital ship jump range.
  • CCP will severely restrict drone assist in 2014.  However, it will be done in typical CCP fashion and will pretty much break drones for all purposes until they do a big drone revamp as part of the second 2014 expansion.
  • Funcom will finally have an unequivocal success with the launch of LEGO Minifigures Online.
  • The inevitable rough ride for Chris Roberts will come when Star Citizen needs to start generating revenue beyond the donations of the faithful and features begin to get trimmed down to a more realistic target.  It doesn’t mean that the game(s) won’t be good, but they won’t be everything ever promised by Chris Roberts.  That will make a few big spenders rage.
  • The Brad McQuaid “challenging epic planar high fantasy” Kickstarter won’t fund if he asks for more than $500,000.  I just don’t think he has the reputation/following of Mark Jacobs or Lord British.
  • 2014 will be the year of the “insta-level” option for “levels” focused MMOs successful enough to ship an expansion that boosted the level cap… which, honestly, isn’t that many games when I think about it.  I will count this as fulfilled if I get EverQuest and Rift and one other game.
  • The near-ubiquity of free to play as an option for MMORPGs will start to take its toll on those games for which “it’s crap, but it’s free!” was the prime competitive advantage.  Expect to see more than half a dozen Asian imports fold up shop in North America in 2014.  First on the list appears to be, Lunia.  The second Legends of Edda. The third ArchLord. The fourth Wizardry Online.

4 – Scoring?

Well, that tallies up to 350 possible points, to be scored on or after December 15, 2014.  If I end up getting half that total right, I will be amazed.

5 – Predictions of Others

I put most of this together in the middle of December, altering it from time to time based on news.  I figure any input from game companies is valid input right up until 23:59:59 on December 31st.  On the other hand, I avoided the prediction posts of my fellow bloggers up until now.  I did not want those to color my own view of the world until I had finished this post.  But now that that my list is live, I am adding those in so you can see what others are predicting for 2014.

I will add more to the list as I spot them.

But if you want a really good list of predictions for 2014, go read what Isaac Asimov predicted for 2014 back in 1964.  He was close on some population numbers at least.

And so here we are, at the dawn of yet another calendar year.  What else is bound to happen in 2014?