Tag Archives: Circle of Two

Imperium Ignorance Saves the CO2 Keepstar in DW-T2I

After laying down a Keepstar in Cloud Ring last week, the Imperium went straight to work on Circle of Two, reinforcing their Keepstar in DW-T2I the next day.  The Imperium staged in Cloud Ring meant that most of Fade was in capital range, if those capitals took the gate between the two regions.

Fade Map with Locations noted

With the Keepstar in DW-T2I reinforced, the next big even was set to be the armor timer.  To destroy a fueled citadel you have to go through three battles.  The first is the shield layer.  You can attack at any time and if you get the citadel’s shields down to zero, a timer comes up.  When that timer finally counts down the citadel goes into a 15 minute repair cycle.  You have to form up and shoot it again, this time shooting its armor layer down to zero.  By applying enough damage you can stop the repair cycle and get through the the final timer.  When that comes up you do the same thing again, only shooting away the structure.  If you succeed, the citadel blows up.  If you fail, you get to start all over again.

So it was the second round, the armor timer, that came up yesterday.  It was set to hit at a little after 19:00 EVE Online time, which is UTC.  However, because fleets had to move and get in position, the call to form up came a good four hours before then.

That was before I got out of bed here on the west coast.  I turned on my computer to find fleets already forming and heading out from Delve.  But that was okay.  I wasn’t interested in heading out with main fleet for the long drive there and back to visit CO2.  I hung around waiting for something to form up in Pure Blind.

And I was rewarded for waiting with a fleet ping from Dabigredboat.

Some might not consider that a reward.  Boat can be an acquired taste.  But he works hard, gets you in the action, and tells you what is going on.  Plus, he was handing out free ships.  We were going to head out in Tengus to snipe targets of opportunity and run down disconnects.  I was happy enough to be in a Tengu again that I bought the snappy new Ghostbird SKIN for it.

55 PLEX well spent to my mind

Meanwhile I already had an alt online in a stealth bomber in DW-T2I to watch what was happening with the Keepstar and the system in general.  CO2 had been busy.  Both of the gates into the system were heavily bubbled, so any fleet trying to gate in to contest the timer would have to get past that.

The P-33KR Gate

You can just barely see the Keepstar in the background of that screen shot, through the dense layer of bubbles laid about the gate.  The array of bubbles was big enough that if I pulled back to get them all in the screen shot, the gate and the small bubbles around it become difficult to see.

The same gate from a distance

Everything seemed to be coming together for a big fight.  While Boat was arranging a black ops bridge up to DW-T2I my alt sat and watched CO2’s allies start to show up.  Darkness and their coalition brought a Tempest Fleet Issue fleet.

Darkness in a ball

Ranger Regiment brought an Ishtar fleet.  NCDot brought a Machariel and a Cerberus fleet.  CO2 undocked a fleet of Megathrons.  And capitals began to form up about the Keepstar.

Boat got us a bridge into system and we went off to safe spots to cloak up and wait for something to do.

Tengus on the way

In system Boat was keeping us up to date about what was going on while also looking for something to shoot.  We went and tried to pick off some transports that were parked near the O-CNPR gate.  We didn’t get a kill, but we scared them off at least.

Then Boat said we were going to go try and shoot the cyno jammer in system.

This was the first of many times I would hear the words “cyno jammer” during the op.

Boat explained that the previous day and evening the Imperium spent time putting up POS towers on every free moon and reinforcing the towers that CO2 or anybody else had deployed in the region.  This was to keep a cyno jammers from being deployed.  A cyno is a beacon which lets ships with jump drives travel to it.  You need a cyno lit in a system in order to jump into it.

A cyno jammer, as you might imagine, blocks cynos from being lit.  The ones on a POS jam the whole system, and CO2 had one in DW-T2I.

(Cyno jammers do not block covert cynos, which only black ops capable ships may use, such as our Tengus, which is how we got into the system.)

So Boat warped us over to the POS with the cyno jammer and had us start shooting it.  Very shortly a Minokawa force auxiliary logged on just outside the POS, close to the cyno jammer, and started to repair it.  CO2 had prepared for an attack on the jammer and, later, more Minokawas were spotted on the POS.  The Minokawa was repairing faster than we could inflict damage, so Boat warped us off and we went to our safe spots again.

As we sat around I turned up the volume on the INN stream of the event and heard Boat talking about the situation.  There, and on our own coms later, he explained that somebody running the preparatory ops believed that cyno jammers would not function on reinforced POSes.

This turned out to be a fairly wide-spread belief.  Progodlegend, on the same stream, said that they had just done the reinforce thing to Fraternity recently.  However, it appears that Fraternity just didn’t try anchoring a cyno jammer on a reinforced POS, no doubt because they believed the same thing.

GigX however, knew better it seems.

If we had known some simple contingencies could have been put in place, like leaving behind some logged off dreadnoughts to knock out the cyno jammer quickly to let fleets start pilling in.  But we didn’t so we were stuck.

That left the only way in to the system for the converging Imperium fleets… with more capitals on the way than the defenders had ships on hand… with one way into the system; through the O-CNPR gate.  But, as I mentioned, that gate was heavily bubbled.

The O-CNPR Gate

And it wasn’t just heavily bubbled.  It was also heavily defended.  The direction scan of the vicinity of the gate showed the following:

O-CNPR Gate DScan

Yes, you cannot possible read that unless you click on it.  But among the things on the list were 425 battleships, 124 super carriers, 35 carriers, 683 fighters from the carriers and super carriers, 504 drones from various ships, and a titan.

That titan, just sitting in a bubble waiting to boson somebody

So while it was possible that the Imperium could have thrown everything through the gate and eventually muscled past the defenses, it was going to be a slog.  Defending on a bubbled gate like that is referred to as “water boarding,” because it is torture that the attackers cannot escape.  With more bubbles no doubt set to be deployed and inderdictors on the field, a hostile fleet could be kept writhing in that mess for hours.  Certainly they could be held in check until the repair cycle on the Keepstar finished up.

Instead everybody turned around and went home.

That was it.  GigX won the day and saved his Keepstar.

As far as I can tell the biggest fight in the whole event was a smart bombing drop by NCDot on an Imperium Jackdaw fleet.  They did kill a lot of ships, 64 according to the battle report.  However, they lost 20 of the black ops battleships they used, destroyed by their own fleet’s smart bombs, which left the cost of the operation at roughly ten times the ISK of the hostiles they destroyed.  Not a good trade.

Battle Report Header from the Black Ops Drop

That was fine for everybody else.  However those of us in Boat’s fleet were still in the system and he was on the INN stream talking about events as they unfolded.  However, the stream wrapped up pretty quickly once it was announced that the Imperium was not going to show up.

Boat did not forget about us, though he forgot about his titan in the super fleet for a bit and almost got left behind.  He got a black ops battleship in to send us all back to Pure Blind, staying behind to cover two people who had gone AFK long after some FCs would have left them to their fate.  I got one last look at the Keepstar before we bridged out.

Still 35 minutes left on the clock

I was glad again to not have schleped all the way up from Delve in a Baltec fleet only to have to turn around and go home again.  But that was still shorter than having a fight before the return trip, so a bunch of people got some of their day back.

The Mittani held the weekly Fireside Chat on coms where he explained what went wrong and how we were going to go back to doing things the old fashioned way, grinding and suppressing the region until CO2  retreats.

Not our most brilliant hour.  Reddit will be filled with comments about Goons being dumb and not knowing POS mechanics for a while.

I guess we know the answer

But everybody knows about that POS mechanic now for sure, so if if anybody else falls for it… well, more of the same on Reddit I suppose.

So the war goes on.  We still have a Keepstar of our own on the border of Fade and SIG and Squads are still roaming north from Pure Blind.  The fun is not over, but it may be a while before we pave our way to the Keepstar to do anything more than keep it reinforced.  I suspect we’ll keep reinforcing it to ensure that CO2 can’t pack it up and move away.

Meanwhile there was no saving the TEST Keepstar down in 4-GB14 in Immensea.  They couldn’t even use GigX’s cynojammer trick since hostiles had already grabbed the ihub for the system, and if you don’t own the ihub you can’t setup a cynojammer.  And so that Keepstar died.  It wasn’t their capital Keepstar, but losing one hurts no matter what.

And then there was the Provi Bloc Keepstar, anchored down in 9UY4-H, which went online successfully.  This event also involved a cyno jammer, that being the EVE Online word of the day.  Hostiles sacrificed dreads to incapacitate it, but Provi just finished it off and anchored a fresh one, leaving the attackers without an easy way in.  Even being able get the cyno jammer offline doesn’t mean you’re good to go.

[Update: Or maybe Provi repaired the jammer. I’ve heard both stories now.]

So it was quite a day for null sec Keepstars, with one successfully defended, one destroyed, and a new one online.  And we all know just a bit more about POS mechanics, just in time for them to go away at some point in the near future.

Others on this topic:

CO2’s Keepstar Reinforced in DW-T2I

As expected, with our own Keepstar safely installed in 6RCQ-V the night before, operations directly against Circle of Two in Fade began.

Fade is not a big region, and while CO2 also holds a bit of Pure Blind as well, the bulk of its holdings are in Fade, including its capital and Keepstar in DW-T2I.  So that system and Keepstar are not far from where the Imperium’s own Keepstar is now planted as well as being close to NPC space in Pure Blind where Imperium SIGs & Squads have been based for the last few months.

Fade Map with Locations noted

Fleets were called up for various tasks last night, including Reavers.

I actually missed the initial ping, but reports were that nothing really happened and I managed to get online and catch up with the fleet as we headed off to DW-T2I.  There we hung out for a while on one of the Raitarus we have anchored in the system, waiting to see what CO2 would do when another group started shooting their Keepstar.

We spend a lot of time hanging around structures

While somebody was at the helm of the Keepstar and using its weapons to hit the attackers, no resistance showed up in ships, so we were allowed to run off and shoot something on our own.  Our target for the night was the Draccous faction Fortizar that replaced the station in system when CCP did the great outpost conversion back in early June.

CO2’s Draccous Fortizar

We approached this with some caution.  We were not a big fleet and a Fortizar’s defenses are not without teeth.  But nobody was at the helm and when scanned we found that only the default fittings that came with the conversion, the rigs and services, were there.  Without defenses we were clear to fly around and let our drones reinforce it… and goof off a bit.

HarleyQ trying to catch up to us

Aside from a lumbering point Proteus falling behind the fleet… somebody may have webbed him… the shoot went without incident.  The armor timer was set to go early on Saturday.

Draccous Reinforced

After that we warped over to the gate that would send us in the direction of home.  That gate is on grid with the CO2 Keepstar and we stopped to watch the attacking fleet for a bit.  There were some titans with fax support with Megathrons and Ravens along for the shoot as well.

Titans in defensive bubbles, battleships just barely visible

Looking at the related kills over on zKillboard, it looks like the Keepstar defenses were able to pick off some of the battleships, but none of the capitals were in danger.  And, looking at some of the kills, at least one was blue on blue.  I don’t know what Kun’mi did, but all the pilots on the kill mail for his Nestor are in the Imperium.

The Keepstar didn’t have much further to go.  It was down to the last few percentage points of shield when we arrived, so we saw a bit of shooting before it was reinforced.

Keepstar reinforcement timer

After that we were off for home, the evening’s work done.

The next attack, the armor timer, is set to come out on Saturday… if I am doing my calculations correctly… at about noon Pacific time, which is 3pm Eastern time, or 19:00 EVE Online time.  that makes it an evening event for the Euros and an afternoon fight in USTZ.

This puts the fight in contention with the final timer for the TEST Keepstar down south, so I suspect many of the possible allies of CO2 will punt on the armor timer to get in on a potential Keepstar kill at the other end of New Eden.  We shall seem come Saturday.  Meanwhile ops continue in the north to suppress the locals and reinforce other structures they have about.

The Keepstar Fight at 6RCQ-V

There is a war on.  Or a war is on.  Another one.

Over the past weekend The Mittani said we would be mobilizing and come Monday INN announced that the target was the northwest end of null sec.  Pandemic Legion had been moving its capital fleets down to the southeast of New Eden to assail TEST, Brave, and the rest of the Legacy Coalition.

That move left a vacuum up north, a serious reduction in the number of capital ships the locals could bring to bear on any invader.  The Imperium plans to move in and fill that vacuum.  Pandemic Legion and NCDot are seen as the biggest threat to the Imperium, so with PL away and just NCDot and the Guardians of the Galaxy coalition left to watch their homeland, an opportunity was seen.

Of course, Reavers and a few other SIGs and squads have been up north since at least November of last year hunting the locals and trying to bring them out to fight.  We’ve seen change over that time, with Pandemic Horde moving from Fade to Geminate, Mordus Angels collapsing in Pure Blind, and most recently, the resurrected Circle of Two taking up the space in Fade.  The locals have occasionally put some effort into trying to suppress our operations.

Our station wrapped in bubbles at one point

But more often than not they avoid us, leave our structures alone unless we’re on a break for a couple of weeks, and only form up for final timers on their structures or when we’ve got another Rorqual tackled.  I am sure there is a not unreasonable idea that if we get bored we’ll go away.  But Reavers live to shoot structures and do things that seem boring, knowing that it can all lead to a fight if we persist.

Anyway, once Imperium forces were on the move from Delve northward the first objective was to setup a deployment base.  So a Keepstar citadel was dropped in the system 6RC8-V in the Cloud Ring region.

The first staging in the war

The Gallente Militia alliance Federation Uprising owns the territorial control unit there, so they get their name on the map, but The Initiative owns the infrastructure hub, and since they are part of the Imperium any structure we drop there takes just 24 hours to come online.  (It can take days if you drop them in hostile systems.)

The location is right on the boarder with Fade, where Circle of Two lives.  If we were allowed to plant a Keepstar there, that would put them under a hostile capital and supercap umbrella.  We could drop forces on CO2 which they would be hard pressed to resist.

It became vital that the locals kill the Keepstar as it came online.  That is the point of vulnerability.  After it is online and can be armed it becomes much more difficult to take out.  So a big battle was brewing.

Fortunately for me this was all set to happen in the evening my time, which is the middle of the night EVE Online time.

I was already up in the north so planned to go with the SIGs and squads deployed there.  I did, however, fly an alt over to 6RCQ-V and put him on grid with the Keepstar just to make sure I could keep an eye on what was happening there.

And that turned out to be a good thing.  While fleet after fleet was getting called up and ready to move from Delve and Fountain to the fight, we undocked to take care of other business.

Undocking our Ishtars

While all eyes were on the Keepstar our fleet ran out and dealt with smaller structures.  We covered a Raitaru on grid with the hostile Keepstar in DW-T21, CO2’s capital.  It was in its final timer and we were there to make sure it got through that so the hostiles would have to start over reinforcing it.

We also reinforced a CO2 Astrahus on that grid, giving the locals something to form up and defend later.

Hitting the Astrahus

We then started in on a CO2 Sotiyo, which was gunned, hoping to reinforce that as well.

The view from the Sotiyo, our fleet boost visible in the distance

The Sotiyo was going to take a while however, and before we got even half way done there we were called off to help support the main fight by setting up to block hostile reinforcements.  We managed to knock-off a Gila and a few bombers while doing that.  We never actually went into the 6RCQ-V system.

That was probably a good thing, because in 6RCQ-V things were happening.  As the timer counted down on the Keepstar a cyno went up and the Imperium supercap fleet began to land on the structure.

Titans visible on the Keepstar

And then another cyno went up and a second group started landing.

Some more titans arriving

And then a third cyno went up and then a fourth as super capitals arrayed themselves in and around the Keepstar.

And even more titans start landing

There ended up being a lot of titans on the field, possibly as many as I have seen on the field since B-R5RB.

So many titans

What is hard to see is the super carries mixed in with those fleets.  They are big ships when compared to subcaps, but they seem so small when mixed in with titans.

Meanwhile the locals were forming up as well, with CO2 dropping a Muninn fleet into the system.

Muninns landing near the gate

Likewise Darkness and other GOTG groups formed up an Ishtar fleet and was circling the gate to Fade as they waited for the timer to count down.

Ishtars with the Keepstar in the distance

More and more people kept piling into the system, but things were not too bad… and then the shooting started.

My alt got knocked offline a few times during the fight, but things were not as bad as during the 9-4RP2 fight, the so-called “million dollar battle” where getting back in was pretty much impossible.  If your client died… and I could see my client grabbing more and more RAM until it expired… need a 64-bit client… you could get back in with a bit of patience.

But this fight wasn’t as hyped as the 9-4RP2 battle was, and we were well shy of the 6,142 players in system that earned that fight a Guinness record.  The peak I saw when my alt was in system was just past 3,800.

3,813 and 10% tidi

The fight itself involved the hostiles using Gilas and Ishtars and some long range fit dreadnoughts to stop the timer and start chipping down Keepstar.  They were successful for a while, getting enough damage on the citadel to stop the timer with 10 minutes of online repair to go and they did break it down to 85% of its hit points.

But the weight in numbers was against them.  While they got out in front of things, the titans and super carriers had been joined by a dreads and subcaps who chipped away, cutting back the attackers until the repair timer started up again and the outcome became inevitable.

Titans firing on attackers

Once the timer started up again the prospects for the attackers dimmed and they began to extract.

The Kirkland Protein Star about to go online

Tidi was still bad though, but my main was on the other side of the gate in Fade trying to catch some hostiles coming and going.

Asher, whose ongoing Kirkland Protein Bar meme helped name the Keepstar (though the name changed a couple of times), was not there to the Reavers.  He is now the Sky Marshall, the overall commander and coordinator of fleets and in charge of strategy.  I am glad he has an opportunity to move all the pieces on the map.  There are not many games where you can drive the actions of literally thousands of other players.  But I do worry a bit as the position tends to burn out those who sit in the Sky Marshall chair during a war.  I would miss him if he left the game.

Zed Starshine was leading us for the evening.  He has led us on some ops before.  He got us out to our targets, then to block the comings and goings of the locals, and then the hell out of the way when the hostiles packed up to head home en masse.  Our little fleet wasn’t going to stem that tide, we’d just be a snack for them on the way.  So we got home early and never had to face any tidi.

The Keepstar went online.

With a big flash

The capitals and super caps didn’t have to head home.  They were home.  They could dock up and be ready for ongoing ops against CO2 and GOTG.

The fight itself saw more than a thousand ships blow up.

Most violent system on DOTLAN

Most of those ships belonged to those attacking the Keepstar, as the battle report indicates.

Battle Report Header

[Corrected that battle report as I had CO2 on the wrong side initially.]

The ISK count wasn’t that big however, barely a titan’s worth of ships destroyed.  TEST and Brave, who are now allied with us against PL and NCDot, sent forces north to join in and cover the Keepstar coming online.

But once that Keepstar was online the situation in the north changed.  6RCQ-V is close enough to CO2’s capital and Keepstar in DW-T2I that the super fleet can just take the gate into E9KD-N and then jump straight there.  And you can bet that their Keepstar, and all of their structures, are clearly in our sights.  If they stand there will be more fights.

Rumor has it however that they might pack up shop and head to Venal.  There are still NPC stations there, places that cannot be destroyed.  That is, however, just a rumor at this point, as is the rumor that Slyce might join them.

But if they hang around there will be more titans on grid and more battles over structures in the weeks to come.  Maybe even another node killing, 6,000 player, “million dollar” battle.

Other coverage:

Welcome to the New North

Which is pretty much same as the old north.  At least the north as I last wrote about it, and it has been a while.  I mean, sure, some of the names and colors have changed.

The North around Pure Blind – July 5, 2018

Mordus Angels folded up and most of its corporations moved to other alliances in the area, many of them to Circle of Two.

MOA Dropping Off

Circle of Two, having suffered a stinging defeat when The Judge defected to GoonSwarm, stealing a huge amount of assets on his way out last September, lost Impass and had to spend some time on a couch in Vale of the Silent to rebuild under the protective umbrella of Pandemic Legion.

Good times… good times…

However, Circle of Two is back now, sent from the safe couch to fill in part of the hole in the front lines left by MOA’s departure, taking over Fade and part of Pure Blind.  Their leader is The gigX, who is rumored to actually be gigX, whose account was banned after threatening The Judge.  I am not sure if this is true, but even if it is not, it is somebody flaunting their defiance to CCP.

Meanwhile the Imperium SIGs and squads took a break for the first half of June, which no doubt helped CO2 get settled in.

But that has since ended, as has my own vacation time during the back half of June, and now we are back to our usual business of trying to draw out the locals to get them to fight.  The three usual methods are back in play.

The first is shooting their structures, setting timers, in the hope of getting them to come out and defend.

Shooting up an Astrahus just last night

The second involves planting our own structures around their space.  If the locals come out we get the fight we’re looking for, and if they do not then we get a safe spot to tether up and repair in their space.

Another Raitaru anchored and repairing

And third there is the ongoing hunt for their ratters and miners.

A CO2 Rorqual under attack

I was back from vacation just in time to get on that kill.

This is a priority, hunting down miners and ratters in order to suppress the income of the locals.  The Imperium, as reported over at the New Eden Register, has stepped this campaign up a notch by creating the National Goons Surveillance Agency.  Under this plan people will get participation links for cloaky camping hostile systems in the north, systems being doled out to get maximum coverage, as well as bounty payouts if they call in a hot drop that ends up in a kill.

The response to this from our foes was naturally dismissive.  They questioned the economic sense of it… to which one can only ask if they read the Monthly Economic Report… and claim to have setup an always on-call coalition-wide defense fleet of capital ships ready to counter-drop any Imperium activity.

The latter could be a thing.  We do, after all, operate under what should be their capital umbrella.  However, though I haven’t been out on a ton of ops this month, I have yet to see evidence that this counter force is in place.  It certainly didn’t show up to help that Rorqual, and we had to wait out its PANIC module.  Plus, it had a cyno and fuel.  So what happened?

Yes, they did counter drop a couple days later and made a save.  That proves that they don’t really have to deply a lot in order to counter-drop.  But Rorquals still seem to be shy in the north.

Anyway, the usual tempo of operations… we’ve been at this since at least November with a few breaks… continues.  We’ll be out on the evenings USTZ to play the structures game and the cloaky campers will be on the look out for targets on which to drop, all the while waiting to see what the north does in response.

Flip That Keepstar and Changes in Impass

Word came down as we sat on the former Circle of Two Keepstar in 68FT-6 that it would be changing owners again.  A deal had been negotiated wherein TEST would be buying the citadel from us.  Soon Middle Management Dino was floating between the uprights of the Keepstar.

The TEST logo flying proudly

It had been reported previously that The Judge had received 300 billion ISK to transfer the Keepstar to GSF, and the rumor going about was that TEST bought it yesterday for 400 billion ISK.  Despite the markup that is still a pretty good price for a fully fitted, lightly used (never been besieged!) Keepstar.  Look the price at which zKillboard valued a recent Keepstar kill.

The name remains the same for now.

Keepstar still bubbled

Meanwhile, some diligent camper brought in some more small bubbles and rebuilt the “LOL” in space above the citadel.

Bubble arrangement

Somebody on coms said that the shaft of the dong also had to be recreated as it had also been built out of tech I warp disruption bubbles, which only last for 48 hours.  (Bubble decay came in with the YC119.3 update.  Before then they lasted until somebody shot them.)

Selling the Keepstar at least answers my question about what we were planning to do with it.  We weren’t going to keep it here in Impass, which will soon be hostile to us again, and packing it up to ship it back to Delve invites a gank attempt.  Now what to do with it is TEST’s problem.

And speaking of problems, the camp itself is becoming a bit of one.  As time goes on more and more of the CO2 groups are leaving that alliance and joining one of the others that we are temp blue with.  So in addition to the people moving into Impass, some of which are temp blue and some of which are not, we have corps in transition, having left CO2 but in the cool down before they can join TEST or Brave or whoever.  So there were many moments where there seemed to be a target… like when a Capital Fusion Naglfar undocked… only to find they were tethered because they were pledged to TEST but not yet in the alliance.

The dismantling of CO2 continues, with many pilots and most systems gone now.

Circle of Two Changes – Sep. 15, 2017

CO2 membership is still in motion, but the sovereignty has been divided up by members of the Legacy Coalition, which Impass being shared by Brave, Drone Walkers, and Requiem Eternal.

Impass Sov – Sep. 15, 2017

TEST also has a system in the region, though it is not 68FT-6, which makes me wonder what they are going to do with the Keepstar once things settle down.

Meanwhile, the camp of the Keepstar seems set to wind down.  Fewer and fewer attempts to escape are being made and we’re occasionally having to pay people who we shouldn’t shoot.  The number of CO2 pilots hanging out in the Keepstar is dwindling.  Then there is the fire sale market, which has been pretty much picked over.  The good deals are gone.  There are a few things I might buy if we lived here.  But having to haul stuff back to Delve or to Jita is a non-starter.

I suspect that we will pack up and head home before the weekend is out.  Then the temporary cease fire will run out and Impass will go back to being hostile territory and somebody else’s problem.

Meanwhile Triumvirate, CO2’s ally in the war, looks to be in an uncomfortable situation.  Still, they managed to blow up an FCON Fortizar and a Nyx while people were focused on Impass and 68FT-6.

The camp out in 68FT-6, tiny in the scope of the universe

And the story of null sec grinds slowly on.

Addendum: The camp is over.  TEST head Progodlegend has declared that CO2 corps are welcome in TEST, (save for those evil advisors in Balkan Mafia who steered GigX into all of this) so they can’t very well let us keep shooting them (or join in on that).  Progodlegend declared his disgust with The Jude in his statement, though just the other day he was saying on Reddit “You made the right call Judge.”

So said PGL initially

Anyway, CO2 members have a clear out now and we’re all headed home after a few days of camping.

At the Camp in 68FT-6

Being the space tourist that I am, I had to get out to 68FT-6 to see the pilfered Keepstar, the hell camp, and the various warp disruption bubbles laid about the station.

The bubbles above the Keepstar

Pings were calling for more interdictors and I had a Flycatcher stashed not too far away, so I tried to get out to the scene, but fell victim to a gate camp.  It was a gate camp I should have expected, could have avoided, and likely could have escaped, but I managed to be dumb on all front at that point and got blown up instead.  Typical me.

That put me back in Delve where I grabbed a Sabre I had handy and started the flight out to 68FT-6 all over again.  The route from Delve to Impass was actually pretty safe thanks to the fact that we are temporarily blue with both TEST and Brave Newbies, so in my speedy ship it wasn’t too long before I was arriving at my destination.

First glimpse of the Keepstar name

I docked up, then undocked to join one of the fleets camping the Keepstar, waiting for any daring CO2 pilot to try and get away.

Hanging out in the bubbles near the undock

I hung out in the fleet, listened to coms, and generally only paid half attention at most to what was going on.  There wasn’t much.  Capsules and interceptors that undocked to try and slip out were quickly picked off by sensor boosted insta-lockers in the fleet.  There was little chance to get in on those kills unless you had drones assigned to one of those pilots.

I did luck out and get on one kill when an Apostle undocked to get blown up for insurance.

Apostle getting hit

I almost missed out on that.  I saw the Apostle appear on my overview and it took me a moment to process the fact that somebody had undocked and wasn’t almost instantly dead.  By the time I locked the ship up the damage was well into armor.  But I was close enough to get in a few hits with my tiny whore gun and was included on the kill mail.  Somebody gunning the Keepstar did most of the damage.

After that it was more hanging out and listening to coms.  DBRB showed up for a bit and stirred people up.  After he left some new guy said he had heard about DBRB but now understood why people hated him.  I could only think, “You know nothing Jon Snow!”  That little visit was barely Boat at all.  I am very much on the pro-Boat side of things because nobody throws themselves into this game like he does and he has been leading fleets and getting kills for longer than any active FC I know.  But he is an acquired taste and a little Boat can go a long way.

Sitting around on the Keepstar

We also have the station in the system well covered.

Station bubbles? Check!

Being a tourist attraction, other fleets and individuals would show up from time to time just to look in on the event.  What looked to be a Spectre fleet showed up in Confessors and hung about for a bit, killing somebody being dumb in a Legion before heading off for greener pastures.

Confessors lurking well out of range

Not far off from the Keepstar, on the same grid, Legion of xXDEATHXx was dropping a Raitaru.

Raitaru online in seconds

I am not sure what Legion of xXDEATHXx has planned in the area, but TEST was about guarding the deployment, so they are clearly welcome in the area.

Legion of xXDEATHXx logo on the Raitaru

And then there were the CO2 members hanging out in the Keepstar looking for a way out.

I am not going to go Gevlon and claim there were no victims here, but the people in CO2 do have some options.  There is asset safety with citadels, so after some duration they can pay 15% of the assessed value of their stuff to have it delivered to a station in low sec.  That can add up quickly and  you’re still stuck in low sec and have to move your stuff around, but you can at least get your stuff… unless you have a super capital.  You can only dock a super in a citadel, not an NPC station, so some very expensive ships might be lost.

But even that can be worked around.  A number of alliances are taking in CO2 individuals and corporations.  TEST is very open and even the Imperium has picked up some members from CO2.  Back at the end of the Casino War I saw people leave the Imperium, join Pandemic Horde, rescue their stuff, then come back to the Imperium.  Some times you have to do what you have to do to get your stuff safe.

I wouldn’t want to trade places with them, but all is not lost.

While out on the camp the word came over coms that The Judge had joined Goonswarm.

The Judge

Like Haargoth Agamar before him (the guy who disbanded Band of Brothers) The Judge was take in by Goonswarm, but faces a future of relative obscurity.  As others have noted, and even Haargoth himself said before he pulled the trigger, after you do something like this it isn’t like you’re going to get a lot of positions of responsibility.  You’ve shown your colors and that is that.  He certainly won’t run for the CSM again.  He would be a distraction and would be more likely to get people to vote just to elect somebody else.  Some people have been asking if there is a way to recall him from the current CSM.

And then there is GigX.

He got himself perma banned for continuous, very public, often very specific threats to harm The Judge in real life either at his home or when he shows up in Iceland for the next CSM summit.  That goes well beyond “heat of the moment” to my mind.  He burned himself and good, though he might yet get himself reinstated with an appropriate apology and whatever amends might fit.  We shall see.

I’m somewhat pissed that he felt he had to loudly and publicly threaten The Judge and get himself banned.  It was both dumb and avoidable and it also hurt the game.

First, the end of the story was cut short.  And in null sec stories are what makes the place great.  You can blow people up anywhere, but you can only play space empires in null.  CO2 is done for now by default because GigX is gone.  We won’t know how things might have played out had he stayed in the game or what sort of recovery of might have occurred.  I wouldn’t bet against the determination of GigX, and despite some of the things he has done to his alliance, he has his share of supporters.

Second, and probably more importantly, his behavior changed the narrative in the news.  Rather than this being a story of intrigue and betrayal, it is becoming a tale about how a bad person in a bad game made real life threats and got banned.  Gamers remain horrible people as he managed to shit on all of us.  Thanks.

Welcome to the new cycle.

So I remain out on the camp, collecting participation links… I need some as I haven’t been on a fleet yet this month… and watch a lot of brand new TEST pilots undock and fly away.  I wonder what we’re going to do with the Keepstar once the temp blue situation is over?

Even Fat Bee is in a bubble

There is still work to be done, CO2 space to be carved up and conquered, new homes to be found, and a new balance of power to be sorted out.  But that will come and eventually things will settle down and events of the day will fade into memory just like the mocking bubbles spelling out LOL above the Keepstar.

Bubbles, like events, fade eventually

And yes, somebody made a giant penis out of warp disruption bubbles below the Keepstar.

Make no mistake, it is a dong

I think people… well, men… have been scrawling penises on things throughout history, so why not in this pretend dystopian future?

The Imperium Buys a Keepstar

During the recent CSM summit Aryth, one of the representatives from the Imperium, brokered a deal to buy a Keepstar citadel in the system of 68FT-6.  Let me bring that system up on the DOTLAN map.

Hey, isn’t that Impass?

Yes, that is in Impass, and the system 68FT-6 is the capital system for the Circle of Two alliance.

In one of those great moments that happen from time to time in null sec politics, CSM member The Judge, who appeared on the Imperium ballot despite being in CO2, finally got fed up with the way GigX, the leader of CO2 was running the alliance and sold him out.

The Imperium ended up with a Keepstar… ISK well spent… so I guess it was true, we could work with him.  (It isn’t the first Keepstar that GigX has lost.)

Things have not gone well for GigX and CO2 since they betrayed the Imperium a year and a half back at the battle of M-OEE8 during the Casino war.  His immediate gains in territory were stripped from him once his erstwhile allies had sent us packing to Delve and he too had to head south to form up with TEST.

After acquiring space in the south things began to slowly deteriorate, both within the alliance and with neighbors, until things finally broke down with TEST, their closest ally, in late August.  Then war opened, with only a few siding with CO2.

And now this.  The Imperium holds their Keepstar and has a hellcamp setup to try to catch and blow up anybody trying to escape.  There is a temp blue situation with TEST so we can work with them on this.

Live from 68FT-6

(screen shot courtesy of Naice Rucima)

Meanwhile, TEST now controls all of the CO2 Fortizars, The Judge emptied the alliance coffers, and the line members have to be in a panic or looking for an out.  TEST has said they would accept corps and individuals from CO2.

This is going to take some time to play out, but I felt I had to put a pin in the date to remember when it started.  This could be the end for CO2.  It certainly seems likely to be the end for GigX, who was alleged to have threatened The Judge with an out of game visit and has reportedly been perma-banned for this.

Sources talking about what happened:

And so it goes.  I was going to write something up about today’s patch, but aside from new skills coming in for the moon mining update set for the upcoming Life Blood expansion, there isn’t much to talk about.  But now we have this instead!