Daily Archives: November 13, 2007

No Rise of Kunark at Fry’s Today

Rise of Kunark… and Secrets of Faydwer, for that matter… are live and potentially available today. 

There is an SOE press release and everything.

However, the Fry’s ad yesterday said that neither box would be on the shelf before Thursday.

So we’re hardly getting off to a Burning Crusade-like start here for the latest expansions of the two main EverQuest franchises.

Still, both expansions were actually IN the Fry’s ad this time around.  Go team! At least in that regard.

Last year’s expansion, Echoes of Faydwer, which also wasn’t on the shelf at Fry’s on release day, as I posted back then, did not make the Fry’s ad until a few weeks after its release. 

And The Serpent’s Spine, the EverQuest expansion last November, was digital download only.  It went pretty well unnoticed outside of the EverQuest community.

So while the release of these two expansions are not exactly an event, at least there was acknowledgement of their pending availability.

FFXIFF – 2007 – I Had No Idea

I just got this note in the mail earlier today: 

As an active member of the MMO gaming community, you’re surely aware of the annual Final Fantasy XI Fan Festival 2007 that will be taking place this weekend in Anaheim, California. As you know, the three day event will be the largest yet and will feature an early look at the upcoming expansion Wings of the Goddess, among other exciting activities.
 
Six members of the fan-run community FFXIclopedia (http://wiki.ffxiclopedia.org/), which has 20,000 articles of content on Final Fantasy XI, and the GM of the Wikia Gaming Network, Angie Shelton, will be at Fan Festival 2007 giving away prizes and making live updates to the wiki from the show’s floor. With an active community of more than 200 members, the FFXIclopedia wiki is the leading information resource for all-things Final Fantasy XI and one of the biggest wikis within the Wikia Gaming Network which is currently home to nearly 10 million articles on more than 400 PC and console games (http://www.wikia.com/wiki/Gaming).
 
If you happen to be attending Fan Festival 2007 we’d love to arrange a time to meet-up. If not, we can also arrange a chat via phone, just let me know!

Here I am, an active member of the MMO gaming comunity and I had no idea that this event was coming up. (And stop calling me Shirley!) 

I thought I had better share this, lest other active members of the MMO gaming community go uninformed.  This just is not getting the same kind of coverage as BlizzCon or SOE Fan Faire.  I wonder why?

Of course, I have no idea why this would be sent to me.  I have never played Final Fantasy in any of its various forms, nor have I ever mentioned it before on this blog before today.  Talk about your cold calls.

Still, live wiki updates from the show floor!  It is attractions like that which make an event hard to pass up.

[Addendum: Final Fantasy IX Fan Festival starts November 15th.  Details here.]

Sunken Temple – Round 1

Instance night started off on something of a bad foot last Saturday night. As 9pm approached we found that logging into World of Warcraft was not possible. We all got stuck at the “Authenticating” message, though once or twice I hit “Handshaking” and then sat there until the connection timed out.

I foolishly went to the Blizzard support forums and got the message that the server was too busy.

The server that runs the support forum, that is. Every time there is a hiccup in-game, in gets slammed.

After a few attempts I managed to get in and saw more than a few threads with the word “authenticating” in the title, indicating that we were far from alone in this issue.

After about 20 minutes things were set to rights and we, along with all of the other desperate masses, were able to log in.

Of course, that did not stop somebody from starting a “Class Action Lawsuit” threat in the Blizzard support forums. There is at least one in every crowd, and since the WoW crowd is so big, you get multiples. The last I saw the person who started the thread was being shouted down pretty unanimously. Still, that sort of thing makes your head want to pop.

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Meanwhile, back in the game, we decided to head towards The Temple of Atal’Hakkar, otherwise known as The Sunken Temple. We talked a little bit about going back to Maraudon for a farming run, but decided to press on to Sunken Temple. While we did not have all of the quests for the instance lined up, everybody had their level 50 class quest ready to go, so we headed on down to the Swamp of Sorrows. Our group:

50 Warlock – Bungholio
51 Priest – Skronk
51 Mage – Ula
52 Warrior – Earlthecat
52 Paladin – Vikund

We headed on into Sunken Temple to knock off everybody’s class quests, three of which had the same set of objectives (voodoo feathers) and two of which required the death of somebody named Morphaz. And, while we were there, we thought we might as well knock over Jammal’an the Prophet for another quest, then probably call it a night.

And we did very well in accomplishing our goals.

Of course, there were trolls, undead, and dragon kin all about coming for us.

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But we slew all who opposed us. Ula did get killed once in a hot fight where she ended up with a bit too much aggro, but that was our only death in the pusuit of our goals. (After reading the post on paladin blessings on Blessing of Kings, I think we might be able to solve that with some better buffing by me.)

We got in and killed the guardians Gasher, Hukku, Loro, Mijan, Zolo, and Zul’lor (which seems to be Luzor spelled sideways) who, in total, dropped all the feathers needed by Bung, Earl, and myself for our class quest.

We then cleared our way to Jammal’an the Prophet, though clearing out the area before the altar where Jammal’an lives is about as tricky as clearing out the cathedral in Scarlet Monastery, so we were extra careful. Fear wards are highly recommended and we cursed the designer at Blizzard who put a 30 second cool-down on that priest spell.

The fight with Jammal’an went well. At a couple of points he turned Earl into some sort of monstrous minion who would then turn and beat on me for a while.

But if that was Jammal’an’s ace in the hole, it was found wanting. At the end, we were the ones still standing.

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We slew him, took his head for our quest, and let the squishy casters roll out over the Gloves of the Atal’ai Prophet that he dropped. Then, having slain our main boss target for the night, we took a picture on his altar.

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(Note that some of us are wearing the new Twilight Cadre tabbard. It is IWW chic.)

But we had to move on. We still had Morphaz to eliminate.

As we headed out of Jammal’an’s annex to get to Morphaz, we found Dreamscythe and Weaver, two dragons, flying around the center circle of Sunken Temple. The apparently spawn on the death of Jammal’an.

So in what may have been my first real dragon fight in WoW, we pulled them one at a time off to a corridor and slew them. (Okay, yes, real dragon fights take 40 people 6 hours in pre-cataclysm Norrath, but this is probably as close as I am going to get these days.) Here we are taking on Dreamscythe. Or Weaver. They looked pretty much alike, so it is hard to tell.

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Having cleared them away (Dreamscythe only dropped some leather gloves, continuing our roll of back luck with drops that started when all of the guardians dropped either leather or mail items) we went down the hall and took on Morphaz and his sidekick Hazzas, who are also dragons and who look remarkably like Dreamscythe and Weaver. Okay, I understand the concept of art asset reuse, but come on Blizzard, four identical named dragons in a space of 100 yards?

Despite the fact that Morphaz and Hazzas came as a pair, we took care of them and wrapped up our last goal for the evening. Everybody’s class quest had been completed.

Then we looked up the hall and saw another dragon, sleeping peacefully.

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We thought we might go in and wake him up. Sure, he was level 55, but we were on a roll. So we started in on him.

And then we learned/were reminded that every mob left in the area comes to help old Eranikus when you attack him. So while we started out well, not too far into the fight a good half dozen dragon kin rolled in and kicked the spit out of us. Complete wipe, no chance of anything else. Here we are, dead again.

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As more of a challenge than any real hope of continuing the fight, once the other mobs left the room, Skronk used the soul stone, revived, the proceeded to bring us all back to life. We formed back up and headed out under our own power, kicking in the teeth of a couple hapless mobs we ran across. Honor restore, we declared victory and Ula opened up a portal to Ironforge.

From there we all flew off, turned in our class quests and called it a night.

So our first venture into Sunken Temple went pretty well. We still have some quests to collect, bosses to slay, and, of course, a score to settle with Eranikus.