Category Archives: Rift

What Makes Housing Worthwhile in an MMO?

Over at Massively OP they had a daily grind question about which MMO housing was the most “usefless.”  That elicited a lot of opinions, many of which with I agree, and even another blogger response, but I still felt like there was some cross purposes in some answers, because “useless” is something of a loaded description.  We all know at least one pedant who will argue that it is all useless by definition because video games have no practical use or some such.  But even among the more sensible, there is a wide range things that make housing something they will use in an MMO, so I thought I would explore some of the items that came to my mind on that front.

Personalization

Basically, can you make the housing your own, or will it always look like everybody else’s place?  This can mean a lot to some, but doesn’t necessarily influence the other items on the list.

I would put Rift and EverQuest II at the top of the list, as both allow free form decor and have crafting that can create house items.  EQII would be my top choice because it allows you to convert things from some special quests into trophies for your home, which is what I tend to display.  Also, there is a ton of wall art.  But Rift gets the nod for overall flexibility and being able to go nuts constructing things.

New World isn’t too far behind, mostly because it doesn’t feel like there as many general “things” in the world for basic decor.  The housing options also feel a bit more constrained.  But it is also new, so it may catch up.

Then there is EverQuest… my list is not exhaustive, I am just going through the titles I know personally… which has borrowed a lot of ideas from its younger sibling and has free form placement, including out in your yard.

Lord of the Rings Online is a bit behind that, largely due to limited items and the fixed hook system that puts a rather low cap on the things you can actually put in your house.

Then we get down to WoW and Warlords of Draenor garrisons, which I am declaring housing for the purposes of this discussion, and not simply to dunk on it because it ranks highly in some regards.  But for personalization it had a very limited range of pre-set options you could unlock, so every garrison felt very much like every other one.

Then, finally, I am going to bring in the captain’s quarters from the EVE Online Incarna expansion, specifically to dunk on it and provide a bottom end of the range for comparison.  The only thing that made the captain’s quarters unique was the presence of your avatar shambling about it awkwardly or sitting on the couch.

Captain’s Quarters

It was otherwise identical to every single other one until they introduced a couple of basic faction options, and then they were identical to everybody who chose the same faction as you.  Not that you could tell, because you were the only one who could enter.  We can argue over whether or now a POS or a station or a citadel counts as housing, but this actual attempt at player housing in the game was absolutely the suck.

Asthetics

Is it pretty?

I am going to be down on LOTRO housing in a number of these categories, but I will say that if you like the art style of the game, then their housing is very nice.  And the limited customization that I mentioned above means that in the neighborhood housing concept that the game uses, you can’t really end up living next to that horrible person who fills their yard with crap that spells out obscene words or political symbols.  The Valar giveth, and the Valar taketh away.

I am going to put New World up high on the list too.  Again, despite its limitations, the housing looks good and is well integrated into the settlements.

Since I brought WoW into the mix, I will say that garrisons look find, fit in to the game, and actually have some fun aspects in their look.  Once more, huge limitations on how much you can customize, but it doesn’t look like crap relative to the rest of the game.

I am a bit iffy on EQII on this front.  It isn’t that there are not some wonderful, pretty housing in the game.  But there are also a lot of dingy little spaces.  If you are a new player and get your first house anywhere save Halas, it probably sucks.  I remember my first one room cracke rbox apartment in Qeynos.

Likewise, Rift has so much potential, but a lot of the new player starting dimensions just look like work rather than a place you want to own.

I am also going to put EQ down here.  While it uses the neighborhood concept like LOTRO, its neighborhoods are kind of shabby and there is always the person who has their decorations for their favorite holiday out in the front yard all year around.  Plus vacancies are very obvious.

And the, finally, just to see if Bree at MOP reads this, I am going to drag the Tatooine trailer park that was SWG housing into the mix as an example of ugly housing in an MMO.

Looks like they had used YT-1300s on sale at QVC

I will grand practicality and integration into the game, however they looked like ass and in places stretched for as far as your draw distance would allow.

Practicality

Can I actually do something useful to the game in my home?

Or, perhaps more to the point, if I can do things in my home would I bother doing them there rather than in town or a guild hall or some other location in the game?

Warlords of Draenor garrisons could barely be personalized at all, and aesthetically it was basically part of the game, which could be good or bad, but you could do stuff there.  So much stuff.  Too much stuff in the end really, as it managed to deliver on the prophecy about housing that Blizz had used as an excuse previously, that it takes people out of the shared gaming world..  I still visit my base when I play retail WoW to craft some 30 slot bags for alts and that sort of thing.  It remains useful.

So, for all of the other knocks on garrisons, they are pretty much the gold standard when it comes to integration with the game.  I mean, you had a flight point, a special hearthstone for the place, and could have a bank and transmog vendor.  I kind of want to dig through Reddit to see if anybody wrote a post about playing the expansion without building their garrison.  Is it even possible?

And after that I guess I would put EQII which, while far behind in function, is integrated into the game in that you have to setup your store front for the broker in your home.  That was a day one item, and no doubt something influenced by SWG, so if you were looking for a compliment on that front after ripping it on aesthetics, there you go.  You can also set up crafting stations, mail boxes, and all sorts of other things in your home that may be of use.  Crafting stations in a home used to be a sure fire sign of somebody who botted their crafting back in the day, but it is still something you can do… craft, not bot.

Then maybe LOTRO, because at least the neighborhoods have a crafting hall.  I found them less than convenient to use, but they are there and you could commit yourself to them I guess.

After that… well, I think the bare minimum, the low bar, is to provide some additional storage space, or access to your bank storage in absence of that.  I think all the usual suspects and a few more that I have yet to mentions, like Rune of Magic, at least give you that.

Viability

I don’t think that is the right word, but it is the one I am running with.  Still, I will explain what I mean.

What I am driving at is whether or not any player, new or old, who wants to engage in housing as part of their play can do so without too much effort or cost.  I supposed “accessibility” might be a better word, but it is also a word weighted down with its own baggage, so I try to avoid it.

So, for example, EQII ranks highly in this regard in my estimation.  The game guides you to player housing in the first ten levels of the intro, gives you some instruction in it, and the rent for basic housing is very reasonable at 5 silver pieces a week.  That was a price that didn’t even bother me back in 2004 when SOE was trying to keep a very tight lid on the economy such that mobs did not drop coin and when I finally got my first platinum coin it felt like a huge achievement.

EQII even hands you some furniture as part of the intro.  Everybody gets that same table and mirror that they have been handing out since launch, back when having an in-game mirror that actually reflected was kind of impressive.

Rift as well, once they introduced dimensions, gave new players a shove in that direction and a basic location right off the bat, though it was not very inviting in my estimation.

Dimension by the Sea with my free items strewn about

Lost Ark, which I haven’t mentioned up to this point, also gets right in there and requires you to take on a stronghold as part of progressing in the story.   You may or may not like it, but you’re getting one… also, it is shared by all your characters on the same server, which I view somewhat favorably.

Runes of Magic also gets you into some housing pretty quickly as a new player, though it was pretty dull and pointless housing as I recall, so I set it up and never returned.

New World throws housing at you as well… but then  makes it too expensive for low level players.  Without grinding for coin specifically I could have bought a house, but upkeep would have been too expensive with all of the other day to day costs of the game.

LOTRO throws housing at you at some point… you get a quest about seeing somebody about a deed or a house or something.  But housing has so little practical purpose in the game and is so out of the way and… at least back in the day… used to be a bit pricey for any new player that it falls way behind.

Then there is EQ, which I am not even sure ever tells you directly that housing is a thing.  I think the only in-game notification I can recall is getting a reward that was marked as something to put in your house, which at least strongly implied there was housing.  I have a whole post from 2010 about the effort I went through to get a house.

Some EQ housing

Also, the EQ housing is very reasonably priced… so long as you’re a veteran playing in the current content.  If you’re a new player still selling rat whiskers to the vendor for 18 copper, housing is way out of your reach.

And then, way down at the non-viable end of the list for me sits any game where your home exists in the actual game world on real estate that only one person on the server can occupy.  So I am looking at you SWG and Ultima Online and FFXIV and a few other title that escape me at the moment.

And yes, I know what you’re going to say if you think that kind of housing is great.  I get that it is very cool that your house, and yours alone is there in that spot and everybody can see it.  But as soon as you make real estate scarcity a thing and put specific locations in demand, housing shakes out into winners and loser and most players will be on the losing end of things.  The argument that it makes the game more “real” doesn’t wash with me.  If I wanted a game with the same pain as real life I’d go play EVE Online…. wait….  Anyway that is my opinion and you are free to disagree, just know that you are unlikely to sway me.  I live in Silicon Valley where real estate PvP is a thing already.

Location, Location, Location

The tired old joke of real estate is that the top three considerations are “location, location, and location.”

In this case I am not referring to the whole “instanced vs in the world” housing which I was going on about in the previous section, though I will say that if new players can’t get a house some place useful, your game fails on this front… which means instanced housing rules for location generally.

For the purposes of this section I mean whether or not housing is some place useful, like in town or near services you might need as a player.  EQII is pretty good on this front, though some locations are better than others.  As a new player in Halas everything you might need is right outside your door, which is great… if you chose Halas.  If not, your mileage may vary.

New World is also pretty good on this front.  Housing is all in settlements.  There is some vagaries around what level facilities will be available, but you will be in town.  That makes it feel like you live somewhere worth living.

Other titles seem a bit more dicey.  EQ puts you kind of off of the Plane of Knowledge, through the guild staging area, if you know where that is.  LOTRO puts you out in the middle of nowhere, though there are fast travel options.  But I seem to recall there also being some mithril coin or other cash shop currency relation options is you need it on demand.

So What?

I’ve gotten this far kind of riffing on memories and old screen shots of housing, and have probably mislaid my point along the way.

Oh yeah, housing being worthwhile.

In this reflection, it sure seems like the genre can be all over the map on the various aspects I have picked out.  In general I am in favor of having housing in our MMOs, but I also feel like if the developers don’t have time to do it well, have it look good, be useful and integrated into the game, and have it available to users in general, then maybe they should spend their development time on other tasks.

Quote of the Day – So Much Synergy

The expansion of MGI’s stake in gamigo is a positive step, as non-strategic shareholders will exit and gamigo can benefit from synergy potential with the other MGI companies. In particular, we see substantial synergy potential in customer acquisition for the gamigo games, in strengthening gamigo’s position in the mobile games sector and in the cooperation between the gamigo media companies and MGI’s media companies.

-Remco Westermann, CEO of Media and Games Invest plc in a press release

You know somebody is serious when they use the word “synergy” twice in a statement!

As reported over at Massively OP earlier this week, the primary shareholder in Gamigo, which operates a host of maintenance mode MMORPGs, including the Trion Worlds collection, which they acquired about a year and a half back.

Some of their pre-Trion collection

Back when they purchased the assets of Trion Worlds… the legal entity that was Trion itself imploded shortly thereafter… was the first time I took anything beyond a quick glace Gamigo, and it was difficult to figure out just what was going on.  They ran a lot of games… and quite a few MMOs, though who knows what people mean when they use that acronym these days… with a relatively small staff.

I think Blizzard has that many people working just on WoW

As for who owned the place, digging around Bloomberg and other sites was perhaps less than fruitful.  It was somewhere in a stack of companies, many of which were related to real estate investment.

Somewhere at the top of the tree

I suppose there isn’t much synergy between video games and real estate.

However, with the press release linked at the top, we now find that Media and Games Invest, plc (MGI), owned 53% of Gamigo and was moving in to acquire an additional 45% of the company, giving it a 98% lock on the whole thing.  I suppose we can just forget about Suryoyo Holding GmbH at this point.  Unless they are tied in to MGI somehow, they look to have cashed out.

MGI describes itself as an investment group and its other holdings include AppLift, which does mobile platform advertising, PubNative, which describes its business as “Advanced Mobile Monetization,” and ReachHero, which is into “Influencer Marketing.”

MGI itself is registered as a corporation in Malta according to Bloomberg, at an address that resolves to Papilio Services Limited, a company that specializes in getting companies Malta residency for tax purposes.  There is probably nothing shady in that, save for a desire to pay less in taxes.  If it had been Cyprus that would have been more of a red flag.

And MGI itself is 68% owned by Bodhivas GmbH.  Bloomberg doesn’t have anything on that, but it appears to be owned by Remco Westermann of the quote at the top of this post, so he owns the company that owns most of the company which he runs and which just bought out most of Gamigo, a company that was mostly owned by that company already.

There is enough synergy in that to make your head swim.

All of which doesn’t go very far in answering the question of what happens to the MMOs of Gamigo? That is, after all, the general topic of this blog.

Given the focus on mobile, ads, and monetization as well as the use of the words “synergy” and “efficiencies” I would have to say nothing good.  Then again, CEO Remco Westermann has been running Gamigo for a long stretch now (video of him at Gamescom 2013), so it isn’t like there is a new broom coming in to sweep away things.  Maybe nothing will change on the MMO front.

As always, we shall see.

Rift is Past its Prime

A year ago we were running off to play on the new Rift server that Trion Worlds launched in order to harvest some of that sweet, sweet video game nostalgia so many of us seem to harbor.

The springing tiger mount was an extra cost option

Called Rift Prime, it was going to bring us back to they heyday of the Rift saga.

It seemed like a good idea at the time.  Little did we know that it was something of a last gasp move for Trion Worlds, which would sell its assets to Gamigo in October before being dissolved.

And the whole thing seemed to kick off pretty well.  The server was full of people.  The original content was fun.  Off we went.

However, while it was charming to start with… there was plenty of fun and memories… it didn’t seem to be able to sustain itself.  For retro servers like this, the timing of content unlocks is a key aspect, and Trion waited a long time before getting on to the first expansion.  That was a mistake.  The next expansion didn’t unlock until early October of last year, long past the point when most of the returning players had run through the content and wandered off.

Then again, the first expansion was Storm Legion, which broke the game for some people, myself included, something I wrote about at the time, and was criticized by even those who felt loyal to the game.  To my mind, Storm Legion did as much to kill Rift’s momentum as anything.  There is no mere coincidence to my mind that Rift went free to play less than nine months after Storm Legion launched.

Somebody pointed out to me in a comment thread that lots of people were there at the Storm Legion launch.  And that is true.  There was a lot of hype for it.  I was there.  But there was also a lot of hype, and huge sales, around Warlords of Draenor as well, and not too many months down the road the WoW subscription numbers were dropping so much that they stopped reporting them altogether.

So I don’t think it is entirely unfair to say that Storm Legion killed Rift, at least Rift as we knew it.

And I guess it has done it again.

A couple of weeks back Gamigo announced that they would be shutting down the Rift Prime server Vigil.  And the target date is tomorrow at midnight.

There is, of course, a plan up in the forums as to what will happen to your characters.

The Vigil server will be going away.  It won’t be merged into another server.  Characters will be moved to the US trial server, Reclaimer, and you will be able to transfer them to any other live US server from them.  Tough luck if you want them on an EU server however.

Also guilds, and things in your guild bank, all of that will disappear.  Better log in if there is something you want to save… though you do have to subscribe to get access, so it had best be worth that expense.

There are more details about what happened to souls you purchased and so on at the link.

As for lessons, I suspect there are some to be had here.

First, I think there is always an audience for this sort of retro server.   At least a day one audience.  Nostalgia, the memories of the good times, will sway people.

A good chunk of those people won’t stay for long.  Login queues and such are usually done in a week, if not sooner.

Second, those that remain will consume the old content at a rate well beyond how it went at launch.  When they run out of content and tire of alts, they will wander off as well.

Third, some games are better suited to the retro server thing in general and keeping people in content specifically.  EverQuest, 20 years old with 25 expansions, is perhaps the ideal case; big fan base, lots of nostalgia, no end of content.  EverQuest II is okay for content, it just lacks the fan base of the original.  LOTRO may find itself a bit lacking, with the Siege of Mirkwood a likely barrier for some.  World of Warcraft doesn’t have a lot of expansions, but it has a huge crowd ready to return for WoW ClassicRift however… Rift has a reasonable fan base, probably more in the EQII range overall, but it is there.  It just has the Storm Legion problem.

And so it goes. Come Monday Rift Prime will be a bit of MMO history.

Reviewing My Game Time for 2018

Returning to the round up of 2018.

Most years I have something of a forward looking post in which I try to pick and/or guess at what games I might play in the coming year.  It remains a good reason why I don’t do monthly gaming goal posts or the like.  My ability to forecast my gaming mood is pretty iffy.

Well, sort of.

If I simply said I was going to play the same old stuff as last year and the year before, I would be pretty spot on.

Instead, these posts are also a way to try and convince myself to go play something new.  Sometimes the fact that I played nothing from the list isn’t my fault.  Look at the history:

There were years when almost nothing I was looking into shipped.

Given the fact that new titles of interest are pretty sparse, my 2018 list, posted back at the beginning of January, was focused on older titles I had not played.  I put together a list of “classic” MMOs that I had not played, listed out the pros and cons of each, and figured I should go back and give one a try.  The list was:

  1. RuneScape
  2. Ultima Online
  3. Dark Age of Camelot
  4. Anarchy Online
  5. Silkroad Online
  6. Maple Story
  7. Entopia Universe
  8. A Tale in the Desert

And, to give myself some minimal credit this year, I did in fact go and play Anarchy Online for a few hours.  I have the screen shots to prove it.  But I didn’t spend much time with it and I didn’t make any attempt to play anything else on the list.

In think the big lesson from that was that nostalgia is necessarily transferable.  I’m okay going back and playing EverQuest now and again and dealing with all the archaic aspects of it, but only because I was there when that was the state of the art.  Anarchy Online just felt old and awkward without any redeeming happy memories.

So what did I play in 2018?  Well, I have a handy chart for that!  Belghast does a chart like this, and I have copied him before and am back at it again.

2018 MMO Play Chart

EVE Online was the staple of my MMO year.  I’m not as invested in it as I once was, but I enjoy watching it and talking about it still and I am good for a few fleet ops a month.

Pokemon Go is sort of an MMO, and getting more like one as time goes along.  It is also the one game my wife and I play together, and it doesn’t take much time out of your day to keep up.  It probably helps that my work campus has six Pokestops and a gym.

World of Warcraft ebbed and flowed.  I was finishing up Legion early in the year, unlocking flying and all that.  Then there was a break before I came back in the warm up to Battle for Azeroth.  I still have things to do there, but have wandered off yet again.

Minecraft, despite our world being very quiet of late, still got some attention from me, usually around big public works projects.

I spent some time with Rift Prime.  That was nice to go back to for a bit, though it also wore out on me after not too long.  But that’s okay, I only feel nostalgia for the base game.

EverQuest II came and went twice.  I did have a pretty good run with my berserker up to level 100, at which point the game went back to its coy mode of indicating where I ought to go next.

But EverQuest II crapping out was fine because the LOTRO Legendary server came along and, despite my skepticism, I was clearly into that.

I did take a serious run at Shroud of the Avatar.  It is an odd, awkward, seemingly deliberately archaic game.  I wanted to like it a lot more than I actually did like it however.  As happens with these sorts of things, in the end my subconscious won’t let me log in and waste time playing something that I am not really enjoying.  At least not for very long.

Then there was the flash in the pan for both Anarchy Online and Black Desert Online.  I played both for about the same duration and then walked away.

So that gets me through MMOs.  But I did play some other games over the course of the year.  I mean, look at that big empty space in June.  I was surely playing something else.

Steam can tell me what I was doing.  According to it I spent time playing the following this year:

  1. Civilization V
  2. Vietnam 65
  3. Age of Empires II: The Age of Kings
  4. Bomber Crew
  5. Fallout 4
  6. Oxygen Not Included
  7. RimWorld
  8. Stellaris
  9. Sudden Strike 4
  10. Hearts of Iron IV
  11. Train Simulator 2018

Some of those I have written about, like Vietnam 65.  Some are games I just return to over and over, like Civilization V and Age of Empires II.  There are a couple I should write about, including Oxygen Not Included and Bomber Crew.  Then there are the usual tales of buying things after 8pm on Steam because they were on sale despite the fact I could guess these games were not for me.  Fallout 4, Sudden Strike 4, and Hearts of Iron IV all got me to fall into that trap.

Lesson there, don’t buy anything with the number “4” in the title.

And finally there is Train Simulator 2018.  There is a post about that coming.  Basically I said I would do something with it if the right circumstances arose… and they did.  So I felt compelled to live up to that past statement.

That is where I spent the bulk of my gaming time in 2018.  I think for 2019 my forward looking statement will probably be simply more of the same.  We shall see.  It isn’t January yet.  I often come out of the holiday season rested and optimistic.

Gamigo Buys then Guts Trion Worlds

I used to be on the press mailing list for Gamigo, and the opinion I formed of them based on that wasn’t exactly stellar.  They seemed like a publisher of second tier MMOs that often had names which sounded vaguely like other, more popular games.

Wasn’t there a Desert Combat mod for Wargame 1942?

There is a market in being mistaken for somebody more popular I guess.

They also bought Aeria games a while back and added their MMOs to the list.

I think the title of theirs I most recognize is Fiesta Online, though I couldn’t tell you why.  Maybe Bhagpuss played it.  I’m sure he has played others off of the long list on their site.  There is nothing that looks offensively bad there, but nothing that looks all that appealing either.  As I said, second tier stuff, a crowd of familiar ideas in an already crowded market.

So I knew who Gamigo was when it was announced yesterday that they were buying Trion Worlds.  Sort of.  I knew enough that the news wasn’t good for people working at Trion, something confirmed not much later when it was reported that 175 of the 200 employees of Trion had been let go.

Having 25 people left gives them about enough staff to keep the servers running, maybe apply a security patch now and again, and transfer control to the new owners before being let go further down the road.

So I went to look into who Gamigo was and, of course, the answer to that is a bit murky.  Gamigo isn’t a stand-alone company.  It’s own site describes it as follows:

The gamigo group is one of the leading German companies in the gaming business with more than 250 employees.

gamigo offers more than 30 online games, focusing primarily on MMOs (Massively Multiplayer Online Games) of various genres. The portfolio includes first-person shooters (i.a. S4League and Ironsight), fantasy role-playing games (i.a. Fiesta Online and Aura Kingdom), and build-up strategy games (i.a. Desert Operations and War2Glory), as well as more than 500 casual games. This variety has been constantly extended by company aquisitions (i.a. Intenium, Looki Publishing, Aeria Games) and the purchase of games licenses (i.a. Fiesta Online, Last Chaos).

The B2B area has been enlarged too. gamigo follows a clear platform strategy and is constantly expanding through the acquisition and integration of new subsidiaries (i.a. Mediacraft and adspree media). It is gamigo´s main goal to build up a diverse, unlimited and global platform for online and mobile games, and to provide its services to other players on the market.

Besides 5 German locations, gamigo operates further international offices in Warsaw (Poland), Istanbul (Turkey), Chicago (US) and Seoul (Korea).

This comes with an inspiring chart.

All with 250+ employees

Nothing screams commitment like having 25+ MMOs and 500+ casual game supported by less staff than works on World of Warcraft.  Trion had 200 staff just to handle its five MMOs, Rift, Defiance 2050, Trove, Atlas Reactor, and ArcheAge, and it was only the publisher of the last.

(Also, the description of their business model in their consolidated financial statement makes for an interesting read.)

And Gamigo itself is in a nest of companies.  It is reported to be owned by Samarion S.E. which is, in turn, owned by Solidare Real Estate Holding plc according to Bloomberg.  And they are just a holding company for Solidare Real Estate Holding GmbH, a company founded by a Turkish family 15 years back, according to its web site, whose focus is building high density housing in Germany.  And even that rolls up to Suryoyo Holding GmbH, about which I couldn’t find much, at least not without handing out information of my own.

Somewhere at the top of the tree

So it is a money machine for somebody somewhere.  I wouldn’t be surprised to find Russian oligarch money in the mix at some point in the food chain, probably via a subsidiary in Cypress.

As for why Trion Worlds was sold, no company stands alone.  As we saw recently with CCP, when your investors tire of you not providing a level of return they expect, they will sell you on down the line.  CCP got lucky, relatively speaking.  Trion Worlds, less so.  Their backers (because Scott Hartsmann didn’t fund this venture out of his checking account) likely wanted out of an underperforming investment.  And so it goes.

No, no we are not.

What does it mean if you play Rift, Defiance 2050, Trove, Atlas Reactor, or ArcheAge?  Today, tomorrow, and next week, probably nothing at all.  The games will keep on ticking over, the servers will stay up, the cash shop will continue to prompt you to buy.  That is, after all, what Gamigo wanted out of this purchase, an expansion of its already large stock of online games.  There won’t be much shut down… well, maybe Defiance and Atlas Reactor.  I don’t know how well those two are doing.  But the other three will no doubt be sticking around.

But if you’re used to frequent updates or special servers or live events or getting responses in the forums (or even having forums I imagine) then you’ll probably find that is about to change.  Gamigo’s community outreach seems to be mostly in the form of Facebook ads.

I feel for those who got laid off.  I’ve been down that road a few times.  Fortunately for the technical team, the economy in the SF Bay area is very hot right now (Seattle as well) and their skills are all in demand… if they want to get out of gaming and get a pay raise.  If they want to stay in that industry… well, there is EA and Zynga close by I suppose.  But it is more likely people will end up moving, one of the costs of being in the video games industry.

As somebody pointed out in the comments of the post about this over at Massively OP, there were signs that something was up, listing out a series of stories the site ran that added up to what happened yesterday.

It is, in its way, the end of another story in the MMORPG niche.  Trion Worlds started as a feisty upstart, taking on Blizzard directly, trying to out-do World of Warcraft by being more nimble and more aggressive.  There was definitely some hubris in their messages at times, something I might be inclined to pin on David Reid of “Tabula Rasa – Triple-A and Here to Stay” fame.  For example, Trion was straight up claiming that the 600,000 players that dropped WoW at one point during Cataclysm (Remember when that was a big drop?) were playing Rift.

In the end though, being small and nimble also means not making any mistakes.  Blizzard has the mass to lumber through the ups and downs, but Trion Worlds had to get things right every step of the way or face imminent demise.

For me the Storm Legion expansion stepped away from what made the game great at launch, trading tight zone design for more space that meant schlepping back and forth for quests.  That is anecdotal, but I know others who couldn’t find their way through that expansion.

But whatever happened, Trion had to make changes.  The market pretty much demanded that Rift go free to play in order to survive.  They started with what I felt was an over-generous free model and had to tighten things up later, which is always hard to justify to your players.  They ran with new titles, Defiance with its tie-in with SyFy and Trove to tap the Minecraft niche with more color and options.  They tried to be a publisher and sales portal akin to Steam with their Glyph launcher.  And they became the US publisher for ArcheAge, hoping it would be lucrative enough to put up with the heat that always goes with having to front somebody elses’ work.

In the end, it wasn’t enough for somebody.  And so we say farewell.  Trion’s games will be absorbs into Gamigo’s list.  Those that can make money without much minding will carry on, and those that can’t will disappear.

I am glad I went back and played Rift Prime earlier this year.  It gave me a taste of the early game I enjoyed.

Others covering this story:

May 2018 in Review

The Site

May always seems so quiet after the bustle of April and the April Fools traffic it gets.  May is down 50% when it comes to page views.  I suppose that is what happens when not much happens.  The most viewed posts for the month reflect this as the old Google search favorites return to the top of the list while things I actually wrote in May are somewhat scarce.

So, looking further afield, what was the biggest thing to happen this month?  Probably GDPR.

Look for the EU Label

I am happy to announce that there has been no change to the privacy policy at TAGN, since I never had one since I don’t keep any data on you myself.  WP.com has some statement on that, since they actually hold all the data, but things around here are business as usual.  I’m not even sure that cookies warning comes up correctly.  But I don’t have ads here.  I pay not to have ads here.  No ads, no cookies for tracking ads.  It does pop up on my other blog.

One Year Ago

Nintendo announced the new 2DS XL hardware.  It seemed like a deal, since all it was missing was the somewhat unloved 3D option.

Being a bit down on crowdfunding MMOs, I was wondering who was backing Ashes of Creation.

Daybreak was giving out free level boosts… again… in EverQuest II.

Over in the land of Everquest, the new Agnarr limited progression server went live with a promise never to progress past the Lost Dungeons of Norrath expansion.  I wondered about the life of progression servers and if this attempt to make a perma-retro server might extend beyond Daybreak.

I returned to the land of the ten dollar horse of legend, Runes of Magic.  Once a trailblazer, an Asian MMO built for the west and designed on the free to play model, in some ways it is very much stuck in time.  And I am not just talking about the archaic patcher.  It still feels like it did back in 2009.  Which isn’t a bad thing, really.  Look how popular retro servers are now.  And it isn’t a bad MMO either.

I worked my way through to the first big city, explored the cash shop, and carried on through the month until the grind started to surpass any sense of nostalgia I was feeling.  As with many such games, if I was playing with a group it would have been fine, but as a solo venture it had its limits.

EVE Online turned 14 years old.  I was again looking at the monthly economic report where Delve was leading null sec in ratting and mining and the Rorqual remained the top mining ship.

The May update for EVE Online gave us new PLEX and the Blood Raiders ship yards.  New PLEX was a money making opportunity for some.  New PLEX went well enough that CCP decided to covert the Aurum they gave away for free sooner than expected.  And then there were the new small skill injectors.

The first Blood Raiders ship yard showed up in Period Basis.  I went to go visit it.  After some trial and error the Imperium went old school and reinforced it with a mass of T1 frigates.  I missed the destruction (and TEST swooping in with interceptors to steal the loot) but still managed to get blown up by the leftover Blood Raider forces.  A dread can one-shot an Ibis.

In other ops in New Eden we went to a brawl around an Astrahus in Catch and I manged to get my Cerb blown up trying to catch up with the fleet, which gave me an opportunity to try flying an interdictor.

In a bullet points post I noted that Blizzard called Overwatch its eighth billion dollar franchise, but I couldn’t figure out what the other seven might be.  Has Blizzard even had eight things one might call a “franchise” at this point?  Also, SuperData was splitting WoW into East and West versions again.

And I rather optimistically suggested that the Mineserver Kickstarter project might still happen.  Ha, ha, ha, I can be so naive.

Five Years Ago

I celebrated the five year anniversary of a blog.  No, not this one.

EVE Online turned 10 (I even made a movie) and reminded us of its true nature, while DUST 514 finally went live for real.

Somebody was saying that there had only ever been two successful MMOs, EverQuest and World of Warcraft.

I checked up on the Newbie Blogger Initiative to see who survived their first year of blogging.

Camelot Unchained made its Kickstarter goal one day before their campaign ended.   Success at the last minute is still success.

The project code named Titan was rumored to have been pushed out to 2016. Meanwhile Activision-Blizzard announced that WoW had shed 1.3 million subscribers, dropping to 8.3 million total.  And then there was the problems with the Diablo III economy.  Rough times.

The XBox One was announced.  Or the name was.  I didn’t like it.

I made a chart about the relative natures of MMO economies.  I was also musing about dangerous travel.

We were starting to peek into NeverWinter as a possible game for the instance group, in hopes that we might have a hiatus from our long hiatus.  We also played a bit of Need for Speed: World.

Rift, ostensibly the game the instance group was playing (and which I was still playing a bit of), announced it was going free to play, which made me mutter about revenue models again.

Our EVE Online corp decided to go play some Lord of the Rings Online, and so my relationship with Middle-earth continued and I was quickly in the Lone Lands.

And finally, I wrote a bit about the first computer game I ever played, which led to some charts about my video gaming timeline.

Ten Years Ago

My daughter and I were finishing up the final battles in the base game of Pokemon Diamond as well as staging our own gym battles.

In EVE Online CCP gave us a date for the Empyrean Age as well as giving us all a gift on the five year anniversary of the game.  I still have that gift in my hangar.

Meanwhile I was building battleships, working the regional price variations, dealing with the realities of production, refining my Drake fittings, and laughing at a the EVE Online guide to talking smack.

Oh, and I was being propositioned in a standard Goon scam.  Damn Goons!

In World of Warcraft the instance group was doing some quests to level up a bit because the Mana Tombs were proving to be a challenge.  We also did some mucking about with alts.

And, in the industry in general, Turbine got $40 million dollars to play with (I wonder where that ended up?) while Age of Conan launched amid immediate declarations of success and failure.

Fifteen Years Ago

SOE launched PlanetSide, their MMOFPS.

3DO laid everybody off and filed for bankruptcy, leading to the end of the line for it and its subsidiary New World Computing, best known for the Might and Magic series.

Most Viewed Posts in May

  1. From Alola Pokedex to National Pokedex in Pokemon Sun
  2. Alamo teechs u 2 play DURID!
  3. What Would Even Help This Genre Anyway?
  4. Rumors of Future Daybreak Projects and the End of EverQuest
  5. Where the Hell is that EverQuest Successor Already?
  6. Burn Jita 2018 Aftermath
  7. Top 25 EVE Online Corporations Graph – The End Number
  8. EVE Online Third Party Apocalypse Day
  9. Lost Dungeons of New Eden
  10. Rift Prime Time
  11. Burn Jita Back for 2018
  12. The Road to CSM13

Search Terms of the Month

do people still play everquest in 2018?
[Daybreak has never been owned by Columbus Nova]

google play talent tree rpg
[I’m not sure how that works]

what is impulse control eve online
[Not buying PLEX?]

swamp of sorrows or winterspring
[Hrmm… neither?  Winterspring maybe?]

games gay nude servers
[Would there be a point to non-nude servers?]

spanking organizer adult software
[I’m sure I saw a spanking organizer on Steam]

EVE Online

We got the big Into the Abyss PvE expansion for the game, which introduced Triglavian ships and modules, all obtainable via the deathtrap solo space dungeons known as abyssal pockets.

In game, in null sec, in the north, things were exciting for various reasons.  GotG announced they were going to stop trying to defend Fade and Pure Blind, which led to dissent in MOA, which lived in Pure Blind, and which decided to abandon its position there.  And then Circle of Two came over to take up stewardship in Fade, giving the Imperium groups deployed in Pure Blind a new set of opponents to spar with.

EverQuest II

The Daybreak team was handing out level 100 characters again, this time with gear that would keep you from being squashed like a bug when you hit the latest content, so I went and made yet another character, a Shadow Knight.  Despite a few hitches, I actually played a bit with him.  A post about it to follow at some point.

Pokemon Go

Still at level 32, but chugging along.  The change up in available Pokemon and the occasional events keep things interesting.  I did get one of those Alola Exeggutors… a few actually.  They were on every street corner yesterday.

My current state of affairs:

Level: 32 (+0)
Pokedex status: 327 (+15) caught, 349 (+7) seen
Pokemon I want: Still Lapras, still don’t have one
Current buddy: Spoink

Rift

I logged into Rift Prime for 21 days during May, collecting my daily prize until I got another mount, then stopped logging in altogether.  And that is likely the end of that for now.  Still a decent MMORPG, lots there to love, had fun in Freemach and Stonefield, it was great to be in the mass of players at low levels, but soloing along just wasn’t keeping me invested.

Coming Up

In EVE Online the CSM 13 elections are slated to happen from 12 noon UTC (EVE Time) on 4 June through until 12 noon UTC on 11 June.  Be ready to cast your ballot.

Also coming to EVE Online is the great null sec outpost conversion, where all those stations in conquerable null sec systems will be converted to faction citadels.  This is slated for June 5 and will result in a lot of assets that have been locked in hostile stations suddenly becoming available via asset recovery.  I expect some last minute grabs at stations over the weekend.

I may go play some more EverQuest II.  Maybe.  I have until June 7th to see if it is worth subscribing to… and I’d need to buy the expansion… for that one free level 100 heroic character.  Is this the whole “giving away the razor then selling the blades” thing at work again?

The Kickstarter campaign for The Flower of Knighthood will wrap up, though I cannot imagine why they haven’t cancelled it already.  While it has gotten some more pledges, it still hasn’t managed to collect, all total, as much as it needed to get every single day of the campaign in order to fund.  It is currently trending to hit 1% of its $600K target.

The Summer Fantasy Movie League is kicking off with new rules.  See the previous post for details and a link to join.  We shall see how that turns out.  I don’t usually mention FML in the monthly review post, do I?

Finally, summer will commence on the 21st, my daughter will be out of school, and I will likely have to leave the house and go on a vacation or something.

Something Missing in Scarlet Gorge

Yes, I am still playing Rift Prime, though I haven’t spent much time there over the last few of weeks.  I’ve made a bit of progress, but events in New Eden and a growing sense of ennui has dominated my play time.

Tiger racing through the sticks, trumped by spaceship politics

While I was caught up in levels… or so I felt… I did linger about Stonefield for a bit longer to wrap up a few achievements.  Alas, I could not find two more quests to get the achievement for that, but I did find the torch up on the rocks above Granite Falls for the Dancing with Squirrels.

Stop… Squirrel Time

From there I headed into Scarlet Gorge, the next zone up the chain.

Looking into Scarlet Gorge

I did notice that, as I passed into the zone there was a quest giver standing off to one side who gave me passage through the portal into Iron Pine Peaks.  That was nice, and I filed that away for later, because in my head, IPP was a higher level zone and not something I would bother with at that point.

Scarlet Gorge started as I remembered and I ran through the initial quest chain and followed it northward up the valley until it sort of stopped at about the mid point.  It felt like I missed a chain or a turn somewhere.  I rode further up and ended in mobs that were four and more levels above me.  That wasn’t playing.  My brain seemed to insist that there was more to do, but wasn’t pointing me at anything viable.

I did recalled that I needed to go up the sky tram at the starting hub to an encampment up on one of the peaks.  There I found myself just within the right level range, but that quickly led me into Scarwood Reach.  I was still just level 27 so that did not bode well.

In looking at the map however, I noticed that I had another option.

Map of my area

I can still find references to Iron Pine Peak starting at level 41, but that appears to have been revamped somewhere along the way and was now right in the level range for me.  I took a side trip up there into the snow and ice.

So I headed through the local portal and went to play in the snow.

The quest chain in IPP seemed familiar in that way things do when you’re been away for five years but still have bits and pieces of bouncing around in your head.  IPP was not one of my favorite zones, but I hauled around there through level 28 and into level 29.

Level 29 in the snow

That done, I actually hit the portal at the west end of IPP and headed back to Scarwood Reach where I started in on the quest line there.  For some reason Scarwood Reach is another zone that I remember pretty well, so I have been following the chain of tasks there.

I’ve been here before… I know where the artifacts spawn

Scarwood Reach as a zone is pretty good and I have move through it well enough.

Overall however, momentum in Rift Prime has clearly slowed down.  The guild I am in, which was semi-active, with everybody playing at least a bit each week, has now pretty much dragged to a halt.  I may be the only one who has logged into the game in the last two weeks.

As I mentioned at the top of the post, activity in EVE Online has been eating up a good portion of my gaming time.  But the ennui bit is also a factor too.  I’ve probably played more Age of Empires II in the last week than Rift Prime in the last two weeks.  I also had a good game of Civilization II going over the weekend, though that has reached a bit of a “me vs. the world” stalemate… which I still played for a while rather than log into Rift.

I’m not calling it yet, but my nostalgia time here seems to be in peril.

April 2018 in Review

The Site

April first is the one day of the year that Google remembers I have a blog and sends me traffic in numbers reminiscent of the “good old days” of blogging, before the likes of Tumblr, Twitter, and Reddit hove into view.  So my page views tend to spike a bit.

Who doesn’t love April Fools?

I get a bit of a compound boost from this as well.  Since I have covered Blizzard at April Fools regularly for a while now, I include a list of past posts which, unlike almost every other such list or link in any other article I put up, people actually click on these.  So my Top Posts list gets a bit skewed towards April Fools early in the month as well.

What you get at the start of every April

That reflects itself again in this post down the page in the most viewed posts section.  Rare is the item that can break into the dirty dozen every April, but a couple of posts made it.

Of course it is all downhill from here for the rest of the year on the page view front.

One Year Ago

There was, of course, April Fools, but Blizzard didn’t seem up to its usual level of effort.

Blizzard did make the original StarCraft free to play, no April Fools there.

I was wondering if the plan to make mobs scale with your ilevel was going to make going back to World of Warcraft a chore.  It seemed like a bad idea, but in the end it didn’t seem to matter much.

I was going on about the 3K Blissey problem in Pokemon Go.

Meanwhile I was finishing up Pokemon Sun and still felt like playing Pokemon, so went back to Pokemon Alpha Sapphire.

There was the Lord of the Rings Online ten year launch anniversary.   We would finally get to Mordor later that year.

Daybreak announced the Agnarr server for EverQuest, a retro server designed to stay retro as it would not progress beyond the Lost Dungeons of Norrath expansion.

In EVE Online Reavers were out camping Circle of Two in Impass, shooting their ratters and such.  Asher later told us that this was to have us in place as they had a CO2 director ready defect.  This was before The Judge did his thing.  However that did not come to pass.

I was going on about corpses in New Eden, which have their own special place in the game.  I was also on about force auxiliaries and titan losses.

In Iceland EVE Fanfest was under way.  They had a presentation that gave some interesting data about what happened in New Eden over the last year.  CCP also announced the winners of the CSM12 election and when/where EVE Vegas would take place.  And there was a talk on the plan to convert Null Sec stations into citadels.  We’re still waiting on that last bit.

I also started looking at the New Eden Monthly Economic Report as a regular monthly item, something set off by how much ratting and mining was being done in null sec.

I sharpened up my scanning skills, all the better to hunt MTUs.  Also, according to CCP I lost 5 billion ISK in space wealth since the month before.

In Minecraft I finished up the long road to the northern forest mansion; it took an hour to ride it on a fast horse.

And then there was the crazy story of the Nintendo NES Classic, which they stopped producing even though it remained sold out everywhere.

Five Years Ago

I was remembering the SEGA Genesis and NBA Jams

Our Wii seemed to be collecting dust and destined for retirement.  Maybe one more round of Wii Bowling?

On the iPad I was fiddling around with Vinylize Me.

The Camelot Unchained Kickstarter had kicked off with a steep $2 million goal.  With only three days left to go the campaign was $400K short.  Not sure if Mark Jacobs’ dire vision of the future of F2P helped or hurt.

Meanwhile, Lord British’s Shroud of the Avatar wrapped up its Kickstarter campaign over the $2 million mark, having doubled its $1 million initial goal.

LOTRO turned 6 years old and I was wondering what lay it its future.

World of Tanks hit 2 years and I was pondering tank crew skills and finally driving the KV-4 along with some other new tanks.

Age of Empires II – HD Edition launched on Steam.

I took another run at Need for Speed: World, which had added achievements.

In Rift, I was wondering why the Storm Legion expansion just wasn’t grabbing me.  I tried to press on.  Meanwhile, the instance group spent evenings one person short trying to find something to do.

The Burn Jita 2 event kicked off.  People didn’t seem to be paying much attention to it before it started, but it got extended and ended up bagging 573 billion ISK worth of ships.

CCP launched its EVE Online timeline as part of its prep for the 10th anniversary of the game.  They’ve since thrown all of that away.  But the Dev Blog about it is still there.

I also had items from the mail bag about Darkfall: Unholy Wars, MegaWars IV, and World of Tanks Blitz.

And it was kind of a quiet April Fools at Blizzard.

Ten Years Ago

I made up something for April Fool’s Day, SOE’s Graphite Realms!  I thought it was amusing.

Homstar Runner was getting a game on the Wii.

Lord of the Rings Online celebrated a year of being live.  Book 13 introduced, among other things, fishing.  And my video problems with the game proved to be a bad video card, so I was actually able to get into the game.

Computer Gaming World/Games For Windows magazine ceased publishing as part of the ongoing demise of print media.

In EVE Online I made the big move from Caldari to Amarr space.  I also began producing Badger transports for fun and profit.  CCP introduced the whole Council of Stellar Management thing, which I dubbed The Galactic Student Council.  My opinion on it hasn’t changed much since.

I also managed to get my hauling rigged Mammoth blown up in low sec space, which got me thinking at the recent profusion of those new heavy interdictors.

Meanwhile in World of Warcraft one million people in China logged into the game at the same time.  There is still no report on what would happen if they all pressed the space bar at the same time.  While that was going on, the instance group finished up the Slave Pens and the Underbog and began the long struggle with the Mana Tombs.

I was looking around for Tetris on the Nintendo DS.  You would think that would be easy, right?

And then it was Tipa’s turn to bang the EverQuest nostalgia drum, so I joined in yet again.

Most Viewed Posts in April

  1. April Fools at Blizzard 2018 is Mostly Just World of Warcraft
  2. April Fools at Blizzard 2017 – Not Much to Talk About
  3. From Alola Pokedex to National Pokedex in Pokemon Sun
  4. WoW Dance Battle System!
  5. April Fools at Blizzard – 2016
  6. April Fools at Blizzard – 2015
  7. Where the Hell is that EverQuest Successor Already?
  8. Burn Jita 2018 Aftermath
  9. April Fools at Blizzard – 2010
  10. Burn Jita Back for 2018
  11. Into the Abyss and Our Triglavian Future
  12. April Fools at Blizzard – 2014

Search Terms of the Month

do people still play everquest in 2018?
[You would be surprised]

palkia and dialga memes
[probably a thing]

daybreak games news april 24 2018
[According to Daybreak, there was no news that day]

“columbus nova” “daybreak”
[That’s not news!]

game with large armored “white tiger” creature
[Rift maybe?]

EVE Online

I watch some of EVE Fanfest live, and more of it as videos recorded while I was still sleeping.  Some big news out of Iceland this year.  But we’re in the gap between hopes and reality now.

In the game the deployment in the north carried on.  With Pandemic Horde gone the Guardians of the Galaxy coalition in Fade, Pure Blind, and Deklein seemed to struggle with how to face an every growing guerilla war brewing in their space.  Some interesting defections occurred when they decided to just not fight us.  Now there is talk of GotG hiring mercenaries to fight us.  Stay tuned.

Basically, EVE Online ate up most of my gaming time this month.  I even tried out the abyssal pocket content on the test server just to see what that was about.

Minecraft

I have been pottering around in Minecraft.  It remains a good game to play when you want to do something while listening to an audio book or serious podcast.  I completed the long rail line to from the northern mansion and have just been tinkering around with other projects I’ve left around.  I need to do a couple of posts about our server.

Pokemon Go

I remain at level 32, but I have been doing some of the research tasks.  As I noted earlier in the month, those are a nice bit of structure to keep people playing.  I have ended up collecting a bunch of new Pokemon along the way.

My current state of affairs:

  • Level: 32 (+0)
  • Pokedex status: 312 (+18) caught, 342 (+7) seen
  • Pokemon I want: Lapras, but it remains elusive
  • Current buddy: Grovyle

Rift

I kept on with Rift Prime this month, but did not spend as much time there as I planned.  EVE Online, as noted above, ate up most of my gaming time.  Still, I plan to carry on for another month at least, so I will go use some of my Rift funny money to buy another 30 Day ticket.

Shroud of the Avatar

After a weekend of focusing on this I haven’t really been back.  Like I said, space battles called.  I do want to continue with it some, or so I tell myself, but since it isn’t a subscription it sort of falls back in the queue most nights.  Even Minecraft has a monthly server hosting fee.

World of Warcraft

I petered out on Azeroth for the most part last month, so I let my subscription lapse in April, and that was that.  I did get an invite to the Battle for Azeroth beta, but like the alpha, I have no real interest in spoiling the content before it goes live.  I will be back when the pre-expansion events start to hit.

Coming Up

We’ll all be watching Daybreak in May to see what else might bubble up now that they’ve stirred the pot enough to get everybody staring at them.  We’re all waiting on the current rumor that Daybreak owns Standing Stone Games via Jason Epstein’s cat or some such.

On the internet spaceships front it will be a big month for EVE Online.  The list of items include:

  • 15 year anniversary events and player gifts
  • Operation: Conscious Interruption event
  • The Into the Abyss expansion
  • The death of the the old API and the 3rd party app holocaust
  • The run to grab null sec stations before they become faction citadels
  • CSM elections, or at least a date for them

And then there is the ongoing deployment in the north to keep GotG from being able to do their day to day ratting and mining.  They are hiring Black Legion to fight us and there is a rumor that MOA is going to pull back from Fade and Pure Blind altogether, though not until the June 5th null sec station conversion, so we’ll see how that plays out.

There is a huge update for Minecraft in the offing that will introduce a lot of new sea life.  I’d be happy to see that in May.

The Spring Season of Fantasy Movie League will wrap up this month, and the season ending on the Memorial Day weekend holiday and the launch of Solo: A Star Wars Story.

Other than that, carrying on with whatever else it is I play these days.

No Trove of Mounts for You Today!

I have not been playing as much Rift Prime this month as I might have.  Other things have been taking up my game time like the fun in the north in EVE Online.

Still, being the completionist nut that I am, I have been logging in just about every day to collect my daily reward, mostly because on the 21st day you get a mount.  This morning was day 21… I missed a day somewhere… so I logged on to get my mount.  Damn straight!

The last box is the best box

I clicked on the claim button and… nothing happened.  Which was odd, because there is usually something that comes up in the chat window and the ability to claim goes away.  So I clicked it again and still nothing.  On the third click I noticed that an error was coming up in small red text above the rewards window indicating that my inventory was full.

Trying not to notice the alignment…

Well, dopey me, my bags were full, no wonder I couldn’t collected the mount.

Only my bags were not full.  There was ample space in my bags.  So I started tinkering around with inventory, selling a couple of items to see if maybe a little more space would help.  I checked my bank, which also had free space, just in case that somehow counted.  I looked at the mounts tab to see if there was some restriction there.  I dismounted from my own mount, just in case there was some flag that wouldn’t let you collect a mount if you were mounted.  Stranger things have happened.

But nothing helped.  Meanwhile the game, as it is wont to do, was continuing the remind me that I had a daily reward to collect, blinking a button and putting a special little icon up on the mini-map.

Yes, I know…

So I went to Google to see if this was a known issue, but there was nothing related.  So I headed to the forums.  At the top of the bug reports section I found somebody saying that they were having the same issue.  There is always a moment of relief that it isn’t just me having a problem.  A response to the report was given, consisting of a link to a post in the Rift Prime Vigil General Discussion forum.  There I found that the ability to claim the trove of mounts had been turned off.

DAILY CALENDAR: TROVE OF MOUNTS IS TEMPORARILY DISABLED

The Daily Calendar reward “Trove of Mounts” has a bad loot table and has been temporarily disabled.

The Trove will be fixed and unlocked in the next patch. No CS ticket is needed.

The box was giving out duplicate mounts (something it should NOT do) or no mounts at all. Any player that managed to collect their Trove in the hour it was available will be given a replacement Trove of Mounts after the patch goes out. Again, no CS ticket is needed.

Our apologies – I know many of you were very much looking forward to your next mount

So the ability to claim was… well, it wasn’t really turned off.  I guess making the test for inventory space always return that it was full was the most expedient way to disable the feature, but it is a bit of a pisser to spend 30 minutes screwing around trying to figure out the issue, when the problem is that I might not get a mount, or maybe a dupe.

Anyway, we’ll see if they can fix this before the month is out.  But the UI keeps reminding me that I have a reward to collect.

Catching Up in Stonefield

After my side experiment with an alt I went back to my cleric main and returned to Stonefield, the zone that is, in fact, mostly stone and fields.  Aptly named indeed.

Stonefield

However, just because Trion had adjusted the quest experience didn’t mean that I was automatically back on track.  I was still easily a level behind and had to spend a bit of time back tracking to make sure I hadn’t missed any quests as well as running the four daily quests in Granite Falls until I had gotten myself back into the sweet spot.

Despite some disdain I have heard for Stonefield, I still like it.  It isn’t up to the standard set by Freemarch, and it does seem to have been named quite literally, being made up of a lot of stone with some fields scattered about, but it has its moments.  There are some good quest lines to follow and a bit or irony.

For example, if you watch the loading screens, you might see this message go by.

Also applicable to Silicon Valley

I happened to see that one just in time to get to the point in a quest chain where the Defiants decide to summon a titan with their technology.

Just because we can summon a titan…

Of course, nobody asked the titan’s opinion on all of this and he runs amok and eventually you have to lure him back and slay him, which is a bit of a challenge as he is elite and hits like a truck.  And if you’re a level low it is even more fun.  So kiting him around was the order of the day, something doable by my cleric with his healing familiar to keep him alive.

Turning to finish him off

I’ve run through the zone, made it up to level 26, and have gotten a chunk of the achievements from around the place.

Achievement for stealing from NPCs

And the exploration achievement I got much sooner than I expected.  No need to find that corner I missed.

Exploration done

But I remain stuck on one key achievement that I want, which is for finishing up quests.  The achievement is triggered when you complete 73 quests and I am five shy of that number.  I know it is doable… or was doable… because I did it before, back in 2012.

Quest count…

I just have to find those five missing quests.

Quests seem to come in three flavors in Rift; those handed out by NPCs, carnage quests you get for killing one of a mob type, and quests from drops.  Each has their own problem.

NPC areas and their quest givers can be overrun by various rift creature manifestations, so you might missed them.  For carnage quests, you have to find and kill one of the creatures, and some of the quests are for killing one creature alone.  And quests from drops are always problematic because you might not get the drop.

We shall see.  I don’t want to move on until I have that achievement.  The completionist in me demands it.  But I have the lead-in quests for Scarlet Gorge already as well.  That post from 2012 I linked above actually has a couple of hints, so I have something to run down.  And I’ll kill some stuff along the way, just to see if I get a quest drop.

Do you have a quest drop for me?

I also have to get that squirrel achievement. Can’t leave without that.

Meanwhile, I carry on.  I remain invested enough to grapple with the next zone.

I also saw that I was getting close to the end of my 30 days of patron access, necessary for Rift Prime, so I logged into Rift to buy another 30 days with my pile of otherwise unused gems.  I found that, since I was still a patron I got a bit of a discount on my next 30 days.

How much for 30 days?

Normally it is 2,400 gems, but since I was still active it was only 2,160.  Nice.

I realize I haven’t playing as diligently as some.  There are people who hit level 50 in the first week or two who are now demanding that Trion unlock the next thing, which Trion has been cagey about when that might occur.  But I am not so far behind as to be alone.  I still run into enough people to make running around and closing rifts and such a viable activity.