I like the idea of being able to just play any game in a browser rather than having a dedicated client, but are the limitations worth the effort of building such a client?
This, of course, is related to CCP’s EVE Anywhere implementation, which was announced quite a while back and has been out in a limited beta version since March of 2021.
I bring this up again because CCP released a dev blog yesterday announcing that EVE Anywhere was now available for Alpha accounts, which are those who haven’t opted for the monthly subscription plan. The free players.
(As an aside, to whoever wrote the headline for that dev blog, it sounds like EVE Anywhere is ready for alpha testing, though it has been in beta for over a year. I can’t tell if that was poor phrasing or a warning about the state of the implementation… though why not both?)
I tried it out when it was first available and I tried it out again this past week and… almost everything I complained about back then is still true now.
- Fixed resolution (1920×1080)
Not the worst sin possible in and of itself, but if your monitor is not that resolution things may not look right.
- Can only be run in full screen
This, on the other hand, is a pain in the ass, and all the more so as the app makes you think you can run it in a window or some mode besides full screen.
But no, as soon as you get out of full screen the window is obscured by the banner that required you to click to get back to full screen.
Oh well.
- Doesn’t remember any settings client settings
I could probably live with the first two and find some utility in being able to log in with a web client, but then there is this. This is the deal breaker.
Basically, any setting that the standard client stores locally… which is pretty much all of your UI choices and your overviews and such… are not picked up by the web client.
You might expect that. The real problem is that it doesn’t remember any changes you make in the web client either. Every time you log in it is the new unconfigured client experience. I don’t like fiddling with my overview on the best of days, so I certainly don’t want to do it every time I log in and undock.
I will say that at least it does run in Firefox now. It wouldn’t work for me last time, though I will admit I have my copy of Firefox locked down pretty tight. Now it will run… it just doesn’t work very well. Keyboard short cuts don’t work so you need to mouse and click on everything, including quitting the client.
I know, you’re going to tell me it is in beta. It says so right there on the launch button, so it is a work in progress, and I should be charitable. And, even a year in, I can buy into that idea. It still isn’t very useful to me, but nobody is forcing me to use it, so its problems do not have my problems.
And I wouldn’t have bothered with this post at all save for one detail in the dev blog.
They did, indeed, make it available to Alpha clone players, but those Alphas have to pay to use it.
Every 24 hour period required you to pay 30 PLEX which, assuming you buy the 3,000 PLEX package, means you have to pony up $1.25 a day to play. And that just blows be away.
There are, in my world view, only two reasons you would bother making a web client version of EVE Online.
The first is that CCP is concerned that some portion of their player base, real or potential, don’t have machines that can run the client in a way that makes the game look good. A cloud based thin client, something about which I wrote about previously, puts all the processing and rendering on the server side of the equation and the end user can just look at the pretty space pictures on their Chromebook or whatever.
And maybe that is the aim of the feature.
But the other reason you would do all of this work on a thin client so that players could run your game in a web browser is to reduce the friction that keeps new players from trying your game. Remember that chart CCP showed us back in 2019?
CCP has been focused on the 10K or so players who log into the game to keep them logging in. But you could argue that the stand-out number on that chart is the gap between the number of accounts registered versus how many actually log into the game. Half of the potential players don’t even make it to the point where the game is confusing and the UI is indecipherable. They fail somewhere between making their account and clicking “play” on the client, and I would guess that most of those fall off somewhere around download and install of the client.
Downloading and installing and configuring, those all represent friction that can keep players from getting into your game.
Ideally you could find a way… like a web based client… that would remove that friction and allow a player to just create an account and then click a button to start playing. So the web client should at least push more new players into the game so they can hate it for what it is rather than for making them download and run an installer.
Except, of course, that new player cannot do that with EVE Online because in order to use the web client you need to spend some money to get some PLEX, and if you think downloading and installing a client is friction, getting people to pull out their wallet will dwarf that.
Back when MMORPGs were making the transition to free to play en masse, one of the primary arguments was that not forcing people to pay up front would get more players to try the game and that some percentage of those who wouldn’t pay up front would pony up once they experienced the game.
And, just because I feel like piling on a bit more, I am also very much of the opinion that if you charge for something, “it’s in beta” is not a defense. If I’m paying you can call it whatever you want, but I am going to treat it like a finished product because what else is it at that point?
But wait… what if it isn’t actually still in beta?
CCP also ran a press release on their corporate site that said that EVE Anywhere launched yesterday. That was enough to get some gaming sites who did more than copy and paste what they had been emailed to point out that the service is live. Game Developer (formerly Gamesutra) took that to mean that it was out of beta. They should have tried logging I guess.
Or maybe CCP should just be clear in their freaking press communications, because the dev blog headline sounds like it is in alpha, the dev blog itself doesn’t say it has left beta, and the corporate press release says it has launched.
I am this close to making unfavorable comparisons to Daybreak when it comes to communications here.
So what are you going to do? As I said, it something that doesn’t affect me really, so I can safely ignore it, but it still managed to irk me and serves as an example of a poor product being handled badly. And I can’t even start in on the fact that EVE Anywhere is not available everywhere, but still in a limited number of countries. You can’t make this up.
All of which makes the answer to my question in the headline a pretty definite “No!”
Related:
- CCP – EVE Anywhere Now Available For Alpha!
- CCP – CCP Games Launches Cloud-Based ‘EVE Anywhere’ Platform based on Intel Technology
- Game Developer – CCP Games rolls cloud-based browser version of Eve Online out of beta
- Massively OP – EVE Anywhere cloud service browserfies EVE Online with today’s alpha
- Evehermit – EVE Anywhere but not Everywhere