Tag Archives: Lists

SOE and Its MMORPGs

This started as just me attempting to see if I could list out all the MMORPGs that spent time under the SOE banner.  Then I started adding in some details and soon I had wasted my usual allotted writing time working on this, so it became a blog post.  Perhaps it will be something of historical interest at some point.  Anyway, I guess I am carrying on with Daybreak week here, because you know I’ll have another related post tomorrow.

For this list I have stayed with what I would consider “worldly” MMORPGs that SOE developed or published, not venturing into some of the other online games they did early on, such as Tanarus, Infantry, or Cosmic Rift, any of the collectible card games, or other games that were just published under their name without any real involvement, such as Payday.

That left me with the following list of titles in something like chronological order.

EverQuest

EverQuest

  • Launch Date: March 16, 1999
  • Current Status: Still Going
  • Platform: Windows
  • Info

The original SOE MMORPG, the crown jewels, the foundation upon which everything else was built.  John Smedley gets Brad McQuaid, Jeff Butler, and a few other people to make a graphical version of Toril MUD.  Most popular of the “big three” early MMORPGs, which also included Ultima Online and Asheron’s Call.   Gave SOE the impetus to try to make more such games and Edward Castronova something to study for a few years.  Slated to get its 22nd expansion this fall.

Sovereign

  • Launch Date: Announced July 28, 1999
  • Current Status: Cancelled February 11, 2003
  • Platform: Windows
  • Info
Sovereign on display

Sovereign on display

Jenks brought this up in the comments after the post went live, so I am adding it after the fact.  Before The Agency and EverQuest Next, there was Sovereign, the MMORTS that never was. (Screen shot borrowed from Matthew Cox.  More screen shots are available on his site.)  There are bits and pieces about the game still bobbing about amongst the flotsam and jetsam of the internet, but I’ll let Chairmen Smed set the expectations:

We pushed the envelope of massively multiplayer gaming with 989 Studios’ EverQuest and created an entirely new set of expectations for the fantasy role player. Building on what we’ve learned and applying it to a strategy game will result in an incredible new product. Sovereign is this product, ”

-John Smedley, President and CEO of Verant Interactive.

EverQuest Online Adventures

  • Launch Date: February 11, 2003
  • Current Status: Closed March 29, 2012
  • Platform: PlayStation 2
  • Info

EverQuest moved to the PlayStation 2. (“Sony’s Cash Machine” according to CNN.)  The fact that it lasted through until 2012 speaks to the longevity of the PlayStation 2 platform and the one-time tendency for MMORPG players to settle down in a game for a long stay.

PlanetSide

  • Launch Date: May 20, 2003
  • Current Status: Still going… sort of…
  • Platform: Windows
  • Info

SOE attempts to make a first person shooter MMO and mostly succeeds.  Blighted over the years by hacks, aim bots, and company neglect, it lives on today in something of an undead state, shambling around but largely ignored, because Smed was sentimental about the game and refused to close it.  I expect it will get shut down when somebody figures out where Smed hid the last server.

Star Wars Galaxies

  • Launch Date: June 26, 2003
  • Current Status: Closed December 15, 2011
  • Platform: Windows
  • Info

A controversial game.  Some people loved it and swear to this day that it had the best crafting or housing or classes or whatever.  Others look at it and saw only the problems that plagued it, which included overly complex crafting, ugly trailer park stretches of indistinguishable player housing, and the whole Jedi issue.  Famously the focus of the New Game Enhancements in November 2005 (ordered directly by Lucas Arts or Smed depending on who you listen to) which either made the game more manageable or destroyed everything that was good about it.  It is the subject of thousands of reflective editorials.  Closed down (again, on the orders of Lucas Arts at the request of EA or by Smed) so as not to compete with Star Wars: The Old Republic.

EverQuest Macintosh Edition

  • Launch Date: July 2003
  • Current Status: Closed November 18, 2013
  • Platform: Mac OS
  • Info

EverQuest on the Mac, called out on its own because it had its own client, its own server, and had a very different trajectory than the game from which it was spawned.  Launched with the expansions through The Planes of Power, it never got another expansion.  Long ignored by SOE, it became the home of the “classic” EverQuest experience, with home brew instructions available on how to make the Windows client run on the Mac server.  When EverQuest went free to play, the Mac version was simply made free, since SOE still did not want to invest any time or effort into the game.  That lasted from early 2012 until late 2013, when the game was finally shut down.

EverQuest II

  • Launch Date: November 8, 2004
  • Current Status: Still Going
  • Platform: Windows
  • Info

The Prince Charles to EverQuest’s Queen Elizabeth II, often better informed or more progressive yet still doomed to live forever in the shadow of its parent on a small island that used to rule half the known world.  EQII has always had a funny path to walk, needing to keep some affinity for old Norrath while trying to distinguish itself at the same time.  After a decade, 12 expansions, and 4 adventure packs, I think it is safe to call it a success or sorts, with its own dedicated following.  It has also had to live long in the shadow of WoW, which is probably the ascendant new world in that initial analogy.   Was two games for a while, when the EverQuest II Extended free to play trial was going, but that was merged back into the main game line.

The Matrix Online

  • Launch Date: March 22, 2005
  • Current Status: Closed July 31, 2009
  • Platform: Windows
  • Info

The first of the misfit MMOs for SOE, and another in the long line of troubled titles.  Launched by Sega, the game had problems, but SOE took it over in August 2005 and revamped it.  A strange game, and one I found dissatisfying when I tried it.  Perhaps best summed up by Ben Kuchera when he wrote, “The Matrix Online offered a weirdly meta experience, as real people created virtual players to go online in a virtual world pretending to be a virtual world.”

Vanguard: Saga of Heroes

  • Launch Date: January 30, 2007
  • Current Status: Closed July 31, 2014
  • Platform: Windows
  • Info

The next on the island of misfit MMOs, the way, way over ambitious brain child of Brad McQuaid was supposed to be launched by Microsoft.  That agreement fell through, so Brad cut a deal with his old pals at SOE to publish the game.  The launch was so bad… the game was essentially broken, while going live within a week of World of Warcraft’s Burning Crusade expansion helped bury any news about it… that in something of an anti-Victor Kiam move, SOE ended up buying the company.  A hero for saving the game for its few fans, SOE spent a lot of time simply fixing it.  After running hot and cold on the game for years, SOE finally converted it to a free to play title in August 2012… and then closed it when it still didn’t make any money after the initial conversion enthusiasm died.

The Agency

  • Launch Date: Never launched, originally announced July 11, 2007
  • Current Status: Still a legend told around the campfire, but died on March 31, 2011
  • Platform: Imagination
  • Info

In something of a foreshadowing event for EverQuest Next, SOE showed demos of The Agency at a couple of Fanfests and even sounded like they had a launch date in mind at one point. (Brenlo nearly slipped and said it on one of the SOE podcasts.)  Then there was a horrible Facebook game launched as The Agency: Covert Ops. to tide us over while development continues.  But the spy shooter MMORPG never made an appearance, finally being laid to rest on March 31, 2011.

Pirates of the Burning Sea

  • Launch Date: January 22, 2008
  • Current Status: Left SOE January 31, 2013
  • Platform: Windows
  • Info

SOE using its expertise to go into the MMORPG publishing business.  In this case, the Flying Labs Caribbean ships and pirates game.  Ship to ship combat was pretty neat, but everything else was poor by comparison.  Eventually the game left SOE and is now run by Portalus Games.

Free Realms

  • Launch Date: April 28, 2009
  • Current Status: Closed March 31, 2014
  • Platform: Windows, PlayStation 3, Mac OS
  • Info

SOE was going to burst onto the free to play scene with a dedicated free title… a free title for the whole family.  Amusing to me was the fact that it took a year longer to get it out on PlayStation 3 than Mac OS.  Like most online games, it garnered a small but dedicated following.  However Smed seemed to think it was more trouble than it was worth.  After the shut down announcement Smed said, “No more kids games.  Kids don’t spend well and it’s very difficult to run a kids game.  Turns out Kids do mean stuff to each other a lot.”

Star Wars: The Clone Wars Adventures

  • Launch Date: September 15, 2010
  • Current Status: Closed March 31, 2014
  • Platform: Web launched Windows and Mac OS client
  • Info

Considered by me to be the bone that Lucas Arts threw SOE when they were told they would have to close down Star Wars Galaxies, this mini-game focused online encounter is getting to the far edge of what I might consider an MMORPG.  There was a lobby as opposed to a world, but you could still interact with other people.  It was from a period when every show on Cartoon Network got a web launched MMO like this.  Still, it got 10 million registered accounts.  Thrown out with the bloodbath of 2014.

EverQuest Next

  • Launch Date: Announced August 2010
  • Current Status: The dream was over on March 11, 2016
  • Platform: Windows and PlayStation 4
  • Info

I, and a bunch of other people, just wrote a lot of words about this.  (Words and links here)  Years after saying that MMORPG sequels were a bad idea, SOE decided it needed to carry on the world of Norrath in a new way.  Every fan of EverQuest then proceeded to project their dreams on this title.  It was The Agency all over again, only on steroid enhanced expectations.  I still think the name was a bad idea.

DC Universe Online

  • Launch Date: January 11, 2011
  • Current Status: Still Going
  • Platform: Windows, PlayStation 3, PlayStation 4, coming to XBox One
  • Info

SOE’s entry into the super hero market.  Started as a subscription game, which got Smed to make statement about regarding what subscribers should expect from such a business model, expectations which were not met.  Later converted to free to play.  Alleged to be an economically viable title on PlayStation, causing Daybreak to want to move this five year old title over to XBox.  Not my cup of tea, but super heroes never were… and the console focused control scheme on the Windows client made it even less enjoyable for me.

PlanetSide 2

  • Launch Date: November 20, 2012
  • Current Status: Still Going
  • Platform: Windows, PlayStation 4
  • Info

Smed’s pet project, PlanetSide redone.  Has, at times, suffered from the same neglect and hacking issues as the original.  A troublesome title when it comes to revenue (“really struggling” was the quote, also “China“), since you can shoot people for free, and the pay to win options that people might spend money on don’t grant enough advantage.  Not sure that this will be on the train to an XBox One port.

Wizardry Online

  • Launch Date: January 30, 2013
  • Current Status: Closed July 31, 2014
  • Platform: Windows
  • Info

SOE decides to see if it can make any headway with an Asian import game.  Wizardry Online at least had some name recognition in the West because of its roots in the old game on the Apple II.  However, the game’s lineage changed a lot since the early 80s, having turned decidedly… well… Asian in flavor since then.  Fails to grab a big enough audience to survive.

Landmark

  • Launch Date: Announced August 2013, set to launch Spring 2016
  • Current Status: Early Access
  • Platform: Windows
  • Info

Originally a tool that was to be used to create EverQuest Next, it was weaponized and made into its own product.  Something of Minecraft with higher resolution graphics, I am still not sure what niche it will really fill.  More on that here.  Will not be free to play.

Dragon’s Prophet

  • Launch Date: September 23, 2013
  • Current Status: Closed November 16, 2015 (US only)
  • Platform: Windows
  • Info

After grabbing Wizardry Online, somebody at SOE apparently felt they needed for another title from Asia, only this time without any name recognition to carry it along.  Its main claim to fame was being from the same developer who made Runes of Magic.  I completely missed its launch and barely noticed when it closed down.  Still available in Europe where a different company published it.

H1Z1

  • Launch Date: Announced April 2014
  • Current Status: Split into two games
  • Platform: Windows, PlayStation 4
  • Info

The original… and I use that word a bit ironically… zombie genre game idea from SOE.   Built off of the PlanetSide 2 platform, sold a million copies in Early Access.  Was slated to be a free to play game… until it sold well in Early Access.  No longer a single title.

H1Z1 – Just Survive

  • Launch Date: Announced February 8, 2016
  • Current Status: Early Access
  • Platform: Windows, PlayStation 4
  • Info

The spirit of the original, the small world co-op MMORPG (despite what Smed said) vision of the game.  Has its moments.  Currently no launch date has been announced, is clearly in the back seat relative to its sibling King of the Kill.

H1Z1 – King of the Kill

  • Launch Date: Announced February 8, 2016, slated to launch Summer 2016
  • Current Status: Early Access
  • Platform: Windows, PlayStation 4
  • Info

The arena death match vision of H1Z1, with clear esports aspirations.  This is Daybreak looking for something they can grab a headline with.  Also, no longer free to play.  Daybreak will continue to collect $20 if you care to give it a try.

So that is the list, 22 games of various sorts.  I decided that the title of this post had to be SOE and not Daybreak because everything here was started before the Daybreak era began a little over a year ago.

From that list, Daybreak has the following to work with:

  1. EverQuest
  2. EverQuest II
  3. PlanetSide
  4. DC Universe Online
  5. PlanetSide 2
  6. Landmark
  7. H1Z1: Just Survive
  8. H1Z1: King of the Kill

And of those, only half are on the Daybreak All Access plan… though the other half are either in Early Access or free.

Daybreak All Access - March 2016

Daybreak All Access – March 2016

So that is the Daybreak lineup.  I suppose the real test of what Columbus Nova Prime has planned for the company will be if we ever see another new title.  A new title would mean plans for the future, while none would seem to indicate that the plan is just to milk the old SOE cow until it is dry.

PC Gamer Says EVE Online is #12

When my wife saw the cover of the September issue of PC Gamer magazine, which I am still getting thanks to the failure of The Official World of Warcraft Magazine (read about that trail of tears), she said she could see a blog post in the making.

She actually reads the blog and knows me better than I imagine.

You see, the cover was taken up with a giant graphic announcing that this issue included PC Gamer’s staff picks for the Top 100 PC Gamed of ALL TIME.

Really, Of All Time

Really, Of All Time

And as any long time reader knows, I love me a good list.  Or a bad list.  Or any sort of arbitrary ranking.

I love when a group decides to pull out some select number of items and declares them the best, most influential, or otherwise notable.  It says so much about the people who make the list, and about myself when I disagree with the choices.

And I always disagree with at least a few of the choices.  Whether it is games that defined the Apple II games or Ten Ton Hammer listing out the Top Ten PvP MMOs, I always find something to complain about.  Such lists are an argument waiting to happen, but in a fun way.  Viewed correctly, such a list at least makes you think and look for the reasoning.

Of course, the first pass through the list was to search for my chosen genre, MMORPGs.  The first thing my wife asked was, “Is World of Warcraft on the list?” followed quickly by, “And what about ‘Jacked up and good to go?'” a reference to the original StarCraft and probably how much I played it back in the day, given that she remembers it more than a decade down the road.

The first MMO on the list was EVE Online in 12th position, which is where the title of this post comes from.

The second was World of Warcraft, close behind in the 15th slot.  Not a bad showing for MMOs in the top 25% of the list I guess.  One fantasy based MMO and one science fiction, which also happen to be, perhaps not accidentally, the two big hold-outs in the subscription versus F2P struggle.

And after that… nothing.  That was it for MMOs.  No EverQuest, no Ultima Online.  The early champions of the genre were left out and nobody else was worthy.

Well, I suppose if you are going to make a list from PC games of ALL TIME and limit it to 100, prime candidates are bound to get left on the cutting room floor.

So I started browsing through the list, checking titles and dates to get something like the flavor of the list, to see if I could spot any sort of trend.

My initial gut reaction was that most of the games on the list were pretty recent in terms of PC games of ALL TIME.  There were some entries from the latter half of the 90s, with a special spot set aside for Doom and Secret of Monkey Island.  But those were the two oldest games on the list, and they stood out because their age.

I compare this to Time Magazine’s attempt at a Top 100 Video Games of All Time list, which wasn’t even limited to the PC, but included consoles and arcade games.  And in that they managed to find room for titles from the 70s and 80s.  But then they left Minecraft off the list.

My first reaction was that the staff was probably much younger than I…  a surprising number of people are these days… and that the prime formative period of their gaming psyche came about in the mid-to-late 90s.  They might never have played Seven Cities of Gold or the original Wasteland.

My second reaction was that perhaps we were working with different definitions.  For me “PC” means personal computer, and it a generalized thing that includes everything in my personal timeline from the Timex Sinclair 1000 to my current 64-bit Win7 box, and quite a few side paths along the way, including a series of Mac OS machines.

But to a lot of people, “PC” probably means Windows box, something that has been reinforced by both Apple and Microsoft in recent history.  So if I read “Top 100 PC Games” as “Top 100 Windows Games,” the list makes a little more sense.  In the timeline of Windows, the less said about things before 1990, the better.

In that context, I suppose the list makes more sense, as Windows games only start coming into their own with Windows 95, which brings us to the late 90s and blah blah blah.

Then again, I could be overthinking this… a common issue for me… and it might be that the team that did the list just thinks newer games are better.  That seemed to be the point of view with Complex Gaming and their Top 50 list, a list which put EVE Online in the #1 spot.  It certainly fits the “complex” side of the equation.

Ah well.

I would like to link to the list so that you could read it yourself, but it appears to be a print edition only feature.  It made for a dramatic cover that no doubt got a few people to pick up a copy.  And I am sure that they would not appreciate it if typed out the list myself.  But I will leave you with their top five games.

  1. The Elder Scrolls V: Skyrim
  2. Mass Effect 2
  3. Half-Life 2
  4. Team Fortress 2
  5. Deus Ex

I suppose the first choice isn’t a huge surprise.  They justified it well and frankly liked it for all the right reasons; scope, freedom, mods, replayability.  The next three are probably not very controversial.  I haven’t touched any of the Mass Effect games, but you can hardly be any kind of a gamer and have not heard people going on about them.  I have played through Half-Life 2 and spent a bit of time with Team Fortress 2, but they are not really my thing. (And HL2 plus Garry’s Mod made for one of the best video game based comics ever.)

And then there is Deus Ex, which I really have no recollection of at all.  It was apparently quite a thing and I missed it completely.  But it came out when I was still absorbed with EverQuest the first time around, as well as Diablo II, StarCraft, and a few other games I would consider classics.  We can’t get them all.  There are only so many hours in the day.  Heck, just the other day a co-worker admitted to me that he had never seen The Wizard of Oz.  I am not sure our culture makes sense without having seen that.

Anyway, another list examined.  I await the next one.

20 Games that Defined the Apple II

A little video my friend Scott sent me.

Direct link to video.

The games shown are, in chronological order:

  1. Ultima I
  2. Castle Wolfenstein
  3. Wizardry
  4. Swashbuckler
  5. Choplifter
  6. Lode Runner
  7. Cavern Creatures
  8. King’s Quest
  9. Impossible Mission
  10. Karateka
  11. The Oregon Trail
  12. The Bard’s Tale
  13. Elite
  14. Might and Magic
  15. Pirates!
  16. California Games
  17. Maniac Mansion
  18. Wasteland
  19. Prince of Persia
  20. Battle Chess

Not a bad list.  A lot of the games on it were on multiple systems, so I think they more define computer games in the 1980s rather than the Apple II specifically.  But not bad.  I played most of them.

If I were making the list I would probably strike Battle Chess and California Games from the list, as they came so late in the the cycle.  Prince of Persia is a bit questionable for me as well, as I played it on the Mac much later on.  But Wasteland was the last Apple II game I ever bought, so that plays into it.  What defined Apple II games for me came much earlier in the life of the platform

Instead I would add Aztec and probably Autoduel.  I would also substitute in Epoch (which doesn’t even have a Wikipedia entry) for Elite, Ultima III in for Ultima I (which I think was just a better, more popular game), and probably Seven Cities of Gold for one of the over-represented-on-the-list RPGs.  And I would have a strong desire to get F-15 Strike Eagle in there somewhere.  And Pinball Construction Set.  And Taipan! as well.

There is the problem with making such lists.  I can look at all those Apple II games and pull out quite a few great ones.

And, as a side note, Oregon Trail is one of the games in the video I never played.

At least not on the computer.

Instead, that was a game we played as a teacher driven role playing game when I was in 7th grade.  True to the spirit however, when people refer to playing the video game version it sounds exactly like our role play version.  As young boys, my friends and I all loaded up our wagon with guns and as much ammo as possible and most of us went on to die of dysentery.

Amazon.com Proves I Do Not Play Video Games

Or that I don’t play new games.  Or good games.

Or at least that I do not buy any new games.

Another list.  Still not done with that theme, not by a long shot.

This time around, The Amazon Games team at Amazon.com has created their Best of 2012 Video Games list.

I am going to copy it here, with the platforms they indicate, just because.

  1. Journey (PS3)
  2. Borderlands 2 (Xbox, PS3, PC)
  3. XCOM: Enemy Unknown (Xbox, PS3, PC)
  4. Dishonored (Xbox, PS3, PC)
  5. Mass Effect 3 (Xbox, PS3, PC)
  6. The Walking Dead (Xbox, PS3, PC)
  7. Halo 4 (Xbox)
  8. Darksiders II (Xbox, PS3, PC)
  9. Hotline Miami (PC)
  10. The Last Story (Wii)
  11. Need for Speed: Most Wanted (Xbox, PS3, PS Vita, PC)
  12. Gravity Rush (PS Vita)
  13. Diablo III (PC)
  14. GuildWars 2 (PC)
  15. Sleeping Dogs (Xbox, PS3, PC)
  16. Zero Escape: Virtues Last Reward (PS Vita, 3DS)
  17. Assassin’s Creed III (Xbox, PS3, PC)
  18. Max Payne 3 (Xbox, PS3, PC)
  19. Lumines: Electronic Symphony (PS Vita)
  20. Call of Duty: Black Ops II (Xbox, PS3, PC)

So, looking up at that list, my first thought is that there are a pile of sequels and remakes up there.

Of course, remakes, reboots, and sequels are the staple of most entertainment industries.  We moan about video games slipping into that mode these days, and movies having been there for a while, but frankly it is the way of things.  Go look up how many movie adaptations there have been of The Wizard of Oz.  Video games just haven’t been around long enough for us to get used to remakes, but even Shakespeare was ripping off plots and retelling old stories 400 some odd years ago, so we had all better get used to it I suppose.  Your grand kids will be playing Wasteland 8 or some such I bet.

After that, I have to admit that I have only played two of the games on the list (Guild Wars 2 and Diablo III), and I only bought one of them (Diablo III), and since I got that one through subscribing to World of Warcraft for a year (annoying pain point unnecessarily referenced just because I hold a grudge), you could make the case that I did not even buy that.

And then, finally, I start to wonder if these are really the best games of 2012.  I probably watch too much Zero Punctuation (for example, Halo 4 review) and play too few such games to be able to make my own determination.

Oh, and it sucks to be the Wii about now, with one game on the list.  But even Nintendo says they have moved on from the Wii, having no more titles in the queue for it.  Screw you, little white box of joy, we’re on to bigger and better things!

So, the usual wrap up.  The list, legitimate ranking or crass attempt to get sales out of the titles with the highest margins?

Top Ten Themes from my iTunes Library

Apropos of nothing, I was looking for the theme from Doctor Who in my iTunes library, so typed “theme” into the search box.

I have had an iPod and iTunes for quite a while now, having picked one up once they made iTunes available for Windows.  That was something like 9 years ago.  I have collected quite a bit of music since then. (But I have only needed two iPods, my original 3rd generation iPod and a 3rd generation Nano that replaced it.)

Just the search term “theme” brought up 73 results.  And iTunes can sort them by how many times I have listened to them.  So my top ten themes are:

  • Theme of the Universe – EVE Online sound track
  • Firefly Main Theme – From the show Firefly
  • Woke Up This Morning (Soprano’s Theme) – From The Sopranos
  • Doctor Who Theme – The enduring music from Doctor Who
  • Peter Gunn Theme – From the Blues Brothers sound track
  • The Theme from Route 66 – From Route 66
  • Kamp Krusty Theme Song – From The Simpsons
  • For Pete’s Sake (Closing Theme) – From The Monkees
  • The Itchy & Scratcy & Poochie Show Theme – From The Simpsons
  • The James Bond Theme – From like 23 movies, alright?

All told I have 5601 tracks in iTunes, for a total of 13.4 days of play time, end to end.  And that does not include podcasts (919 items, 34 days) or audio books (610 items, 167 days).

The most played track is actually a tie between The Son of Flynn from the TRON: Legacy sound tack and Below the Asteroids from the EVE Online sound track.  The most played theme that doesn’t actually have the word “theme” in it is Greeback Boogie, which is the theme from Suits.

And in all of that, I actually have the Doctor Who theme not once, but twice.  But I apparently only listen to one of them.

Time Magazine Sounds Off On The Best Video Games

I still love lists, so I am going to keep talking about lists.

Last week we had a rather controversial list of the 50 Best PC Games of All Time.  EVE Online made the top spot there.

This week Time Magazine has a list of the All-TIME 100 Video Games, which includes consoles and arcade machines.

I have to say, it is much easier for me to get behind this list than last week’s list.

Some of the games you have to take in the context of their time, like Pong.

Others are just great regardless of when you set them.

This Castle is Timeless, Dammit!

Of course I had that screen shot sitting around.

Games I can totally support being on the list.

Honestly, there are too many good games on that list for me to call out.

Hunt the Wumpus!  I played freakin’ Hunt the Wumpus back in the day!

Okay, I’ll stop.

There are games on the list that I am not a big fan of.  But the only one I am dubious of is Leisure Suit Larry.  I always felt that people liked the idea of that game much more than they liked the game itself.  I think it is there by legend alone.  But that might just be me.

So how is this list?  Is this a better list than last week’s list?

It almost makes me wish I didn’t cancel my Time subscription last week.  Almost.

Complex Gaming Declares EVE Online Best PC Game of All Time

Complex Gaming has a list, and we all love lists!  Well, I love lists.

This list is a list of their Top 50 Best PC Games of All Time.

And their top pick on the list is EVE Online.

Stuff blows up in space!

I cannot imagine that will cause any controversy.

Actually, the whole list is pretty controversial to me and seems pretty heavily weighted towards more recent games.  I would argue about whether Civilization V should be on the list relative to past versions. (I prefer Civ II still, and I know there are Civ IV partisans out there.)  And should both Torchlight AND Torchlight II make the list?  And both StarCraft AND StarCraft II?  Really?

On the MMORPG front, Ultima Online, World of Warcraft, Guild Wars, Star Wars the Old Republic and, of course, EVE Online make the cut.  No EverQuest and no Guild Wars 2 though.

And LEGO Star Wars III but not LEGO Star Wars – The Original Trilogy?  Heresy!

Ah well, such lists are pretty much designed to stir up controversy.  How do you pick 10, 20, or even 50 “bests” out of such a huge body of work without leaving something out?

Maybe I should work on my own list.